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My Bortas build for tac captain

notapwefannotapwefan Member Posts: 1,138 Arc User
edited July 2012 in Klingon Discussion
My sole purpose of this build is against PvE.

Major emphasis. High DPS with cannons, turn rate and get rid of any radiation

Stations:

Commander Engineer: EPtS1, Aux2D1, Aux2D2, Aux2S3
Ensign Engineer: EptS1
Lt. Commander Tactical: TT1, CRF1, THYIII (For plasma torpedo or tricobalt device)
Lt. Tactical: TT1, CRF1
Lt. Science: PH1, HE 2

Basically TT is there to provide boost for CRF1 powers and of course to torpedos

Now if I am correct, tactical consoles don't stack which means that if I have 4 plasma consoles then the 3rd and 4th consoles are just the waste while getting less or next to nothing in return. So I have decided the following setup:

Tactical Consoles: 2x Plasma Consoles Mk XII (rare), 2xTetryon Consoles MK XII (rare)
Engineering Consoles: 3x Monotanium Alloy MK XII (rare), 1x EPS MK XII (rare)
Science Console: 1X Borg Universal Console

1x Borg deflector (to get +27 Structural integrity), 1x KHG Shield, 1xKHG Engine

weapons: 2xDHC, 2xTetryon cannon (front), 2x plasma turrent, 1xtetryon turrent, 1x plasma torpedo launcher.

Attack style: Come with all guns blazing with CRF and TT, Aux2D, EPtS, evasive maneuver, turn and launch plasma torpedo

Edit: TRIBBLE, I posted in wrong section. Should have gone to klingon fleetyard
Grinding for MkIV epic gear?
Ain't Nobody Got Time for That


[SIGPIC][/SIGPIC]
Post edited by notapwefan on

Comments

  • deadspacex64deadspacex64 Member Posts: 565 Arc User
    edited July 2012
    what are you going to use to bring the ship back around to the target after you fire that single torp? why aft?

    bortas turns incredibly slowly, that aft torp when your main firepower is a 45 deg arc forward seems a waste when attempting to use it to augment the forward dps. as soon as you turn out of that cannon arc dps will drop to pretty much nil. one plasma HY isn't going to boost it enough to matter since you'll still have to turn back.

    turrets alone aren't likely to to be ale to keep the shields down, so the HY will likely impact on a partially regenerated facing. crf increases tht chance...if the target stays stationary and doesn't manuever.

    4 turrets aft and replace one cannon with the torp. never have to turn that way. and your torp will be much more likely to hit hull CRF~>HY. that also saves your rapid manuevering skills for times when you actually need them. such as enemies using evasives of their own or speed boosts that take them out of your arc.

    running 3 capts in bortesques myself, tac, sci, and eng. having a borg suddenly do it's little zoom trick so that it's out of forward weapons arc, behind or above you is a PIB. consider tractor beam as well, nice for holding enemies in your forward arc to chew on.

    while not a bad build, your intent to to turn 180 just seems unnecessary.
    Dr. Patricia Tanis ~ "Bacon is for sycophants and products of incest."
    Donate Brains, zombies in Washington DC are starving.
  • notapwefannotapwefan Member Posts: 1,138 Arc User
    edited July 2012
    alrighty, thanks for the suggestions. guess that I will take away one DHC from front for torpedo
    Grinding for MkIV epic gear?
    Ain't Nobody Got Time for That


    [SIGPIC][/SIGPIC]
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