Just purchase the odyssey pack and was wondering if anyone had one and what is the best stuff to have in order to tank it for battle.:) meaning good shields and armor and weapons.
Sci oddy is best for tanking, 4 field genrators and maco shields/borg/aegis/reman shields all work fine for tanking. For eng consoles id go with 2-3 neutronium armors to give yourself good resists.
Go with Tac Team 1, FAW1, FAW2, Emergancy power to shields 2 or 3 x2, Engineering team 2-3 x1 or 2. Polorize hull 1 to break tractors, Hazzard emitters 2 for heal and resists.
I usually only use the chevron console as the other 2 arent that helpful and 3 piece bonus isnt enough to worry about. But chevron seperation mobility will help a ton.
Lastly for STFs use Eject warp plasma 3 or Aux to structial 3. Toss on 1 copy of Reverse shield polaity 1 for a quick shield heal. And for PVP have Extend shields 3. For ensign eng i suggest Emergancy power to weapons/engines 1.
These combos with correct skill tree build will make you hard to take down, give you mobility, and greatly help your team in STFs by tanking and stalling probes etc with plasma. With my build i can tank the tac cubes solo as long as my team needs without worry.
Dont forget if you wanna tank get the threat skill. I run 6 beam arrays and 2 torpedos. FAW dps boost with threat gen will aoe hold agro pretty well and 2 copies means its almost always going.
Lastly dont forget your doffs, good doffs that support you build can be a huge bonus. I suggest either boosting your power levels/reducing emergancy power cooldowns, and evassive manuver cooldown reduction doffs. And a single eject warp plasma doff for immobiling enemies.
With enough of the right doffs you can keep power levels way high, reduce your cooldowns, and keep your mobility high enough to catch that probe that slipped past the others and immobilize it with your plasma.
If you want to tank in the Oddy catch me in game. I have one no single person in this game can kill.
With that said I recommend two copies of transfer shield strength, 2 and 3, hazzard emitters 1and 2, tactical team with some tactical team conn officer doffs, emergency power to shields 1 and 2 engineering team 3 and aux to sif 3. Work those in the right order and you will have an amazing tank.
NERF CANNONS - THEY NEED A 50% NERF
CRUISERS NEED A 206% HULL BUFF
If you want to tank in the Oddy catch me in game. I have one no single person in this game can kill.
With that said I recommend two copies of transfer shield strength, 2 and 3, hazzard emitters 1and 2, tactical team with some tactical team conn officer doffs, emergency power to shields 1 and 2 engineering team 3 and aux to sif 3. Work those in the right order and you will have an amazing tank.
Does it matter which Odyssey to use, I currently using the tactical one at the monment, and if you guys have extra units to fill my slots send them please.
Does it matter which Odyssey to use, I currently using the tactical one at the monment, and if you guys have extra units to fill my slots send them please.
Zab Judah
Howdy,
Been playing with the purchased Odyssey pack and upgraded it with new tech from the other Odyssey (Attack fighter) (Saurer seperation) (Beeworker) it's seem when you do this it helps with the turns on the big girl, thumbs up for the person who suggested that one. it also boost the power to shields, engines,and hull.:D
Does it matter which Odyssey to use, I currently using the tactical one at the monment, and if you guys have extra units to fill my slots send them please.
Zab Judah
Yes, it matters.
The Ops Ody has an extra engineering slot where you can shove in more armor plating, although armor has diminishing returns. It also gives a generic Fed cruiser power boost (+5 to all systems).
The Science Ody has Sensor Analysis and an extra slot for science consoles (extra shield consoles). Its power boosts are +10 shields, and +10 aux.
The Tac Ody has an extra tac console, and its power boosts are combat-oriented (+10 weapons, +5 shields, +5 aux).
IMO, unless you're dying for the extra engineering slot, you will want either the Tac Ody or the Science Ody. The +5 engine power boost on an Ody almost can't even be felt, so the power boost there is almost wasted. I think it gets you maybe .1 deg/sec extra turn, and probably not much more defense or impulse speed.
That said, claim and dismiss all three of the Ody's at least once, and test each one out for yourself. You can claim them an unlimited number of times without penalty, and you can also rip out the consoles. I'd keep the consoles in your inventory or bank if nothing else, even if you don't use them, so you can experiment with them without rearranging all your ship slots, tray configs, etc. once you settle on a specific Odyssey hull. Also if you have several old, badly equipped ships lying around gathering dust you can do the cheap thing and upgrade their weapons, shields, deflectors and engines by stripping the "free" mark X common stuff you get off each claimed Ody and repurposing it for the older ships.
In my personal experiences, you can take a tactical odyssey, kit her out for dps mostly and just fill up the engineering and science slots with defensive skills...
...and tank just about anything out there. The only thing I can think of that wouldn't be tankable is Donatra's blast, but that's supposed to be avoided anyway.
I use the science Oddy with 7 x diruptors(Borg) and a tricobalt mine. I have a neutrium armour, 2x SIF, and the Borg module in eng slots. Three piece Oddy consoles and a sheild emitter array in science, and 2 x disruptor Tac console, whatever they are called, can't remember.
I use the MACO mark XII deflector and sheild, with the Borg module and engine.
I'm more specced as a healer for my fleet with;
LT tac; Tac team 1, Attack Pattern Delta(or whichever it is that debuffs targets when they attack.
Commander engineering; EMtS I, Reverse Sheild Polarity, Engineering team III Aux to SIF II(or whatever the commander level of this is),
LT Commander Engineering; EPtS I, emergency to Aux, extend shields.
LT science; Hazard Emitters, Transfer shield
Ensign science; Polarize Hull.
I enjoy my build 100%. I can keep escorts alive even with a Tac cube focusing solely on them. My dps isn't going to magically melt gates, but its not pitiful either. Plus when I'm not needed for healing you can send me off to solo anything and Ill tank it easy.
Important thing is making sure you're flying ssomething that not only is helpful in missions, but something you like to fly.
I like using the Science Odyssey because of its Sensor Analysis. Keep on a Tactical Cube for a minute, I get 33.3% damage bonus. The extra Shields and Auxiliary help, too.
When I use BOFFs, mostly for STFs, I go with two Engineers, Cmdr. and Lt. Cmdr. with buff and debuff powers. Lt. Tactical has single-target attacks. Ensign Science has Polarize Hull, and the Lt. Science with Hazard Emitters and a Science Team. In standard PvE, I like to make my ship more damage-based. More Tactical and self-buff.
For consoles, I like to use Assimilated Console, and all the Odyssey consoles. Two damage type consoles go in Tactical. Science consoles holds an Emitter Array. Engineering has an EPS Flow Regulator, Phaser Point Defense, and an RCS Accelerator.
Comments
Go with Tac Team 1, FAW1, FAW2, Emergancy power to shields 2 or 3 x2, Engineering team 2-3 x1 or 2. Polorize hull 1 to break tractors, Hazzard emitters 2 for heal and resists.
I usually only use the chevron console as the other 2 arent that helpful and 3 piece bonus isnt enough to worry about. But chevron seperation mobility will help a ton.
Lastly for STFs use Eject warp plasma 3 or Aux to structial 3. Toss on 1 copy of Reverse shield polaity 1 for a quick shield heal. And for PVP have Extend shields 3. For ensign eng i suggest Emergancy power to weapons/engines 1.
These combos with correct skill tree build will make you hard to take down, give you mobility, and greatly help your team in STFs by tanking and stalling probes etc with plasma. With my build i can tank the tac cubes solo as long as my team needs without worry.
Dont forget if you wanna tank get the threat skill. I run 6 beam arrays and 2 torpedos. FAW dps boost with threat gen will aoe hold agro pretty well and 2 copies means its almost always going.
Lastly dont forget your doffs, good doffs that support you build can be a huge bonus. I suggest either boosting your power levels/reducing emergancy power cooldowns, and evassive manuver cooldown reduction doffs. And a single eject warp plasma doff for immobiling enemies.
With enough of the right doffs you can keep power levels way high, reduce your cooldowns, and keep your mobility high enough to catch that probe that slipped past the others and immobilize it with your plasma.
With that said I recommend two copies of transfer shield strength, 2 and 3, hazzard emitters 1and 2, tactical team with some tactical team conn officer doffs, emergency power to shields 1 and 2 engineering team 3 and aux to sif 3. Work those in the right order and you will have an amazing tank.
CRUISERS NEED A 206% HULL BUFF
Does it matter which Odyssey to use, I currently using the tactical one at the monment, and if you guys have extra units to fill my slots send them please.
Zab Judah
Howdy,
Been playing with the purchased Odyssey pack and upgraded it with new tech from the other Odyssey (Attack fighter) (Saurer seperation) (Beeworker) it's seem when you do this it helps with the turns on the big girl, thumbs up for the person who suggested that one. it also boost the power to shields, engines,and hull.:D
Zab Judah
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Yes, it matters.
The Ops Ody has an extra engineering slot where you can shove in more armor plating, although armor has diminishing returns. It also gives a generic Fed cruiser power boost (+5 to all systems).
The Science Ody has Sensor Analysis and an extra slot for science consoles (extra shield consoles). Its power boosts are +10 shields, and +10 aux.
The Tac Ody has an extra tac console, and its power boosts are combat-oriented (+10 weapons, +5 shields, +5 aux).
IMO, unless you're dying for the extra engineering slot, you will want either the Tac Ody or the Science Ody. The +5 engine power boost on an Ody almost can't even be felt, so the power boost there is almost wasted. I think it gets you maybe .1 deg/sec extra turn, and probably not much more defense or impulse speed.
That said, claim and dismiss all three of the Ody's at least once, and test each one out for yourself. You can claim them an unlimited number of times without penalty, and you can also rip out the consoles. I'd keep the consoles in your inventory or bank if nothing else, even if you don't use them, so you can experiment with them without rearranging all your ship slots, tray configs, etc. once you settle on a specific Odyssey hull. Also if you have several old, badly equipped ships lying around gathering dust you can do the cheap thing and upgrade their weapons, shields, deflectors and engines by stripping the "free" mark X common stuff you get off each claimed Ody and repurposing it for the older ships.
...and tank just about anything out there. The only thing I can think of that wouldn't be tankable is Donatra's blast, but that's supposed to be avoided anyway.
I use the MACO mark XII deflector and sheild, with the Borg module and engine.
I'm more specced as a healer for my fleet with;
LT tac; Tac team 1, Attack Pattern Delta(or whichever it is that debuffs targets when they attack.
Commander engineering; EMtS I, Reverse Sheild Polarity, Engineering team III Aux to SIF II(or whatever the commander level of this is),
LT Commander Engineering; EPtS I, emergency to Aux, extend shields.
LT science; Hazard Emitters, Transfer shield
Ensign science; Polarize Hull.
I enjoy my build 100%. I can keep escorts alive even with a Tac cube focusing solely on them. My dps isn't going to magically melt gates, but its not pitiful either. Plus when I'm not needed for healing you can send me off to solo anything and Ill tank it easy.
Important thing is making sure you're flying ssomething that not only is helpful in missions, but something you like to fly.
When I use BOFFs, mostly for STFs, I go with two Engineers, Cmdr. and Lt. Cmdr. with buff and debuff powers. Lt. Tactical has single-target attacks. Ensign Science has Polarize Hull, and the Lt. Science with Hazard Emitters and a Science Team. In standard PvE, I like to make my ship more damage-based. More Tactical and self-buff.
For consoles, I like to use Assimilated Console, and all the Odyssey consoles. Two damage type consoles go in Tactical. Science consoles holds an Emitter Array. Engineering has an EPS Flow Regulator, Phaser Point Defense, and an RCS Accelerator.