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New Galaxy X Refit?

galronopvpgalronopvp Member Posts: 44 Arc User
edited August 2012 in Federation Discussion
I just want to ask cryptic a simple question.

Will Cryptic be working on a new Galaxy Class Dreadnot Cruiser Refit to be added to the Fleet Base ships or update it to make it comparable to newer ships that are out now?

I enjoy this ship and believe it can be a great ship if we can get one with a better turn rate and maybe another console or two. Maybe even a Universal LT slot.

Lets bring this great ship back to life and refit it cryptic so it can pwn everything.

Thanks
[SIGPIC][/SIGPIC]Galron Says PEW PEW!!!!!!!!
Post edited by galronopvp on

Comments

  • galronopvpgalronopvp Member Posts: 44 Arc User
    edited August 2012
    Maybe a Hangar bay for a fighter ship?
    [SIGPIC][/SIGPIC]Galron Says PEW PEW!!!!!!!!
  • derekslidederekslide Member Posts: 0 Arc User
    edited August 2012
    I agree, I would like to suggest that the refit version gets 4x the turn rate it does now. That would make it balanced with other cruisers.

    Also, take the cool-down off of spinal lance. In the show, there was no cool-down, so it's canon to be able to fire it repeatedly.

    I wonder how many people will take this seriously!!! LOL.
  • mkilczewskimkilczewski Member Posts: 284
    edited August 2012
    Here we go. Another "Cryptic, please make one ship to rule them all" thread.
  • galronopvpgalronopvp Member Posts: 44 Arc User
    edited August 2012
    Here we go. Another "Cryptic, please make one ship to rule them all" thread.

    I'm not asking for the ship to be OP just a good balanced buff to be formatable with other ships.

    Beside you have to admit it is a fun ship to fly shouldnt it get a balanced buff.
    [SIGPIC][/SIGPIC]Galron Says PEW PEW!!!!!!!!
  • blurrachiblurrachi Member Posts: 70 Arc User
    edited August 2012
    yes i would love to see that ship given new life,perhaps Accx4 with the lance,i mean,i PVE ALOT and i shouldnt be missing targets when they are right infront of my ship.....:confused: my PVE heart hurts....why cant i fly my fave ship with a proper hitting lance..and the cooldown adjustment is nice idea aswell,30sec would be decent :O, i should be able to blast my lance at PVE,and not have to wait 3mins....fix this,for the sake of PVE.


    your local PVE nerd!!!

    Long live PVE,death to pvp.
  • naz4naz4 Member Posts: 1,373 Arc User
    edited August 2012
    Would love to see this ship given a new lease of life. Shame Cryptic overlooked it.

    Since the lockbox ships have come out, i d not use this ship anymore on any of my toons. Its been left to decay in the docks so to speak.
  • marctraiderzmarctraiderz Member Posts: 539 Arc User
    edited August 2012
    galronopvp wrote: »
    I just want to ask cryptic a simple question.

    Will Cryptic be working on a new Galaxy Class Dreadnot Cruiser Refit to be added to the Fleet Base ships or update it to make it comparable to newer ships that are out now?

    I enjoy this ship and believe it can be a great ship if we can get one with a better turn rate and maybe another console or two. Maybe even a Universal LT slot.

    Lets bring this great ship back to life and refit it cryptic so it can pwn everything.

    Thanks

    Spinal lance should be buffed double time! And add enhanced battlecloak to it.

    Oh and it would be awesome if the ship had native Transwarp slipstream capability when in sector space so it can always go warp 20 it doesnt have 3 nacelles for a reason...

    its the startrek IP
  • blurrachiblurrachi Member Posts: 70 Arc User
    edited August 2012
    Spinal lance should be buffed double time! And add enhanced battlecloak to it.

    Oh and it would be awesome if the ship had native Transwarp slipstream capability when in sector space so it can always go warp 20 it doesnt have 3 nacelles for a reason...

    its the startrek IP

    Seriously such a waste of 3 nacelles....in theory should be one of the more faster ships,and why not give that ship klingon battle cloak tech,it would be really neat to go in n tou of cloak popping ships on my PVE adventures!!
  • denliner1701denliner1701 Member Posts: 72 Arc User
    edited August 2012
    No we don't want the Galaxy-X to be firing Spinal Phaser Lances like a machine gun. That's overpowered, since everyone will want to be firing Lances as a primary source of DPS.

    And the Federation will never add a Battle Cloak, ever! That will outrage the KDF like crazy, and they're already mad about them having less content than the Feds. And besides we're explorers, and having Battle Cloak will be something to be suspicious about.

    Anyways, although a Fleet Galaxy-X would not exist, it could have this:
    44,000 Hull

    Turn Rate 6

    4 Fore,4 Aft (Can Equip Dual Cannons)

    Commander Eng
    Lt Commander Tac
    Lt Eng
    Lt Sci
    Ens Universal

    4 Tac Consoles
    4 Eng Consoles
    2 Sci Consoles

    Unlike the Dreadnought, it's basically a stronger D'kora but adds variety with the Ens Universal. It also adds a single Tac Console in place of the extra Eng console in the Fleet Galaxy-R. This makes it also a more DPS focused ship, sacrificing tanking for pure damage, making it a true battleship.

    It should be a Tier 4 Ship to fit with it's sister ship and to gain worth of the D'kora since it takes longer to reach.

    Spinal Phaser Lance is a problem though, because it's an innate ability. That's the reason Cryptic didn't add the Galaxy-X or Kar'fi in the first place. It either needs to be a console or they have to break their currect method of fleet ships in order to benefit Dreadnought pilots, although they can do the same to the KDF with a Fleet Guramba or Kar'Fi.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited August 2012
    I'll second the passive increase to sector travel.

    Beyond that, give me a saucer sep turnrate boosting console and I'd be THRILLED with it.
  • galronopvpgalronopvp Member Posts: 44 Arc User
    edited August 2012
    All other ships have had somewhat of an upgrade why not give the dreadnot better turn rate, an extra console slot, and a univeral LT slot. it would make it balanced and comparable to the current ship line up....
    [SIGPIC][/SIGPIC]Galron Says PEW PEW!!!!!!!!
  • galronopvpgalronopvp Member Posts: 44 Arc User
    edited August 2012
    Spinal lance should be buffed double time! And add enhanced battlecloak to it.

    Oh and it would be awesome if the ship had native Transwarp slipstream capability when in sector space so it can always go warp 20 it doesnt have 3 nacelles for a reason...

    its the startrek IP

    I to agree with this players request a battle cloak would be nice and transwarp upgrades would be good as well
    [SIGPIC][/SIGPIC]Galron Says PEW PEW!!!!!!!!
  • blurrachiblurrachi Member Posts: 70 Arc User
    edited August 2012
    Thats actually a great idea.
  • blurrachiblurrachi Member Posts: 70 Arc User
    edited August 2012
    No we don't want the Galaxy-X to be firing Spinal Phaser Lances like a machine gun. That's overpowered, since everyone will want to be firing Lances as a primary source of DPS.

    And the Federation will never add a Battle Cloak, ever! That will outrage the KDF like crazy, and they're already mad about them having less content than the Feds. And besides we're explorers, and having Battle Cloak will be something to be suspicious about.

    Anyways, although a Fleet Galaxy-X would not exist, it could have this:
    44,000 Hull

    Turn Rate 6

    4 Fore,4 Aft (Can Equip Dual Cannons)

    Commander Eng
    Lt Commander Tac
    Lt Eng
    Lt Sci
    Ens Universal

    4 Tac Consoles
    4 Eng Consoles
    2 Sci Consoles

    Unlike the Dreadnought, it's basically a stronger D'kora but adds variety with the Ens Universal. It also adds a single Tac Console in place of the extra Eng console in the Fleet Galaxy-R. This makes it also a more DPS focused ship, sacrificing tanking for pure damage, making it a true battleship.

    It should be a Tier 4 Ship to fit with it's sister ship and to gain worth of the D'kora since it takes longer to reach.

    Spinal Phaser Lance is a problem though, because it's an innate ability. That's the reason Cryptic didn't add the Galaxy-X or Kar'fi in the first place. It either needs to be a console or they have to break their currect method of fleet ships in order to benefit Dreadnought pilots, although they can do the same to the KDF with a Fleet Guramba or Kar'Fi.


    Great idea,but as said later on this thread,the lt com uni would be alot better,it provides great balance with current ships.
  • denliner1701denliner1701 Member Posts: 72 Arc User
    edited August 2012
    galronopvp wrote: »
    All other ships have had somewhat of an upgrade why not give the dreadnot better turn rate, an extra console slot, and a univeral LT slot. it would make it balanced and comparable to the current ship line up....

    Remember that the Galaxy-X is the sister ship of the R (X is more Tactical while R is more Engineering), and the X is even bulkier than the R with the lance and third nacelle, so the turn rate should be the same.

    I agree that the extra console slot should go to Tac, but the Universal LT slot is something I'm not usually up for.
  • brokenmirror2012brokenmirror2012 Member Posts: 0 Arc User
    edited August 2012
    Gal X Retrofit:
    44,000 Base Hull
    8 Base Turnrate
    +40 Full Impulse
    +40 Warp Coil Stat
    +20 Weapon Power
    +5 Shield, Engine, aux Power
    Enhanced Cloak (Can not be decloaked by entering battle, But cannon cloak once in battle)
    +10 Efficency Stat
    Lance Should be more accurite, But make it have to charge. When In battlemode you lose the other power boosts and cloak. But Starting at 50 power cooldown is reduced by 5% for every 5 weapon power. That way if you have 125 Weapon power the cooldown is reduced by 75%
    Commander Engineering
    LTC universal
    Lt Science
    Lt Universal
    Ensign tactical
    3 Tactical Consols
    3 Science Consols
    4 Engineering Consols
    1.0 Shield Modifyer

    and 20% resistance to slow effects
    [SIGPIC][/SIGPIC]
  • baudlbaudl Member Posts: 4,060 Arc User
    edited August 2012
    Gal X Retrofit:
    44,000 Base Hull
    8 Base Turnrate
    +40 Full Impulse
    +40 Warp Coil Stat
    +20 Weapon Power
    +5 Shield, Engine, aux Power
    Enhanced Cloak (Can not be decloaked by entering battle, But cannon cloak once in battle)
    +10 Efficency Stat
    Lance Should be more accurite, But make it have to charge. When In battlemode you lose the other power boosts and cloak. But Starting at 50 power cooldown is reduced by 5% for every 5 weapon power. That way if you have 125 Weapon power the cooldown is reduced by 75%
    Commander Engineering
    LTC universal
    Lt Science
    Lt Universal
    Ensign tactical
    3 Tactical Consols
    3 Science Consols
    4 Engineering Consols
    1.0 Shield Modifyer

    and 20% resistance to slow effects

    and in what way is this not totally overpowered, and completely out of balance?:confused:

    on a related topic: the third nacell is onl a backup...should one fail or be crippeled...read it somewhere.
    Go pro or go home
  • blurrachiblurrachi Member Posts: 70 Arc User
    edited August 2012
    its totally balanced :O
  • insanerandomnesinsanerandomnes Member Posts: 228 Arc User
    edited August 2012
    Too the sarcasm: Hey, funny. Seriously, it is.

    Too the newb who started this chat, as well as the newbs suggesting an upgrade: Shut up you damn idiots. I'm tired of people complaining about how this ship is underpowered. It is NOT underpowered, it is perfectly in line with current tech, and an absolute blast to use.

    It's about as underpowered as the Garumba. In fact, I personally think that the Garumba is a bit OP, cause it's so fast, AND has the energy lance too boot.

    If you want proof, I will take you on in whatever oddyssey/atrox/starcruiser build you have, and I will guarentee you I can blow you out of the sky in about... a minute, tops. Just talk to Hakashin. He can deal over 100k burst damage.

    It's not about speed or tanking. It's about blowing a single target out of the sky nearly instantly.
    I AM THE HARBINGER OF HOPE!
    I AM THE SWORD OF THE RIGHTOUS!


    dark_dreadnaught_by_insane_randomness-d5z6ydl.jpg
  • chilleechillee Member Posts: 176 Arc User
    edited August 2012
    I agree with the above poster... and while I am a fan of the now-banned God of Destruction, one shotting another player in a 1:1 PvP is not likely going to happen with a reasonably competent opponent.. a large part of that is the opponent knows you have a lance and will be ready to negate some of its advantages. Hak breks 75k /shot when all the buffs and debuffs go off in seqeunce AND he decloaks to get the extra 15% bonus.

    The reality of 1:1 PvP is less likely to get you those ideal conditions.

    Still you can do good burst damage... IF you have a subspace jump module, you can pop in behind your target and hit a weaker/downed shield! THAT is cool!
    [SIGPIC][/SIGPIC]
  • ocp001ocp001 Member Posts: 0 Arc User
    edited August 2012
    Too the sarcasm: Hey, funny. Seriously, it is.

    Too the newb who started this chat, as well as the newbs suggesting an upgrade: Shut up you damn idiots. I'm tired of people complaining about how this ship is underpowered. It is NOT underpowered, it is perfectly in line with current tech, and an absolute blast to use.

    It's about as underpowered as the Garumba. In fact, I personally think that the Garumba is a bit OP, cause it's so fast, AND has the energy lance too boot.

    If you want proof, I will take you on in whatever oddyssey/atrox/starcruiser build you have, and I will guarentee you I can blow you out of the sky in about... a minute, tops. Just talk to Hakashin. He can deal over 100k burst damage.

    It's not about speed or tanking. It's about blowing a single target out of the sky nearly instantly.


    Wow. I'm just going to assume you don't know who you're calling out. You definitely acquired Hakashin's over confidence. And it is about tanking and speed. If all PvP matches were a maximum of three minutes you might have a sliver of credibility.

    All panda and Nova Core kidding aside, this odd mishmash of a ship has ALWAYS been in need of a refit. Nearly three years its been buffed and buffed over and over. And guess what, it is STILL sub par to the Excelsior, and Odyssey.

    IF you look at the ship objectively, you'll see that since the inception, the oneshot ability has been nerfed through the slow increases in hull strength, shield strength and EPtS cycling, for all ships. The lack of an innate rapid Fire (excluding an aggressive tac layout) makes one of its selling points nearly moot. Even two degrees of turn would give this ship more viability.

    Before the Hakashin thread, before the Dragon thread, there were a few of us one shotting away. Flying the Dreadnought now, is nearly suicide for most people.

    Outside of one Nova Core Captain I'm unaware of anyone that uses this ship for more than passing amusement.

    Which really makes me sad because it is my favorite ship.
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