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Devs claim Season 7 season time for PVP - I guarantee not?

naz4naz4 Member Posts: 1,373 Arc User
edited July 2012 in PvP Gameplay
Based on what I heard, all the pvp related things will not occur until at least season 9 and thats IF they think it might make a dime for them. The lies about the back end stuff to enable new pvp content is just a polite way of saying not doing anything about it now.

Realistically speaking, the amount of devs that have left means there is no continuity of coding. If they want to fix pvp, they would have to basicly rewrite that whole section of the game. Financially it would make no sense to do this for the proclaimed 0.02% of the player base.

In summary I have come to expect nothing from TRIBBLE tic apart from the up teen false promises of greener pvp pastures. Just sit back and enjoy what little is left of pvp. Soon I think that will disappear completely from the game because let's face it, we are not the target audience for most modern F2P game models. Its the casual guy because he's less demanding and oblivious to the bugs, bad balancing and all the other negatives you can think of.

Sit back and enjoy.

Naz
Post edited by naz4 on
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Comments

  • aquitaine985aquitaine985 Member Posts: 0 Arc User
    edited July 2012
    Well, thanks for that massive ray of sunshine to brighten my morning, Naz ;)

    But your right, there's no incentive to improve PVP. When Stahl says "You know what guys? After Season 6 it's all about PVP babe!" - You know thats not worth the pixels it's displayed with.
    [SIGPIC][/SIGPIC]
    @Aquitaine985
    Lag Industries STO PvP Fleet - Executive
    A Sad Panda of Industrial calibre.
    2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited July 2012
    You sure it wasn't a typo to 17 ?
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • dant158#3249 dant158 Member Posts: 11 Arc User
    edited July 2012
    When Stahl says...

    ... anything, it's time to tune him out.

    I take nothing he says seriously. Nothing. It's his job to spin **** into candy, to keep people excited about the game, and he's very good at it.
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited July 2012
    The problem is that Cryptic knows how the casual player's mind works. They just want a vaguely Star Trek experience (if even that) and it doesn't pay off, from the devs' point of view, to make the game difficult or challenging to the player. Player frustration = less retention = less dollars.

    This is why the base PvE is a complete joke. It's also a self-fulfilling prophecy; players get used to cakewalk difficulty settings and their skills actively atrophy because of it. I mean all games have min-maxing that distort higher-level play but the difference between PvE and PvP in STO is so radical that they might as well come on separate discs.
    [SIGPIC][/SIGPIC]
    vids and guides and stuff

    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited July 2012
    I should also add that this is why they deliberately overpower the lock box ships. If someone gets a positive feeling of being powerful and steamrolling the competition in a lock box ship, it encourages them to spend more and also broadcasts that image to other potential customers who might waste hundreds of dollars on getting such a ship.
    [SIGPIC][/SIGPIC]
    vids and guides and stuff

    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
  • matteo716maikaimatteo716maikai Member Posts: 823
    edited July 2012
    pvp could easly become a major money maker if they just knew how to listen to us. just about everything we've suggested could be turn/converted into some way to make money for them.
  • dassemstodassemsto Member Posts: 792 Arc User
    edited July 2012
    pvp could easly become a major money maker if they just knew how to listen to us. just about everything we've suggested could be turn/converted into some way to make money for them.

    Yup, and Cryptic knows this. They also know that making PvP into a moneymachine is a major undertaking, and will require a lot of things they're not used to doing. You know, testing and balancing and such. I think this is why they're reluctant to putting resources to pvp. It's like painting the house... You know it's a lot of work, and you know if you start it you're committed to finish it, or it's all wasted.

    I think of each new season as a lockbox. There's a small chance that pvp will be the focus.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited July 2012
    Didn't they say before season 6 , that it was to be the PvP season?
    Leonard Nimoy, Spock.....:(

    R.I.P
  • edited July 2012
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  • pug02pug02 Member Posts: 17 Arc User
    edited July 2012
    There wasn't even any Fleet Marks for winning a PvP match. It would have been a small "bone" that would have been thrown our way to let us know they remember the PvP feature in the game.

    The PvP complexity in Star Trek is wonderful and makes the game play fun. The longer they do nothing about PvP the more they would have to do to make PvP something. I am sure one of the upcoming Thursday morning maintenance patches will remove the PvP button.

    At this point I am just waiting for Planetside 2.
    http://youtu.be/ohxc5flxhP0
    [SIGPIC][/SIGPIC]
  • mavairomavairo Member Posts: 579
    edited July 2012
    They can't can pvp.

    We still make them more money by far, than they spend on us.
  • mewimewi Member Posts: 0 Arc User
    edited July 2012
    Wait a minute... this is a re-run, one I don't like... QUICK SOMEONE CHANGE THE CHANNEL.
    [SIGPIC][/SIGPIC]
    | Join Date: January 2009 | Computer | Fleet: Broken Wings |
  • galronopvpgalronopvp Member Posts: 44 Arc User
    edited July 2012
    Naz I agree with you 100%

    Everytime a Dev that wants to do something for pvp comes along to try and generate something so more players would lean toward the pvp community we here the promises of better things to come. Yet it never happens.

    The sad fact is the Dev who takes on the task of pvp development ends up being pushed out and leaving cryptic due to inter-office politics. Thus leaving the pvp community in Limbo as usual.

    Fact of the matter is The Dev (who shall remain nameless) was correct we (the pvp community) is only .02% and will remain in the back burner since we are not "cash cows" for cryptic.

    No worries Naz there will be plenty of room Aug 7th when Mech Warrior Online comes out.
    [SIGPIC][/SIGPIC]Galron Says PEW PEW!!!!!!!!
  • nyniknynik Member Posts: 1,628 Arc User
    edited July 2012
    Didn't you hear? Season 7 is all about story. The story of how pvp was left behind pre-launch.
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited July 2012
    mavairo wrote: »
    They can't can pvp.

    We still make them more money by far, than they spend on us.

    I'm kinda hoping this is true. A lot of people have made posts hinting at the fact, but it really does add up if you think about it. Who buys expensive respec tokens in bulk? Who gets the latest shiny so they're not left hopelessly behind (at least in pub queues)? Who probably bought the majority of keys when they learned about the strength of lock box ships?
    [SIGPIC][/SIGPIC]
    vids and guides and stuff

    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
  • matteo716maikaimatteo716maikai Member Posts: 823
    edited July 2012
    galronopvp wrote: »
    Naz I agree with you 100%

    Everytime a Dev that wants to do something for pvp comes along to try and generate something so more players would lean toward the pvp community we here the promises of better things to come. Yet it never happens.

    The sad fact is the Dev who takes on the task of pvp development ends up being pushed out and leaving cryptic due to inter-office politics. Thus leaving the pvp community in Limbo as usual.

    Fact of the matter is The Dev (who shall remain nameless) was correct we (the pvp community) is only .02% and will remain in the back burner since we are not "cash cows" for cryptic.

    No worries Naz there will be plenty of room Aug 7th when Mech Warrior Online comes out.

    we arnt cash cows because they dont give us anything to spend money on.
  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited July 2012
    galronopvp wrote: »
    Fact of the matter is The Dev (who shall remain nameless) was correct we (the pvp community) is only .02% and will remain in the back burner since we are not "cash cows" for cryptic.

    i doubt it such inner info, the dev is gozer. and geko pushed him out
  • naz4naz4 Member Posts: 1,373 Arc User
    edited July 2012
    galronopvp wrote: »
    Naz I agree with you 100%

    Everytime a Dev that wants to do something for pvp comes along to try and generate something so more players would lean toward the pvp community we here the promises of better things to come. Yet it never happens.

    The sad fact is the Dev who takes on the task of pvp development ends up being pushed out and leaving cryptic due to inter-office politics. Thus leaving the pvp community in Limbo as usual.

    Fact of the matter is The Dev (who shall remain nameless) was correct we (the pvp community) is only .02% and will remain in the back burner since we are not "cash cows" for cryptic.

    No worries Naz there will be plenty of room Aug 7th when Mech Warrior Online comes out.

    If its F2P, it will have the same treatment as STO pvpers. That will go down the ............

    On a different note, the powers that be at Cryptic remind me of a story from the apartheid era in South Africa. A load of really cheap houses were thrown up for the coloured people which literally started falling apart the moment they were built. No help was given to maintain those buildings. The white government of that time turned the story around by claiming no matter what we do for the coloured, they will destroy it creating a false reason not to help them.
    Similarly, the PVP element of this game has had no attention from season 1.2. It is in serious need of repair leading to players either leaving STO or ignoring that element of the game. Now the powers that be at Cryptic are claiming not enough people do PVP to justify the man hours required to repair / rebuild that element of the game (false reason). You might claim server stats don't lie, however, translating stats out of context is a lie. Rather than saying only 0.02% of the commnity pvp, you should state only 0.02% of the community pvp because there has been no meaningful development in that part of the game for "x" months and the skill gap between a pvper and a pave'r is too wide to allow pver's to make the transition. Now all of a sudden the justification to develop PvP is there.
    The powers at Cryptic need to acknowledge the root causes of the issues and address them rather than acknowledging the results of no PvP related developement of any measureable kind to not give PvP the attention it really deserves.
  • gx4th23gx4th23 Member Posts: 0 Arc User
    edited July 2012
    Wait, you mean to tell me the devs are just toying with us?

    That's totally inconceivable
    "No, there is no real problem with P2W in STO. Obviously, if you fight against someone with an equal level of skill in the game, better equipment will give you an edge. But usually, it is the skill level that determines the outcome, not the P2W." -Logimo
  • chk231chk231 Member Posts: 161 Arc User
    edited July 2012
    PVP content will come, just a matter of time.
  • falloutx23falloutx23 Member Posts: 456
    edited July 2012
    I keep hearing his .02% number being thrown around. I was there the night he said that in vent, and I remember him saying "less than 2 percent". He later gave some weird example saying something about .02 players for every x amount of players online are queued.

    .02% would indicate that if an arena queue popped, that would mean there was 49,990 other players on pve'ing? And that doesn't include other ppl in the queue for capnhold, ground, low level pvp, or any other match currently running. If just one other match is going when yours pops, that mean 99,980 on average are pve'ing? Kinda doubt it

    Less than 2% is significant in itself. It warrants the question whether pvp is worth saving from a business standpoint. .02% is laughable. From a business standpoint, it wouldn't even be a discussion.
  • naz4naz4 Member Posts: 1,373 Arc User
    edited July 2012
    falloutx23 wrote: »
    I keep hearing his .02% number being thrown around. I was there the night he said that in vent, and I remember him saying "less than 2 percent". He later gave some weird example saying something about .02 players for every x amount of players online are queued.

    .02% would indicate that if an arena queue popped, that would mean there was 49,990 other players on pve'ing? And that doesn't include other ppl in the queue for capnhold, ground, low level pvp, or any other match currently running. If just one other match is going when yours pops, that mean 99,980 on average are pve'ing? Kinda doubt it

    Less than 2% is significant in itself. It warrants the question whether pvp is worth saving from a business standpoint. .02% is laughable. From a business standpoint, it wouldn't even be a discussion.

    Gozer has mentioned it a few times.
  • matteo716maikaimatteo716maikai Member Posts: 823
    edited July 2012
    chk231 wrote: »
    PVP content will come, just a matter of time.

    youre not from around these parts are ya?

    we've been waiting for "promised" pvp content in some form or another since the launch of the game.


    we have little to show for it.
  • falloutx23falloutx23 Member Posts: 456
    edited July 2012
    And those numbers sound right? Im pretty doubtful . Between all levels of both factions, there must be at least 20 ppl in the queues at peak times. There's no way there is 100,000 ppl playing this game at any one time. Hell, perhaps not even 100k total depending on what their definition of players is. If there counting ppl coming in f2p for a week then leaving, maybe I can see those kind of stats, but I don't think that's an accurate way to determine we're .02% of the population.

    If you look at it as total max level players, does it even sound plausible that there's really only one person who pvp's out of every 5000 ppl that hit max level? It just doesn't add up. Hell, 1AQ (last fleet i was in) borders on being a RP fleet, and they still have a handful of players that pvp. If they have only had 5 pvp players left, they would need to be a fleet of 25000 ppl to make the avg work. Just doesn't add up.
  • chk231chk231 Member Posts: 161 Arc User
    edited July 2012
    I could've sworn I read something somewhere about a new pvp team.
  • marctraiderzmarctraiderz Member Posts: 539 Arc User
    edited July 2012
    So whats the deal with PvP required for starbase fleet progression i keep hearing? Is it required to finish a starbase?

    Cryptic keeps spreading lies about PvP and seasons, and the number of pvpers is a big lie as well. Im sure its not much, but i doubt its 0.02%.

    Is that 0.02% of the actual playerbase? or 0.02% of the people playing atm? That would indicate ALOT of players playing this game at the same time. Keep spreading lies Cryptic while I check the logs.

    I already reported u to customer support.
  • dassemstodassemsto Member Posts: 792 Arc User
    edited July 2012
    if 0.2% is correct, STO has a huuuuuge playerbase...

    Just think about Levelcap pvp alone. What is average que time on the 4 main branches of space PvP? (Arena/C&H FvF and FvK, not counting KvK) 5 minutes? What is the average match length? 15 minutes? If so, this means that at any given time, there 4x3 matches running. 4 matches are 40-60 players, times 3 is 120-180 players PvPing at any given time. Let's say 150 to get a managable number.

    OFC, if these players were on 24-7, and 25% more, to account for the ones waiting in que at any given time, we end up with a total of 200 players.

    Now how much does a player have to pvp to be considered to be a pvper? 1 hour per week? And how much does this group of people who play PvP more than one hour per week actually play? 2 hours per week on average for the group, maybe?

    So let's break out the calculator:
    one week=168 hours
    2 hours worth of server activity=200 players
    =16800 active* PvPers! (*active; subject to interpretation)

    Now if this is 0.2%... the STO playerbase has 8.4 million players logged on, an average 2 hours per week. Even if we say 2%, we end up with 840k players. Now i believe the number of active players in STO is far less than 840k even. Maybe half, wich would bring the pvp pop to 4%, or a quarter, 210k, wich would mean 8%.

    In the end, it all comes down to definitions. How active constitutes active? What about those RPers who value PvP highly for their bi-annual in-fleet battle reenactment? They also see pvp as a valuable part of STO.
  • dassemstodassemsto Member Posts: 792 Arc User
    edited July 2012
    dassemsto wrote: »
    =16800 active* PvPers! (*active; subject to interpretation)

    now if all these players bought C-store stuff at 20USD, and we know they did this and much much much more, that's 336,000 USD revenue from PvPers... If this was a refit ship, this means almost pure profit, as very little work was put into development...
  • matteo716maikaimatteo716maikai Member Posts: 823
    edited July 2012
    dassemsto wrote: »
    now if all these players bought C-store stuff at 20USD, and we know they did this and much much much more, that's 336,000 USD revenue from PvPers... If this was a refit ship, this means almost pure profit, as very little work was put into development...

    they basically already got this with the fleet ships.


    but its not "exlusive" to pvp so it probably wont factor in for that.
  • krizonarkrizonar Member Posts: 0 Arc User
    edited July 2012
    No no no, Season 8 is PVP season!


    PVE Season!

    PVP Season!

    Duck Season...
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