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Making an awsome escort

deepspacejunkiedeepspacejunkie Member Posts: 82 Arc User
edited August 2012 in Federation Discussion
Updating post, ill.repost in a few
Arwin - Bane - Logan - Heniken - Seltek - Ariel - NoBeer4u
Post edited by deepspacejunkie on

Comments

  • dknight0001dknight0001 Member Posts: 1,542
    edited August 2012
    Your ship build is all about survival as an Escort.

    And you didn't put a single armour console into Engineering?

    Since you brought captain choice into it why didn't you talk about skill points? Surely you should have posted a skill point build?

    And no BOFF powers?

    You explained a lot and left massive holes? Or is there a part two?

    Also Emergency Power to Shields 3... on an Escort? Your build only works if you buy the Joined Trill and buy the Heavy Escort Carrier the Armitage class?

    Also I was of the opinion BOFF traits like Leadership and Efficient didn't stack.
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  • jkstocbrjkstocbr Member Posts: 0 Arc User
    edited August 2012
    Nice easy to understand build thread. My Tac build is slightly different and I'm having a lot of fun with it so far. Waiting to see what Fleet weapons will be available, and also the T3 version of the Tactical Escort Retrofit ...

    Fore Armament:
    2x Phaser Dual Heavy Cannons Mk XII [Acc] [CrtH] [Dmg]
    1x Quantum Torpedo Launcher Mk XI [CrtD]x2 [Dmg]
    1x Phaser Quad Cannons [Dmg]x4

    Aft Armament:
    3x Phaser Turret Mk XI [Acc] [Dmg]x2

    Deflector/ Engine / Shield:
    Aegis Deflector Array, Aegis Hyper-Impulse Engines, Aegis Covariant Shield Array

    Devices:
    Subspace Field Modulator, Red Matter Capacitor

    Engineering Consoles:
    Field Emitter Mk XII, Tetraburnium Hull Armor Mk XII, Ablative Hull Armor Mk XII

    Science Consoles:
    Field Generator Mk XII, Assimilated Module

    Tactical Consoles:
    3x Phaser Relay Mk XII, 1x Zero Point Quantum Chamber Mk XII

    BOFFS

    (Science) Lieutenant
    Transfer Shield Strength I, Hazard Emitters II

    (Engineering) Lieutenant
    Emergency Power to Shields I, Reverse Shield Polarity I

    (Tactical) Commander
    Tactical Team I, Torpedo High Yield II, Cannon Rapid Fire II ,Attack Pattern Omega III

    (Tactical) Lt. Commander
    Torpedo Spread I, Attack Pattern Beta I, Cannon Rapid Fire II

    (Tactical) Ensign
    Tactical Team I
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited August 2012
    I've seen quite a lot of good Engineer escorts, but they don't try to slug it out. Your modus operandi is still burst, it's just that you're slightly more sustainy and you don't have to zip off immediately once your buffs run down.

    Remember that all that skilled-out accuracy is pitted against people who (if they're smart) redlined the defence tree and will get bonus defence from just moving at full impulse. You can make arguments for and against buying [Acc]x(X) weapons, but honestly [Dmg] is the worst of the modifiers. If you want to take something instead of [Acc] I'd go with [CrtH], failing that [CrtD].

    I don't want to be undiplomatic but it seems like you just took everything from your main character that you were using since the start of the game and tried to justify it backwards. It's a little hard to swallow the idea that you meticulously planned ahead of time to put an Engineer Joined Trill into a HEC because it's the most efficient build when number-crunched.
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