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Some advice needed for this Sci cap'n

undyingzeroundyingzero Member Posts: 313 Arc User
edited August 2012 in Federation Discussion
So, I run a DSSV with Tetryon beams, focusing as much as I can on lowering shields on other ships and enemies. Would getting the Phased Tetryon Beam Banks or Polarized Tetryon Beam Banks be better for me? Should I invest in getting 2 M.A.C.O. sets for the Tetryon Glider?

Also, regarding shields: should I stick with Covariant shields or switch to Regenerative? What's their role in combat for both? I mean, Covariant certainly has a ton of shield points, but Regenerative has high recharge rate.

Also, as I want to focus on debuffing, I understand having high Aux is usually the idea, but what for Weapons, Shields and Engines? What's a good power ratio?
Post edited by Unknown User on

Comments

  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited August 2012
    Couldn't tell you about the tetryon assortments (bigger fan of polarons or phasers), but on the aux power thing it depends on which sci powers you use. Some are hugely dependant on aux, some not at all. Also how are you specced in stuff like Particle Generators and Flow Capacitors and other skills relevant to the powers you like? With more information people can be more helpful.
  • undyingzeroundyingzero Member Posts: 313 Arc User
    edited August 2012
    I have 9 points in the Flow Capacitors skill, and only 5 on the Particle Generators. I'm currently working on getting a Respec Token (they ain't cheap) so I can work more towards Sciency stuff. Here's my console loadout:

    Engineering:
    Electroceramic Hull Plating Mk XI (Rare)
    Plasma Distribution Manifold Mk XI (Uncommon)
    RCS Accelerator Mk II (Rare)

    Science:
    Shield Emitter Amplifier Mk XI (Rare)
    Shield Emitter Array Mk XI (Rare)
    Particle Generator Mk XI (Rare)
    Flow Capacitor Mk X (Uncommon)

    Tactical:
    Tetryon Pulse Generator Mk X
    Zero Point Quantum Chamber Mk XI (Rare)

    My BOff powers are:
    Science:
    Cmmdr- Science Team I, Scramble Sensors I, Tyken's Rift II, Gravity Well II
    Lt. Cmmdr- Science Team I, Feedback Pulse I, Tachyon Beam III

    Any other info you need?
  • breygornbreygorn Member Posts: 189 Arc User
    edited August 2012
    the polarized tets are better proc chance,
    omega set has the tet glider

    high aux is prefered, so is high weapons.
    on shield, most go for capacity since you can replinish with boffs
    [SIGPIC][/SIGPIC]
  • dknight0001dknight0001 Member Posts: 1,542
    edited August 2012
    As I see it there are many ways to run a science ship, but there are two really effective ways.

    Aux Power for Control or Weapons Power for Damage.

    With Weapons power for Damage your not going to out DPS a Cruiser or an Escort, that is why I chose Aux Power for mine. Weapons Batteries for an Aux build or Aux Batteries for Weapons build will help cover the weaknesses.

    2 Photon Torpedoes, 1 DBB Fore, 3 Turrerts Rear.

    Tractor Beam 1 > X > Tachyon Beam 3 > Y
    Tractor Beam 1 > Z > Tachyon Beam 3

    This is the basis of my build, Tachyon Beams to take out Shields, Tractor Beams (with DOFF) to drain shields too. Torpedoes to do the damage, it works great. XYZ are completely optional, I'm thinking of putting in a Charged Particle Burst 1 (currently 3) on X, a Photonic Shockwave on Y and a Hazzard Emitter on Z. Now I'll be able to get either a TSS or ST1 onto my future Sci Ensign for the LRSV-R (T5 Intrepid). I'm still playing around with it. Also as a point of Blasphemy on running a Science Vessel I don't like Sci Team anywhere near as much as I like TSS.

    I also have a control build, that while awesome with friends who can back me up damage wise, it's pretty bad solo due to lack of damage, although I think the Carrier will solve that problem.

    With a DSSV you got the option of running EPtA or EPtW to boost your power in that area, as a Science Vessel your not going to need an EPtS cycle, as least in PVP.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
    If I ask you a question it is not an insult but a genuine attempt to understand why.
    When I insult you I won't be discreet about it, I will be precise and to the point stupid.
  • undyingzeroundyingzero Member Posts: 313 Arc User
    edited August 2012
    What do you think about that free Odyssey ship we got way back when? It's based on the Science one, sans the Work Bees and the Sensor Analysis. With an RCS console, do you think using beam arrays in front and back, 6 total help with the DPS?
  • dknight0001dknight0001 Member Posts: 1,542
    edited August 2012
    That's a Cruiser not a Science ship. Run a Cruiser beam boat build on it.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
    If I ask you a question it is not an insult but a genuine attempt to understand why.
    When I insult you I won't be discreet about it, I will be precise and to the point stupid.
  • unangbangkayunangbangkay Member Posts: 10 Arc User
    edited August 2012
    What do you think about that free Odyssey ship we got way back when? It's based on the Science one, sans the Work Bees and the Sensor Analysis. With an RCS console, do you think using beam arrays in front and back, 6 total help with the DPS?

    What dknight said, and I'll add that RCS consoles are best on ships that have half-decent turn rate, i.e. anything but a cruiser (or cruiser-alike).
  • intrinsicalintrinsical Member Posts: 208 Arc User
    edited August 2012
    If you want to bring down shields fast, perhaps you should consider using the omega set in conjunction with cannons and turrets?
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