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Sci Intrepid advice

breygornbreygorn Member Posts: 189 Arc User
edited August 2012 in PvP Gameplay
I created a Raspberry build just for fun ( http://sto-forum.perfectworld.com/showthread.php?t=337991 ).

Now, I wanted to make it more viable for pve/pvp/stf/etc, or in general, overall play.

I've made a few changes already that makes it more friendly, so, here it is;

Lt tac: Tac team1, HY2
Lt eng: EPtS1, Aux2SiF1
Cdr sci: HE1, Sci Team 2, TSS3, VM3
LtC sci: HE1, Scramble 1, TSS3
Ens sci: Tractor 1

omega set

doffs;
Shield Distro, Tractor, Sensors, Hazard, Systems engie

2xPhased tet, Chroniton torp
2xPhased tet, Photon torp

Subspace field, scorpions, eng batt

3xNeutronium,
2xfield Gen, borg, nadeon,
2xTet pulse

Too bad MES and Jam Sensors are practically worthless...
And I hear Antimatter Spread is in poor taste...
Also, photonic displacer is iffy...

So, any recommendations or advice on this thing?
[SIGPIC][/SIGPIC]
Post edited by breygorn on

Comments

  • matteo716maikaimatteo716maikai Member Posts: 823
    edited August 2012
    sci team 3 is a better shield heal then transfer 3.
  • thishorizonthishorizon Member Posts: 1,158
    edited August 2012
    sci team 3 is a better shield heal then transfer 3.

    this first of all.

    and possibly a hint to being the key to burst shield healing in a team setting.

    hint hint.
  • thishorizonthishorizon Member Posts: 1,158
    edited August 2012
    second of all, forget the toys and max your boff abilities wisely through console choices.

    yours being sci powers.

    find something and do it well.

    have fun kill bad guys
  • breygornbreygorn Member Posts: 189 Arc User
    edited August 2012
    I'll look into the sci team 3,
    also, suppose that I could grab a couple shield emitters.
    [SIGPIC][/SIGPIC]
  • matteo716maikaimatteo716maikai Member Posts: 823
    edited August 2012
    http://sto-forum.perfectworld.com/showthread.php?t=254682

    heres some useful builds i use from time to time, theyre all mostly good for pvp (in their own ways) but all 3 really shine in team play. the only one who's good in solo play is the dps recon.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited August 2012
    if your using glider you better be running max weapons energy, otherwise it wont do much. you should also support it with 4 flow cap consoles and 6 beam arrays. other wise use borg set. omega, borg and maco shields arent worth using field gens on imo. other then your heals you don't need aux for your offence sci skills. if you go for the energy weapons and glider damage focused build use other low aux favoring powers like TBR along with your VM.

    i have very little sci ship experience but based on all the playing against sci ships i have done, this sounds right to me :o
  • rooster75rooster75 Member Posts: 0 Arc User
    edited August 2012
    breygorn wrote: »
    I'll look into the sci team 3,
    also, suppose that I could grab a couple shield emitters.

    Something to also keep in mind is that you do get Resists with TSS. You don't get resists with Science Team.
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