I've mentioned this before, everyone always agrees, yet never a word from Cryptic on this?
Even my old CO toon (Void) has a "pet status window."
When I'm in my Kar'Fi carrier, I'd like to instantly know at any given time exactly what fighters I already have spawned.
Making it even worse, it seems this last patch changed the S'kull fighters; there is now apparently no ship or hull and no name tags... just a gas vapor trail behind an invisible or microscopic ship. I usually have no clue how many I have spawned, or where they're at.
Take pity on us old warriors, and give us a "pet status screen" so we know how many fighters we have launched.
Making it even worse, it seems this last patch changed the S'kull fighters; there is now apparently no ship or hull and no name tags... just a gas vapor trail behind an invisible or microscopic ship.
You can turn that back on in options, I think it's the last tab. It's to help frame-rate drop from too many 2D objects(the name text and health bars) on screen when there's a lot of pets and mines around.
You can turn that back on in options, I think it's the last tab. It's to help frame-rate drop from too many 2D objects(the name text and health bars) on screen when there's a lot of pets and mines around.
Ah, thanks for that, will have to check it out next time I log on my Klingin.
We still need a "pet status window," though.
I waste so much time/energy trying to do trivial micro-managing, especially in the form of recalling fighters to follow-behind, while clearing away, from enemy ships about to explode. (especially cubes/battleships)
No, health status would only create screen clutter. the only pets that you cant instantly re-summon is the bird of prey and the ferjai frigates (not sure about the danubes). Those have longer timers.
However, a simple 'this is how many ships are active out there that were launched from this hangar' counter lets you know when you can just launch more...or better even, which icon to click so you dont interrupt your ships mid-combat.
Agreed, pet status would be good for several ships.
Saucer, Chevron and Multi-Vector along with Odyssey and Bortasqu frigates. And of course anything with a Carrier bay.
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. If I ask you a question it is not an insult but a genuine attempt to understand why. When I insult you I won't be discreet about it, I will be precise and to the point stupid.
You can turn that back on in options, I think it's the last tab. It's to help frame-rate drop from too many 2D objects(the name text and health bars) on screen when there's a lot of pets and mines around.
I actually looked under the last tab (HUD) but didn't see anything there that seemed to fit pets. If you get a chance, please look again and let me know which one it is.
Whenever I release mines (or fire that Transphasic Breen spread torpedo) the unit names/labels are no longer visible after the initial launch.
Whenever dropping mines in a fire-fight, I'm not sure if they're still there, or have been wiped out in some other 'splosion. Constantly having to look behind me, to see if they're still there, and have landed on an enemy.
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You can turn that back on in options, I think it's the last tab. It's to help frame-rate drop from too many 2D objects(the name text and health bars) on screen when there's a lot of pets and mines around.
Ah, thanks for that, will have to check it out next time I log on my Klingin.
We still need a "pet status window," though.
I waste so much time/energy trying to do trivial micro-managing, especially in the form of recalling fighters to follow-behind, while clearing away, from enemy ships about to explode. (especially cubes/battleships)
Telling what you have out and at what quantities.
Then status window/area showing how many are spawned/alive and if possible their health so you know if you need to spawn more to replace them.
We have to put the pet icons on the action bar do we not? Icons already can display numbers on them do they not? (timers)?
Why then, can the number of launched fighters simply not be shown on that same icon.
If I have my Bird of Prey icon in the powers bar then if I have 2 BoPs launched it should show a '2' on the pet icon i clicked to launch them.
Champions Online's got one, why not STO?
-Quiiliitiila
However, a simple 'this is how many ships are active out there that were launched from this hangar' counter lets you know when you can just launch more...or better even, which icon to click so you dont interrupt your ships mid-combat.
Saucer, Chevron and Multi-Vector along with Odyssey and Bortasqu frigates. And of course anything with a Carrier bay.
If I ask you a question it is not an insult but a genuine attempt to understand why.
When I insult you I won't be discreet about it, I will be precise and to the point stupid.
I actually looked under the last tab (HUD) but didn't see anything there that seemed to fit pets. If you get a chance, please look again and let me know which one it is.
Whenever I release mines (or fire that Transphasic Breen spread torpedo) the unit names/labels are no longer visible after the initial launch.
Whenever dropping mines in a fire-fight, I'm not sure if they're still there, or have been wiped out in some other 'splosion. Constantly having to look behind me, to see if they're still there, and have landed on an enemy.