Is it too much to ask to blow up one damn ship with it? C'MON MAN! Or should I say C'MON AL! Fleet Defense Invader ships are brushing off the Riker maneuver like Im tickling their back. I just paid $25, give me ONE Super weapon, sheesh, is that too much to ask?
And its sad my crafted MK XI quantums are way more powerful than the Wide angle launcher. At least make it as powerful as the Qs I can craft, sheesh. It makes it a liability to have it fore or aft.
Its not fair Al that you have ungodly strength in the starbase event ships and we cant have fun with at least 1 super weapon to instantly blow up at least one of them.
STO: @AGNT009 Since Dec 2010
Capt. Will Conquest of the U.S.S. Crusader
I just paid $25, give me ONE Super weapon, sheesh, is that too much to ask? *snip*
Its not fair Al that you have ungodly strength in the starbase event ships and we cant have fun with at least 1 super weapon to instantly blow up at least one of them.
Have you considered what would happen if the ability got buffed as you request and:
A) The NPC ships (perhaps mirror universe ones) got the console, as has recently happened with isometric charges, aceton assimilators, etc.
People started using a literal 'I Win' button in PvP gameplay? There's more than PvE in this game, you know.
Problem is when Riker did it, it was an ingenuity exploit. The Son'a were so focused on destroying the Big E that they ignored the conditions they were fighting in. Shooting a highly unstable gas out your exhaust, pretty much telegraphs your intent to the enemy, and allows them the opportunity to avoid the "Riker Maneuver". Honestly, if the bad guy ignited the gas while it was still flowing from your nacelles, you'd quite, literally, be hoisted by your own petard. Another idea Cryptic really didn't put a whole lot of thought into.
so the base damage from the cloud is 2040.4 damage/second for 5 seconds
add in 3 [Console - Tactical - Plasma Infuser Mk XII] and it goes up to 2940.4 damage/second for 5 seconds.
not worth it.
and running 3 plasma energy tac consoles means you have to use plasma weapons. so that rules out PVP since every STF shield has plasma damage resistance built in to it.
so this console is not viable for pvp in my opinion
"We are the Perfect World. Life as you know it is over. We will add your monetary distinctiveness to our own. Your player base will adapt to service us. Resistance is Futile."
When you pay $25 for something, it should be maxed out awesome without having to add all sorts of buffs to it. I bet fully buffed it still cant one shot a frigate. :mad:
STO: @AGNT009 Since Dec 2010
Capt. Will Conquest of the U.S.S. Crusader
When you pay $25 for something, it should be maxed out awesome without having to add all sorts of buffs to it. I bet fully buffed it still cant one shot a frigate. :mad:
I tested this againt a fleet mate.
he was sitting still in an MVAE with no shield equipped. I covered him in the cloud and detonated it.
It took him down to 78% hull. Then he activated HE and was at full hull a few seconds later
"We are the Perfect World. Life as you know it is over. We will add your monetary distinctiveness to our own. Your player base will adapt to service us. Resistance is Futile."
Ugh. Hearing these reports is really hampering my spirits. I've been waiting for a long time for the Sovereign refit, and I was ecstatic when I heard it was coming this week. But, now that I'm hearing about the Metreon Gas, and the Torp Launcher, I'm sort of on the fence. I still want to buy it, but I don't know.
Fleet action and Elite STF tested, with multiple Regents accompanied by an MVAE, a Galaxy R and a space whale.
The Regents outgunned and outflew all the Fed cruisers easily and we kept up with the MVAE with Attack Patterns Alpha and Omega + Aux2Batt1 engine boost, which gave us a combat turnrate of 20+ degrees per second. The Regent is -very- fast and handles spectacularly well, almost like a Klingon Vor'Cha in agility.
The wide angle quantum launcher is the perfect accompaniment to line-of-battle "broadside" combat and you can do very nice formation strafing attacks with massed beams and broadside torpedo shots at maximum range. The damage may be nerfed but with the torpedo spread and salvo skills, they are still quite devastating!
The Riker Manuver is very impressive visually but tactically you need to get used to handling it as it has a tendency to prematurely detonate if you're the sort to FAW everywhere
How does the Metreon Gas Detonate, can you detonate it? It sounds like you can. Can the enemy detonate it if they get stuck in it? And also, it looks like the enemy can get "stuck" also, sort of like the "Eject Warp Plasma" skill.
When you pay $25 for something, it should be maxed out awesome without having to add all sorts of buffs to it. I bet fully buffed it still cant one shot a frigate. :mad:
...tell that to the $20 ships whose consoles are either broken or worthless.
The reason the wide-angle torpedo does less damage is because it has double the angle to fire from, which means you can fire it as a broadside; hence, more damage potential for cruisers.
...tell that to the $20 ships whose consoles are either broken or worthless.
The reason the wide-angle torpedo does less damage is because it has double the angle to fire from, which means you can fire it as a broadside; hence, more damage potential for cruisers.
Tell that to the peeps who think they should be able to toss a torpedo out of an airlock and simple activate it's engine.
Is it too much to ask to blow up one damn ship with it? C'MON MAN! Or should I say C'MON AL! Fleet Defense Invader ships are brushing off the Riker maneuver like Im tickling their back. I just paid $25, give me ONE Super weapon, sheesh, is that too much to ask?
And its sad my crafted MK XI quantums are way more powerful than the Wide angle launcher. At least make it as powerful as the Qs I can craft, sheesh. It makes it a liability to have it fore or aft.
Its not fair Al that you have ungodly strength in the starbase event ships and we cant have fun with at least 1 super weapon to instantly blow up at least one of them.
Do you find the PvE in this game that hard? Really?
Oh and while I'm here, you can even call me a n00b for asking, but what's a "Riker Maneuver?"
If you are a pickle in a pickle jar you know every pickle's different, sort of, but really they're all just pickles...
After the metreon gas finishes coming out of the nacelles, a little 3 sec timer thing counts down in the weapon tray. If you havnt prematurely detonated it already, which I was guilty of many times, it changes its graphic to indicate its ready for YOU to ignite it. But to not prematurely detonate, you have to hold weapons it seems until its done spraying. While you are holding weapons, your enemy is not. I think the prematurity should be taken out of it and only let ownship detonate it. Ive flown right at siege destroyers and the like. I can hear their captains laughing in space after the explosion. Im not spec'd for plasma, but still. Considering the ridiculous beating starbase attackers can take, it would be nice to drop the toughest of them to 60% health with one good TRIBBLE in their face. Even with 60% left, they still take forever to take down unless 6+ ships are all focusing on it.
STO: @AGNT009 Since Dec 2010
Capt. Will Conquest of the U.S.S. Crusader
so the base damage from the cloud is 2040.4 damage/second for 5 seconds
add in 3 [Console - Tactical - Plasma Infuser Mk XII] and it goes up to 2940.4 damage/second for 5 seconds.
not worth it.
and running 3 plasma energy tac consoles means you have to use plasma weapons. so that rules out PVP since every STF shield has plasma damage resistance built in to it.
so this console is not viable for pvp in my opinion
I'm pretty sure it's plasma kinetic, not energy. On the one hand that's good: you don't have to use plasma energy weapons and it does kinetic rather than plasma damage in PvP. On the other hand, you can only buff it by taking plasma kinetic consoles, which on a three console ship is not really a possibility.
So how exactly does the metreon console work? Does it create a gas cloud behind the ship like eject warp plasma? How long does the gas cloud last? Do you detonate it by targetting the cloud with your weapons?
I would love to see a Youtube video of a Regent in action.
Do you find the PvE in this game that hard? Really?
Oh and while I'm here, you can even call me a n00b for asking, but what's a "Riker Maneuver?"
Riker Maneuver. See YouTube and search for it, you'll see.
No, PvE isnt hard. But just now I flew up behind a siege destroyer to TRIBBLE on it, and before I could come over top of it, the fat TRIBBLE one shots me with I dont know what. Im all for tough enemies, but when you are charging $20-25 for ships, their consoles should be giving their captains the same amount of smiles as the starbase attackers are getting after Al Rivera buffed them way over the top. Must be nice to have an inside man like Rivera working for the enemy, giving away all Starfleets secrets and how to get past our shields to one shot us. Id like to bring a pitchfork group to Al's house and try him for treason against starfleet, lol. If they can have mass destruction weapons, we should to. If you need to add more enemy ships to chew through, ok, but let us get a kick out of one shoting the enemy too. Its called FUN. I want more of it in battle for my money.
STO: @AGNT009 Since Dec 2010
Capt. Will Conquest of the U.S.S. Crusader
Riker Maneuver. See YouTube and search for it, you'll see.
No, PvE isnt hard. But just now I flew up behind a siege destroyer to TRIBBLE on it, and before I could come over top of it, the fat TRIBBLE one shots me with I dont know what. Im all for tough enemies, but when you are charging $20-25 for ships, their consoles should be giving their captains the same amount of smiles as the starbase attackers are getting after Al Rivera buffed them way over the top. Must be nice to have an inside man like Rivera working for the enemy, giving away all Starfleets secrets and how to get past our shields to one shot us. Id like to bring a pitchfork group to Al's house and try him for treason against starfleet, lol. If they can have mass destruction weapons, we should to. If you need to add more enemy ships to chew through, ok, but let us get a kick out of one shoting the enemy too. Its called FUN. I want more of it in battle for my money.
Interesting, I do not get offed with one shot in these events, even in my escorts.
If you are a pickle in a pickle jar you know every pickle's different, sort of, but really they're all just pickles...
All in all, surprised the the consol wasn't a bit more powerful, sounds like regular eject warp plasma is actually more effective. Not surprised by the weapon being fairly worthless, most of these unique weapons seem to be with the exception of the Bioneural warhead.
Seems like the Excelsior retrofit remains the best choice for an agile tactical cruiser for starfleet characters at level 50. It's cheaper, has the same hull, same shield mod, better turn rate, almost identical bridge crew and a special ability that's actually USEFUL and does not use up a consol slot.
It would be nice if these long-cooldown pay consoles got some kind of boost, even if only for PVE, not so much an I-Win Button as much as an Awesome Button. In the movies and shows, so many of a lot of people's favorite combat moments (this game is mostly combat after all) were the dramatic setup followed by an epic beatdown or reversal. The the mirror-Defiant first unleashed on Regent Worf's cruiser. Kirk's Enterprise laterally rising up behind the Reliant in Mutara Nebula. Or a couple of lines where for most of us I doubt I even need to cite the details.
Sulu: "Target that explosion and fire!"
or
Ensign: "Sir, there's another starship coming in. Its the Enterprise!"
Stuff like that. We've got lots of ways to be effective, but how many ways do we have to be awesome?
Arc torpedo was a bright idea as for the metron gas console not so bright .With or with out [Console - Tactical - Plasma Infuser Mk XII] it should be as broken as the metron gas in the briar patch system hell im not even near that and im losing 30-50 persent of my hull.STO put shame to Rikers name. Metron gas should of been
Metreon Gas Canisters Console Mod
bypass 55% of Shields
-40% Shields
-50% Engines
-disable all buffs
that should be as equal to that Console - Universal - Aceton Assimilator :cool:
Ugh. Hearing these reports is really hampering my spirits. I've been waiting for a long time for the Sovereign refit, and I was ecstatic when I heard it was coming this week. But, now that I'm hearing about the Metreon Gas, and the Torp Launcher, I'm sort of on the fence. I still want to buy it, but I don't know.
One guy, in another thread, had a good report:
How does the Metreon Gas Detonate, can you detonate it? It sounds like you can. Can the enemy detonate it if they get stuck in it? And also, it looks like the enemy can get "stuck" also, sort of like the "Eject Warp Plasma" skill.
We tested this "dry" and then in combat later, here are my findings: -
- Used in a blank map with no enemies the Riker maneuver is visually impressive. You eject the cloud and it's a massive cloud that can cover a lot of volume. Once the ejection sequence is complete a timer starts on the gas canister ability button and you can manually detonate the cloud. Neato auxiliary phaser does a small FAW and Boom.
- In combat it works in theory like it can do the job of EWP to stall enemy ship movement, with a bonus detonation mode.
- In combat there is a tendency for the volatile gas cloud to prematurely detonate and when it does, you lose the 'slow' effect on enemy ships immediately. Most of the damage, as pointed out by other posts, is superficial at best due to shielding and the fact that PvE enemies usually have massive hitpoints by endgame/ESTF level. The clouds seem to go off when weapons fire goes anywhere near it. I am not sure of this but doing formation gas runs the other Regents in formation appeared to detonate my clouds for me after we ejected a huge load of diarrhea on STF enemies.
- While the damage is small and can't take down a starship it did blow up small craft coming out from the Assimilated Carrier in cure space. So it has some suppression fire use in theory.
- The conclusion is that if you really want a guaranteed chance to stall enemy ships, stick to EWP and Theta Radiation. The Riker Maneuver is currently too weak to do any harm other than make very nice movie fireworks. Chalk it up to lack of pre-test before release. Even without the 'flak barrage' detonation, standard EWP does a great job stopping fighters from pursuing ownship.
STF Flight Instructor since Early 2012. Newbies are the reason why STO lives and breathes today. Do not discriminate.
Ugh. Hearing these reports is really hampering my spirits. I've been waiting for a long time for the Sovereign refit, and I was ecstatic when I heard it was coming this week. But, now that I'm hearing about the Metreon Gas, and the Torp Launcher, I'm sort of on the fence. I still want to buy it, but I don't know.
In reality most people aren't interested in the ship because they like the class. They just want an instant I-Win, Godmode button like the OP. And when Godmode isn't delivered, they lose interest.
Jack Emmert: "Starfleet and Klingon. ... So two factions, full PvE content." Al Rivera hates Klingons Star Trek Online: Agents of Jack Emmert All cloaks should be canon.
I've slammed warbarge siege ships in starbase defense for 21k with the wide angle, dunno wtf you people are talking about it not being comparable to end game quantums. It does just as much as my MK XII ACC CRD CRH quantum. Hits just as hard with HY3 as well.
[SIGPIC][/SIGPIC]
[Unrepentant] Lapo@overlapo: the problem with space STF
is that you can't properly teabag your defeated opponent
Unrepentant: Home of the Rainbow Warrior and the Rainbow Brigade.
LOL, this thread is a just pure FAIL. Gimme gimme gimme iWin button, because I paid 25 bucks. LOL, grow up little gamer and welcome to the reality.
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
LOL, this thread is a just pure FAIL. Gimme gimme gimme iWin button, because I paid 25 bucks. LOL, grow up little gamer and welcome to the reality.
Which is somewhat true - However, have you tried out the new devices and console for real?
The torpedo is very useful tactically, as we all expected.
But, the gas cloud doesn't do anything to an Elite level NPC target, nor does it fulfill the function of stopping the enemy, since it's easily triggered by stray weapons fire.
That would indeed support the argument that $25 for fancy visual effects = not worth it. It's also IMO helpful to point out these flaws and other aspects of the ship's functions, so everyone can make an educated guess on whether this ship is worth it or not.
My opinion is that the Regent, even without the consoles and special launcher is great.
However, this enthusiasm may very well wear out rapidly because for the same $25 you can get a Heavy Escort Carrier with more potent Tactical boff powers, functional pets/toys, can also be made very rugged (an improvement to the Escort sub-type, not like de-proving a Cruiser's tanking power in lieu of Tactical ability) and has DHCs.
STF Flight Instructor since Early 2012. Newbies are the reason why STO lives and breathes today. Do not discriminate.
I believe it's not about the "I win" button but the fact people bought something that is nearly useless. What's the point of getting the ship with unique consoles if after 5 minutes of game play you realise you won't be using it any more?
Comments
A) The NPC ships (perhaps mirror universe ones) got the console, as has recently happened with isometric charges, aceton assimilators, etc.
Capt. Will Conquest of the U.S.S. Crusader
Awoken Dead
Now shaddup about the queues, it's a BUG
add in 3 [Console - Tactical - Plasma Infuser Mk XII] and it goes up to 2940.4 damage/second for 5 seconds.
not worth it.
and running 3 plasma energy tac consoles means you have to use plasma weapons. so that rules out PVP since every STF shield has plasma damage resistance built in to it.
so this console is not viable for pvp in my opinion
Capt. Will Conquest of the U.S.S. Crusader
I tested this againt a fleet mate.
he was sitting still in an MVAE with no shield equipped. I covered him in the cloud and detonated it.
It took him down to 78% hull. Then he activated HE and was at full hull a few seconds later
No quantum buffs for the launcher, no projectile weapons DOFF's, no hull plating ?
<edited>
Awoken Dead
Now shaddup about the queues, it's a BUG
One guy, in another thread, had a good report:
How does the Metreon Gas Detonate, can you detonate it? It sounds like you can. Can the enemy detonate it if they get stuck in it? And also, it looks like the enemy can get "stuck" also, sort of like the "Eject Warp Plasma" skill.
...tell that to the $20 ships whose consoles are either broken or worthless.
The reason the wide-angle torpedo does less damage is because it has double the angle to fire from, which means you can fire it as a broadside; hence, more damage potential for cruisers.
Tell that to the peeps who think they should be able to toss a torpedo out of an airlock and simple activate it's engine.
Awoken Dead
Now shaddup about the queues, it's a BUG
For that matter, why do we even need launchers when we can just beam them somewhere and let them loose :P that would be fun.
Do you find the PvE in this game that hard? Really?
Oh and while I'm here, you can even call me a n00b for asking, but what's a "Riker Maneuver?"
Capt. Will Conquest of the U.S.S. Crusader
I'm pretty sure it's plasma kinetic, not energy. On the one hand that's good: you don't have to use plasma energy weapons and it does kinetic rather than plasma damage in PvP. On the other hand, you can only buff it by taking plasma kinetic consoles, which on a three console ship is not really a possibility.
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
I would love to see a Youtube video of a Regent in action.
Riker Maneuver. See YouTube and search for it, you'll see.
No, PvE isnt hard. But just now I flew up behind a siege destroyer to TRIBBLE on it, and before I could come over top of it, the fat TRIBBLE one shots me with I dont know what. Im all for tough enemies, but when you are charging $20-25 for ships, their consoles should be giving their captains the same amount of smiles as the starbase attackers are getting after Al Rivera buffed them way over the top. Must be nice to have an inside man like Rivera working for the enemy, giving away all Starfleets secrets and how to get past our shields to one shot us. Id like to bring a pitchfork group to Al's house and try him for treason against starfleet, lol. If they can have mass destruction weapons, we should to. If you need to add more enemy ships to chew through, ok, but let us get a kick out of one shoting the enemy too. Its called FUN. I want more of it in battle for my money.
Capt. Will Conquest of the U.S.S. Crusader
Wow, the late 80s were a while ago.
http://www.youtube.com/watch?v=N4x1K97JZG0
Interesting, I do not get offed with one shot in these events, even in my escorts.
Seems like the Excelsior retrofit remains the best choice for an agile tactical cruiser for starfleet characters at level 50. It's cheaper, has the same hull, same shield mod, better turn rate, almost identical bridge crew and a special ability that's actually USEFUL and does not use up a consol slot.
Sulu: "Target that explosion and fire!"
or
Ensign: "Sir, there's another starship coming in. Its the Enterprise!"
Stuff like that. We've got lots of ways to be effective, but how many ways do we have to be awesome?
Metreon Gas Canisters Console Mod
bypass 55% of Shields
-40% Shields
-50% Engines
-disable all buffs
that should be as equal to that Console - Universal - Aceton Assimilator :cool:
We tested this "dry" and then in combat later, here are my findings: -
- Used in a blank map with no enemies the Riker maneuver is visually impressive. You eject the cloud and it's a massive cloud that can cover a lot of volume. Once the ejection sequence is complete a timer starts on the gas canister ability button and you can manually detonate the cloud. Neato auxiliary phaser does a small FAW and Boom.
- In combat it works in theory like it can do the job of EWP to stall enemy ship movement, with a bonus detonation mode.
- In combat there is a tendency for the volatile gas cloud to prematurely detonate and when it does, you lose the 'slow' effect on enemy ships immediately. Most of the damage, as pointed out by other posts, is superficial at best due to shielding and the fact that PvE enemies usually have massive hitpoints by endgame/ESTF level. The clouds seem to go off when weapons fire goes anywhere near it. I am not sure of this but doing formation gas runs the other Regents in formation appeared to detonate my clouds for me after we ejected a huge load of diarrhea on STF enemies.
- While the damage is small and can't take down a starship it did blow up small craft coming out from the Assimilated Carrier in cure space. So it has some suppression fire use in theory.
- The conclusion is that if you really want a guaranteed chance to stall enemy ships, stick to EWP and Theta Radiation. The Riker Maneuver is currently too weak to do any harm other than make very nice movie fireworks. Chalk it up to lack of pre-test before release. Even without the 'flak barrage' detonation, standard EWP does a great job stopping fighters from pursuing ownship.
My Youtube Channel
In reality most people aren't interested in the ship because they like the class. They just want an instant I-Win, Godmode button like the OP. And when Godmode isn't delivered, they lose interest.
Al Rivera hates Klingons
Star Trek Online: Agents of Jack Emmert
All cloaks should be canon.
And start complaining here.
[Unrepentant] Lapo@overlapo: the problem with space STF
is that you can't properly teabag your defeated opponent
Unrepentant: Home of the Rainbow Warrior and the Rainbow Brigade.
Which is somewhat true - However, have you tried out the new devices and console for real?
The torpedo is very useful tactically, as we all expected.
But, the gas cloud doesn't do anything to an Elite level NPC target, nor does it fulfill the function of stopping the enemy, since it's easily triggered by stray weapons fire.
That would indeed support the argument that $25 for fancy visual effects = not worth it. It's also IMO helpful to point out these flaws and other aspects of the ship's functions, so everyone can make an educated guess on whether this ship is worth it or not.
My opinion is that the Regent, even without the consoles and special launcher is great.
However, this enthusiasm may very well wear out rapidly because for the same $25 you can get a Heavy Escort Carrier with more potent Tactical boff powers, functional pets/toys, can also be made very rugged (an improvement to the Escort sub-type, not like de-proving a Cruiser's tanking power in lieu of Tactical ability) and has DHCs.
My Youtube Channel