They don't even accept a challenge for showing them the state of PvP, what makes you think they will accept one that when they loose would result in more work for them?
Riiiiiiight, because 'who is the most effective killer' is a great way to allocate corporate time and resources. You'd have a better chance of selling 'oh and you can do better?' where the PVP community redesigns and rebalances the game within the limits of the engine and still being usable at both the super-competitive level, the casual/newbie level, and in the hands of the AI. Good luck.
Riiiiiiight, because 'who is the most effective killer' is a great way to allocate corporate time and resources. You'd have a better chance of selling 'oh and you can do better?' where the PVP community redesigns and rebalances the game within the limits of the engine and still being usable at both the super-competitive level, the casual/newbie level, and in the hands of the AI. Good luck.
challenge accepted. i totally could. this is exactly what i do with any game i mod.
The best of the KDF PvP players should challenge the developers to a PvP match with a bet being more mission/story content for the KDF.
I wonder if they would accept.
Developers typically aren't as good at the PVP Side of the game from past experiences when they've had days that they actually PVPed against others in the Player Base, with out turning on their Dev Tools (Typically on Tribble)
I know there are also many PVPers that have offered, my self included, to show them how we do things in PVP in order to not only improve their ability to PVP in their own game, but perhaps see, from a Player point of view, why we call some things Broken, Overpowered, or griefable. But I have yet to see any desire from the Development side of the game to participate much in such oppertunities out side of Branflakes.
On tribble how ever I know Zero has particpated in PVP once or twice, And I know a few others have as well, but my bad memory with names out side of Brandon and Zero right now causes me to not recall who those other devs were that are actually still here. And no, it's not because no one else is still here, it's just I don't recall who else does PVP or did during those random moments.
So, in conclusion, such a "bet" would already have been lost because the PVP community who plays KDF more then likely would have hardly any issues beating the devs since they don't spend as much time as we do learning how to optimize our builds to kill each other with in their sorely developed PVP System.
You think that your beta test was bad?
Think about this: American Football has been in open beta for 144 years. ~Kotaku
i applied to Game Designer - Systems a mouth ago, why not right? got a computer science bachelors and game moding experience, 1 game being a star trek game with similar tall ship style combat. practicality rewrote the combat in it from the ground up, its perfectly balanced and as close to canon looking as possible, that the game engine would allow
Buts lets say they did. What would be your forfeit if you lost?
[SIGPIC][/SIGPIC] @Aquitaine985 Lag Industries STO PvP Fleet - Executive
A Sad Panda of Industrial calibre. 2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
Buts lets say they did. What would be your forfeit if you lost?
What does KDF have left, much less what did they start with, that's worth forfeiting?
Jack Emmert: "Starfleet and Klingon. ... So two factions, full PvE content." Al Rivera hates Klingons Star Trek Online: Agents of Jack Emmert All cloaks should be canon.
Even though I hardly rank among the best in the KDF, I would take up the challenge.
It would be good way to show how some KDF ships may need a relook on how they function and even make good starting point to push for some strictly KDF BOff abilities.
As a challenge to assert the need for Cryptic to make more KDF, its not needed. They should be doing that anyways. Given the recent news of STO top standing, the Vegas con and the desire of the Devs to make each upcomming season bigger than the last we KDF need to just continue our pushing of our desires to continue to prove that the fanbase is behind it.
Cryptic doesn't want competent employees, that aside you should shoot higher than mere cryptic my friend.
well im hardly going to claim that im competent but i do think i could do some good there, adding my pvp experience to the dev knowledge pool.
im not sure what credentials Jeramey had when he got hired, all that was obvious was that he was a big fan, did a pod cast, and got to hang out at the studio once and then he was hired. if thats all his credentials were then i think i at least match that. but he could have had a degree in game design for all i know. hes done right by us at least, giveing the pvp forum the time of day.
would be pointless. theres no indication that any dev pvps at all, they would be helpless against ok kdf players.
Or they would role out in the PVP each with a Borg Tactical Cube found in the Elite STF missions.... imagine facing five Developers each in his own Tactical Cube... :eek::P
Or they would role out in the PVP each with a Borg Tactical Cube found in the Elite STF missions.... imagine facing five Developers each in his own Tactical Cube... :eek::P
Something like this actually happened to celebrate the end of beta.
Former moderator of these forums. Lifetime sub since before launch. Been here since before public betas. Foundry author of "Franklin Drake Must Die".
i applied to Game Designer - Systems a mouth ago, why not right? got a computer science bachelors and game moding experience, 1 game being a star trek game with similar tall ship style combat. practicality rewrote the combat in it from the ground up, its perfectly balanced and as close to canon looking as possible, that the game engine would allow
Yea, good luck, lol. You don't like the bug, you don't approve their ways of "balancing", I wonder how can somebody like geko accept a person with a clear understanding of what's going on, lol. If you would pve, love weapons with 20 procs, shields with bonus to engines and crazy things like that, then it would be a chance.
Seriously now, good luck! I hope they'll get a great system designer with an understanding as you have.
Hear! Sons of Kahless
Hear! Daughters too.
The blood of battle washes clean.
The Warrior brave and true.
We fight, we love, and then we kill...
i applied to Game Designer - Systems a mouth ago, why not right? got a computer science bachelors and game moding experience, 1 game being a star trek game with similar tall ship style combat. practicality rewrote the combat in it from the ground up, its perfectly balanced and as close to canon looking as possible, that the game engine would allow
You'd be awesome. Hope you get it. Hope my endorsement doesen't hurt your chances :P
You'd be awesome. Hope you get it. Hope my endorsement doesen't hurt your chances :P
well the position is still listed on the website so i hope im still in the running. i just want the game to be as good as it can possibly be, and id like to help! and by paid fairly
Originally Posted by dontdrunkimshoot
i applied to Game Designer - Systems a mouth ago, why not right? got a computer science bachelors and game moding experience, 1 game being a star trek game with similar tall ship style combat. practicality rewrote the combat in it from the ground up, its perfectly balanced and as close to canon looking as possible, that the game engine would allow
Anyway, say you do get the job? I?d love to help test out new system changes! Also, what game/mod did you work on? I know the Birth of the Federation II game could use some people of talent!!
Anyway, say you do get the job? I?d love to help test out new system changes! Also, what game/mod did you work on? I know the Birth of the Federation II game could use some people of talent!!
if i were hired, i wouldn't forget were i came from, and what a resource you guys can be. but, i can only work on what they let me work on of course.
it was star trek legacy, a truly abysmal game stock based on the armada engine. only instead of controlling fleets you controlled individual, or between 4 ships at the same perspective you control ships in STO. you control 1 ship at a time though, and you could switch at will, all others were npcs that followed you around when not directly controlled. 1 thing i like about it though is that there isn't tiers, each ship has its own ability level and price point. say if you wanted to set up a skirmish, you set a price limit and choose a combination of 1-4 ships not exceeding that total price point.
it was the price point that the ships were balanced against, if you did a 1v1 against 2 ships with the same price point, it should be a close match. if you did the battle again but using the opposite ship this time, it should once again be close. then i had to make sure in large 8 player free for alls that certain ships or certain similar weapons profiles didn't prove more effective there then they did in just a 1v1 fight.
federation ships used mainly wide firing arc phaser arrays with the same constant level of damage at all arcs, but the klingons and romulans used more low arc, high power forward cannons, i have to make sure their long range bombardment wasn't too overpowered. piloting skill is important, a galaxy class can dominate a negvar if you stay out of its forward arc, but if the neg's forward guns get the opportunity to fire most of the match, its gonna win. a romulan war bird has similar forward firepower, but from a huge rapid fire single cannon. it also has several power beam banks covering every other arc. overpowered? no, like in canon it has issues with survivability in fleet battles and long fights. though it has the strongest shields of those 3 ships, its hull is noticeably more brittle, the longer the fight the more at a disadvantage it is, though it has the most total firepower.
everything had be completely different from each other, but absolutist balanced as well. nothing was a clone of something else for ease of balancing. 2 completely differently setup ships at the same price point had to be at the same level as each, look and have stats as canon as possible, and not be under or overpowered in single combat or fleet combat. the game contains all 3 eras too, i had to makes sure ships actual combat level didn't overlap between eras, cause you can set up matches against ships from different eras to. all these criteria had to be met for me to be satisfied.
weapons were completely re done. thats a big part of why the game was so terrible stock. it had fat ugly beam sprites and the duration would last for 5 seconds or more. thats the opposite of correct, beam shots in star trek last as long as it takes for the beam to make contact with its target for half a second. ships also don't fire 3 or 4, or 8 in STO's case, beams at a time. they fire 1 very powerful shot at a time. cannon weapons arent machine guns ether, ships don't have 10 forward guns that fire fully automatic. the less is more, less is canon approach was used here, and it looks much more like the combat in the shows then it looks like a video game.
ive been working on it off and on since like 06, but haven't released any complete version for quite a few years now. i don't know why anyone would want to play the game in its stock form, there wouldn't be many to download it any more. so its just a thing for me to enjoy, and tinker with and perfect ever since.
Comments
And yes I actually fell in the floor.:D
Banshee
Bloodthristy
Guild - <Lords of The Dead>
LvL 60 CW-Dragon Server
challenge accepted. i totally could. this is exactly what i do with any game i mod.
Developers typically aren't as good at the PVP Side of the game from past experiences when they've had days that they actually PVPed against others in the Player Base, with out turning on their Dev Tools (Typically on Tribble)
I know there are also many PVPers that have offered, my self included, to show them how we do things in PVP in order to not only improve their ability to PVP in their own game, but perhaps see, from a Player point of view, why we call some things Broken, Overpowered, or griefable. But I have yet to see any desire from the Development side of the game to participate much in such oppertunities out side of Branflakes.
On tribble how ever I know Zero has particpated in PVP once or twice, And I know a few others have as well, but my bad memory with names out side of Brandon and Zero right now causes me to not recall who those other devs were that are actually still here. And no, it's not because no one else is still here, it's just I don't recall who else does PVP or did during those random moments.
So, in conclusion, such a "bet" would already have been lost because the PVP community who plays KDF more then likely would have hardly any issues beating the devs since they don't spend as much time as we do learning how to optimize our builds to kill each other with in their sorely developed PVP System.
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
i applied to Game Designer - Systems a mouth ago, why not right? got a computer science bachelors and game moding experience, 1 game being a star trek game with similar tall ship style combat. practicality rewrote the combat in it from the ground up, its perfectly balanced and as close to canon looking as possible, that the game engine would allow
Buts lets say they did. What would be your forfeit if you lost?
@Aquitaine985
Lag Industries STO PvP Fleet - Executive
A Sad Panda of Industrial calibre.
2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
What does KDF have left, much less what did they start with, that's worth forfeiting?
Al Rivera hates Klingons
Star Trek Online: Agents of Jack Emmert
All cloaks should be canon.
It would be good way to show how some KDF ships may need a relook on how they function and even make good starting point to push for some strictly KDF BOff abilities.
As a challenge to assert the need for Cryptic to make more KDF, its not needed. They should be doing that anyways. Given the recent news of STO top standing, the Vegas con and the desire of the Devs to make each upcomming season bigger than the last we KDF need to just continue our pushing of our desires to continue to prove that the fanbase is behind it.
R.I.P
i said it would act as my portfolio in the cover letter, if they ever show interest in me.
Cryptic doesn't want competent employees, that aside you should shoot higher than mere cryptic my friend.
well im hardly going to claim that im competent
im not sure what credentials Jeramey had when he got hired, all that was obvious was that he was a big fan, did a pod cast, and got to hang out at the studio once and then he was hired. if thats all his credentials were then i think i at least match that. but he could have had a degree in game design for all i know. hes done right by us at least, giveing the pvp forum the time of day.
Or they would role out in the PVP each with a Borg Tactical Cube found in the Elite STF missions.... imagine facing five Developers each in his own Tactical Cube... :eek::P
Something like this actually happened to celebrate the end of beta.
Yea, good luck, lol. You don't like the bug, you don't approve their ways of "balancing", I wonder how can somebody like geko accept a person with a clear understanding of what's going on, lol. If you would pve, love weapons with 20 procs, shields with bonus to engines and crazy things like that, then it would be a chance.
Seriously now, good luck! I hope they'll get a great system designer with an understanding as you have.
Hear! Daughters too.
The blood of battle washes clean.
The Warrior brave and true.
We fight, we love, and then we kill...
I was there for it
You'd be awesome. Hope you get it. Hope my endorsement doesen't hurt your chances :P
well the position is still listed on the website so i hope im still in the running. i just want the game to be as good as it can possibly be, and id like to help! and by paid fairly
Anyway, say you do get the job? I?d love to help test out new system changes! Also, what game/mod did you work on? I know the Birth of the Federation II game could use some people of talent!!
if i were hired, i wouldn't forget were i came from, and what a resource you guys can be. but, i can only work on what they let me work on of course.
it was star trek legacy, a truly abysmal game stock based on the armada engine. only instead of controlling fleets you controlled individual, or between 4 ships at the same perspective you control ships in STO. you control 1 ship at a time though, and you could switch at will, all others were npcs that followed you around when not directly controlled. 1 thing i like about it though is that there isn't tiers, each ship has its own ability level and price point. say if you wanted to set up a skirmish, you set a price limit and choose a combination of 1-4 ships not exceeding that total price point.
it was the price point that the ships were balanced against, if you did a 1v1 against 2 ships with the same price point, it should be a close match. if you did the battle again but using the opposite ship this time, it should once again be close. then i had to make sure in large 8 player free for alls that certain ships or certain similar weapons profiles didn't prove more effective there then they did in just a 1v1 fight.
federation ships used mainly wide firing arc phaser arrays with the same constant level of damage at all arcs, but the klingons and romulans used more low arc, high power forward cannons, i have to make sure their long range bombardment wasn't too overpowered. piloting skill is important, a galaxy class can dominate a negvar if you stay out of its forward arc, but if the neg's forward guns get the opportunity to fire most of the match, its gonna win. a romulan war bird has similar forward firepower, but from a huge rapid fire single cannon. it also has several power beam banks covering every other arc. overpowered? no, like in canon it has issues with survivability in fleet battles and long fights. though it has the strongest shields of those 3 ships, its hull is noticeably more brittle, the longer the fight the more at a disadvantage it is, though it has the most total firepower.
everything had be completely different from each other, but absolutist balanced as well. nothing was a clone of something else for ease of balancing. 2 completely differently setup ships at the same price point had to be at the same level as each, look and have stats as canon as possible, and not be under or overpowered in single combat or fleet combat. the game contains all 3 eras too, i had to makes sure ships actual combat level didn't overlap between eras, cause you can set up matches against ships from different eras to. all these criteria had to be met for me to be satisfied.
weapons were completely re done. thats a big part of why the game was so terrible stock. it had fat ugly beam sprites and the duration would last for 5 seconds or more. thats the opposite of correct, beam shots in star trek last as long as it takes for the beam to make contact with its target for half a second. ships also don't fire 3 or 4, or 8 in STO's case, beams at a time. they fire 1 very powerful shot at a time. cannon weapons arent machine guns ether, ships don't have 10 forward guns that fire fully automatic. the less is more, less is canon approach was used here, and it looks much more like the combat in the shows then it looks like a video game.
ive been working on it off and on since like 06, but haven't released any complete version for quite a few years now. i don't know why anyone would want to play the game in its stock form, there wouldn't be many to download it any more. so its just a thing for me to enjoy, and tinker with and perfect ever since.
| Join Date: January 2009 | Computer | Fleet: Broken Wings |