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5th Tactical Slot for the Fleet Tactical Escort Retrofit

shookyangshookyang Member Posts: 1,122
edited August 2012 in Federation Discussion
Is there anyone not planning on using that 5th slot for another damage booster?

I get that there's a difference in damage between 1 console and 4. But, is there really that much of a boost between 4 and 5 damage boosters?

I figure I'd lose about 500 DPS per volley.

The Tactical Escort Retrofit can already deal a lot of damage.

I'm trying to justify putting a 5th console in there, or moving one of the Universal Consoles to the 5th Tactical console slot and doubling up on a Field Generator or RCS console.

Thoughts?
Post edited by shookyang on

Comments

  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited August 2012
    shookyang wrote: »
    Is there anyone not planning on using that 5th slot for another damage booster?

    I get that there's a difference in damage between 1 console and 4. But, is there really that much of a boost between 4 and 5 damage boosters?

    I figure I'd lose about 500 DPS per volley.

    The Tactical Escort Retrofit can already deal a lot of damage.

    I'm trying to justify putting a 5th console in there, or moving one of the Universal Consoles to the 5th Tactical console slot and doubling up on a Field Generator or RCS console.

    Thoughts?

    If you're plans for this ship are to Decloak+Alpha strike, then I would think you would want a damage console there.

    That being said, it's more damage and more damage is almost always useful.

    Obviously 4 Tac Consoles has gotten the job done up until this point.

    So do you want the best damage and best alpha strike you can achieve or do you want those other consoles more?
  • shookyangshookyang Member Posts: 1,122
    edited August 2012
    That is my dilemma.

    Being able to turn better than a B'Rel would be nice.

    If the DPS increase was more significant (say, 1k more DPS), then I'd stick with the damage console. But, as it is now, I'm questioning which would be better. Turning to keep targets in my fore arc for greater amounts of time, or killing them slightly faster with extra damage.
  • quiscustodietquiscustodiet Member Posts: 350
    edited August 2012
    The 5th Tac Console is the only thing that'd entice me to use the Defiant-F over the Hermes-F, so I would put a 5th Mag Regulator there.
    If it's to put a Universal there to free an Eng slot, I can do that on the Hermes-F and have better BOFF options, more Hull and more Shields.
  • hanoverhanover Member Posts: 0 Arc User
    edited August 2012
    I already split my Tactical console slots evenly between energy weapons and torpedoes. Antiproton and Quantum, usually, but I'm thinking of going with phasers on the Fleet tac retrofit so I can give the revamped quad cannons another try. Either way, I like my torpedoes and I'm not a fan of the "energy weapons above all else" mentality. Sometimes your power levels are flattened and you still need to shoot something.

    When I get a fifth slot, I don't know that I'll fill it with a Tac console at all. Instead, it could add space to finally add the Transwarp Computer, Impulse Capacitance Cell, and (of course) the Cloak back into the rotation, depending on my mood.
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  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited August 2012
    I can tell you that from my experience, the ship in game that already has five Tac consoles hits harder than anything else without question. I don't know what the exact numbers are, but apparently that fifth console is doing something.
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  • lostusthornlostusthorn Member Posts: 844
    edited August 2012
    Tactical consoles do stack linear from the base damage, each adds exactly the same amount of damage.
  • atrus19atrus19 Member Posts: 0 Arc User
    edited August 2012
    Tactical consoles do stack linear from the base damage, each adds exactly the same amount of damage.

    Okay, can anyone else confirm this? If that's the case then I agree with what 'quiscustodiet' said re: patrol escort. Patrol for more durability or Defiant for the 5x tac consoles and the most damage possible. Personally, I think I will stick with the Hermes (patrol). It's skin options are more interesting to me than the defiants.
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  • shookyangshookyang Member Posts: 1,122
    edited August 2012
    atrus19 wrote: »
    Okay, can anyone else confirm this? If that's the case then I agree with what 'quiscustodiet' said re: patrol escort. Patrol for more durability or Defiant for the 5x tac consoles and the most damage possible. Personally, I think I will stick with the Hermes (patrol). It's skin options are more interesting to me than the defiants.
    It's very easy to test yourself, but it's been known for a very long time that the consoles boost your base damage of your weapon with each console. That's why it is linear.

    That's why I was saying it's not really going to boost my damage by not a whole lot.

    I mean, the difference between one console and four makes a big difference. But, adding one more doesn't seem like it's much. Of course, it certainly can't hurt to have the extra damage.

    I'm just trying to weigh the benefits of it versus putting in another RCS console to make the ship turn as well as a BoP (so I can keep my targets in my arc longer, improving my DPS). Or permanently slotting one of the consoles I swap out depending on what I'm playing (for instance, swapping out AMS for Vent Theta Radiation or Subspace Jumper).

    The reason why I haven not considered the Fleet Patrol or Advanced Escort, is because the Tactical Escort Retrofit has better turning and can cloak.
  • synthiasuicidesynthiasuicide Member Posts: 458 Arc User
    edited August 2012
    Yeah, I wish I could have the Patrol Escort skins on the defiant. I love the customization on the Patrol. It LOOKS like an attack ship. The Defiant always makes me think of a shuttle.

    If the patrol had 5 Tac console slots, For sure Id use them all for Damage consoles. If you do like the defiant then seems win/win.
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