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KDF Campaign, your ideas?

majesticmsfcmajesticmsfc Member Posts: 1,401 Arc User
edited August 2012 in Klingon Discussion
I know we all have our own vision of what a fully fledged KDF campaign should entail, which is no doubt vastly different to what Cryptic envisions if they even have a plan at all.

My ideas are to have more Fek'lhri missions as they are some of the best the KDF has, allow us to discover if they really are the Fek'lhri of myth and legend or some sort of cloned army of some hidden foe like the Iconians. Secondly I would like to see the Hur'q another ancient Klingon enemy return, again perhaps under the control influence from the Iconians.

An early Federation war campaign that perhaps deals more with the Undine influence/control of the Federation. KDF officers are exposing the Undine in the Federation, yet the Federation is too blind to see it.

A Romulan campaign but deals primarily with the Hirogen, basically following on from where Alpha started. There would of course we a few Romulan and Reman missions in there. Perhaps leading to where the Reman become a protected state of the Klingon Empire. The Empire gets a foothold in Romulan space that deals with a response from the Romulans or their Iconian masters.

A late campaign that sort of finishes where Skirmish starts off, the True Way has attacked the Empire and unlike Starfleet that only captures key members, the KDF launches a full invasion of the Union. Starfleet opposes but is too occupied with the Borg, Iconians, Tholians etc. This could lead out to Cardassian being conquered finishing what the Empire started in the 2370's. This would also lead to the opening of a True Way faction, they are no longer seen as the bad guys, traitors etc. They are now seen as liberators and heroes.

So what are your ideas?
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Post edited by majesticmsfc on

Comments

  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited August 2012
    I like all those ideas.

    The Hurq as a returning KDF foe from ages past sounds awesome. Such a storyline could even open way to a KDF flavored but faction agnostic STF for endgame.

    The Idea of the Federation war also sounds like a good idea becuase it will explain to the new player and remind the older players of the setting of STO that is outlined in the Path to 2409. Why we are at odds with the Federation even though the Devs have ignored thier own storyline. A KDF overtoned STF that shows the obviuos manipulations of the Undine (at Iconian hands) sounds like a plausible agnostic idea.

    The idea of a KDF series that delves into the Romulan zone and how we are expanding and retaking systems in it ( see fed war series idea, as it ties into that reasoning) is also a good thing for the KDF. We are not the explorers, but conquerers and this would help set that tone properly into the faction. Even a STF could come of this idea.

    Do not forget the Gorn, Orions and Nausicans, they too deserve some missiosn to explain how they came to be a part of the new KDF and what happens after.

    House versus House intrique is also a must have for the KDF, we need a series that delves into our culture and social scences.
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  • jnohdjnohd Member Posts: 5 Arc User
    edited August 2012
    "There are Undine infiltrators in every major political entity of the Alpha and Beta quadrants."

    "We have shown the true face of the qa'meH quv," J'mpok says. "We are defending the Alpha Quadrant, not destroying it."




    I would prefer to see the Klingon commitment to removing the Undine threat, specifically missions and stories outlining the reason the Klingons are pushing the Federation back from the Empire. When the Klingons requested aid in rooting out the Undine threat from the Federation in accordance with the Khitomer Accords, the Federation refused. It is fairly clear from the Fed mission involving Sokketh, and some others, that the Undine are infiltrating both the Federation and Romulan leadership.

    I am sure that the refusal by the Federation to aid the Klingons was taken as confirmaiton that Undine influences are present and must be removed from the Federation. I would suggest storylines which have us raiding and marauding our way into Federation holdings to reveal Undine for what they are, and while finding the proof for ourselves, never being able to prove these things to the Federation.

    Further, entrust our captians with the knowlege that the Undine are thick in Federation leadership, give us a strong reason for our war, and an equally strong story to that of Starfleet's, if not stronger. Mirror several Fed missions with us working behind the scenes, revisiting mission givers or goals the Fed characters have undertaken, only to reveal the web of Undine lies beneath it all.





    From The Path to 2409-

    2395: "A strange incident is reported on the Klingon world of Rha'darus. While on shore leave from his duties on the I.K.S. Kang, Ja'rod, son of Torg, is ambushed by three Klingon warriors. He manages to kill two of them, and brings the third back to his ship. Expecting the attack to be from an enemy of the House of Duras, Ja'rod is shocked to discover that his attackers weren't Klingon at all! Application of a painstik forces the captive to change and its shape morphs from a Klingon to a strange tripedal alien.

    Under questioning by Ja'rod and members of the Kang's crew, the alien reveals that it is a member of a species known by its Borg designation of Species 8472. The alien calls itself an Undine, and reveals that not only was its party specifically sent to Rha'darus to capture Ja'rod and replace him, this was not the first time the Undine have done so.

    There are Undine infiltrators in every major political entity of the Alpha and Beta quadrants."


    2399: "Captain Ja'rod meets in a closed session with J'mpok and the High Council for more than seven hours. Reports are that Ja'rod reveals the details of his investigation into the Undine presence in the Gorn Hegemony to the Council, and that the infiltration goes much deeper than previously believed. "

    2401: "On Qo'noS, the Klingon High Council is rocked by the revelation that Councilor Konjah is an Undine.

    What Starfleet Intelligence learns about the situation is this: After a night of revelry in the capitol city, Konjah was walking with two other Klingons back to his lodgings when he was attacked by Lethean mercenaries. The telepathic assault forced Konjah to lose his humanoid form, and he shifted until his true appearance.

    The Undine masquerading as Konjah was killed, and his body taken to the High Council chambers. Chancellor J'mpok then strips the House of Konjah of its titles and status, and its members are either killed or forced into hiding.


    "It was a witch hunt," says Lor Toret, a Bajoran who owned a restaurant on Qo'noS before the Khitomer Accords were dissolved in 2399. "I still have a lot of friends in the capitol, and they're telling me that Konjah's family was hunted down like they were all Undine. The sad thing is that no one knows how long the Undine had been in Konjah's place or what happened to the original. Did they kill him, or is he stuck in some Undine prison?""


    2403: the Klingons reveal the Gorn prime minister, head of military intelligence, and multiple other high-ranking members of the Gorn government and military to be Undine infiltrators. The infiltrators are then immediately executed.

    "We have shown the true face of the qa'meH quv," J'mpok says. "We are defending the Alpha Quadrant, not destroying it."
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  • jnohdjnohd Member Posts: 5 Arc User
    edited August 2012
    Also, the Klingon-specific text behind Fluid Dynamics and A Light in the Dark are completely unbelievable considering the history played out in The Path to 2409! :mad:

    That said, some high-level mission(s) that put a bit more explanation behind just why we are willing to side with the Feds vrs the Borg (something proving that the Omega Force combined unit is Undine-free, perhaps) would be nice.
    Wampaq@Jnoh, Fleet Leader: ..Bloodbath and Beyond [SIGPIC][/SIGPIC] 'Iw HaH je Hoch!
    ALL HOLDINGS FINISHED! - Starbase 5-5-5-5 || Embassy 3-3-3 || Mine 3-3-3 || Spire 3-3-3
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  • praghaspraghas Member Posts: 239 Arc User
    edited August 2012
    bitemepwe wrote: »
    Do not forget the Gorn, Orions and Nausicans, they too deserve some missiosn to explain how they came to be a part of the new KDF and what happens after.

    House versus House intrique is also a must have for the KDF, we need a series that delves into our culture and social scences.

    Gorn, Nausican, Lethean, and Orion based storylines would be an excellent thing to add, i'd love to know the details around their joining the KDF. How do their people feel about joining the KDF, how the average person lets their opinion/beliefs interfere (or not) with their Klingon counterparts. What their status exactly is in the KDF, are they seen as allies, is there alot of interspecies rivalry going on, do Klingons view the rest as inferior. How in many of the Federation missions we see the Federation as fighting agains the Gorn or the Nausicans or the Orions, whereas they are not apart of the KDF, should the fight not be against the entire KDF, not just Orions, ect - explain that a bit, perhaps. Also in general just give more background on their culture. We always read in the missions "we fight for honor" but Nausican, Gorn, Orion, and Letheans probably don't care all that much about honor, so a more detailed analysis on their beliefs would be an excellent addition.

    As to the second point I quote. I'm iffy on house vs house. It doesn't seem like the other species would care too much about the houses (and i'm not sure, but can they even join them... If so what is their status in the house, and why would the join the house). Also can we deal with this House vs. House content without being affiliated with a specific house ourselves. For example one of the first KDF missions is to discover why the one house is trying to kill members or the other house. My thoughts the entire time was "why do I care"... *For the record I enjoyed that mission as it was one of the few KDF-Only missions, and Worf.
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  • praghaspraghas Member Posts: 239 Arc User
    edited August 2012
    In general, I need something to satisfy the pirate, merchant, privateer in me. Pre-Launch I remember there was a significant chunk of the populace that was interested in such. (Back then there were hopes of a Ferengi type faction where we were more-or-less neutral and just did our own thing). With the Federation its damn near impossible to even roleplay as a Pirate, however it is much easier to do so in the KDF. However, I would like a greater oppurtunity to act like a privateer in the Klingon faction.

    I feel that not only would this help delve deeper into the diversity and detail of the KDF, but also draw the crowd of people looking to be what I described above, pirates and merchants, which could only strengthen the KDF population, which can in turn can only strengthen the KDF.
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  • dalolorndalolorn Member Posts: 3,655 Arc User
    edited August 2012
    Guys, it just occured to me.... maybe you should make your own KDF campaign? Use the Foundry, coordinate, incorporate each other's stories... link it all together?

    Trickiest bit would be maintaining average quality, but...

    And who knows, maybe Cryptic will decide to give them a quick overhaul eventually and put them into the REAL campaign (plus lower the level cap? :rolleyes:), assuming you make them good enough.

    Make your own final frontier! ;)

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  • jnohdjnohd Member Posts: 5 Arc User
    edited August 2012
    praghas wrote: »
    In general, I need something to satisfy the pirate, merchant, privateer in me. Pre-Launch I remember there was a significant chunk of the populace that was interested in such. (Back then there were hopes of a Ferengi type faction where we were more-or-less neutral and just did our own thing).

    I was in that chunk. I suppose a trader/pirate/smuggler faction really would be the only decent way to do a 3rd faction in an MMO, simply because it would be unique in its gameplay, and not just different color HUD and energy weapons.
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    ALL HOLDINGS FINISHED! - Starbase 5-5-5-5 || Embassy 3-3-3 || Mine 3-3-3 || Spire 3-3-3
    A laid back KDF fleet welcoming independent, casual, & part-time players and groups. Roms & alts welcome.
    Send in-game mail to Wampaq@Jnoh, visit our recruitment thread and FB page for more info.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited August 2012
    dalolorn wrote: »
    Guys, it just occured to me.... maybe you should make your own KDF campaign? Use the Foundry, coordinate, incorporate each other's stories... link it all together?

    I know several foundry players who would jump at the chance to make official KDF content, yet Cryptic never can give a straight answer as to yes or no, much less give them the backstory of what is going on so such content can be official.

    If Cryptic would release said background ideas and then polish the missions with an inclusion of any items they wish to make as the reward for playing, I think it would be a great idea. Why not make the game for them that they can't seem to find the time to make themselves?

    Hell, they could give the foundry players to Kestrel as minions (insert evil laugh here) and let her run the whole thing to amke sure it fits what Cryptic has in mind.
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  • majesticmsfcmajesticmsfc Member Posts: 1,401 Arc User
    edited August 2012
    dalolorn wrote: »
    Guys, it just occured to me.... maybe you should make your own KDF campaign? Use the Foundry, coordinate, incorporate each other's stories... link it all together?

    I already intend to that, at least with my True Way invasion one, when I can access the foundry again as yesterday I couldn't it had mysteriously been disabled again without notification.
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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited August 2012
    Personally, I think the new Federation-Klingon War should have been and always be, front and center for STO. During development, the devs somehow deemed it worthwhile to shatter an important alliance between the two regional powerhouses.

    Some, especially fans who grew up primarily on TNG-era ST shows probably didn't like this split too much. But for me, fan since watching nothing but those TOS reruns and the TMP-era movies, a Fed-Klingon War is reliving old rivalries.

    From the episode missions on the KDF and Federation, you don't really dive too much into the split between the two powers. Just the magical fact that they are somehow now at war with each other. This split should be both exciting yet sad at the same time. Only decades ago (and Klingons do live longer than humans), the Empire and Federation formed powerful alliance against the disastrous Dominion War that stretched both to their very limits. Losses were heavy for both and they both shouldered the burden of the war at varying times. Yet now in STO timeframe, they are suddenly at war. A chance of great glory for young, up and coming Klingon officers. What better chances for battle against the largest political and military power in the region? For the older Klingon officers, veterans of the Dominion War, duty and the Empire calls, as well as more chances to add even more glory to their previous service. Yet they will be doing this against Starfleet officers who may very well have been their comrades in the previous war.

    The cause of the divide needs to be really fleshed out. Great for early campaign type stuff. A KDF campaign showing different styles of play in the war against the Federation, depending on your ship would be interesting.

    Raiders: A campaign of long range reconaissance, raids, convoy strikes deep behind Federation lines. To cause as much havoc as possible, as quickly as possible, and get out before strong Starfleet response can arrive. A campaign reminding me of the U-Boat / Submarine Warfare, attacking with deadly surprise while evading detection and destruction by escorting / patrolling ships. Starfleet, after enough chaos in their rear areas and supply system, begins to devote more and more ships to protection of these areas, as well as more ships in trying to actively detect and destroy these "Raiders." After all, as a "Raider," you are not operating close to friendly lines with nearby assistance.

    Standard Battle Fleet Gameplay - The core KDF naval gameplay / campaign. Follow a campaign showing the ebb and flow of offensive and defensive operations the KDF undertakes during the war. Pave the way for a landing force to seize planets: Keep the Federation defenders away from the invasion force. Fleets squaring off against each other for regional dominance. Ambushes. Attacking strongpoints like a Starbase to weaken enemy control and presence in an area. Whatever.

    Better yet, having a recurring, strong opposing Starfleet officer that can spoil your chances of success in the campaign. An officer of great reputation from Starfleet that eventually it becomes a great matter of honor to be able to do battle with someone of that standing. It was the same back in the days of James T. Kirk, for aspiring Klingon captains to do battle with a leader of such legendary status. And it can be so again in STO. I'd say this should be an "elite" type of campaign, hopefully with a superior AI to reflect the status of such a Starfleet captain to do battle with. A campaign with this recurring character that shows you succeeding and failing against such a respected foe.

    That last one to me, IMO, is classic Star Trek.
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  • majesticmsfcmajesticmsfc Member Posts: 1,401 Arc User
    edited August 2012
    I really like the ideas suggested in here, being optimistic I do hope the Dev's will take a look in this thread and perhaps use some or most of the ideas in a KDF campaign.
    Better yet, having a recurring, strong opposing Starfleet officer that can spoil your chances of success in the campaign. An officer of great reputation from Starfleet that eventually it becomes a great matter of honor to be able to do battle with someone of that standing. It was the same back in the days of James T. Kirk, for aspiring Klingon captains to do battle with a leader of such legendary status. And it can be so again in STO. I'd say this should be an "elite" type of campaign, hopefully with a superior AI to reflect the status of such a Starfleet captain to do battle with. A campaign with this recurring character that shows you succeeding and failing against such a respected foe.

    That last one to me, IMO, is classic Star Trek.

    I really like your ideas, very Klingon. As for the quoted above, perhaps Akira Sulu could be that Starfleet Rival. He doesn't get much attention in the Federation campaign so that is one way to evolve the character a bit.
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  • dalolorndalolorn Member Posts: 3,655 Arc User
    edited August 2012
    bitemepwe wrote: »

    I know several foundry players who would jump at the chance to make official KDF content, yet Cryptic never can give a straight answer as to yes or no, much less give them the backstory of what is going on so such content can be official.

    If Cryptic would release said background ideas and then polish the missions with an inclusion of any items they wish to make as the reward for playing, I think it would be a great idea. Why not make the game for them that they can't seem to find the time to make themselves?

    Hell, they could give the foundry players to Kestrel as minions (insert evil laugh here) and let her run the whole thing to amke sure it fits what Cryptic has in mind.

    Well then, you'll just have to guess? :P

    But yeah, everybody seems to have the same idea: Help them make the game they're too understaffed (to use the most popular comparison: Blizzard is a massive company, Cryptic is a small one. Their PR is far superior to Blizzard though :D) to make. :)

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  • bubblygumsworthbubblygumsworth Member Posts: 0 Arc User
    edited August 2012
    I'd like to see a mission where the KDF stages one final massive military offensive which would be used as a diversion to keep the feds occupied while a group of the KDF's most elite warriors infiltrate the sol system, making their way to Earth and finally unmasking the undine puppeteers.

    I want to see a "we told you so" moment. This would end the war between the federation and KDF or at least change the situation into a cold war era kind of thing
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  • praghaspraghas Member Posts: 239 Arc User
    edited August 2012
    I'd like to see a mission where the KDF stages one final massive military offensive which would be used as a diversion to keep the feds occupied while a group of the KDF's most elite warriors infiltrate the sol system, making their way to Earth and finally unmasking the undine puppeteers.

    I want to see a "we told you so" moment. This would end the war between the federation and KDF or at least change the situation into a cold war era kind of thing

    Why would they stop at just killing the Undine... We are, after all, at war. I don't like this idea, just like I hate the mission where we attack Mars. It seems to far fetched and unrealistic. Lets shoot for legitamate ideas.
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  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited August 2012
    I'd like to see a mission where the KDF stages one final massive military offensive which would be used as a diversion to keep the feds occupied while a group of the KDF's most elite warriors infiltrate the sol system, making their way to Earth and finally unmasking the undine puppeteers.

    I want to see a "we told you so" moment. This would end the war between the federation and KDF or at least change the situation into a cold war era kind of thing
    It would be fun.
    praghas wrote: »
    Why would they stop at just killing the Undine... We are, after all, at war. I don't like this idea, just like I hate the mission where we attack Mars. It seems to far fetched and unrealistic. Lets shoot for legitamate ideas.

    We are war for two reasons. 1) they feds disliked our expansion in the wake of the Hobrus supernova and the events that happened in its process. 2) We felt rebuked by thier denial to help us out the Undine when we informed them of the possibility of thier prescence.
    I'm not sure if genocide is in the gameplan so much as doing what we do as a species, conquer and expand, and doing whats best for the quadrant even if we have to step on the feds to do so.

    The Utopia Planetia attack was fun and far fetched.
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  • takeshi6takeshi6 Member Posts: 752 Arc User
    edited August 2012
    I, personally, would like to see the House Mechanics expanded upon, and maybe included into the story from the get-go.

    Basically, very early on in the Klingon Storyline, you would get the chance to swear fealty to one of the Great Houses in the Empire (This would be a Klingon Option only--the other races in the Empire would instead report to their respective racial leaders [or the Chancellor, if you chose to create your own alien]), or to join Klingon Intelligence (this option would be available to all races in the Empire).

    This choice would be permanent, and from that moment on, you would be known as a member of that House. Aside from official missions from the Chancellor, you would also get missions from your House, and maybe from some of the Houses allied to yours, but not from rival Houses. The other Races would get missions from their racial leaders (and those who had a more mercenary bent could accept missions from the Great Houses [which would feature an EC Reward in addition to the normal rewards]), and those who joined Klingon Intelligence would get their missions from K'men.

    Each set of missions would have a different flavor to it--the Official Missions from the Chancellor would further the goals of the Empire, while the House Missions and Racial Missions would focus more on earning Honor and Prestige for your House or Race. Klingon Intelligence Missions would be similar to Official Missions, except that you would be operating from the shadows, as opposed to out in the open like in Official Missions.

    Anyway, those are my ideas for a full-fledged KDF Campaign. :D :cool:

    Thoughts?
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  • praghaspraghas Member Posts: 239 Arc User
    edited August 2012
    takeshi6 wrote: »
    I, personally, would like to see the House Mechanics expanded upon, and maybe included into the story from the get-go.

    Basically, very early on in the Klingon Storyline, you would get the chance to swear fealty to one of the Great Houses in the Empire (This would be a Klingon Option only--the other races in the Empire would instead report to their respective racial leaders [or the Chancellor, if you chose to create your own alien]), or to join Klingon Intelligence (this option would be available to all races in the Empire).

    This choice would be permanent, and from that moment on, you would be known as a member of that House. Aside from official missions from the Chancellor, you would also get missions from your House, and maybe from some of the Houses allied to yours, but not from rival Houses. The other Races would get missions from their racial leaders (and those who had a more mercenary bent could accept missions from the Great Houses [which would feature an EC Reward in addition to the normal rewards]), and those who joined Klingon Intelligence would get their missions from K'men.

    Each set of missions would have a different flavor to it--the Official Missions from the Chancellor would further the goals of the Empire, while the House Missions and Racial Missions would focus more on earning Honor and Prestige for your House or Race. Klingon Intelligence Missions would be similar to Official Missions, except that you would be operating from the shadows, as opposed to out in the open like in Official Missions.

    Anyway, those are my ideas for a full-fledged KDF Campaign. :D :cool:

    Thoughts?

    I may be mistaken, as I don't know alot about Klingon culture, but aren't you more or less born into a house, its not something you could join?
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  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited August 2012
    praghas wrote: »
    I may be mistaken, as I don't know alot about Klingon culture, but aren't you more or less born into a house, its not something you could join?

    It my impression that all KDF players are from minor houses. One can always petition to join one of the noble or major houses. Its not uncommon.
    Though origanily when you made a KDF toon you choose the house of Duras or Martok.
    House versus House intrique is the grease on the wheels of Klingon politics.
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  • takeshi6takeshi6 Member Posts: 752 Arc User
    edited August 2012
    Thanks for the feedback.

    Yeah, the selection could be between the House of Duras and the House of Martok, and Klingon Characters could swear fealty to one house or the other (or choose to join Klingon Intelligence, like I mentioned before.

    Still, making an important plot choice like that, and having your story change depending on the branch you chose, would be very good--not just for Klingons, but for Starfleet, too. :D :cool:
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  • mimey2mimey2 Member Posts: 0 Arc User
    edited August 2012
    I'd like to see a mission where the KDF stages one final massive military offensive which would be used as a diversion to keep the feds occupied while a group of the KDF's most elite warriors infiltrate the sol system, making their way to Earth and finally unmasking the undine puppeteers.

    I want to see a "we told you so" moment. This would end the war between the federation and KDF or at least change the situation into a cold war era kind of thing

    I really like that. It should be a mission for both sides. Fed of course would be defending Earth, KDF would be attacking. Max level (50, or higher should it be changed by then) only, with a massive, insane battle going on (maybe ESD actually doing something with itself and firing back?), etc.

    Then, your character is called down to Earth to defend...the Admirality, or the currently unseen Aennik Okeg, or somebody. For Feds, you would be trying to save that person or people, only to watch as they get killed (or forcibly returned to their Undine forms). For KDF, it'd just be the opposite, fighting through waves of Feds to get to the disguised Undine.

    Heck, it'd be an amazing way to start off Season 7.
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  • praghaspraghas Member Posts: 239 Arc User
    edited August 2012
    I was thinking about Letheans. Very little is known about them, and to me, it seems like they are more-or-less second class citizens of the Klingon Empire. I think a storyline that focuses on them would be very interesting. Maybe it could lead to them becoming actual citizens of the Klingon Empire. Perhaps the creation of a Lethean KDF hero who helps the push for citizenship because he proves that Letheans are capable of honor and brings his people up from the dirt and the filfth.
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  • tdon7tdon7 Member Posts: 0 Arc User
    edited August 2012
    mimey2 wrote: »
    I really like that. It should be a mission for both sides. Fed of course would be defending Earth, KDF would be attacking. Max level (50, or higher should it be changed by then) only, with a massive, insane battle going on (maybe ESD actually doing something with itself and firing back?), etc.

    Then, your character is called down to Earth to defend...the Admirality, or the currently unseen Aennik Okeg, or somebody. For Feds, you would be trying to save that person or people, only to watch as they get killed (or forcibly returned to their Undine forms). For KDF, it'd just be the opposite, fighting through waves of Feds to get to the disguised Undine.

    Heck, it'd be an amazing way to start off Season 7.

    A non-combat thing to add to this would add to the Klingon culture would be a cutscene of the player and his ship en route to the fighting and singing a good-ol Klingon War song.
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  • tdon7tdon7 Member Posts: 0 Arc User
    edited August 2012
    I'd also like to add that something missing from the KDF side is Music. Granted the soundtrack to the game is limited as it is for both factions, but the Klingons really need some music to add to the overall flavor of any campaign that they are in.

    Crytpic should really try to get the okay to use some of Jerry Goldsmith's and James Horner's music.

    Goldsmith:
    http://www.youtube.com/watch?v=WpfspdqGwEk&feature=related

    Horner:
    http://www.youtube.com/watch?v=eLjhRnrD5uc&feature=related

    Not directly these pieces mind you, but something with the same feel would be nice.
    A half faction is no faction at all.
  • praghaspraghas Member Posts: 239 Arc User
    edited August 2012
    tdon7 wrote: »
    A non-combat thing to add to this would add to the Klingon culture would be a cutscene of the player and his ship en route to the fighting and singing a good-ol Klingon War song.

    The Doomsday episode where the Klingon goes on his suicide flight and is singing that song... I love that part.
    Cloaking generators break down at first sign of language.
  • tdon7tdon7 Member Posts: 0 Arc User
    edited August 2012
    praghas wrote: »
    The Doomsday episode where the Klingon goes on his suicide flight and is singing that song... I love that part.

    Yeah. It's sad when the best example of Klingon war singing is in a Fed mission. :(

    http://www.youtube.com/watch?v=C6Q0tdTEUDo
    A half faction is no faction at all.
  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited August 2012
    Some ideas:

    1. Some proper combat missions in Eta Eridani, possibly the invasion of a planet over several missions.

    2. Something similar but not involving the Federation but the Romulans.

    3. The Klingon Empire needs new resoures to fight the war.
    Those resources would need to be found.
    Worlds with resources could be colonized, asteroids and nebulae with valuable materials could be exploited via spacebased habitats, inhabited worlds could be conquered to make their population jeghpu'wI'.


    How to find those worlds, asteroids nebulae etc?

    Step1:
    Send out ships to survey an unexplored area.
    Let them search planets and other places for valuable resources.

    Step2:
    When those ships find resources, send colony and refinery ships (or construction ships for outposts) to explot them.
    Have the combat capable ships escort and protect them against pirates.

    When a world is found inhabited send reinforcements (including NPC troop transports) to conquer the world.

    Step 3:
    When these things are concluded provide daily patrol missions where you defend those mining colonies and spaceborne installations against...everyone who might raid or occupy them.

    How could conquering a world (Federation, Romulan, or some random alien race) work?

    Step 1: Recon from space
    To know how the planet is defended you need to go into the system and provide intel on location and strength of enemy forces in orbit.
    Scan targets without getting detected.

    Step 2: Orbital Siege
    Attack reinforcements, transports bringing supplies etc.
    Force them to make due with what they have.

    Step 2b: Missed something
    Possibly put in a twist: Realiz
    e they have additional means of getting resources from orbital stations that refine materials from the planet previously undetected by recon missions.
    To increase pressure on the enemy, cripple thier local supply production in a raiding mission (possibly sending over a commando team to blow up the facility/facilities).

    Step 3: Charge!
    After draining the enemy resources your forces now move in to remove the enemy orbital presence.
    Destroy ships, orbital defenses etc.

    Step 4: Now what?
    The enemy on the ground has dug in.
    Transport inhibitors, forcefields, surface to air torpedo launchers...
    Beaming down is not possible, sending in a full-blown assault with troops-carrying shutles and To'Duj fighter strikes too costly.
    So a small commando team is sent in with a cloaked BoP to infiltrate an enemy power station and sabotage their power.

    Step 4b:
    Add as many infiltration missions at this point you might find useful (how about one where you disrupt scanners so the defenses react too late?

    Step 5: Rooting out the problem
    Now is the time to send in the troops.
    With transporters, shuttles and smaller ships, the invasion begins.
    Take out enemy holdings, call in occasional fighter strikes (similar to what you do in "Cutting the Cord" but with To'Duj fighters instead of some orbital beam).

    Step 5b:
    Make the invasion several missions long.
    Do combat on wide fields with bunker-like structures (early missions), in streets (later missions to capture government centers) and mines you wish to conquer (mopping up missions).
  • logandarklighterlogandarklighter Member Posts: 96 Arc User
    edited August 2012
    tdon7 wrote: »
    I'd also like to add that something missing from the KDF side is Music. Granted the soundtrack to the game is limited as it is for both factions, but the Klingons really need some music to add to the overall flavor of any campaign that they are in.

    Crytpic should really try to get the okay to use some of Jerry Goldsmith's and James Horner's music.

    Goldsmith:
    http://www.youtube.com/watch?v=WpfspdqGwEk&feature=related

    Horner:
    http://www.youtube.com/watch?v=eLjhRnrD5uc&feature=related

    Not directly these pieces mind you, but something with the same feel would be nice.



    While loading these on another tab of my browser while I read the threads here on the board ( thanks very much for those links, BTW!) , I came across this -

    http://youtu.be/QCgkL7okGo4
  • stofskstofsk Member Posts: 1,744 Arc User
    edited August 2012
    praghas wrote: »
    I may be mistaken, as I don't know alot about Klingon culture, but aren't you more or less born into a house, its not something you could join?
    I just rewatched 'Soldiers of the Empire', a season five DS9 episode, and at the end of it Martok invites Worf to join his house. Also, Kurn (Worf's brother) ended up in another house after having his memory erased in a season 4 DS9 story. (that was such a sad story, and I hated how there was basically no follow-up on it or blowback) Not to mention that before he and Worf were reunited in TNG's 'Sins of the Father', Kurn had not even admitted he was a son of Mogh IIRC.

    So you absolutely can join a house you're not born into. It is more of a legal thing than a blood/lineage thing, though obviously blood relations are still important.

    I haven't made a klingon character, yet, but (please pay attention cryptic!) I am really, REALLY keen to - but I want there to be more PvE content. I like a lot of the ideas I've read in this thread, and would particularly like more house vs house klingon intrigue. Those were some of the best episodes of TNG and DS9 IMO.
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