Will Cryptic be working on a new Galaxy Class Dreadnot Cruiser Refit to be added to the Fleet Base ships or update it to make it comparable to newer ships that are out now?
I enjoy this ship and believe it can be a great ship if we can get one with a better turn rate and maybe another console or two. Maybe even a Universal LT slot.
Lets bring this great ship back to life and refit it cryptic so it can pwn everything.
yes i would love to see that ship given new life,perhaps Accx4 with the lance,i mean,i PVE ALOT and i shouldnt be missing targets when they are right infront of my ship..... my PVE heart hurts....why cant i fly my fave ship with a proper hitting lance..and the cooldown adjustment is nice idea aswell,30sec would be decent :O, i should be able to blast my lance at PVE,and not have to wait 3mins....fix this,for the sake of PVE.
Will Cryptic be working on a new Galaxy Class Dreadnot Cruiser Refit to be added to the Fleet Base ships or update it to make it comparable to newer ships that are out now?
I enjoy this ship and believe it can be a great ship if we can get one with a better turn rate and maybe another console or two. Maybe even a Universal LT slot.
Lets bring this great ship back to life and refit it cryptic so it can pwn everything.
Thanks
Spinal lance should be buffed double time! And add enhanced battlecloak to it.
Oh and it would be awesome if the ship had native Transwarp slipstream capability when in sector space so it can always go warp 20 it doesnt have 3 nacelles for a reason...
Spinal lance should be buffed double time! And add enhanced battlecloak to it.
Oh and it would be awesome if the ship had native Transwarp slipstream capability when in sector space so it can always go warp 20 it doesnt have 3 nacelles for a reason...
its the startrek IP
Seriously such a waste of 3 nacelles....in theory should be one of the more faster ships,and why not give that ship klingon battle cloak tech,it would be really neat to go in n tou of cloak popping ships on my PVE adventures!!
No we don't want the Galaxy-X to be firing Spinal Phaser Lances like a machine gun. That's overpowered, since everyone will want to be firing Lances as a primary source of DPS.
And the Federation will never add a Battle Cloak, ever! That will outrage the KDF like crazy, and they're already mad about them having less content than the Feds. And besides we're explorers, and having Battle Cloak will be something to be suspicious about.
Anyways, although a Fleet Galaxy-X would not exist, it could have this:
44,000 Hull
Turn Rate 6
4 Fore,4 Aft (Can Equip Dual Cannons)
Commander Eng
Lt Commander Tac
Lt Eng
Lt Sci
Ens Universal
4 Tac Consoles
4 Eng Consoles
2 Sci Consoles
Unlike the Dreadnought, it's basically a stronger D'kora but adds variety with the Ens Universal. It also adds a single Tac Console in place of the extra Eng console in the Fleet Galaxy-R. This makes it also a more DPS focused ship, sacrificing tanking for pure damage, making it a true battleship.
It should be a Tier 4 Ship to fit with it's sister ship and to gain worth of the D'kora since it takes longer to reach.
Spinal Phaser Lance is a problem though, because it's an innate ability. That's the reason Cryptic didn't add the Galaxy-X or Kar'fi in the first place. It either needs to be a console or they have to break their currect method of fleet ships in order to benefit Dreadnought pilots, although they can do the same to the KDF with a Fleet Guramba or Kar'Fi.
All other ships have had somewhat of an upgrade why not give the dreadnot better turn rate, an extra console slot, and a univeral LT slot. it would make it balanced and comparable to the current ship line up....
Spinal lance should be buffed double time! And add enhanced battlecloak to it.
Oh and it would be awesome if the ship had native Transwarp slipstream capability when in sector space so it can always go warp 20 it doesnt have 3 nacelles for a reason...
its the startrek IP
I to agree with this players request a battle cloak would be nice and transwarp upgrades would be good as well
No we don't want the Galaxy-X to be firing Spinal Phaser Lances like a machine gun. That's overpowered, since everyone will want to be firing Lances as a primary source of DPS.
And the Federation will never add a Battle Cloak, ever! That will outrage the KDF like crazy, and they're already mad about them having less content than the Feds. And besides we're explorers, and having Battle Cloak will be something to be suspicious about.
Anyways, although a Fleet Galaxy-X would not exist, it could have this:
44,000 Hull
Turn Rate 6
4 Fore,4 Aft (Can Equip Dual Cannons)
Commander Eng
Lt Commander Tac
Lt Eng
Lt Sci
Ens Universal
4 Tac Consoles
4 Eng Consoles
2 Sci Consoles
Unlike the Dreadnought, it's basically a stronger D'kora but adds variety with the Ens Universal. It also adds a single Tac Console in place of the extra Eng console in the Fleet Galaxy-R. This makes it also a more DPS focused ship, sacrificing tanking for pure damage, making it a true battleship.
It should be a Tier 4 Ship to fit with it's sister ship and to gain worth of the D'kora since it takes longer to reach.
Spinal Phaser Lance is a problem though, because it's an innate ability. That's the reason Cryptic didn't add the Galaxy-X or Kar'fi in the first place. It either needs to be a console or they have to break their currect method of fleet ships in order to benefit Dreadnought pilots, although they can do the same to the KDF with a Fleet Guramba or Kar'Fi.
Great idea,but as said later on this thread,the lt com uni would be alot better,it provides great balance with current ships.
All other ships have had somewhat of an upgrade why not give the dreadnot better turn rate, an extra console slot, and a univeral LT slot. it would make it balanced and comparable to the current ship line up....
Remember that the Galaxy-X is the sister ship of the R (X is more Tactical while R is more Engineering), and the X is even bulkier than the R with the lance and third nacelle, so the turn rate should be the same.
I agree that the extra console slot should go to Tac, but the Universal LT slot is something I'm not usually up for.
Gal X Retrofit:
44,000 Base Hull
8 Base Turnrate
+40 Full Impulse
+40 Warp Coil Stat
+20 Weapon Power
+5 Shield, Engine, aux Power
Enhanced Cloak (Can not be decloaked by entering battle, But cannon cloak once in battle)
+10 Efficency Stat
Lance Should be more accurite, But make it have to charge. When In battlemode you lose the other power boosts and cloak. But Starting at 50 power cooldown is reduced by 5% for every 5 weapon power. That way if you have 125 Weapon power the cooldown is reduced by 75%
Commander Engineering
LTC universal
Lt Science
Lt Universal
Ensign tactical
3 Tactical Consols
3 Science Consols
4 Engineering Consols
1.0 Shield Modifyer
Gal X Retrofit:
44,000 Base Hull
8 Base Turnrate
+40 Full Impulse
+40 Warp Coil Stat
+20 Weapon Power
+5 Shield, Engine, aux Power
Enhanced Cloak (Can not be decloaked by entering battle, But cannon cloak once in battle)
+10 Efficency Stat
Lance Should be more accurite, But make it have to charge. When In battlemode you lose the other power boosts and cloak. But Starting at 50 power cooldown is reduced by 5% for every 5 weapon power. That way if you have 125 Weapon power the cooldown is reduced by 75%
Commander Engineering
LTC universal
Lt Science
Lt Universal
Ensign tactical
3 Tactical Consols
3 Science Consols
4 Engineering Consols
1.0 Shield Modifyer
and 20% resistance to slow effects
and in what way is this not totally overpowered, and completely out of balance?
on a related topic: the third nacell is onl a backup...should one fail or be crippeled...read it somewhere.
Too the newb who started this chat, as well as the newbs suggesting an upgrade: Shut up you damn idiots. I'm tired of people complaining about how this ship is underpowered. It is NOT underpowered, it is perfectly in line with current tech, and an absolute blast to use.
It's about as underpowered as the Garumba. In fact, I personally think that the Garumba is a bit OP, cause it's so fast, AND has the energy lance too boot.
If you want proof, I will take you on in whatever oddyssey/atrox/starcruiser build you have, and I will guarentee you I can blow you out of the sky in about... a minute, tops. Just talk to Hakashin. He can deal over 100k burst damage.
It's not about speed or tanking. It's about blowing a single target out of the sky nearly instantly.
I AM THE HARBINGER OF HOPE!
I AM THE SWORD OF THE RIGHTOUS!
I agree with the above poster... and while I am a fan of the now-banned God of Destruction, one shotting another player in a 1:1 PvP is not likely going to happen with a reasonably competent opponent.. a large part of that is the opponent knows you have a lance and will be ready to negate some of its advantages. Hak breks 75k /shot when all the buffs and debuffs go off in seqeunce AND he decloaks to get the extra 15% bonus.
The reality of 1:1 PvP is less likely to get you those ideal conditions.
Still you can do good burst damage... IF you have a subspace jump module, you can pop in behind your target and hit a weaker/downed shield! THAT is cool!
Too the newb who started this chat, as well as the newbs suggesting an upgrade: Shut up you damn idiots. I'm tired of people complaining about how this ship is underpowered. It is NOT underpowered, it is perfectly in line with current tech, and an absolute blast to use.
It's about as underpowered as the Garumba. In fact, I personally think that the Garumba is a bit OP, cause it's so fast, AND has the energy lance too boot.
If you want proof, I will take you on in whatever oddyssey/atrox/starcruiser build you have, and I will guarentee you I can blow you out of the sky in about... a minute, tops. Just talk to Hakashin. He can deal over 100k burst damage.
It's not about speed or tanking. It's about blowing a single target out of the sky nearly instantly.
Wow. I'm just going to assume you don't know who you're calling out. You definitely acquired Hakashin's over confidence. And it is about tanking and speed. If all PvP matches were a maximum of three minutes you might have a sliver of credibility.
All panda and Nova Core kidding aside, this odd mishmash of a ship has ALWAYS been in need of a refit. Nearly three years its been buffed and buffed over and over. And guess what, it is STILL sub par to the Excelsior, and Odyssey.
IF you look at the ship objectively, you'll see that since the inception, the oneshot ability has been nerfed through the slow increases in hull strength, shield strength and EPtS cycling, for all ships. The lack of an innate rapid Fire (excluding an aggressive tac layout) makes one of its selling points nearly moot. Even two degrees of turn would give this ship more viability.
Before the Hakashin thread, before the Dragon thread, there were a few of us one shotting away. Flying the Dreadnought now, is nearly suicide for most people.
Outside of one Nova Core Captain I'm unaware of anyone that uses this ship for more than passing amusement.
Which really makes me sad because it is my favorite ship.
Comments
Also, take the cool-down off of spinal lance. In the show, there was no cool-down, so it's canon to be able to fire it repeatedly.
I wonder how many people will take this seriously!!! LOL.
I'm not asking for the ship to be OP just a good balanced buff to be formatable with other ships.
Beside you have to admit it is a fun ship to fly shouldnt it get a balanced buff.
your local PVE nerd!!!
Long live PVE,death to pvp.
Since the lockbox ships have come out, i d not use this ship anymore on any of my toons. Its been left to decay in the docks so to speak.
Spinal lance should be buffed double time! And add enhanced battlecloak to it.
Oh and it would be awesome if the ship had native Transwarp slipstream capability when in sector space so it can always go warp 20 it doesnt have 3 nacelles for a reason...
its the startrek IP
Seriously such a waste of 3 nacelles....in theory should be one of the more faster ships,and why not give that ship klingon battle cloak tech,it would be really neat to go in n tou of cloak popping ships on my PVE adventures!!
And the Federation will never add a Battle Cloak, ever! That will outrage the KDF like crazy, and they're already mad about them having less content than the Feds. And besides we're explorers, and having Battle Cloak will be something to be suspicious about.
Anyways, although a Fleet Galaxy-X would not exist, it could have this:
44,000 Hull
Turn Rate 6
4 Fore,4 Aft (Can Equip Dual Cannons)
Commander Eng
Lt Commander Tac
Lt Eng
Lt Sci
Ens Universal
4 Tac Consoles
4 Eng Consoles
2 Sci Consoles
Unlike the Dreadnought, it's basically a stronger D'kora but adds variety with the Ens Universal. It also adds a single Tac Console in place of the extra Eng console in the Fleet Galaxy-R. This makes it also a more DPS focused ship, sacrificing tanking for pure damage, making it a true battleship.
It should be a Tier 4 Ship to fit with it's sister ship and to gain worth of the D'kora since it takes longer to reach.
Spinal Phaser Lance is a problem though, because it's an innate ability. That's the reason Cryptic didn't add the Galaxy-X or Kar'fi in the first place. It either needs to be a console or they have to break their currect method of fleet ships in order to benefit Dreadnought pilots, although they can do the same to the KDF with a Fleet Guramba or Kar'Fi.
Beyond that, give me a saucer sep turnrate boosting console and I'd be THRILLED with it.
I to agree with this players request a battle cloak would be nice and transwarp upgrades would be good as well
Great idea,but as said later on this thread,the lt com uni would be alot better,it provides great balance with current ships.
Remember that the Galaxy-X is the sister ship of the R (X is more Tactical while R is more Engineering), and the X is even bulkier than the R with the lance and third nacelle, so the turn rate should be the same.
I agree that the extra console slot should go to Tac, but the Universal LT slot is something I'm not usually up for.
44,000 Base Hull
8 Base Turnrate
+40 Full Impulse
+40 Warp Coil Stat
+20 Weapon Power
+5 Shield, Engine, aux Power
Enhanced Cloak (Can not be decloaked by entering battle, But cannon cloak once in battle)
+10 Efficency Stat
Lance Should be more accurite, But make it have to charge. When In battlemode you lose the other power boosts and cloak. But Starting at 50 power cooldown is reduced by 5% for every 5 weapon power. That way if you have 125 Weapon power the cooldown is reduced by 75%
Commander Engineering
LTC universal
Lt Science
Lt Universal
Ensign tactical
3 Tactical Consols
3 Science Consols
4 Engineering Consols
1.0 Shield Modifyer
and 20% resistance to slow effects
and in what way is this not totally overpowered, and completely out of balance?
on a related topic: the third nacell is onl a backup...should one fail or be crippeled...read it somewhere.
Too the newb who started this chat, as well as the newbs suggesting an upgrade: Shut up you damn idiots. I'm tired of people complaining about how this ship is underpowered. It is NOT underpowered, it is perfectly in line with current tech, and an absolute blast to use.
It's about as underpowered as the Garumba. In fact, I personally think that the Garumba is a bit OP, cause it's so fast, AND has the energy lance too boot.
If you want proof, I will take you on in whatever oddyssey/atrox/starcruiser build you have, and I will guarentee you I can blow you out of the sky in about... a minute, tops. Just talk to Hakashin. He can deal over 100k burst damage.
It's not about speed or tanking. It's about blowing a single target out of the sky nearly instantly.
I AM THE SWORD OF THE RIGHTOUS!
The reality of 1:1 PvP is less likely to get you those ideal conditions.
Still you can do good burst damage... IF you have a subspace jump module, you can pop in behind your target and hit a weaker/downed shield! THAT is cool!
Wow. I'm just going to assume you don't know who you're calling out. You definitely acquired Hakashin's over confidence. And it is about tanking and speed. If all PvP matches were a maximum of three minutes you might have a sliver of credibility.
All panda and Nova Core kidding aside, this odd mishmash of a ship has ALWAYS been in need of a refit. Nearly three years its been buffed and buffed over and over. And guess what, it is STILL sub par to the Excelsior, and Odyssey.
IF you look at the ship objectively, you'll see that since the inception, the oneshot ability has been nerfed through the slow increases in hull strength, shield strength and EPtS cycling, for all ships. The lack of an innate rapid Fire (excluding an aggressive tac layout) makes one of its selling points nearly moot. Even two degrees of turn would give this ship more viability.
Before the Hakashin thread, before the Dragon thread, there were a few of us one shotting away. Flying the Dreadnought now, is nearly suicide for most people.
Outside of one Nova Core Captain I'm unaware of anyone that uses this ship for more than passing amusement.
Which really makes me sad because it is my favorite ship.