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Trico mines overpowered?

naz4naz4 Member Posts: 1,373 Arc User
edited August 2012 in PvP Gameplay
Are these thing really OP?

Being able to 1 shot people regularly with full hull and shields.

the new "I win" button
Post edited by naz4 on

Comments

  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited August 2012
    I'm all for more threats than Energy Weapons being the clear, superior choice.
    XzRTofz.gif
  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited August 2012
    naz4 wrote: »
    Are these thing really OP?

    Being able to 1 shot people regularly with full hull and shields.

    the new "I win" button

    This is the thread your looking for..

    http://sto-forum.perfectworld.com/showthread.php?t=347801
    You think that your beta test was bad?
    Think about this:
    American Football has been in open beta for 144 years. ~Kotaku
    [SIGPIC][/SIGPIC]
  • husanakxhusanakx Member Posts: 1,674 Arc User
    edited August 2012
    There still mines and still junk in pvp... outside of the odd silly 1 on 1 in kerrat with a noob that doesn't have his mine boxes turned on.

    In PvE its a total face roll.... but hey I get my stfs done faster so all good. ;)
  • naz4naz4 Member Posts: 1,373 Arc User
    edited August 2012
    webdeath wrote: »

    thanks, never knew it existed....
  • dassemstodassemsto Member Posts: 792 Arc User
    edited August 2012
    yeah, you get 1 shot every 30 seconds, and if any AoE ability in game is active during the 5 seconds they take to activate, or the 5 seconds they use to travel, they're wasted.

    And really, to get them to 1-shot anyone, you have to commit fully to them... sacrificing high ranking tac slots and all your tac consoles.

    I'll grant this: They have a great potential, if you would ever come against a team of noobs that for some reason run without any AoE abilities.
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