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aldo1rainealdo1raine Member Posts: 0 Arc User
edited July 2012 in PvP Gameplay
Is SS bugged? How do you reproduce it? Discuss amongst yourselves....
[SIGPIC][/SIGPIC]
Nerf Klinks, Buff Rommies
Post edited by aldo1raine on
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  • tick0tick0 Member Posts: 243 Arc User
    edited July 2012
    Bugged in that it reselects targets for you? Or is this working as intended?
    star_trek_razzle_dazzle_by_schematization-d37701m.gif
    @f4tamy | Sad Pandas
  • mikewendellmikewendell Member Posts: 0 Arc User
    edited July 2012
    edit: Never mind
  • thepleasuredomethepleasuredome Member Posts: 308
    edited July 2012
    tick0 wrote: »
    Bugged in that it reselects targets for you? Or is this working as intended?

    Yes the target jump is working as intended (it is a confuse ability).

    I don't know what else SS is/isn't doing right about now though.
    Arawn & Ihasa
    OP *is* the new balance, whether you know it or not! Gecko says so.
    Season 7 - Exodus, available online. U buy nao!
    http://seekingalpha.com/article/738221-monetizing-perfect-world-s-latest-update
    [SIGPIC][/SIGPIC]
  • rjam0rjam0 Member Posts: 70 Arc User
    edited July 2012
    Yes the target jump is working as intended (it is a confuse ability).

    Yeah, that used to happen to me (target jump) but I was VSing someone last night with two copies of SS...it seemed to make me ALWAYS have a target. I tried to click off my target to use a tac team without sending it to an enemy...it would instantly re target an enemy and therefore make me send my buffs to them -___-"
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited July 2012
    I thought it was suppossed to function that way, causing random targeting among your enemies for friendly abilities (like tac team of HE) and randomly targeting your friends for attacks.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • gx4th23gx4th23 Member Posts: 0 Arc User
    edited July 2012
    SS? I never use such a power. Those who do have no skill. They need to quit STO.

    Shame on anyone who uses scrams.
    "No, there is no real problem with P2W in STO. Obviously, if you fight against someone with an equal level of skill in the game, better equipment will give you an edge. But usually, it is the skill level that determines the outcome, not the P2W." -Logimo
  • thepleasuredomethepleasuredome Member Posts: 308
    edited July 2012
    rjam0 wrote: »
    Yeah, that used to happen to me (target jump) but I was VSing someone last night with two copies of SS...it seemed to make me ALWAYS have a target. I tried to click off my target to use a tac team without sending it to an enemy...it would instantly re target an enemy and therefore make me send my buffs to them -___-"

    Target self is not supposed to be broken like that, no. They fixed that over the early spring I thought (Borticus specifically).
    Arawn & Ihasa
    OP *is* the new balance, whether you know it or not! Gecko says so.
    Season 7 - Exodus, available online. U buy nao!
    http://seekingalpha.com/article/738221-monetizing-perfect-world-s-latest-update
    [SIGPIC][/SIGPIC]
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited July 2012
    The primary intent with the prior confuse change was to allow Science Team to be reliably cast on self while confused, because it clears the debuff. Anything else will remain somewhat unreliable while under the effects of a Confuse.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • aldo1rainealdo1raine Member Posts: 0 Arc User
    edited July 2012
    Thanks for looking in Boticus.

    In game some are claiming that SS is bugging out their weapons and not allowing them to fire unless they log off and back on.

    I haven't seen it myself in game, but was hoping others might pipe up here instead of complaining about it. Maybe we can get it reproduced or logged.
    [SIGPIC][/SIGPIC]
    Nerf Klinks, Buff Rommies
  • ilhanskilhansk Member Posts: 620 Arc User
    edited July 2012
    Well, there is this video:

    http://www.youtube.com/watch?v=4uLBZ9nOy1I&feature=plcp

    "after a match of being SS'd, only 2 DHC's worked until relog"





    @ilhansk -Turkish RP Heroes-
    Visit the Inner Circle YouTube Channel to watch some STO pew pew PVP action!

  • thepleasuredomethepleasuredome Member Posts: 308
    edited July 2012
    aldo1raine wrote: »
    Thanks for looking in Boticus.

    In game some are claiming that SS is bugging out their weapons and not allowing them to fire unless they log off and back on.

    I haven't seen it myself in game, but was hoping others might pipe up here instead of complaining about it. Maybe we can get it reproduced or logged.

    You know now that you bring that up specifically, in a fight against Pax's fleet the other night, they had that complaint too, except we (sob) didn't have anyone with AMS or SS equipped just then. But they did, and they also complained their weapons weren't firing right. We thought it was just a UI glitch cause we still took damage. But they logged off and back on to reset and got in a bunch of one shots after that (ending a 1.25 hr match). So clearly something was not right.

    So....using SS on an opponent causes your own weapons to misfire?

    Thanks for the update Borticus.
    Arawn & Ihasa
    OP *is* the new balance, whether you know it or not! Gecko says so.
    Season 7 - Exodus, available online. U buy nao!
    http://seekingalpha.com/article/738221-monetizing-perfect-world-s-latest-update
    [SIGPIC][/SIGPIC]
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited July 2012
    The weapons locking up bug is one that I've had a devil of a time getting any reproducable steps on. If anyone knows of a step-by-step way to reliably make it happen to yourself or another player (other than "enter a pvp match and spam SS/AMS 'til it happens") I'd really love to hear 'em.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • latinumbarlatinumbar Member Posts: 0 Arc User
    edited July 2012
    The weapons locking up bug is one that I've had a devil of a time getting any reproducable steps on. If anyone knows of a step-by-step way to reliably make it happen to yourself or another player (other than "enter a pvp match and spam SS/AMS 'til it happens") I'd really love to hear 'em.

    My weapons on my BOP were not working right last night in Klingon Fleet Alert. I use 3 phaser DHC. It seemed that my rapid fire was not working. Can't be sure if anyone on the team was using SS or not. I would activate rapid fire. The weapon icons would count down like they normally do, but the weapons seemed to be only firing normally rather than with rapid fire. This effect continued through multiple uses of the power until I died and respawned. Then it seemed to be working correctly again. Sorry this isn't very specific.
    _____________________
    Come join the 44th Fleet.
    startrek.44thfleet.com[SIGPIC][/SIGPIC]
  • vinru821vinru821 Member Posts: 0 Arc User
    edited July 2012
    I love the two letter term to describe something.

    No idea what SS means. lol
    :eek:
  • thepleasuredomethepleasuredome Member Posts: 308
    edited July 2012
    vinru821 wrote: »
    I love the two letter term to describe something.

    No idea what SS means. lol

    It's the science skill Scramble Sensors.
    Arawn & Ihasa
    OP *is* the new balance, whether you know it or not! Gecko says so.
    Season 7 - Exodus, available online. U buy nao!
    http://seekingalpha.com/article/738221-monetizing-perfect-world-s-latest-update
    [SIGPIC][/SIGPIC]
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited July 2012
    The weapons locking up bug is one that I've had a devil of a time getting any reproducable steps on. If anyone knows of a step-by-step way to reliably make it happen to yourself or another player (other than "enter a pvp match and spam SS/AMS 'til it happens") I'd really love to hear 'em.

    it hasn't happened to me in pvp yet, but it seems to happen pretty often in fleet events. every 5 or so events me or someone else starts complaining that their weapons arent working. it got so bad for me once that all i had running was a DBB and a turret.

    i think what caused it is all those new c store console abilities the npcs have now, stuff stopped working after you get hit with those
  • falloutx23falloutx23 Member Posts: 456
    edited July 2012
    aldo1raine wrote: »
    Thanks for looking in Boticus.

    In game some are claiming that SS is bugging out their weapons and not allowing them to fire unless they log off and back on.

    I haven't seen it myself in game, but was hoping others might pipe up here instead of complaining about it. Maybe we can get it reproduced or logged.

    This happened to me twice, along with team mates that were on my team
  • falloutx23falloutx23 Member Posts: 456
    edited July 2012
    When you test it borticus, try being killed WHILE being SS'd

    With me, it wasn't just weapons that wouldn't fire. I also couldn't target and heal any team mates either
  • xtremenoob1xtremenoob1 Member Posts: 489 Arc User
    edited July 2012
    Just some short clips from a longer FRAP testing SS last night. It's very short so you may need to pause and rewatch the first clip. I'll have the complete FRAP of our testing uploaded in about a hour. Youtube said it was too long, so have to reup or split it. Anyway the below link highlights the only thing that seemed off to me.


    http://www.youtube.com/watch?v=9NNiH1a6I_c


    The conclusion was, SS probably wasn't specifically causing the issue, however, possibly a catalyst???

    Additionally, when will the blue UI on the KDF side be addressed. I cannot believe that the issue was clearly noted on tribble prior to launch, and easily replicable, yet never addressed. I don't know if I'm the only one with this issue, but my UI lag is considerably more when the HUD is blue vs the red. I can barely run FRAPS on KDF but playing my fed characters runs surprisingly smooth. If I logout and back in and the hud is red, it will run a bit better until it changes back.

    I've considered additional possibilities for the random hud change while SS'd. Hitting escape to clear target can (and does) load the option menu and that seems to cause a sudden UI change from red to blue. So I cannot say for sure if it was just SS or perhaps both events since we weren't able to reproduce the hud change when SS'd. However, dying does change it back to blue and loading the options menu does too. Additionally changing options while the HUD is blue has caused the game to crash on multiple occasions.

    Last little bug (which this is very old and has been noted several times,) evasive doffs are not "chance" and they don't shave off 3-4-5 seconds, respectively. A blue/green conn will cut CD by 15 seconds. If you use impulse burst and evasive (I believe at least 1 conn is needed but I donot have this console,) the two can be chained so you're constantly zipping around. I believe 3 purple conns can cut evasive down to 15 but it should cut it down to 30, assuming all 3 conns proc. Assuming it's still a "chance" per the description.

    Kthx
    -X-/Pandas - Pheo
    [SIGPIC][/SIGPIC]
  • paxottomanpaxottoman Member Posts: 0 Arc User
    edited July 2012
    PaxOttomana here.

    I dont really bother with the forums mainly because its not much different than the discussions taking place in OPvP (which are mostly inconclusive at problem solving).

    The person from SOB kindly did mention a match vs his fleet and ours in premade action. A match that lasted for approximately an hour. Both teams were using scramble sensors (no need to deny your team not using it, sorry but we have the full video on fraps). Having said that, a copy of the video indicating when the problem began to emerge will be on youtube in the short time future.

    The video produced on this thread however is null in terms of trying to establish what the problem is with scramble sensors. I truly don't know why someone would post that if it was inconclusive, yet so many accounts and reports of the ability being bugged.

    Now with that said, we should probably be a little more concise and more respectful to one another when trying to work this problem. Discrediting each others fleet for example is perhaps a stepping stone to Perfect World's/Cryptics neglect towards pvp. We simply just discredit one another on the forums, in the game, and it basically brings about their neglect to solve the problem because we're too busy arguing stuff that doesn't matter.

    So the gentleman from SOB, please get your facts straight, the gentlemen from Pandas, Critz, and all other fleets, please find it in yourselves to make the collective effort to produce tangible videos that produce the exact circumstance of the occurrence of this bug. This means you should refrain from making a video of a bunch of dudes just firing scramble sensors and other stuff at each other in attempts to see what the problem is. Have a normal match, record it, and produce it. Otherwise, you're wasting not only your own time and the time the people who just might want to help you fix the problem.

    Thank you all for your time.

    -@PaxOttomana of Turkish RP Heroes (we're not really a role playing fleet).

    PS- This is a fragment of the video that will be produced to help resolve this issue.
    https://www.youtube.com/watch?v=4uLBZ9nOy1I&feature=g-all-u

    Video is courtesy of @Minitrckin08 of Turkish RP Heroes
    Turkish RP Heroes
    [SIGPIC][/SIGPIC]
  • falloutx23falloutx23 Member Posts: 456
    edited July 2012
    paxottoman wrote: »
    PaxOttomana here.

    I dont really bother with the forums mainly because its not much different than the discussions taking place in OPvP (which are mostly inconclusive at problem solving).

    The person from SOB kindly did mention a match vs his fleet and ours in premade action. A match that lasted for approximately an hour. Both teams were using scramble sensors (no need to deny your team not using it, sorry but we have the full video on fraps). Having said that, a copy of the video indicating when the problem began to emerge will be on youtube in the short time future.

    The video produced on this thread however is null in terms of trying to establish what the problem is with scramble sensors. I truly don't know why someone would post that if it was inconclusive, yet so many accounts and reports of the ability being bugged.

    Now with that said, we should probably be a little more concise and more respectful to one another when trying to work this problem. Discrediting each others fleet for example is perhaps a stepping stone to Perfect World's/Cryptics neglect towards pvp. We simply just discredit one another on the forums, in the game, and it basically brings about their neglect to solve the problem because we're too busy arguing stuff that doesn't matter.

    So the gentleman from SOB, please get your facts straight, the gentlemen from Pandas, Critz, and all other fleets, please find it in yourselves to make the collective effort to produce tangible videos that produce the exact circumstance of the occurrence of this bug. This means you should refrain from making a video of a bunch of dudes just firing scramble sensors and other stuff at each other in attempts to see what the problem is. Have a normal match, record it, and produce it. Otherwise, you're wasting not only your own time and the time the people who just might want to help you fix the problem.

    Thank you all for your time.

    -@PaxOttomana of Turkish RP Heroes (we're not really a role playing fleet).

    PS- This is a fragment of the video that will be produced to help resolve this issue.
    https://www.youtube.com/watch?v=4uLBZ9nOy1I&feature=g-all-u

    Video is courtesy of @Minitrckin08 of Turkish RP Heroes

    Fallout here...

    Just because I didn't produce a video doesn't mean my facts aren't straight...

    -@Fallout23 of Critz (we're not a RP fleet either...)
  • paxottomanpaxottoman Member Posts: 0 Arc User
    edited July 2012
    falloutx23 wrote: »
    Fallout here...

    Just because I didn't produce a video doesn't mean my facts aren't straight...

    -@Fallout23 of Critz (we're not a RP fleet either...)

    "So the gentleman from SOB, please get your facts straight,"

    That was for the SOB guy.


    "the gentlemen from Pandas, Critz, and all other fleets, please find it in yourselves to make the collective effort to produce tangible videos that produce the exact circumstance of the occurrence of this bug. This means you should refrain from making a video of a bunch of dudes just firing scramble sensors and other stuff at each other in attempts to see what the problem is. Have a normal match, record it, and produce it. Otherwise, you're wasting not only your own time and the time the people who just might want to help you fix the problem."

    That was for you and everyone else. It's not asking you to get your facts straight. It just asks you to make a video.

    -@PaxOttomana of Turkish RP Heroes (we're not a reverse polarity fleet either...)
    Turkish RP Heroes
    [SIGPIC][/SIGPIC]
  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited July 2012
    It's the science skill Scramble Sensors.

    Thats 4 S's ssss ssssnake.
    As a time traveller, Am I supposed to pack underwear or underwhen?

    Not everything you see on the internet is true - Abraham Lincoln

    Occidere populo et effercio confractus
  • xtremenoob1xtremenoob1 Member Posts: 489 Arc User
    edited July 2012
    paxottoman wrote: »
    "So the gentleman from SOB, please get your facts straight,"

    That was for the SOB guy.


    "the gentlemen from Pandas, Critz, and all other fleets, please find it in yourselves to make the collective effort to produce tangible videos that produce the exact circumstance of the occurrence of this bug. This means you should refrain from making a video of a bunch of dudes just firing scramble sensors and other stuff at each other in attempts to see what the problem is. Have a normal match, record it, and produce it. Otherwise, you're wasting not only your own time and the time the people who just might want to help you fix the problem."

    That was for you and everyone else. It's not asking you to get your facts straight. It just asks you to make a video.

    -@PaxOttomana of Turkish RP Heroes (we're not a reverse polarity fleet either...)

    Anytime you want to test something send me a tell in game. I'm sure one of my scis has SS on it. Also one of our fleet guys has been playing with it some the last couple days trying to figure TRIBBLE out with it.

    In regard to the youtube I posted, it shows, what appears to be a possible bug in the first few seconds. Note my weapons are firing on a target that isn't targeted and it's not the target of my target. That seems odd and it isn't something I've ever noticed with SS in past. Not sure if it's intended, but it would be nice if a DEV would verify.
    -X-/Pandas - Pheo
    [SIGPIC][/SIGPIC]
  • the4monkeysthe4monkeys Member Posts: 172 Arc User
    edited July 2012
    Just some short clips from a longer FRAP testing SS last night. It's very short so you may need to pause and rewatch the first clip. I'll have the complete FRAP of our testing uploaded in about a hour. Youtube said it was too long, so have to reup or split it. Anyway the below link highlights the only thing that seemed off to me.


    http://www.youtube.com/watch?v=9NNiH1a6I_c


    The conclusion was, SS probably wasn't specifically causing the issue, however, possibly a catalyst???

    Additionally, when will the blue UI on the KDF side be addressed. I cannot believe that the issue was clearly noted on tribble prior to launch, and easily replicable, yet never addressed. I don't know if I'm the only one with this issue, but my UI lag is considerably more when the HUD is blue vs the red. I can barely run FRAPS on KDF but playing my fed characters runs surprisingly smooth. If I logout and back in and the hud is red, it will run a bit better until it changes back.

    I've considered additional possibilities for the random hud change while SS'd. Hitting escape to clear target can (and does) load the option menu and that seems to cause a sudden UI change from red to blue. So I cannot say for sure if it was just SS or perhaps both events since we weren't able to reproduce the hud change when SS'd. However, dying does change it back to blue and loading the options menu does too. Additionally changing options while the HUD is blue has caused the game to crash on multiple occasions.

    Last little bug (which this is very old and has been noted several times,) evasive doffs are not "chance" and they don't shave off 3-4-5 seconds, respectively. A blue/green conn will cut CD by 15 seconds. If you use impulse burst and evasive (I believe at least 1 conn is needed but I donot have this console,) the two can be chained so you're constantly zipping around. I believe 3 purple conns can cut evasive down to 15 but it should cut it down to 30, assuming all 3 conns proc. Assuming it's still a "chance" per the description.

    Kthx

    you have my voice hax!!!
    [SIGPIC][/SIGPIC]
  • the4monkeysthe4monkeys Member Posts: 172 Arc User
    edited July 2012
    ilhansk wrote: »
    Well, there is this video:

    http://www.youtube.com/watch?v=4uLBZ9nOy1I&feature=plcp

    "after a match of being SS'd, only 2 DHC's worked until relog"





    @ilhansk -Turkish RP Heroes-

    This is inconculisve evidence other than it happened I want to know casted skills an you before! Please provide 1 minute before the event happened.
    [SIGPIC][/SIGPIC]
  • the4monkeysthe4monkeys Member Posts: 172 Arc User
    edited July 2012
    paxottoman wrote: »
    "So the gentleman from SOB, please get your facts straight,"

    That was for the SOB guy.


    "the gentlemen from Pandas, Critz, and all other fleets, please find it in yourselves to make the collective effort to produce tangible videos that produce the exact circumstance of the occurrence of this bug. This means you should refrain from making a video of a bunch of dudes just firing scramble sensors and other stuff at each other in attempts to see what the problem is. Have a normal match, record it, and produce it. Otherwise, you're wasting not only your own time and the time the people who just might want to help you fix the problem."

    That was for you and everyone else. It's not asking you to get your facts straight. It just asks you to make a video.

    -@PaxOttomana of Turkish RP Heroes (we're not a reverse polarity fleet either...)

    What are you achieving here? The group of guys was trying multiple ways to see if they can break it- conclusion no one found how to replicate it, personally I think its a ui bug I have been in matches on my tacs and found I can heal myself but no scramble sensors.


    Borticus that day of testing among others, I had my distribute shield on my keybind linked to tray. It was grayed out and when I was hitting spacebar it was greyed out permanently. As a theory perhaps its certain tray numbers having issues. The only way I cleared my issue was remove the distribute shields and reapply during match. annoying during premade I died 2 times out of 3 on a premade due to issue. we won 15:3 vs la familia but should of been less.

    another theory to this no weapon bug:
    selena is tac
    I am tac
    SOB guy is tac

    all having firing issues............

    pattern maybe!
    [SIGPIC][/SIGPIC]
  • criminiuscriminius Member Posts: 184 Arc User
    edited July 2012
    Remove ss and ams.
  • thepleasuredomethepleasuredome Member Posts: 308
    edited July 2012
    paxottoman wrote: »
    PaxOttomana here.

    I dont really bother with the forums mainly because its not much different than the discussions taking place in OPvP (which are mostly inconclusive at problem solving).

    The person from SOB kindly did mention a match vs his fleet and ours in premade action. A match that lasted for approximately an hour. Both teams were using scramble sensors (no need to deny your team not using it, sorry but we have the full video on fraps). Having said that, a copy of the video indicating when the problem began to emerge will be on youtube in the short time future.

    The video produced on this thread however is null in terms of trying to establish what the problem is with scramble sensors. I truly don't know why someone would post that if it was inconclusive, yet so many accounts and reports of the ability being bugged.

    Now with that said, we should probably be a little more concise and more respectful to one another when trying to work this problem. Discrediting each others fleet for example is perhaps a stepping stone to Perfect World's/Cryptics neglect towards pvp. We simply just discredit one another on the forums, in the game, and it basically brings about their neglect to solve the problem because we're too busy arguing stuff that doesn't matter.

    So the gentleman from SOB, please get your facts straight, the gentlemen from Pandas, Critz, and all other fleets, please find it in yourselves to make the collective effort to produce tangible videos that produce the exact circumstance of the occurrence of this bug. This means you should refrain from making a video of a bunch of dudes just firing scramble sensors and other stuff at each other in attempts to see what the problem is. Have a normal match, record it, and produce it. Otherwise, you're wasting not only your own time and the time the people who just might want to help you fix the problem.

    Thank you all for your time.

    -@PaxOttomana of Turkish RP Heroes (we're not really a role playing fleet).

    PS- This is a fragment of the video that will be produced to help resolve this issue.
    https://www.youtube.com/watch?v=4uLBZ9nOy1I&feature=g-all-u

    Video is courtesy of @Minitrckin08 of Turkish RP Heroes

    Hiya Pax

    If we used SS and/or AMS and I was in error, I apologize. I didn't remember hearing anybody saying "launching AMS" or "scambling so-and-so" from that match was all. It happened to be a science-light team at that (big mistake) and I meant no disrespect.

    So there are three possibilities: casting scramble/ams shuts/slows down your weapons or receiving scramble/ams shuts/slows down your weapons or rapid fire is not actually rapid firing.
    Arawn & Ihasa
    OP *is* the new balance, whether you know it or not! Gecko says so.
    Season 7 - Exodus, available online. U buy nao!
    http://seekingalpha.com/article/738221-monetizing-perfect-world-s-latest-update
    [SIGPIC][/SIGPIC]
  • gx4th23gx4th23 Member Posts: 0 Arc User
    edited July 2012
    criminius wrote: »
    Remove ss and ams.

    hold on crim, lemme go get ralph
    "No, there is no real problem with P2W in STO. Obviously, if you fight against someone with an equal level of skill in the game, better equipment will give you an edge. But usually, it is the skill level that determines the outcome, not the P2W." -Logimo
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