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The Miracaliuos Things that Hazard Clears

webdeathwebdeath Member Posts: 1,570 Arc User
edited August 2012 in PvP Gameplay
Obviously:
Eject Warp Plasma
Plasma DoTs
Vent Theta Radiation

Newly Discovered:
Energy Siphon (The Drain)
Tyken's Rift (The Debuff)

Wonder if it slices.. dices.. and can make wonderful salads. ;)
You think that your beta test was bad?
Think about this:
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Post edited by webdeath on
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Comments

  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited August 2012
    Yes, yes it can.
    As a time traveller, Am I supposed to pack underwear or underwhen?

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  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited August 2012
    Aceton beam, and any other radiation.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • dassemstodassemsto Member Posts: 792 Arc User
    edited August 2012
    oh wonderful...

    Snake Oil come true
  • fakehilbertfakehilbert Member Posts: 252 Arc User
    edited August 2012
    HE clears Siphon? I thought ST did that.
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited August 2012
    I still do not understand why they let even rank I counters clear rank III abilities.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • cptskeeterukcptskeeteruk Member Posts: 559 Arc User
    edited August 2012
    I thought it clears any hazards otherwise why call it hazard emitters :p If i have somit on me that i want cleared off me and hazard doesn't do it then id be peeved off.
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  • husanakxhusanakx Member Posts: 1,674 Arc User
    edited August 2012
    I thought it clears any hazards otherwise why call it hazard emitters :p If i have somit on me that i want cleared off me and hazard doesn't do it then id be peeved off.

    Ya but come on Hazards clears way to much... another interesting thing I noticed running some tests with Teapower... the Borg Hull hz clear does all the same great stuff.... So what is really funny is firing sci on people with 2 piece borgs as the dmg tick will almost always set off the borg hull heal and negate its effect...

    Its honesty sort of a joke that any ship with a 2 piece borg and a one copy of Hazards 1... can ignore Tykens 1-3... Siphen 1-3 + all the engi TRIBBLE like aceton e warp plasma.

    Hazards is to good.
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited August 2012
    I say it again, let rank decide what it can clear.

    Rank 1 counter clearing Rank 1 Ability = 100%
    Rank 1 counter clearing Rank 2 Ability = 66% chance to clear it
    Rank 1 counter clearing Rank 3 Ability = 33% chance to clear it

    That would be sort of nerf to TT1 and HE1, as it would not be able to reliably remove various debuffs and hazzards.

    Edit: More sophisticated version

    rank 1 counter clearing rank 1 ability = 80%
    rank 1 counter clearing rank 2 ability = 60%
    rank 1 counter clearing rank 3 ability = 40%

    rank 2 counter clearing rank 1 ability = 90%
    rank 2 counter clearing rank 2 ability = 80%
    rank 2 counter clearing rank 3 ability = 60%

    rank 3 counter clearing rank 1 ability = 100%
    rank 3 counter clearing rank 2 ability = 90%
    rank 3 counter clearing rank 3 ability = 80%
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • captkirrahecaptkirrahe Member Posts: 117 Arc User
    edited August 2012
    webdeath wrote: »
    Obviously:
    Eject Warp Plasma
    Plasma DoTs
    Vent Theta Radiation

    Newly Discovered:
    Energy Siphon (The Drain)
    Tyken's Rift (The Debuff)

    Wonder if it slices.. dices.. and can make wonderful salads. ;)

    It clears Energy siphon and tykens rift? I did not know this :[
    On energy siphons, considering the cooldowns of energy siphon and haz em comparatively this seems out of balance with energy drains/bonus' being primarily over time abilities. (So you don't gain the bonus/drain straight away)(Shorten energy siphon cd? shorten energy siphon from over time amount and increase energy drain? Make something else clear it?)

    And as for tykens, well I don't think anything should clear something that has a physical presence that you can avoid via flying, it seems to defeat the point.

    Just my opinion:eek::o
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  • tripwire690tripwire690 Member Posts: 178 Arc User
    edited August 2012
    Nice post Dalnar. Your suggestion is intelligent and I wonder why we don't see suggestions as intelligent as this from Cryptic monkeys supposedly responsible for balancing this game. hmmmm.:P

    Perhaps something not so chance based. But I get the idea and I'm liking the thinking behind your post.
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    Let no other Captain discourage you from what you believe you can achieve in PvP. Debuffs and Disables be damned! Charge up your Backstep and Forge your build out of Lock Boxes, Consoles, and Flash Sales feeding off of only your pure will to chain, spam, and hax your way forward. You will not be forgotten to history.
  • tripwire690tripwire690 Member Posts: 178 Arc User
    edited August 2012
    It clears Energy siphon and tykens rift? I did not know this :[
    On energy siphons, considering the cooldowns of energy siphon and haz em comparatively this seems out of balance with energy drains/bonus' being primarily over time abilities. (So you don't gain the bonus/drain straight away)(Shorten energy siphon cd? shorten energy siphon from over time amount and increase energy drain? Make something else clear it?)

    And as for tykens, well I don't think anything should clear something that has a physical presence that you can avoid via flying, it seems to defeat the point.

    Just my opinion:eek::o

    I also don't see a point in gravity well having barely enough repel to pull a runabout more powerful than a locomotive and capable of tractoring player starships 3 times its size in a single bound. Just saying.
    starfleet_department_of_temporal_investigations_by_gazomg-da64jys.jpg

    Let no other Captain discourage you from what you believe you can achieve in PvP. Debuffs and Disables be damned! Charge up your Backstep and Forge your build out of Lock Boxes, Consoles, and Flash Sales feeding off of only your pure will to chain, spam, and hax your way forward. You will not be forgotten to history.
  • thumappthumapp Member Posts: 146 Arc User
    edited August 2012
    dalnar83 wrote: »
    I say it again, let rank decide what it can clear.

    Rank 1 counter clearing Rank 1 Ability = 100%
    Rank 1 counter clearing Rank 2 Ability = 66% chance to clear it
    Rank 1 counter clearing Rank 3 Ability = 33% chance to clear it

    That would be sort of nerf to TT1 and HE1, as it would not be able to reliably remove various debuffs and hazzards.

    Edit: More sophisticated version

    rank 1 counter clearing rank 1 ability = 80%
    rank 1 counter clearing rank 2 ability = 60%
    rank 1 counter clearing rank 3 ability = 40%

    rank 2 counter clearing rank 1 ability = 90%
    rank 2 counter clearing rank 2 ability = 80%
    rank 2 counter clearing rank 3 ability = 60%

    rank 3 counter clearing rank 1 ability = 100%
    rank 3 counter clearing rank 2 ability = 90%
    rank 3 counter clearing rank 3 ability = 80%

    I must say, I really don't like this idea. While I'm not against procs or crits, I really think debuff clearing shouldn't be up to chance. When I'm debuffed I don't want to hope that I'm being cleared, I want to know it.

    But maybe that's just me.
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  • beezle23beezle23 Member Posts: 0 Arc User
    edited August 2012
    reyan01 wrote: »
    Sadly, it doesn't clear indigestion. ;)

    However, as an ex-smoker of 20-some years, I can speak for its teeth-whitening ability.
    __________________________________________________
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  • captkirrahecaptkirrahe Member Posts: 117 Arc User
    edited August 2012
    thumapp wrote: »
    When I'm debuffed I don't want to hope that I'm being cleared, I want to know it.

    But maybe that's just me.

    Its not just you!

    E.g I was in kerrat tanking some klinks in an intrepid, one of them was using Sub nuc on cd, so I made sure me sci team was always ready to use to clear it asap. I rely on abilities doing a job to make my builds not rng.

    imho

    Edit: dont get me wrong though, I still think haz em is a tad too good and might need a minor change.
    [SIGPIC][/SIGPIC]
    Your Ramming Speed III deals 52098 (99235) Kinetic Damage(Critical) to Remus.
  • edited August 2012
    This content has been removed.
  • captkirrahecaptkirrahe Member Posts: 117 Arc User
    edited August 2012
    sophlogimo wrote: »
    It'd be okay if HE did niothgin but clear hazards. But right now, it is also the best available hull heal...

    I might not agree with you on many things, but that might be the elephant in the room regarding haz em, it does do 2 jobs very well, for little cost, (haz em 1 is enough for debuffs and on full aux does a lot of healing)

    How do you change that though? Separate it into boff skills? I personally think the sci skills set is already overcrowded so don't like the idea of that.
    [SIGPIC][/SIGPIC]
    Your Ramming Speed III deals 52098 (99235) Kinetic Damage(Critical) to Remus.
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited August 2012
    I think HE's kit is fine (without aux the heal/resist is fairly lackluster for the CD), the main problem is that it clears too many things that it really shouldn't and pretty much everyone has a copy because the Borg proc is a mechanical duplicate (this actually makes me wonder if you can boost the Borg proc to be even sillier than it is by cranking up aux).

    Things Hazard Emitters should clear:

    Theta
    Warp plasma
    Plasma fires

    Things Hazard Emitters should not clear:

    99% of Sci powers (we have Sci Team for a reason)
    75% of offensive Eng powers
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  • aquitaine985aquitaine985 Member Posts: 0 Arc User
    edited August 2012
    I don't want to read any more thank you! I gave up my beloved HE to shield tank. I miss it :( A left over ensign engy slot leaves me with an Engineering Team. And thats just not the same :(
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  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited August 2012
    thumapp wrote: »
    I must say, I really don't like this idea. While I'm not against procs or crits, I really think debuff clearing shouldn't be up to chance. When I'm debuffed I don't want to hope that I'm being cleared, I want to know it.

    But maybe that's just me.

    If you don't like debuffs, bring a proper counter. I hate that TT1 removes APB3, FOMM3 and such very easily. You hate the fact you wouldn't be able to reliably remove debuffs, I hate the fact that some captain or cmd. ranked abilities are reliably removed by ensing rank ability spammage.

    Beside, all current counters clear debuffs for their whole duration, so even with my suggestion they would remove it, it could just take few seconds if you try to clear high ranked ability with low ranked counter not just instantly. Which would add a risk / opportunity cost for some counters. Right now, it is a no-brain choice.

    But I guess, people prefer dull combat, when everyone has 2 copies of TT to clear all tactical debuff and distribute shields, to have HE to clear every possible hazzard and such so some stupid debuff does not interfere with DMG vs HEAL contest.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited August 2012
    Or we could go another route and separate heals/shield distribution from counters. Those who played since beta remember that HE was not originaly a strong heal, it was rather very minor one.

    Or like was said, let HE clear only plasma, not engineering or science debuffs.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • edited August 2012
    This content has been removed.
  • redrickyredricky Member Posts: 1,004 Arc User
    edited August 2012
    sophlogimo wrote: »
    It'd be okay if HE did niothgin but clear hazards. But right now, it is also the best available hull heal...

    Aux2Sif would like a word with you...
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
  • dassemstodassemsto Member Posts: 792 Arc User
    edited August 2012
    redricky wrote: »
    Aux2Sif would like a word with you...

    Only for cruisers, as most ships can't affort to use eng skills for anything but shields
  • criminiuscriminius Member Posts: 184 Arc User
    edited August 2012
    Did know that HE clears a siphon. I like :)


    Siphon drones are OP anyway.
  • mavairomavairo Member Posts: 579
    edited August 2012
    criminius wrote: »
    Did know that HE clears a siphon. I like :)


    Siphon drones are OP anyway.

    No no it only clears Energy Siphon, not power siphon.
  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited August 2012
    I'm wondering if there are any other effects it clears that I didn't notice lol
    You think that your beta test was bad?
    Think about this:
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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited August 2012
    i always thought the heal should only happen when your below 50% and up to 50% health, its supposed to be like a 25th century fire suppression system, so your ship shouldn't necessarily need it until your in pretty bad shape. maybe that could balance how good it is
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited August 2012
    I have got excellent idea. Why not let HE clear plasmonic leech as well ? Just imagine, the whines from klingons would explode these forums.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • dassemstodassemsto Member Posts: 792 Arc User
    edited August 2012
    dalnar83 wrote: »
    I have got excellent idea. Why not let HE clear plasmonic leech as well ? Just imagine, the whines from klingons would explode these forums.

    It should also clear EPtoS! That would stop HE spamming! :D
  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited August 2012
    Another thing I'm wondering.. is if this was intended..

    Judging by the fact that we haven't seen any offical word stating that it's not.. perhaps it really is safe to assume that it was intended to work this way and it just took a little while to notice it.. :(
    You think that your beta test was bad?
    Think about this:
    American Football has been in open beta for 144 years. ~Kotaku
    [SIGPIC][/SIGPIC]
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