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fleet TorKaht builds and opinions

sgtciscoinsasgtciscoinsa Member Posts: 56 Arc User
edited October 2012 in Klingon Discussion
I have the Fleet D7 right now (Ktinga) but was considering the Fleet TorKaht BC.....has anyone else flown this ship.....i cant find much info on it with anyone that has flow it. Only seen it once in game.
Post edited by sgtciscoinsa on
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  • lianthelialianthelia Member Posts: 7,921 Arc User
    edited August 2012
    I can't really say much since I haven't flown it but I can give you this link if you want basic info on it.

    http://www.stowiki.org/Fleet_Tor%27Kaht_Battle_Cruiser_Retrofit
  • tom61stotom61sto Member Posts: 3,711 Arc User
    edited August 2012
    I'm liking my Fleet Tor'Kaht so far, as I've always wanted a cruiser that had enough Tac to be able to use cannons well and the ability to turn fast enough to feel 'sporty' (I.E. Not a Bortas).

    It can tank pretty well with it's high shield modifier, large hull, and 5 Engineering BOff abilities. Plenty of turnrate with maxed impulse skill and KHG engines to line up targets in Fleet PvE(which I struggled a bit with a Kar'fi to do).

    I haven't flown the Fleet K'tinga, so I can't compare directly, but it seems that comes out to a slightly buffed Vor'cha, which I can compare to. I was flying the Mirror Vor'cha prior to getting the Fleet Tor'Kaht Vor'cha, and the biggest difference is the Tac layout, enough for two cannon abilities and Attack Pattern Omega I (or three cannon abilities), a huge improvement if you want to run DHCs, either in flexibility (can have CSV and CRF) or firing the same one faster without needing to stack DOffs. The loss of Engineering BOff abilities means you still have enough to tank, but will miss out on specials, if you go with tanking, like Directed Energy Modulation and Eject Warp Plasma or healing others with Extend Shields. I've considered setting up the engineer I usually run in the Ensign spot to be setup with extend shields and Eject Warp Plasma so I can switch with the normal 'tank' engineer to run Blockade.

    Still playing around with builds and BOff layout, I can post my current if you want though which is doing pretty decent in both DPS and tanking.
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited August 2012
    I've been using it more for AoE high dps pressure than spike damage build. I use DHCs, x2 CVS, and x2 RCS, APO, Aux2Damp, APA, Eng Batt to boost turn power. I run it w/2 part Omega and ~110 flow caps and use disruptor weapon type. It's really the only thing that I thought looked interesting since for the most part the fleet raiders and escorts look like junk. I abuse plas leech w/it as well. I don't have the tech doffs yet, but aux2batt looks interesting.
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  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited August 2012
    It's pretty nasty of a setup but using 3 retro borg pieces the console, deflector, and engine plus the KHG shield... The Commander and Ensign Engineering plus that set effect you get from 3 parts of the retro borg set give it all the healing/defense it needs to where you can have 3 tactical stations including the universal.

    Some of the others are not bad that bop with 2x LC universals when I get that I have some good options of being able to run rapid fire 3, sci team 3, and EPW3 for some nice offense and healing for that one.

    The orion one its layout seems that it will be an awesome new experience for the Orion lovers... Being able to use those advanced interceptors with the ability to put some TBR's and Grav Wells on that thing its gonna be great for the blockade runner within you :)

    As far as like the negh'var and vo'quv and any other KDF Tier 4-5 shipyard ships they just don't seem to have the eye catchers these others have as far as any different or unique than these others at Tier 1-3. Although I will say the nausicaan one just doesn't appeal either but it could be modified to be our KDF version of the armitage as being like having 1 hangar to use the siphon pods which are nausicaan tech.

    I can see if like the fleet vo'quv gave us back the original 3 waves per hangar we used to have over the 2 you get on the standard vo'quv that would be interesting but as is there are quite a few ships on KDF side and Fed side that need some reworking done before ppl will want them.
  • sgtciscoinsasgtciscoinsa Member Posts: 56 Arc User
    edited August 2012
    can someone post a build for the TorKaht? WEapons and Boff setup?
  • lordcorrinolordcorrino Member Posts: 163 Arc User
    edited August 2012
    Is a full energy build viable, or does the drain get to be too much?
  • tetonicatetonica Member Posts: 142 Arc User
    edited August 2012
    Since no one else seems to be answering, this is what I would start off with for PVE:

    TT1, TS2, CSV 2
    TT1, TS2

    EPTW1, RSP1, DEM2, AUX2SIF3
    EPTS1

    HE1, TBR1

    Gear to taste.

    This is how I've fitted out my command bortasqu and I'm really happy with it. I can only see the fleet vorcha being better with the higher turn rate.

    EDIT: Also get the doffs for emergency power recharge reduction and chance for boosting power when using emergency power skills
    Lynis, Orion Engineer, main
    Rrezeth, Gorn Tactical, primary alt
    Nari, Orion Science, secondary alt
  • carmenaracarmenara Member Posts: 0 Arc User
    edited August 2012
    I would try to get rid of DEM2 because it's not very useful in PvE. In its place, put EPTS3 for better survivability.

    TSS1 or 2 would also help shield resilience due to the large 15 second regenerative boost and damage resistance to pile on top of EPTS. I normally skip hazard emitters because of the long cooldown.

    Use a Shield Distribution Officer to make Brace for Impact another backup shield recharge ability.

    Instead of having two Tactical Team Is, invest in 2x Rare Conn Officer doffs that will reduce your Tac Team recharge to a mere 16 seconds, negating the need to double up.

    Also, if you really want to make that one lone cannon skill more effective, use Attack Pattern Beta to boost its damage.

    Removing one of the tactical teams means you can have TS1 and HY2 as your torpedo spam skills. HY is useful in certain situations, TS is useful for others. Having both means you can pick the best option.

    While not crucial in normal PVE, in Elite STFs you need far superior firepower and damage resistance than what you're proposing, especially if a command cruiser cannot move to save itself from anything but has to provision redundant defensive abilities just like a Fed ship.

    For future builds, bear in mind a large number of tactical powers on a cruiser-type ship does not mean a more powerful build. Over-focus on offensive powers means a squishy and sadly useless cruiser (since it does not have a high enough defence rating to survive without major self-buffs appled -just before- entering a shooting match).
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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited August 2012
    the fleet vorcha is great fun.

    http://sto-forum.perfectworld.com/showpost.php?p=5083471&postcount=109

    this build, and others can be found in the link in my sig
  • sgtciscoinsasgtciscoinsa Member Posts: 56 Arc User
    edited August 2012
    "this ship cant cruiser, your silly for wanting it, buying it and using it. get the fleet ktinga instead"

    Drunk.....so are you saying the Ktinga is just better?I have both...please explain.
  • tom61stotom61sto Member Posts: 3,711 Arc User
    edited August 2012
    Here's a screenshot of how mine's setup ATM:
    Fleet Tor'Kaht loadout

    1) Need to replace that last green AP mag.
    2) Point Defense is half the time an extra DPS button, and half the time a swatter of fighters, boarding parties, and high-yield plasma torps.
    3) This is setup for both Fleet PvE and Elite STFs currently, though the Transphasic torp sometimes gets put to either Photon or Quantum (Transphasics with their recent buffs are sometime handy in STFs)
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited August 2012
    "this ship cant cruiser, your silly for wanting it, buying it and using it. get the fleet ktinga instead"

    Drunk.....so are you saying the Ktinga is just better?I have both...please explain.

    that was kinda sarcasm, but kinda true. well i guess i should post my ktinga build too. http://sto-forum.perfectworld.com/showpost.php?p=5085761&postcount=112

    if anyone is looking for build advice, the pvp form is the place to get it, just fyi.
  • eradicator84eradicator84 Member Posts: 1,116 Arc User
    edited August 2012
    tom61sto wrote: »
    Here's a screenshot of how mine's setup ATM:
    Fleet Tor'Kaht loadout
    I would suggest with your main engy boff, alter it to ET1, RSP1, EPtS3 & A2SIF3. That'll provide the best survivability imo.
    Having RSP3 is a bit of a waste when RSP1 has 75% the same up time and can easily fill the biggest of shields in no time at all, especially with TT1 activated at the same time.



    I can't wait to get the fleet vorcha, should be a fun ship.
    At this stage I'm thinking my boff layout will be like this:

    TT1, APB1, CSV2/CRF2
    TS1, CSV1/CRF1
    ET1, Aux2Sif1, EPtS3, EWP3
    EPtW1
    HE1, TSS2


    Although there is a temptation to go something like

    TT1, APB1, CSV/CRF2
    TS1, APB1
    TS1, CSV/CRF1
    ET1, RSP1, EPtS3, A2SIF3
    EPtW1

    I run with two purple conn officers and 3 purple damage control officers. So TT1 is on 15s cool down constantly and EPtS3/EPtW1 are on 31s cool downs which means I'm effectively running two copies.
    AFMJGUR.jpg
  • xiphenonxiphenon Member Posts: 0 Arc User
    edited August 2012
    I can't wait to get the fleet vorcha, should be a fun ship.
    At this stage I'm thinking my boff layout will be like this:

    TT1, APB1, CSV2/CRF2
    TS1, CSV1/CRF1
    ET1, Aux2Sif1, EPtS3, EWP3
    EPtW1
    HE1, TSS2

    I run a similar setup with 2x CRF1 and ATO1.Dish out moderate damage and quite tough to kill.
    [SIGPIC][/SIGPIC]
  • aurigas7aurigas7 Member Posts: 488 Arc User
    edited August 2012
    I was at first a bit sceptic about it's survivability. But the ideas above with 3 damage control and 2 conn doffs finally convinced me to give it a try.

    I bought the ship, threw disruptor cannons/turrets, a quantum torp, the usuall KHG/Borg mix and the plasmonic leach console on it.

    Boffs:

    TT1, THY2, CRF2
    TS1, CSV1

    ET1, RSP1, EP2S3, Aux2SIF3
    EP2W1

    HE1, TSS2

    With the flick of a switch I can either have very respectable damage (really don't miss much compared to my Qin) and a massively superior tanking capability.

    Did all three space STF's with it and found it very solid. It is like a space version of a battle tank. Great balance between firepower, mobility and protection.

    Next thing on my to do list is definately getting all Mk XII gear for it. (And returning consoles I borrowed from other ships).
    Vorcha_forward.jpg
  • rickpaaarickpaaa Member Posts: 637 Arc User
    edited September 2012
    This is a fun ship for me. I made it versatile so that it does good damage in any direction, great damage up front, can dispatch high yield torps, fighters, then grab agro from the escorts, and survive well.


    My Boff arrangement is:

    Commander: EP Weapons 1 / Rotate Shield Polarity 1 / EP Shields 3 / Aux to SIF 3

    Lt. Commander: Tac Team 1 / Cannon SV 1 / Cannon RF 2

    Lieutenant: Beam FAW / Beam OL 2

    Lieutenant: Polarize Hull 1 / Hazard Emitters 2

    Ensign: Engineering Team 1


    Deflector: HG Mk XI

    Engine: Borg

    Shields: HG Mk XI


    Front Weapons: (Disruptor) Single Cannon/Beam Array/Dual Beam/Quad Cannons*

    Back Weapons: (Disruptor) 2 Turrets / 2 Beam Arrays

    * All are purple non-Borg Mark XI except Quad cannons


    Consoles (All Mk XI Blue):

    Engineering: Point Defense* / Monotonium Plating / Tetraburnium Plating* / Plasmonic Leech

    Science: Power Insulators / Assimilated Module

    Tactical: Disruptor Induction Coil Mk XI Blue x 4

    * Point Defense may be switched with an RCS, or a Vent Theta Radiation console as the situation requires. The Tetraburnium Console gets switched with Ablative depending on enemies.
    giphy.gif
    Member since December 2009


  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2012
    rickpaaa wrote: »
    This is a fun ship for me. I made it versatile so that it does good damage in any direction, great damage up front, can dispatch high yield torps, fighters, then grab agro from the escorts, and survive well.


    My Boff arrangement is:

    Commander: EP Weapons 1 / Rotate Shield Polarity 1 / EP Shields 3 / Aux to SIF 3

    Lt. Commander: Tac Team 1 / Cannon SV 1 / Cannon RF 2

    Lieutenant: Beam FAW / Beam OL 2

    Lieutenant: Polarize Hull 1 / Hazard Emitters 2

    Ensign: Engineering Team 1


    Deflector: HG Mk XI

    Engine: Borg

    Shields: HG Mk XI


    Front Weapons: (Disruptor, all Mk XI except Quads) Dual Cannon/Beam Array/Dual Beam/Quad Cannon

    Back Weapons: (Disruptor, all Mk XI) 2 Turrets / 2 Beam Arrays


    Consoles (All Mk XI Blue):

    Engineering: Point Defense* / Monotonium Plating / Tetraburnium Plating* / Plasmonic Leech

    Science: Power Insulators / Assimilated Module

    Tactical: Disruptor Induction Coil Mk XI Blue x 4

    * Point Defense may be switched with an RCS, or a Vent Theta Radiation console as the situation requires. The Tetraburnium Console gets switched with Ablative depending on enemies.

    thats... not optimized, though your engineering stations powers are good, if you have 3 damage control doffs.

    this thing is best with all DHC, 3 DHC and 1 DBB, or with 8 beams. with these setups all your weapons can be fired at once for most on target damage at all times, and you can run powerful tactical powers that apply to all weapons, or the weapon you want it to the most, like the DBB for BO.
  • rickpaaarickpaaa Member Posts: 637 Arc User
    edited September 2012
    thats... not optimized, though your engineering stations powers are good, if you have 3 damage control doffs.

    this thing is best with all DHC, 3 DHC and 1 DBB, or with 8 beams. with these setups all your weapons can be fired at once for most on target damage at all times, and you can run powerful tactical powers that apply to all weapons, or the weapon you want it to the most, like the DBB for BO.

    Point taken, but though this ship is nimble for a cruiser, it is still a cruiser. I find my forward damage is better than most cruisers, and when I don't desire to have the enemy in my forward arc, I find that I still do good damage.

    Being well speced for accuracy in trait, in skills, and with the dual cannons*, I find the smooth pew pew of cannon fire more satisfying that the blert blert stutter of dual heavys.

    The main point of my setup goes beyond DPS. It involves keeping the shields going, and hull tanking when absolutely necessary. I enjoy having several means to take out fighter spam, boarding parties, and those nasty high yield plasma and tricolbalts. I am quite happy with it.

    For full out DPS, I fly escorts. :D


    Correction: This ship doesn't use dual cannons up front. Actually I use a single cannon. I do prefer dual cannons as a rule.
    giphy.gif
    Member since December 2009


  • antlen69antlen69 Member Posts: 0 Arc User
    edited September 2012
    beams :

    tt1 ts2 apo1
    tt1 apb1

    epts1 rsp1 epts3 aux2sif3
    eptw1

    he1 tss2


    7x spiral wave disruptors (galor)
    1 x plasma torp

    borg deflector
    borg engine
    honorguard Mk XII

    3 x neutro Mk XII
    1 x sifgen Mk XII

    Borg module
    Plasmonic leech

    4 x Disruptor coils



    Cannons:

    tt1 crf1 apo1
    tt1 crf1

    epts1 rsp1 epts3 aux2sif3
    eptw1

    ph1 tss2

    4 x DHC 4 x turret

    borg deflector
    omega engine (at 50power insubsystem)
    honorguard shield mk 12

    4 x RCS mk XII

    borg module and plasmonic leech

    4 x boost console for what ever energy type ure using

    use 3 evasive doffs to crank up ure turn rate to about 60/63
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited September 2012
    I was thinking;

    TT1 THY2 CRF2
    BO1 CRF1
    EPTS1 RSP1 DEM1 A2SIF3
    EPTA1
    PH1 HE2

    (2) DHCs
    (1) DBB
    (1) torpedo
    (4) turrets

    (4) Armor/Alloy
    (4) tac consoles
    (1) Borg
    (1) Field generator or Shield Field Amplifier

    Shield batts
    Subspace Field Module

    (2) purple damage Control Engineers
    (1) purple Conn officer
    (2) purple Shield Distribution Officers
    Leonard Nimoy, Spock.....:(

    R.I.P
  • aurigas7aurigas7 Member Posts: 488 Arc User
    edited September 2012
    Well, I run a cannon build and it is doing quite good in PvE. A fed captain posted some kind of damage log after infected space elite.
    He did in a Defiant around 6k dps, then I followed in my Tor'kaht with 5k dps and then the rest of the team in Fed beam escorts between 3k and 4k and a Souvereign between 2-3k DPS.
    Can someone point me to where I can get this add on ? I would really like to know how my ships/guns compare to each other.

    A good amount of said ise I had to use a defensive energy setting (aux/shields). But I could keep shooting. In an escort/BoP I would have been forced to withdraw to regnerate.
    Vorcha_forward.jpg
  • redrickyredricky Member Posts: 1,004 Arc User
    edited September 2012
    This is my very early build. Literally 1 night flying it. Very selfish build, only an ET1 to share.

    Cmdr: Warp Plasma 3, DEM (Direct Energy Modulation)2, A2B, EPTS1
    Lt Cmdr: Cannon Rapid Fire 2, Torpedo Highyield 2, Tac Team
    Lt Tac: Dispersal Pattern Alpha, Torpedo Spread 1
    Lt Uni: Polarize Hull 1, Tractor Beam Repulsors 1:
    Ens Eng: ET1

    DHC x3, Quantum Torpedo
    Turret x3, Tric Mine

    Doffs: 3x Purple Tech, Warp Plasma Doff, Distro

    I'm attempting to do a lot here, maybe too much. Definitely violates the K.I.S.S. principle.

    +Awesome uptime for WP and DEM
    +Mined WP makes me giggle

    -No Aux2Sif (just no room, it does NOT share a global with Aux2Batt)
    -No RSP, which benefits greatly from Aux2Batt
    -Only 1 distro doff
    -No evasive doff
    -Prays for Borg proc to clear plasma

    All cannons with constant Aux2Sif would be easier to fly and tougher to kill. It remains to be seen what kind of build I settle in with. WP coming off of cd so fast is going to be tough to give up, though.

    I'm definitely open to trying different mines. I played with Plasma a little, DPA stacked 7 plasma dots one time which was cool, but the Tric really brings the lols when they connect even though they're less reliable. I will probably roll out some Tranny mines and see how that goes.
    _______________
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  • lordcorrinolordcorrino Member Posts: 163 Arc User
    edited September 2012
    I could really never get a canon build to work well with my Sci officer, so I switched to a beam build. It's been surprisingly effective, especially in pvp (pugging only).

    7 beams, I torp (pve = quantum/pvp = chroniton)
    3 piece Borg plus KHG XII shield
    4 AP regs
    1 RCS, 2 Neutroniums, borg console
    2 field emitters
    red matter, weapons batt., deut.

    E. Comm. EPS1, EPS2, EWP1, RSP3
    T. Lt. Comm. TT1, BO2, BO3
    T. Lt. TT1, THY2
    S. Lt. PH1, HE2
    E. Ens. EPW1

    While it works o.k., one on one, where it really shines is in supporting a tac in pvp. Subnuke, sensor scan, immobilization with chronos and plasma, plus the ability to take out shield facings fast with BO. Also, with the amount of immobilization spam BO tends to land a lot even without me using any immobilizations.
  • tsf00181tsf00181 Member Posts: 0 Arc User
    edited September 2012
    Work in progress in my case. I just picked one up earlier today for a new character. I'm thinking the fleet Vorcha might be the only true Battle Cruiser in the game. It certainly has the tactical Boff slots, kind of hurting with engineering, but it gets by. I haven't recorded any logs yet, might do that tomorrow if I get some time, I'm really wondering what the DPS output is.

    LT Universal:
    Polarize Hull 1, Hazard Emitters 2

    LT Commander Tactical:
    Torpedo High Yield 1, Cannon Rapid Fire 1, Cannon Scatter Volley 2

    LT Tactical:
    Tactical Team 1, Torpedo Spread 2

    Commander Engineering:
    Emergency power to Shields 1, Reverse Shield Polarity 1, Reverse Shield Polarity 2, Aux to structural 3

    Ensign Engeneering:
    Emergency power to shields 1

    I had directed energy modulation 2 on the main engineer, its kind of pointless though since the cannons strip shields so quick. Changed it out for another reverse shield polarity, but that's subject to change also.

    Weapons and Consoles:
    Front: 2x Disruptor canon mk11, 1xQuad Disruptor cannon, 1x Photon Torpedo MkXI
    Back: 3x Disruptor cannon Mk11, 1x Hargh'peng Mk11
    Consoles:
    1x RCS Mk10, 1x Electro Ceramic Hull Plating, 1xBorg Assimilated module, 1x Neutronium hull alloy
    1x Field Generator, 1x Plasmonic Leech
    4x Disruptor Induction coil

    Aegis deflector, Honor guard engine and shield. Will eventually be honor guard deflector and shield with the Borg engine. Salvage gods are pissing all over this new character though. :(


    vorcha2.jpg

    vorcha1.jpg
  • crusty8maccrusty8mac Member Posts: 1,381 Arc User
    edited September 2012
    I've been wanting one, but can't decide whether to give it to my Tac or Eng captain. Thoughts?
    __________________________________
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  • redrickyredricky Member Posts: 1,004 Arc User
    edited September 2012
    crusty8mac wrote: »
    I've been wanting one, but can't decide whether to give it to my Tac or Eng captain. Thoughts?

    I think this is a Tac's wet dream. Tac buffed DEM and Warp Plasma, plus escort level DHC spikes. My take on it is a beefy escort. I don't even try to treat it like a cruiser, and I haven't had much luck with Eng/escorts, so I vote Tac.
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2012
    if you don't use the fleet vorcha with a tac, you just wasted $20
  • maddog0000doommaddog0000doom Member Posts: 1,017 Arc User
    edited September 2012
    if you don't use the fleet vorcha with a tac, you just wasted $20

    or EC

    i use a engi in it its ok but my tacts fly lock box ships so using them on tacts
    [SIGPIC][/SIGPIC]
  • aurigas7aurigas7 Member Posts: 488 Arc User
    edited October 2012
    Well, I guess it's time to say "thank you" to who ever came up with the conn/damage control doff supported setup. It's by far the best ship/setup I have ever tried in STO.

    Never touched my Qin again. Ok, tried once, didn't like it. Only sometimes I feel the need to log my science captain, or hop into my B'rel for a change. But that's about it.

    Never had more fun in this game then with this wonderful ship (and the great setup for it).
    Even after several weeks I log in every evening, assemble some guys from my fleet and blast through all the PvE content they like.

    I can support people with weaker tanks, while usually outdamaging everyone but the best escort captains.

    There should be songs about this ship. Unfortunately the name BortaS was wasted on such a slow TRIBBLE sh!tpile. It would fit the Tor'kaht perfectly.
    Vorcha_forward.jpg
  • cliftona91cliftona91 Member Posts: 254
    edited October 2012
    Since we're sharing builds, I'll share mine as well:

    Com Engineering: EPTW1, RSP1, EPTS3, AtSIF3
    Ensign: EPTS1 (Until I can get some blue Doffs, then it becomes ET1)
    LTC Tac: TT1, CRF1, APO1
    LT Tac: TT1, CRF1
    LT Sci: Polarize Hull 1 , HE2

    Weapons:

    4 Tetryon Dual Heavy Cannons ACCx2 MK X1
    4 Tetryon Turrets ACCx2 MK X1

    Equipment: Borg (Deflector, Engine), KHG Shield MK12

    Consoles:

    Tac: Tetryon Pulse Generator MKXI x4
    Engineering: Neutronium Armor XI, 2 RCS Accelerators MKXi, Plasmonic Leech
    Science: Flow Capacitor MK XI, Borg Console

    I love the Fleet Torkaht. I pit this thing against Escorts and although they can outturn the Cruiser, it can go toe to toe with them without feeling like a Slug. I had escorts pilots compliment me for the great fights they have against this ship. I even took on 2 or 3 Escorts without dying.
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