Tyken's Rift
Tested Tyken's Rift and found that skill benefits from absolutely nothing after removing flow capacitors and auxiliary power. It drained the same amount of power regardless of what I did. Testing was done by having another person report the amount of power it drained him. On a side note, Gravity Well might be suffering from the same issue, stay tuned.
Aceton Beam
Who uses this skill? The radiation DoT is negligible and the damage reduction isn't reducing the damage dealt with energy weapons that would be worth mentioning.
Photonic Shockwave
This ability still has its uses for being a lt cmdr ability when knocking off extends or stopping evasive, but the commander ability of this needs more justification than just a longer stun time. And considering most players pvpers should have starship inertial dampaners it renders it useless. The damage fix was needed, but it was too serve in my opinion.
Auxiliary to Inertial Dampaners
A skill that is definitely useful only for ships that need to turn. Ships equipped with weapons that has a narrow arc, escorts. However most escorts don't have the luxury of relinquishing their Lt. Eng. slot when they really need that RSP or EPtS II. If it resisted tractor beams it may have a use, surprised it doesn't already when it resists TBR. Moreover, this ability shares a global cooldown with Aux to SIF; a better ability to use.
Auxiliary to Batteries
This ability is great to use if you plan on running three technician duty officers to reduce the cooldown of your BO abilities, but the only problem is that it shares a cooldown with emergency power to x. Science ships cannot use it because most of their abilities are aux dependent, logical cruisers use EPtX, and escorts would rather run EPtS for the extra damage resistance.
Tactical Team
This ability is great, but it needs to be tweaked. Although there is good reasons to run ET III/II or ST III/II, there isn't really a good reason to run TT III/II. This is because it does exactly the same as Tactical Team I aside from the damage bonus you would receive for that couple of seconds. People running abilities like ATB or Fire on my Mark is negated easily.
Auxiliary to Inertial Dampaners
A skill that is definitely useful only for ships that need to turn. Ships equipped with weapons that has a narrow arc, escorts. However most escorts don't have the luxury of relinquishing their Lt. Eng. slot when they really need that RSP or EPtS II. If it resisted tractor beams it may have a use, surprised it doesn't already when it resists TBR. Moreover, this ability shares a global cooldown with Aux to SIF; a better ability to use.
Here i disagree, its not for escorts, they have massive turn rates already. Its a power more useable by cruisers, especially battle cruisers. And it does a good job at that. It also adds kinetic damage resistance, which at least cancels out some of the hull damage of tractors.
there needs to be something besides 4 EPtX abilities that are all in the same cool down group and a team skill cooldown group power at the engineering ensign level. i nominate aceton beam.
Aceton Beam
Who uses this skill? The radiation DoT is negligible and the damage reduction isn't reducing the damage dealt with energy weapons that would be worth mentioning.
while i generally agree, that some abilities you mentioned need a little tweaking, the aceton beam is a very cool PVE ability for tanking. The fact that the aceton 1 is actually the best one (shortest CD of all the 3 tiers) and it reduces the energy damage by 50% and more for 30 sec. No npc can purge this ability, so you have a tactical cube or gate that deals little dmg for 30 sec, which is the time for some team to take it down.
So this one has it's place in PVE, in my opinion. Only sad that aceton 3 has way longer CD than aceton 1...can't figure why.
would be great if aceton 2 was a ltcmdr ability, and all had a 1 minute cd...or what he said
there needs to be something besides 4 EPtX abilities that are all in the same cool down group and a team skill cooldown group power at the engineering ensign level. i nominate aceton beam.
i can also see this one as a taunt abilitiy for cruisers
Feedback Pulse
It says that this ability benefits from Starship Particle Generator, but when slotting in the consoles the damage reflected was exactly the same.
Aceton Beam
Who uses this skill? The radiation DoT is negligible and the damage reduction isn't reducing the damage dealt with energy weapons that would be worth mentioning.
Aceton beam, I agree with you. One effect I saw at one time was the damage delt also provided you with a HoT.. Of course that was in PVE, and it was when the Kar'fi Carrier attacked you in the end of the KDF mission.
But as a Damage Debuff, it isn't that great. It doesn't provide much damage. And it also is Radiation, so Hazard Emitters and the Borg Hull Proc can clear it.
You think that your beta test was bad?
Think about this: American Football has been in open beta for 144 years. ~Kotaku
It's not bad. It's great ! until it is cleared by hazzard emmiters.
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My fix for aceton would be to change what it effects.
One of the biggest problems for cruisers... and engi captain cruisers... is shield strip I think.
DEM = extra hull dmg.
Aceton I think should = Extra Shield dmg.
Think of it as on demand tet glider. Granted that may end up being a bit OP with the gear versions of glider floating around... and tractor beam doffs... and everyone runnnng tet weapons now. Still that would be the logical circle I think.
Aceton applies a number similer to the DEM number as bonus shield dmg instead of hull. I would also then change the levels with 1 being LT... as DEM is. This gives a few more lower options in the engi skill set. As well as making Aceton useful. Aceton radiation destroying shields... I can buy that more then I can buy the convoluted, reduces weapon dmg stuff.
As far as a fix... they would just have to copy the dem code... and change the dmg type to shield... of course I know some pve npcs have aceton they may want to tune those so they don't pull our shields off with every shot. lol
Pretty much ALL offensive Sci abilities can be added to that list.
- GW, PSW, Tyken's, CPB, Tachyon Beam, Energy Siphon, etc.
Those abilities are garbage by themselves typically, but when grouped together it can be very devestating. Use two or three gravity well on a target and you will see what I mean.
For one thing the UI displays no change and then I thought it could be just a visual error, so I decided to test it personally with another person. Simply equip Particle Generator consoles on the science ship and have that person fire a single weapon while FBP is on. Repeat it without the consoles and find the difference.
Here i disagree, its not for escorts, they have massive turn rates already. Its a power more useable by cruisers, especially battle cruisers. And it does a good job at that. It also adds kinetic damage resistance, which at least cancels out some of the hull damage of tractors.
I can only see this skill beneficial to Klingon cruisers because they can equip DHC on their Negh'Vars or the Vorcha. However, almost all Federation cruisers aside from the dreadnaught cannot benefit from this because they either are running single cannons or beam arrays. These weapons have a fairly wide arc and it wouldn't be that difficult to simple reverse engines to get your target into the arc. I'm not worried about the kinetic damage of the tractor beam, but rather more concerned about it not granting a immunity to it's hold.
Just tested Gravity Well and found out that auxiliary has no affect on the damage despite what it says. I personally believe it affects the pull, but I have no hard evidence.
Just recently retested feedback pulse and it is properly receiving benefits from Particle Generator. Not sure when they put in the fix, but it is in. Before, we couldn't see any changes for the ability when equipping Particle Generator.
Comments
Here i disagree, its not for escorts, they have massive turn rates already. Its a power more useable by cruisers, especially battle cruisers. And it does a good job at that. It also adds kinetic damage resistance, which at least cancels out some of the hull damage of tractors.
while i generally agree, that some abilities you mentioned need a little tweaking, the aceton beam is a very cool PVE ability for tanking. The fact that the aceton 1 is actually the best one (shortest CD of all the 3 tiers) and it reduces the energy damage by 50% and more for 30 sec. No npc can purge this ability, so you have a tactical cube or gate that deals little dmg for 30 sec, which is the time for some team to take it down.
So this one has it's place in PVE, in my opinion. Only sad that aceton 3 has way longer CD than aceton 1...can't figure why.
http://www.stowiki.org/Ability:_Aceton_Beam
would be great if aceton 2 was a ltcmdr ability, and all had a 1 minute cd...or what he said
i can also see this one as a taunt abilitiy for cruisers
how you test the dmg?
- GW, PSW, Tyken's, CPB, Tachyon Beam, Energy Siphon, etc.
Aceton beam, I agree with you. One effect I saw at one time was the damage delt also provided you with a HoT.. Of course that was in PVE, and it was when the Kar'fi Carrier attacked you in the end of the KDF mission.
But as a Damage Debuff, it isn't that great. It doesn't provide much damage. And it also is Radiation, so Hazard Emitters and the Borg Hull Proc can clear it.
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
(I haven't actually had an opportunity to try Aceton before)
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
x2............
Division Hispana
www.divisionhispana.com
One of the biggest problems for cruisers... and engi captain cruisers... is shield strip I think.
DEM = extra hull dmg.
Aceton I think should = Extra Shield dmg.
Think of it as on demand tet glider. Granted that may end up being a bit OP with the gear versions of glider floating around... and tractor beam doffs... and everyone runnnng tet weapons now. Still that would be the logical circle I think.
Aceton applies a number similer to the DEM number as bonus shield dmg instead of hull. I would also then change the levels with 1 being LT... as DEM is. This gives a few more lower options in the engi skill set. As well as making Aceton useful. Aceton radiation destroying shields... I can buy that more then I can buy the convoluted, reduces weapon dmg stuff.
As far as a fix... they would just have to copy the dem code... and change the dmg type to shield... of course I know some pve npcs have aceton they may want to tune those so they don't pull our shields off with every shot. lol
Tac:
- APB, being cleared by TT on impact
- TT, (too good with both debuff clearing and shield distro.)
- Beam Target X
- FAW
Eng:
BP
Acetone
EPtoA-E-W (too weak compared to EPtoS)
Sci:
PSW
GW
Tykens
E-Siphon
CPB
Tachyon
PH/HE (too high shared CD)
Jam sensors
Those abilities are garbage by themselves typically, but when grouped together it can be very devestating. Use two or three gravity well on a target and you will see what I mean.
For one thing the UI displays no change and then I thought it could be just a visual error, so I decided to test it personally with another person. Simply equip Particle Generator consoles on the science ship and have that person fire a single weapon while FBP is on. Repeat it without the consoles and find the difference.
I can only see this skill beneficial to Klingon cruisers because they can equip DHC on their Negh'Vars or the Vorcha. However, almost all Federation cruisers aside from the dreadnaught cannot benefit from this because they either are running single cannons or beam arrays. These weapons have a fairly wide arc and it wouldn't be that difficult to simple reverse engines to get your target into the arc. I'm not worried about the kinetic damage of the tractor beam, but rather more concerned about it not granting a immunity to it's hold.
Excel and Vor'cha can get decent mileage out of it, I suppose.