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Dual Beam Arrays. Whats what is a good use case for them?

caymonjgcaymonjg Member Posts: 0 Arc User
edited August 2012 in Federation Discussion
From everything I gather, escorts should be using cannons, and cruisers should broadside. and damned if I know what science ships should be doing. So, whats a good use case for dual beam arrays?
Post edited by caymonjg on

Comments

  • elandarkskyelandarksky Member Posts: 1,013 Arc User
    edited August 2012
    (not an expert here but)

    From what i know/seen/used,

    Dual are good on science ships with high turn rates like recon science, (i my recon science has 2fore dual beams and 2 rear turrets (with croniton fore and tricobalt aft)

    Dual beams are normally equiped on an escort (just one though) the rest of the load out being cannons/turrets and maybe a torpedo, and Boff power Beam Overload III for a spike of damage e.g. a finishing move, or a way to drop your oponent's shield facing on initial attack.
    (Having one beam is also handy if you use subsystem targeting on a ship with 3 tactical ensign seats, e.g. 2 tactical team I and 1 Target --subsystem)

    That's the only uses i can think of ^^
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  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited August 2012
    Combined with Beam Overload they can make some pretty good spike damage. I've seen them used on the various C-store VA escorts as something with that extra ensign slot for BO1 to allow for an all-energy build instead of a torpedo launcher. They're also useful on sci ships if you go for a torpedo-boat or pseudo-escort build, combined with 1 or 2 torps and 3 rear turrets, (the small arc not mattering since you're trying to stay forward-arc anyway) and giving you a big main gun that can still use the sci ship's inherent subsystem targeting. Its a niche weapon, but it does have a couple of solid uses.
  • jkstocbrjkstocbr Member Posts: 0 Arc User
    edited August 2012
    You could combine 3x Dual Heavy Cannons, and 1x Dual Beam Array on an Escort.
    That way you can use Cannon Rapid Fire and Beam Overload to put out a fair bit of damage.

    I'm running 2x DHC and the Quad Cannon, + Quantum Torp for fun though.
  • beezle23beezle23 Member Posts: 0 Arc User
    edited August 2012
    (not an expert here but)

    From what i know/seen/used,

    Dual are good on science ships with high turn rates like recon science, (i my recon science has 2fore dual beams and 2 rear turrets (with croniton fore and tricobalt aft)

    Dual beams are normally equiped on an escort (just one though) the rest of the load out being cannons/turrets and maybe a torpedo, and Boff power Beam Overload III for a spike of damage e.g. a finishing move, or a way to drop your oponent's shield facing on initial attack.
    (Having one beam is also handy if you use subsystem targeting on a ship with 3 tactical ensign seats, e.g. 2 tactical team I and 1 Target --subsystem)

    That's the only uses i can think of ^^

    Seconding the "alternative to a torpedo for spike damage on escorts"

    One or two on the fore of a cruiser to improve forward damage, in conjunction with the usual 5-6 beam arrays. (example Fore: 2xBA/2xDBB AFT: 4xBA). Gives you some forward punch without gimping the normal broadside damage and work with other beam skills.

    KDF cruisers that have a better turn rate than fed ones might run all DBBs fore.
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  • dashuk2381dashuk2381 Member Posts: 230 Arc User
    edited August 2012
    I use 3X Tetryon DBBs on my DSSV and it's awesome. Keep my weapon power high with batteries and EPTWs and pop Beam Overload when the shields are down and can do some decent DPS for science.
  • toivatoiva Member Posts: 3,276 Arc User
    edited August 2012
    1) Dual beam banks can be used by any ship that is being flown like an escort while can't slot cannons (dual, dual heavies) or still too slow to only use cannons. I have a lot of fun with DBBs in my Vor'cha.

    2) Dual beam banks, usually a single copy, can complement an escort's loadout.
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  • gladdenhammergladdenhammer Member Posts: 7 Arc User
    edited August 2012
    I find them most useful on the forward section of a cruiser as they give you some added punch over the normal beam array. Running a modified "dragon" build lets you really hammer things such as nanite generators etc in stf's. I personally never run DBB on my escorts as it just doesn't mesh with the DHC/turret builds I prefer.

    They work fairly well on science ships as they have the turn rates to keep them on target and mesh really well with the subsytem targeting ability. TBH I find they simply work best on the non carrier science ships thna any other ship in the game. My Luna class with Antiproton DBB fore and a quantum torp can lay out some respectable burst DPS with BO/HY all the while putting the screws to your enemies shileds/weapons/enginges etc.
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