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overcoming Extend Shields

bitemepwebitemepwe Member Posts: 6,760 Arc User
edited July 2012 in PvP Gameplay
Besides focus fire and target calling used with it, how does a team overcome multiple Extend Shield stacking in a match?

What weaknesses does extend shields have ingame? What tactis work to off set the advantage of multiple ships using extend shields among themselves to lock in high shield resists?
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Post edited by bitemepwe on

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    thishorizonthishorizon Member Posts: 1,158
    edited July 2012
    work with your nukes well.

    and, get a psw on the extends sender when you go for the kill cycle.

    have fun, kill bad guys
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    mrkollinsmrkollins Member Posts: 0 Arc User
    edited July 2012
    PSW can break extends
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    thishorizonthishorizon Member Posts: 1,158
    edited July 2012
    mrkollins wrote: »
    PSW can break extends

    i just said that.
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    linkdown1linkdown1 Member Posts: 0 Arc User
    edited July 2012
    psw can knockout extenz :D
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    thishorizonthishorizon Member Posts: 1,158
    edited July 2012
    linkdown1 wrote: »
    psw can knockout extenz :D

    dammit.

    lol
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    webdeathwebdeath Member Posts: 1,570 Arc User
    edited July 2012
    :P

    Anything that is a Disable vs the person sending the Extend Beam removes Extend from the Extend Target.

    Those are:
    Photonic Shock Wave (PSW)
    Tricobalt Torpedo
    Tricobalt Mine
    HY Tricobalt Torpedo
    I think there's also one more but I can't recall it.
    You think that your beta test was bad?
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    tick0tick0 Member Posts: 243 Arc User
    edited July 2012
    webdeath wrote: »
    :P

    Anything that is a Disable vs the person sending the Extend Beam removes Extend from the Extend Target.

    Those are:
    Photonic Shock Wave (PSW)
    Tricobalt Torpedo
    Tricobalt Mine
    HY Tricobalt Torpedo
    I think there's also one more but I can't recall it.

    Shockwave Torpedo?

    Also, PSW removes extends.

    :D
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    thepleasuredomethepleasuredome Member Posts: 308
    edited July 2012
    webdeath wrote: »
    :P

    Anything that is a Disable vs the person sending the Extend Beam removes Extend from the Extend Target.

    Those are:
    Photonic Shock Wave (PSW)
    Tricobalt Torpedo
    Tricobalt Mine
    HY Tricobalt Torpedo
    I think there's also one more but I can't recall it.

    VM may do it as well.
    Arawn & Ihasa
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    matteo716maikaimatteo716maikai Member Posts: 823
    edited July 2012
    obvious one here, you kill the dude thats doing the extending. that ends the extend pretty quickly.

    also!

    since extend shields is a constantly reapplying power, if you disable the extenders shields/reduce their power. will this cause the extend shields to be less powerful/useless?

    maybe that should be a considered counter if they balance pass it, if the extenders shields are reduced to a certain point extned shields turns off/cant be used.
    -star trek story/rp reasoning-

    "captain our shields are about to fail!"

    "we need all our shields for ourselves, turn of the shield extending thingy!"

    "aye aye sir"
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    aldo1rainealdo1raine Member Posts: 0 Arc User
    edited July 2012
    PSW works well for stopping an extends
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    thishorizonthishorizon Member Posts: 1,158
    edited July 2012
    rofl...........
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    aldo1rainealdo1raine Member Posts: 0 Arc User
    edited July 2012
    rofl...........

    Well honestly, ROLFing isn't going to do anything at all to an extends now it is.
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    praxi5praxi5 Member Posts: 1,562 Arc User
    edited July 2012
    I think PSW does it, but I haven't tested that personally.

    I know for a fact, though, that Aceton Field is the best way to fight through an Extend.
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    webdeathwebdeath Member Posts: 1,570 Arc User
    edited July 2012
    obvious one here, you kill the dude thats doing the extending. that ends the extend pretty quickly.

    also!

    since extend shields is a constantly reapplying power, if you disable the extenders shields/reduce their power. will this cause the extend shields to be less powerful/useless?

    maybe that should be a considered counter if they balance pass it, if the extenders shields are reduced to a certain point extned shields turns off/cant be used.
    -star trek story/rp reasoning-

    "captain our shields are about to fail!"

    "we need all our shields for ourselves, turn of the shield extending thingy!"

    "aye aye sir"

    I believe that Shield power used to determine how powerful Extend shields was. How ever Lately I don't think it does any more effect Extend shields. I've checked it's Tool tip when I've used an EPTS and With out EPTS and the numbers never showed a change. *Shrug*
    You think that your beta test was bad?
    Think about this:
    American Football has been in open beta for 144 years. ~Kotaku
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    criminiuscriminius Member Posts: 184 Arc User
    edited July 2012
    Boarding party.
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    xtremenoob1xtremenoob1 Member Posts: 489 Arc User
    edited July 2012
    It appears only the resistance is increased by power. I believe points in shield emitters/consoles will increase how much.

    webdeath wrote: »
    I believe that Shield power used to determine how powerful Extend shields was. How ever Lately I don't think it does any more effect Extend shields. I've checked it's Tool tip when I've used an EPTS and With out EPTS and the numbers never showed a change. *Shrug*
    -X-/Pandas - Pheo
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited July 2012
    phaser proc, tractor repulsering the extender or extendee,



    and PSW :cool:
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    zorena#3961 zorena Member Posts: 254 Arc User
    edited July 2012
    Tractor beam repulsors to separate the two from eachother.
    Noone.
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    hyprodimushyprodimus Member Posts: 196 Arc User
    edited July 2012
    zorandra wrote: »
    Tractor beam repulsors to separate the two from eachother.

    Oh yes this.

    ...and what about PSW, no one has mentioned that one yet. :D
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    dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited July 2012
    You can also get lucky with shield subsystem targeting and drop a single facing down.
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited July 2012
    Photonic Shockwaves work, like any stun/disable.

    Tractor Beam Repulsors or that Klingon push-console-whatsitsname, or heck maybe even that subspace snare thingy can be used to get Extender and the Extended out of range.

    Oh, and PSW of course.
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    bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited July 2012
    work with your nukes well.

    and, get a psw on the extends sender when you go for the kill cycle.

    have fun, kill bad guys
    mrkollins wrote: »
    PSW can break extends
    linkdown1 wrote: »
    psw can knockout extenz :D
    tick0 wrote: »
    Shockwave Torpedo?

    Also, PSW removes extends.

    :D
    praxi5 wrote: »
    I think PSW does it, but I haven't tested that personally.

    I know for a fact, though, that Aceton Field is the best way to fight through an Extend.
    phaser proc, tractor repulsering the extender or extendee,



    and PSW :cool:
    hyprodimus wrote: »
    Oh yes this.

    ...and what about PSW, no one has mentioned that one yet. :D

    What about PSW? Any thoughts?







    thanks.
    Leonard Nimoy, Spock.....:(

    R.I.P
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    linkdown1linkdown1 Member Posts: 0 Arc User
    edited July 2012
    aldo1raine wrote: »
    Well honestly, ROLFing isn't going to do anything at all to an extends now it is.

    True but i think psw will
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    thishorizonthishorizon Member Posts: 1,158
    edited July 2012
    rawr!

    i secretly hate all of you btw.

    (jk)
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    falloutx23falloutx23 Member Posts: 456
    edited July 2012
    Also worth noting is if the ship throwing the extend is rsp dependent, rsp goes on a 15sec cd when they engage extend. If your spikers are good enough, they can a lot of times switch targets and kill that healer in that 15 sec window. If the cruiser stacked a lot of their heals on top of that extends, a lot of times they have very little left for themselves short of their rsp (or their stupid TRIBBLE doff buffed bfi if their smart)


    P.S. PSW
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    blackjackmorganblackjackmorgan Member Posts: 18 Arc User
    edited July 2012
    Unless of course when you switch to the guy throwing the extends and then another guy on their team throws him an extends and then you switch to that guy who then gets an extends so you switch to that guy who then gets an extends so you swith to that guy who gets an extends....

    PSW gets it off unless they have a aux2id running or less likely an omega.

    The TBR is a soft counter in that if you can get them beyond the 7.5 range then it drops but as soon as you get back within that range it comes right back up.

    I definitely think the original extend shields was more balanced. 5km range and if you went outside that then it would drop off and not re-apply. At least there was more of a downside to using it then there is now. Now it is a very simple fire and forget skill that has no downside to being used and offers a tremendous shield resistance bonus. Since shield resistances work differently then hull resistances do it's pretty stupid.
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    rkriderrkrider Member Posts: 80 Arc User
    edited July 2012
    Guys.... I'm not sure about that dsw thingy..... don't they sell shoes?

    Anyway, I vote for Photonic Shock Wave...

    Or I still have a few of those F'in lock boxes I could throw
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    I've ridden through the deserts of Athas on a Horse made of Flame....
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    bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited July 2012
    Boarding Party, got it. Retraining my BOffs now.
    Leonard Nimoy, Spock.....:(

    R.I.P
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    zeryzanzeryzan Member Posts: 0 Arc User
    edited July 2012
    What about PSW torpedo?
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    ebeneezergoodeebeneezergoode Member Posts: 227 Arc User
    edited July 2012
    Magnometric Overload does nicely too, and with the aux cranked, you can knock somebody stupidly far away. PSW might need some testing, I've not heard of that one.
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