test content
What is the Arc Client?
Install Arc

Shouldn't all one-on-one fights terminate?

sophlogimosophlogimo Member Posts: 6,507 Arc User
edited July 2012 in PvP Gameplay
I like one-on-one fights. And I believe 1v1 is a legitimate way to test game mechanics and builds within them.

But you all know what happens when two ships 1v1 and not at least one of them is an escort: It takes forever, possibly terminates never. However, if one or both ships are escorts, it terminates eventually. It may also terminate with some sci builds on either side (such as a power drain build), but those are rather exceptional.

This is true in PvP - and if the PvE ships in this game were equipped with an AI that actually uses the game mechanics, it would also be true in PvE.

The latter is a serious problem, because it essentially sais that all the missions (which are usually played in single player mode) in this game are playable only because the opponents are incompetent.

Now why is that the case? Why do only escorts seem to be able to defeat any opponent? shouldn't the "glass cannons" be beatbale with the firepower of a cruiser, making the cruiser vs escort fight not as one-sided? Shouldn't, in fact, cruisers be able to defeat cruisers after some time? Why are they not?

The reason is, I believe, the strength of healing bridge officer abilities: Even an escort can easily heal away any bleedthrough from a cruiser's guns with Hazard Emitters, and stabilize its shields with Emergency Power to Shields (two copies, of course). And a cruiser can almost heal away an escort's damage, so it can much more heal away another cruiser's.

So, to solve this, should all the healing powers be reduced in healing, (possibly increased in resistance granted by them at the same time), so that even a cruiser vs cruiser fight will eventually terminate?

Please discuss.
Post edited by Unknown User on
«13456789

Comments

  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited July 2012
    Now imagine what you propose, and put it in 5v5 situation.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • orondisorondis Member Posts: 1,447 Arc User
    edited July 2012
    I remember back in the early days lots of complaining about the escorts being glass cannons. Mostly by people who didn't get that a DPS dealing monster that can tank, is a bad idea when it comes to balance.

    Anyway, long story short, when cryptic buffed every ships hull and shields based on the skill table, it pushed escorts out of their danger zone. True, they still can't tank as well as a cruiser, but they can come damn close if flown correctly with the right powers. Also, unlike cruisers, they don't have to sacrifice the majority of their tact powers to take tactical team.

    As for cruisers, earlier in the games life 1v1's between them did come to an end. As long as both weren't stacking RSPs.
    Previously Alendiak
    Daizen - Lvl 60 Tactical - Eclipse
    Selia - Lvl 60 Tactical - Eclipse
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited July 2012
    sophlogimo wrote: »
    Now why is that the case? Why do only escorts seem to be able to defeat any opponent? shouldn't the "glass cannons" be beatbale with the firepower of a cruiser, making the cruiser vs escort fight not as one-sided? Shouldn't, in fact, cruisers be able to defeat cruisers after some time? Why are they not?

    Escorts are "beatable" by cruisers. In fact if two capable people who know what they're doing are in either ship, my money's on the cruiser every time. He'll eventually just win by attrition.
    [SIGPIC][/SIGPIC]
    vids and guides and stuff

    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited July 2012
    Escorts are "beatable" by cruisers. In fact if two capable people who know what they're doing are in either ship, my money's on the cruiser every time. He'll eventually just win by attrition.

    Exactly this.
    OP, if you have a problem killing an escort then its one of two things;
    1) your opponent outclasses you you in build or skill
    2) or you have too much Tank and not enough Spank in your build.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited July 2012
    My approach would be that all matches get a timer, and if you live through the timer, either it's who got the most kills, or it's a stale mate.

    A more elaborate solution that will never make it into this game would be to introduce a "long-term healing resource" that is sharply limited. SOmething like Healing Surges in the 4th Edition of Dungeons and Dragons.

    Everytime you receive hull healing you spend these points out of some kind of "reserve pool" (maybe we should call it "spare parts".
    The reserve pool may be something like 20 times your normal hit points or more (with this game's healing and damage values, it could maybe still be a magnitude off).

    The reserve pool refreshes only in sector space, or after a respawn.
    You could also have it refresh slowly when not at red alert. That could lead to interesting gameplay where people retreat battles and try to refresh out of combat. But it could also lead to too many delays.

    The alternative, trying to fix current damage, healing and resistance values, is a giant undertaking that I don't see Cryptic really pulling off.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • redrickyredricky Member Posts: 1,004 Arc User
    edited July 2012
    sophlogimo wrote: »
    I like one-on-one fights. And I believe 1v1 is a legitimate way to test game mechanics and builds within them.

    But you all know what happens when two ships 1v1 and not at least one of them is an escort: It takes forever, possibly terminates never. However, if one or both ships are escorts, it terminates eventually. It may also terminate with some sci builds on either side (such as a power drain build), but those are rather exceptional.

    This is true in PvP - and if the PvE ships in this game were equipped with an AI that actually uses the game mechanics, it would also be true in PvE.

    The latter is a serious problem, because it essentially sais that all the missions (which are usually played in single player mode) in this game are playable only because the opponents are incompetent.

    Now why is that the case? Why do only escorts seem to be able to defeat any opponent? shouldn't the "glass cannons" be beatbale with the firepower of a cruiser, making the cruiser vs escort fight not as one-sided? Shouldn't, in fact, cruisers be able to defeat cruisers after some time? Why are they not?

    The reason is, I believe, the strength of healing bridge officer abilities: Even an escort can easily heal away any bleedthrough from a cruiser's guns with Hazard Emitters, and stabilize its shields with Emergency Power to Shields (two copies, of course). And a cruiser can almost heal away an escort's damage, so it can much more heal away another cruiser's.

    So, to solve this, should all the healing powers be reduced in healing, (possibly increased in resistance granted by them at the same time), so that even a cruiser vs cruiser fight will eventually terminate?

    Please discuss.
    I tried to show you how to kill things, and I wasn't in an escort. You saw it was me in the private queue and left, then ignored my tells, then posted a link to this thread in OPVP. So you clearly felt the meta-game here on the forum was more important than the actual game.

    Why do you run a defensive build with abysmal offensive ability, then use it as a "talking point" that the game is broken?

    It's been stated many times that the game is not balanced for 1v1, and to do so would unbalance it for 5v5. There is no compelling reason to change this.

    There is also no compelling reason to shoot at your failure of a carrier in 5v5, except perhaps to get you to burn all your heals on yourself. It's not a threat, even though it can soak damage 1v1. But I'm not the first to say this to you.

    That said, Escorts are not the only ones who can kill things. I will blow you out of the sky using your namesake. Assuming of course you don't run from the match like you did earlier.
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
  • falloutx23falloutx23 Member Posts: 456
    edited July 2012
    Your once again thinking in terms of 1v1 when pvp balance is designed around TEAM play.

    First off, supplementing mitigation healing for regen healing nets the same result if balanced. I think what they ought to do is seperate regen healing from resistance healing. TSS3's regen AND resistance is crazy to have in one power. Split powers up so you have to burn to abilities to give both hitpoints and hardening. For instance, slightly buff auxtosif's resistance but take away regen. Do the opposite for HE. for shields do the same thing for extend and TSS.

    Boosting cruiser damage to accommodate 1v1's is a terrible idea that would TRIBBLE balance.
  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited July 2012
    redricky wrote: »
    I tried to show you how to kill things, and I wasn't in an escort. You saw it was me in the private queue and left, then ignored my tells, then posted a link to this thread in OPVP. So you clearly felt the meta-game here on the forum was more important than the actual game.

    Why do you run a defensive build with abysmal offensive ability, then use it as a "talking point" that the game is broken?

    He didn't like the way our 1v1 (Web Engi/Vor'quv vs Sophlogomo's Tac/Assault Cruiser) went. Especially when The Engi/Vor'quv out damaged the Tac/ASsault Cruiser.
    Case in point Note where he's asking for it to be a Draw? Yeah that was right around after he ran away the first time asking for one when I dropped him to 17% hull. An Engi/Vor'quv. *Pets Bop Pets*
    redricky wrote: »
    It's been stated many times that the game is not balanced for 1v1, and to do so would unbalance it for 5v5. There is no compelling reason to change this.

    There is also no compelling reason to shoot at your failure of a carrier in 5v5, except perhaps to get you to burn all your heals on yourself. It's not a threat, even though it can soak damage 1v1. But I'm not the first to say this to you.

    That said, Escorts are not the only ones who can kill things. I will blow you out of the sky using your namesake. Assuming of course you don't run from the match like you did earlier.

    Yep. This game is not balanced for 1v1. And yet he continues to try to bring more and more spot light on the games "issues" because of 1v1 as an example.

    Oh and btw, Sophlogimo, you never stated before our 1v1 you wanted to test a build, or try something new out. If you had said those things before hand, I would have been MORE then willing to let you make your tests and been very light hearted about it. But allas, you didn't. And now we have yet another useless thread started by you because you don't yet have your build tweeked optimally for what you consider the real way to PVP, and that's 1v1.

    IF you want to PVP 1v1, Enter Silvar's tournament. I did it First season, it was kinda fun. I'll probobly do it again in Season 3.
    You think that your beta test was bad?
    Think about this:
    American Football has been in open beta for 144 years. ~Kotaku
    [SIGPIC][/SIGPIC]
  • maddog0000doommaddog0000doom Member Posts: 1,017 Arc User
    edited July 2012
    id like to see a everyman for him self maybe a 10player map its something that we have havnt seen in sto yet
    [SIGPIC][/SIGPIC]
  • husanakxhusanakx Member Posts: 1,674 Arc User
    edited July 2012
    id like to see a everyman for him self maybe a 10player map its something that we have havnt seen in sto yet

    Because its Star Trek... and in Star Trek even the bad guys work together.
  • husanakxhusanakx Member Posts: 1,674 Arc User
    edited July 2012
    Sophie still on about the 1v1 I see.

    Your welcome to 1v1 as often as someone is willing to 1v1 you. Have at it... but don't for a second think that balancing the game around 1v1 would make the game better in anyway. It would not.

    The game HAS to be balanced around multiple ships firing at you, because frankly the second M in MMO demands it.

    It SHOULD take 2 ships to kill your carrier... its a Ship designed for Team SUPPORT it would not be a very good support ship if it went down 20 seconds into taking fire from the other teams HEAL ship.

    I know it rubs you wrong but its the facts of life in a MMO there are class roles... and in Star Trek those lines are blurred a bit perhaps but they are still there.

    The Games First Cruisers.... Where Healers... flat out.
    The Games First Escorts... Where Dmg dealing Glass Cannons.
    The Games First Sci Ships... Where debuffers.

    The Games never versions of all 3 blur the lines a bit sure... but at there heart are still working with in the holy trinity that is DMG/Heal/CC

    Its the way every other MMO works... and yes I love how Cryptic played with the idea quite a bit but make no mistake standard MMO design is still there. The day Cryptic was to listen to someone like you and balance every single ship against every other single ship for 1v1... team play balance... would be completely tanked.

    Believe it or not despite how much we all QQ at times.... the games team balance is really not that bad. Good team vs Good team the game has pretty good balance... especially if the teams agree to leave the BS units out of the match.
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited July 2012
    husanakx wrote: »
    Its the way every other MMO works... and yes I love how Cryptic played with the idea quite a bit but make no mistake standard MMO design is still there. The day Cryptic was to listen to someone like you and balance every single ship against every other single ship for 1v1... team play balance... would be completely tanked.

    Believe it or not despite how much we all QQ at times.... the games team balance is really not that bad. Good team vs Good team the game has pretty good balance... especially if the teams agree to leave the BS units out of the match.

    Yeah, I have to agree with this. STO's bare bones stuff is remarkably well-rounded considering how much stuff goes into the pot (ships, captains, powers, stats, equipment, consumables etc) and the whole division between your captain type and your ship type is a really neat twist, it reminds me of the old GW in a lot of ways. Some skill tree issues aside, the things that tend to be very broken are exotic or exceptions to the rule, rather than fundamental game mechanics.
    [SIGPIC][/SIGPIC]
    vids and guides and stuff

    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
  • emoejoeemoejoe Member Posts: 229 Arc User
    edited July 2012
    when a 1v1 doesnt end its becus both players (or their builds) arent sufficient to generate fatal spike damage.

    the bar may be higher or lower than usual, but it should be possible for either ship to "win" a 1v1.

    When it isnt, somehting is wrong. Not with the game, but with the player. ie: zombie

    And alot of popular builds are up against a brick wall fighting such zombie players. Becus these players fighting the zombies dont have what it takes to finish the job.

    /headshot

    gg
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited July 2012
    its true, the game is basically solid, theirs just 5 or 6 things we all agree are out of wak, and that changes as things are added and fixed. the other hundreds of parts in the system are solid, and are what makes game play so fun.

    those out of wak things are what we complain about endlessly, only because if everything was in line the game would be so much funner. unfortunately some devs think everything balanced would be boring, but... no thats not how it works. everything balanced means you don't feel cheated when you lose. and you don't have something that guaranty's results every time you use it.



    tac/cruisers and tac/escorts are most likely to win duels imo. everything else is to defensive to kill something on its own, like an eng/anything, to delicate, anything/bop, or to indecisive sci/anything. these things are critically important in a team setting though, the right debuff, the right heal, the right spike damage at the right time decide the match. i seriously hope people don't lose duels to bops if they arent taken out in the first second of the fight, but that shouldn't happen ether.

    part of why i like tac/cruisers is because they can be tank, heal, and deliver more pressure damage over a short time then the glass cannons can deal with before they can overwhelm a tac/cruisers defenses. except the bug. the bug simply wins no mater what, assuming both users are of skilled.

    the other reason why i like the tac cruiser is because it can be as useful to a team as an eng cruiser. the only thing the tac cruiser is missing is 2 self heals, wile gaining huge damage potential with its captain powers.

    properly setup it can win just about any duel, deal significant pressure damage and support with as many heals as an eng/cruiser can issue to the team. im quite surprised Soph didn't default to here after he gave up on his carrier. it would be the next logical thing to try after a tac/carrier. i guess you escort guys made to much of an impression lol
  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited July 2012
    you know, im some way i lost respect for most of you pvp'ers in this fourm. i know that you try to help. but then when you guys just respond to this (guy/girl?) you lost self respect. this guy goes and insults everyone. even some of the best pvp guys for just helping him. so when you do respond to this guy he gets the attention hes craving and you just get huge disrespect and insults from this tact fail carrier.
  • falloutx23falloutx23 Member Posts: 456
    edited July 2012
    Someone needs a nap.....
  • matteo716maikaimatteo716maikai Member Posts: 823
    edited July 2012
    broken1981 wrote: »
    you know, im some way i lost respect for most of you pvp'ers in this fourm. i know that you try to help. but then when you guys just respond to this (guy/girl?) you lost self respect. this guy goes and insults everyone. even some of the best pvp guys for just helping him. so when you do respond to this guy he gets the attention hes craving and you just get huge disrespect and insults from this tact fail carrier.

    true, but as much as it burns to say-

    "he does have a point".

    he just has choosen to use the worst possible example.

    i mentioned this morning ingame when he said he posted this that the major issue with the game is that there is simply too much damage output by a single char. in combat.

    because there is too much damage from one person, healing has as a result swung the other direction in being too powerful as well.

    this game should be about attrition, not who gets the luckiest hits in combat at the right moment when a phaser proc causes a shield to go down.
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited July 2012
    true, but as much as it burns to say-

    "he does have a point".

    he just has choosen to use the worst possible example.

    i mentioned this morning ingame when he said he posted this that the major issue with the game is that there is simply too much damage output by a single char. in combat.

    because there is too much damage from one person, healing has as a result swung the other direction in being too powerful as well.

    this game should be about attrition, not who gets the luckiest hits in combat at the right moment when a phaser proc causes a shield to go down.

    In my experience STO generally is about a kind of attrition, phasers being dumb is more of a separate issue to me.
    [SIGPIC][/SIGPIC]
    vids and guides and stuff

    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
  • edited July 2012
    This content has been removed.
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited July 2012
    sophlogimo wrote: »
    Are you guys actually saying that in fact all fights do terminate? Because that is factually wrong. How many times have you seen cruiser vs. cruiser fights end in a draw?

    Shouldn't the question be the opposite one ? How many times did we see a cruiser vs. cruiser end NOT in a draw ?
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited July 2012
    No they shouldn't. Certain ships/captains can hone for damage to pontentionally win a 1v1 vs anyone. But, there are other roles to fill which won't win a 1v1, but can turn a 5v5. In the past things like well timed SNBs/PSWs were needed to debuff a target/counter ES. ES et al was needed to counter spike damage. Unfortunately, this type of balance has been fading for some time.

    The real issue is when in 5v5 support roles aren't needed b/c P2W items (ship buffs and or consoles buffs) fill those roles. Lotto escorts can be boosted to over 50K hp and have solid repair boff/doffs/borg partial to the point they have spares for allies. Stacking plas leech can drop subsystems passively lowering the need for Sci debuffs. Which makes 1 ship = 1 DPS and 2/3 Debuff + 2/3 Repair roles arguably.

    Also, regular balancing is often out of whack. The phaser procs in many ways made many sci debuffs redundant, polaron stacking is now filling this role. Shield Dist Doff still gives more HoT than TSS3 last I checked. Warp Core Engineers give +25 power to all systems (add plas leech and you can ignore a lot of the Eng Skill Tree for skill point investment). Let's not get started on pet procs/debuffing ...
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • edited July 2012
    This content has been removed.
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited July 2012
    I have never seen a winner in competent 1v1 cruiser fight. They simply lack the burst to bring the other down.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • buccaneerdtbbuccaneerdtb Member Posts: 575 Arc User
    edited July 2012
    id like to see a everyman for him self ... its something that we have havnt seen in sto yet

    PuGs do it all the time.
  • naz4naz4 Member Posts: 1,373 Arc User
    edited July 2012
    2 competant cruisers going at it would never end unless something like luck or lapse in judgement kicks in.

    1 v 1 is definately not a legitimate way of testing game mechanics. It totaly avoids the posibility of various people buff stacking to achieve a kill or save. My 1 v 1 build would be completely different to a team build setup.
    1 v 1 = zombie cruiser, multiplayer = support cruiser.

    Like Husanak said, this is an MMO in the end.

    By all means ask for a 1 v 1 que, but dont call it a legitimate way of testing game mechanics.

    PS is this thread going to turn into your other thread?
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited July 2012
    sophlogimo wrote: »
    Thanks to those few who actually cared to read the original post and replied to it and did not try to make some ad hominem childishness.

    Are you guys actually saying that in fact all fights do terminate? Because that is factually wrong. How many times have you seen cruiser vs. cruiser fights end in a draw?

    ive proboly killed as many cruisers 1 on 1 as i have bops, in a cruiser. 2 star cruisers with eng captains will never kill each other of course, but its very possible for a sufficiently tactical cruiser to kill any other type of cruiser.

    sure, at least 80% of those kills were on people who weren't smart enough to distribute shields, all the way up to chain RSPers that have some skill, and at the very least high RSP up time. ive gotten plenty of talented cruiser kills though too. for every one of those i can take down eventually, there is another that i cant, and is good enough to take me down.

    for a cruiser to kill another cruiser, this is what i have found works. first of all, tac captain, in a tactical focused cruiser like the excelsior or vorcha. tac odysseys and bortas can be brutal as well, but they generally cant do more then lay down beam fire with their mobility.

    the tet glider, and preferably a weapon type buffed by flow caps, or phasers. even though its been nerfed prety low, its only a mater of time before your pressure damage leaves your opponent down to nothing but slivers, then you can go for the kill.

    the more maneuverable cruisers like the excelsior and vorcha can effectively use warp plasma as a snare, and a damage dealer. its not hard to get the cloud to deal between 500-800 plasma energy damage strait to the hull a second when you buff it with maxed particle generators and tactical buffs.

    what about HE? well if they blew it then they cant use it later. this is also why you carry a tracter beam. if they try to leave the cloud max your aux and hold them in it. if they cant leave the cloud you can use the tractor after the plasma movement debuff has ended. these snares are brutal, every shot you fire hits, and criticals are more common. even with your cruiser you are dealing more damage then your opponent can easily counter, and you've thrown his healing into disarray. DEM, FOMM, and APB are perfect complements to the plasma snare.

    now for weapons, the excelsior can fairly effectively use single cannons and 2 copies of CRF. this can do pretty devastating damage to fellow cruisers,to say nothing about how it rips up escorts and bops, especially when combined with the glider damage, and phaser, tetryon and polaron proc. hell plasma would be great too, if only. i can see the disrupter proc aiding in the bleed damage effectiveness as well. if you go the single cannon rout, there will be times were you have almost no effectiveness, harassment from multiple escorts basically shuts you down, with beams at least you can focus on survival and have them be shooting at near peek efficiency at all times.

    a vorcha with DHC is actually easier to fly then a single cannon excelsior in my opinion, and gets quicker results. its base turn rate is high enough that turn rate consoles have a dramatic effect on how well you can turn. use between 2 or 3 here. you can also run a DBB with BO1 and CRF for legitimate spike damage. ive gotten over 10k damage from BO1 MANY times, especially when i have my opponent snared. the problem is, again, you cant out maneuver escorts. but you can certainly snare them and kick them wile they are down hard. chances are an escort wont have both PH and HE, and they cant use both at the same time

    8 beam arrays are just as viable, as long as you forget about FAW. 2 copies of BO are what you need, and work great for driving the effect of your high pressure damage home. yes even a BO from a beam array can be devastating, as long as it happens every 15 second. in most situations your going to want to run them over the more tempting cannon choices.

    ive killed hundreds of cruisers with these tactics, that includes well flown cruisers. you wont be able to kill them all, but you could say the same thing about an escort. except the bug. the bug is unbeatable if the user knows what hes doing.
  • husanakxhusanakx Member Posts: 1,674 Arc User
    edited July 2012
    Cruisers vs Cruiser .... yes it should always be a draw.

    If you where in any other MMO and said healer vs healer who wins... the answer is simple. No one.

    Its not that those of us you choose to ignore... don't understand what you are saying.

    You are simpley WRONG.

    The game is supposed to have draw classes.

    In the design of any Holy Trinity MMO... of which STO is one of them.

    Healer Vs Healer = Draw.

    CC Vs CC... will also mosty be a draw.

    Assuming neither is incompetent. I fully understand what you are arguing, you are simply not taking into account that at its core STO is a MMO, like it or not.
  • gx4th23gx4th23 Member Posts: 0 Arc User
    edited July 2012
    Yes, Star Trek should be balanced around 1 v 1. I'm in sincere agreement, it's only canon.

    This is such a novel idea that we've never discussed before here in the PVP forums. How could Cryptic miss such an obvious thing as non-escort-1v1 balance?

    This is a good honest conversation and you trolls should just keep out of it.

    Also, we need to bring about the Quirky idEa of Wheelchairs in STO. I miss the color red...
    "No, there is no real problem with P2W in STO. Obviously, if you fight against someone with an equal level of skill in the game, better equipment will give you an edge. But usually, it is the skill level that determines the outcome, not the P2W." -Logimo
  • naz4naz4 Member Posts: 1,373 Arc User
    edited July 2012
    gx4th23 wrote: »
    Yes, Star Trek should be balanced around 1 v 1. I'm in sincere agreement, it's only canon.

    This is such a novel idea that we've never discussed before here in the PVP forums. How could Cryptic miss such an obvious thing as non-escort-1v1 balance?

    This is a good honest conversation and you trolls should just keep out of it.

    Also, we need to bring about the Quirky idEa of Wheelchairs in STO. I miss the color red...

    Trolling by calling others Trolls....lol Epic buddy!
  • edited July 2012
    This content has been removed.
Sign In or Register to comment.