I have found 2 piecs khg, aegis deflector and borg console to be quite effective. Sadly, 3 piece borg and maco is the strongest atm, but that's b/c of maco, not borg. Borg are used simply because its the only set that has a decent set bonus when more than just 2 pieces are used.
When in doubt, (hehe) c4!
This sig dedicated to the many random objects the Mythbusters crew has blow to smitherines
If it were "all those", no, then it would be for deversity. But as it stands, there are essentially two sets, and those two rule everything: 3-piece Borg plus MACO shield, 2-piece Borg plus 2 piece Omega. Oh, yes, and "add your favorite shield" for the first of these sets for the KDF.
How diverse.
That is solely because the other sets are -terrible- -- they need upgrading, not Borg set revamping any worse than it is. Of all things they got things -right- with Borg set from get go, the later sets been major disappointments overall, IMO.
I love how in every MMO I've played when something, be it a class, a spec, or a gear set is a little stronger than the rest the first thing most suggest is to nerf it. How about instead of nerfing we balance everything upwards for a change.
How dare you suggest something logical and workable? Don't you know that we're talking about gamers and L33T people here? They're gear has to be UBAH and they have to have their borg set just right and if other set's got boosted they might actually have to think and /gasp WORK to get a different set of gear. Whereas right now they have a clear cut answer to everything. They want that clear answer of 42 for all things. :P
/snark off
I personally would love when a game actually bothered to do this instead of bringing out the long soft squisshy stick (aka nerf bat)
A borg set is easy to obtain so it clearly shouldn't be the most desirable choice....
Hold on there buddy I think you've got your difficulties mixed up. The Breen, Jem'Hadar, and Reman sets are mission sets that are ridiculously easy to get (the Reman being the slightly more annoying to get, but not more difficult). The Borg set at least makes you run 5 STFs minimum and run a mission to get.
If anything the mission sets should be the less desirable sets and the MACO, HG, and Omega sets should rule all, with the Borg and Aegis sets just bellow the 3 STF sets..... I think that was the intent, except their bonuses are horrible. Simply useless.
People saying the mission sets should be as good as STF sets are simply clueless about effort and reward in my opinion.
A good MACO buff would be to allow the 2 pc bonus to go beyond the system cooldowns. It really plagues most cooldown reductions that they can't go lower than system cooldowns.
Everybody knows: The Borg set is currently the most powerful space set in the game. Three pieces of it, that is, deflector, the engines , and the console, combined with a better shield, boost survivability enormously. And that set is essentially childishly easy to get, too.
First, you posted this yes?
Which you than followed with..
There are many wonderful sets in the game: MACO, Omega, Klingon Honor Guars, Jem'Hadar, Breen, Reman Prototype... none of these see widespread use because the Borg set is just so much better..
It is only logical that an easy to get set gets used more. Clearly sophlogimo, there is no Vulcan in you.
The last thing you should be looking at doing is "Nerfing" sets. Especially now that the NPC vessels can use universal consoles against the player. If anything, you should be asking to bring other sets "Up", not this set "Down".
You know Cryptic has Jumped the Proverbial Shark when they introduced Tractor Pulling to Star Trek Online!
1. Nerf or buff everything. It doesn't matter which since everything will be as balanced as it was before the changed afterwards.
2. Introduce a joke weapon during the next Q event that fires nerf darts (or other nerf brand projectile).
I like running different sets depending on my ship in use and my mood at the moment:
I like to run the MACO sets on my escorts (makes them a little tougher). I run the Borg set with a MACO shield on my Ody b/c that cruiser is such a tub and I run it as a beam boat/tank.
I have a D'Kora with a Breen set that is fun to play when I am in the mood.
If I could get the Jemhadar bug, I would probably run the set to go with it or maybe with the MACO shield.
Maybe the sets could be altered to do a specific role?
other sets need a huge buff rather than nerfing this one, although i would have to say that this set is hilariously to easy to get a hold of in the STF store, i would at least up the EDC cost to a full 10 EDC's per piece AT LEAST
I like running different sets depending on my ship in use and my mood at the moment:
...
Maybe the sets could be altered to do a specific role?
The sets do have seperate distinct roles. The issue is how good the borg set does its role, and the impact its role has on over gameplay. In otherwords, it's basic role is to provide emergancy heals/resists. Arguably the "nerf" was a buff since it makes the shield proc more likely when you need it the most.
It can get more complicated as well. For example, Omega's tet glider provides free damage to shields which isn't resistable. But, it can be applied to multiple ships w/AoE attacks. This means it has a force multiplier capability and is passive. This makes a fine line when balancing. Imo, it still has a potential to be too effective a/team running flow cap boosted gliders.
On the otherhand MACO 2 part only effects one player's cooldowns. But, depending on the build the 5% reduction can be a significant boost.
The KHG 2 part adds to projectile damage and benefits ship's crew. Needs careful balance b/c of AoE potential
.
The Jem boosts Polaron damage. Another AoE potential.
The Aegis increases defense.
Reman boosts Plasma Torps if i remember right, another AoE potential.
Breen boosts Transphasic projectiles, another AoE potential.
Now, if for example Jem damage boosts to Polaron were boosted to offset gain Borg Procs you have a situation where the AoE force multipliers can make it out of balance. Not to mention is steps on APs damage roll while still getting a significant proc.
It gets even more complicated when taking synergies into consideration, eg Shield Distro Doffs, RPS recent buff, Aux2Batt to chain high cooldown commander/ltcom boff powers etc. In the end it would be easier just to tweek the borg set to require 4 parts to get the shield regen proc and drop the TB down to 3 part bonus w/the hull regen proc imo.
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Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
Borg set isn't even Overpowered, you have a %1 chance to regen shields or Hull. I would rather get better shields and a better deflector that actually increased my SIF.
I only use 2 Piece Borg (Engines + Console) because A, 3 Field Generators isn't going to do anything and B, I am too lazy to swap out Engines because I like my Warp 21.
Comments
Leave the Borg set alone.
This sig dedicated to the many random objects the Mythbusters crew has blow to smitherines
That is solely because the other sets are -terrible- -- they need upgrading, not Borg set revamping any worse than it is. Of all things they got things -right- with Borg set from get go, the later sets been major disappointments overall, IMO.
How dare you suggest something logical and workable? Don't you know that we're talking about gamers and L33T people here? They're gear has to be UBAH and they have to have their borg set just right and if other set's got boosted they might actually have to think and /gasp WORK to get a different set of gear. Whereas right now they have a clear cut answer to everything. They want that clear answer of 42 for all things. :P
/snark off
I personally would love when a game actually bothered to do this instead of bringing out the long soft squisshy stick (aka nerf bat)
Hold on there buddy I think you've got your difficulties mixed up. The Breen, Jem'Hadar, and Reman sets are mission sets that are ridiculously easy to get (the Reman being the slightly more annoying to get, but not more difficult). The Borg set at least makes you run 5 STFs minimum and run a mission to get.
If anything the mission sets should be the less desirable sets and the MACO, HG, and Omega sets should rule all, with the Borg and Aegis sets just bellow the 3 STF sets..... I think that was the intent, except their bonuses are horrible. Simply useless.
People saying the mission sets should be as good as STF sets are simply clueless about effort and reward in my opinion.
Sentiment seconded.
A good MACO buff would be to allow the 2 pc bonus to go beyond the system cooldowns. It really plagues most cooldown reductions that they can't go lower than system cooldowns.
First, you posted this yes?
Which you than followed with..
It is only logical that an easy to get set gets used more. Clearly sophlogimo, there is no Vulcan in you.
The last thing you should be looking at doing is "Nerfing" sets. Especially now that the NPC vessels can use universal consoles against the player. If anything, you should be asking to bring other sets "Up", not this set "Down".
1. Nerf or buff everything. It doesn't matter which since everything will be as balanced as it was before the changed afterwards.
2. Introduce a joke weapon during the next Q event that fires nerf darts (or other nerf brand projectile).
Stop Nerfing Anything!
These items are bought and paid for with real money or game time.
This would not be tolerated in real life.
I like running different sets depending on my ship in use and my mood at the moment:
I like to run the MACO sets on my escorts (makes them a little tougher). I run the Borg set with a MACO shield on my Ody b/c that cruiser is such a tub and I run it as a beam boat/tank.
I have a D'Kora with a Breen set that is fun to play when I am in the mood.
If I could get the Jemhadar bug, I would probably run the set to go with it or maybe with the MACO shield.
Maybe the sets could be altered to do a specific role?
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The sets do have seperate distinct roles. The issue is how good the borg set does its role, and the impact its role has on over gameplay. In otherwords, it's basic role is to provide emergancy heals/resists. Arguably the "nerf" was a buff since it makes the shield proc more likely when you need it the most.
It can get more complicated as well. For example, Omega's tet glider provides free damage to shields which isn't resistable. But, it can be applied to multiple ships w/AoE attacks. This means it has a force multiplier capability and is passive. This makes a fine line when balancing. Imo, it still has a potential to be too effective a/team running flow cap boosted gliders.
On the otherhand MACO 2 part only effects one player's cooldowns. But, depending on the build the 5% reduction can be a significant boost.
The KHG 2 part adds to projectile damage and benefits ship's crew. Needs careful balance b/c of AoE potential
.
The Jem boosts Polaron damage. Another AoE potential.
The Aegis increases defense.
Reman boosts Plasma Torps if i remember right, another AoE potential.
Breen boosts Transphasic projectiles, another AoE potential.
Now, if for example Jem damage boosts to Polaron were boosted to offset gain Borg Procs you have a situation where the AoE force multipliers can make it out of balance. Not to mention is steps on APs damage roll while still getting a significant proc.
It gets even more complicated when taking synergies into consideration, eg Shield Distro Doffs, RPS recent buff, Aux2Batt to chain high cooldown commander/ltcom boff powers etc. In the end it would be easier just to tweek the borg set to require 4 parts to get the shield regen proc and drop the TB down to 3 part bonus w/the hull regen proc imo.
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
I only use 2 Piece Borg (Engines + Console) because A, 3 Field Generators isn't going to do anything and B, I am too lazy to swap out Engines because I like my Warp 21.