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War Zone Need to be Revamped.

alexindcobraalexindcobra Member Posts: 608
edited August 2012 in Federation Discussion
I never did understand why is the Warzone a place to spy on Borgs when its in the middle or the Neutral Zone. Feds go in to get information from borg nodes and fight the borg but the Klingons just come in to fight the Feds. That doesn't follow the narative that Klingons and Starfleet works together to defeat a greater common enemy. In Warzone, the Klingon Players are more or less helping the borg fight you. They would wait till Fed players are weakend in battle with the Borg then they pounce. The borg seem to just go after the Feds because Klingon Players can cloak and no longer be detected. The Devs nerfed AMS so it doesn't work on cubes so, to be fair, mabe they should nerf the cloak so cubes can still detect Klingons. If you argue about 25 centry Borg adapting to AMS then they would of had to adapted to the cloak as well, since it has been out before Captain Kirk days. That way the Borg will equally attack Federation and Klingon ships and one side would not be advantaged over the other, or the DEVs can raise the AMS strength enough to confuse borg Cubes and the Fed Player can squeeze out of the Borg/Klingon sandwitch.

If ask me, i think the borg shouldn't even be there because it doesn't fit the narrative. Why are enemies spawning on the same side, spawn killing eachother till one side get's tired and leaves?
Post edited by alexindcobra on

Comments

  • travelingmastertravelingmaster Member Posts: 0 Arc User
    edited July 2012
    KDF have their advantages, same with the Federation. KDF players do fight the Borg when they're there to do the dilithium mission. . .but people also go there to fight the other faction when they feel like it. It's an open PvP zone for a reason. . .otherwise it would be another dull PvE grind against Borg.

    Don't like open PvP? Then don't go to Ker'rat. . .get the dilithium/XP from somewhere else. Or learn how to fight those Borg to where they're not 'crippling' you after every exchange.
    My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
  • krell83stokrell83sto Member Posts: 4 Arc User
    edited July 2012
    Best way to not get shot by KDF in Ker'rat.

    1) Don't GO there if that bothers you.

    "...just look at my track record for making the improvements that I said we would with the KDF and judge by that." - Dan Stahl
  • lilchibiclarililchibiclari Member Posts: 1,193 Arc User
    edited July 2012
    Yes, but seriously, the spawn point for KDF and Fed should be about 40 km apart so that they can't shoot each other instantly upon spawning--you'd have to actually go INTO their spawn zone to shoot them.
  • dknight0001dknight0001 Member Posts: 1,542
    edited July 2012
    [Sarcasm] Because the Klingons haven't kept the cloaking technology research going, they perfected it with Kirk and stopped all R&D into it. [/Sarcasm]

    Here's the thing I switch power to Auxillery when I cloak, and I run Stealth Consoles, but why put power into Auxillery and boost your sensors when you can just whine about it. Note I don't put points into the skill.

    A big part of why Klingons fly around ganking Feds is because almost everytime I go there KDF is outnumbered. Since scanning things is quicker with more people, KDF rarely have a chance to do it, so they do the far more entertaining Quest, Kill 10 Starfleet (Player) Ships.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
    If I ask you a question it is not an insult but a genuine attempt to understand why.
    When I insult you I won't be discreet about it, I will be precise and to the point stupid.
  • travelingmastertravelingmaster Member Posts: 0 Arc User
    edited July 2012
    [Sarcasm] Because the Klingons haven't kept the cloaking technology research going, they perfected it with Kirk and stopped all R&D into it. [/Sarcasm]

    Here's the thing I switch power to Auxillery when I cloak, and I run Stealth Consoles, but why put power into Auxillery and boost your sensors when you can just whine about it. Note I don't put points into the skill.

    A big part of why Klingons fly around ganking Feds is because almost everytime I go there KDF is outnumbered. Since scanning things is quicker with more people, KDF rarely have a chance to do it, so they do the far more entertaining Quest, Kill 10 Starfleet (Player) Ships.

    That, and we're darn good at it :P

    I like to think most KDF players put their ships to good use, and know when to seek assistance when it comes to perfecting their build in order to remain competitive. Gotta keep our edge in skill, if Cryptic/PWE won't let us keep most of the individual differences that the KDF used to have (carriers especially).
    My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
  • travelingmastertravelingmaster Member Posts: 0 Arc User
    edited July 2012
    Yes, but seriously, the spawn point for KDF and Fed should be about 40 km apart so that they can't shoot each other instantly upon spawning--you'd have to actually go INTO their spawn zone to shoot them.

    This is a good point, and probably something they'll address when they get around to improving the PvP system. It was a bad idea to begin with :P
    My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
  • bejaymacbejaymac Member Posts: 448 Arc User
    edited July 2012
    The warzone is a sort of 3 sided capture the flag zone, 2 sides trying to capture it while the 3rd (the borg) try to stop you.

    Until you hit lvl20 it's fed against the borg, from lvl20 to lvl39 the KDF can enter and are supposed to try and beat the feds to the prize, but they usually just spend their time PKing feds that are out of their depth amongst the borg.

    After lvl40 you stop getting the mission (at least that's when my current toon stopped getting it). so you only have 2 reasons to be in there, farming gear and PVP.

    As to all of the players spawning at the same place, that's easy, the whole system is ****ed and has been since at least F2P which is when I started playing.
  • edited July 2012
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  • alexindcobraalexindcobra Member Posts: 608
    edited July 2012
    [Sarcasm] Because the Klingons haven't kept the cloaking technology research going, they perfected it with Kirk and stopped all R&D into it. [/Sarcasm]

    Here's the thing I switch power to Auxillery when I cloak, and I run Stealth Consoles, but why put power into Auxillery and boost your sensors when you can just whine about it. Note I don't put points into the skill.

    A big part of why Klingons fly around ganking Feds is because almost everytime I go there KDF is outnumbered. Since scanning things is quicker with more people, KDF rarely have a chance to do it, so they do the far more entertaining Quest, Kill 10 Starfleet (Player) Ships.

    Thats because everybody spawns on the same side. Mostly Feds don't go hunting for Klingons but when you spawn them together then its instant battle. I was just saying if the devs don't want to fix AMS to confuse Borg Cubes then they might as well, nerf Cloak so Klingons can be detected by Cubes.
  • alexindcobraalexindcobra Member Posts: 608
    edited July 2012
    bejaymac wrote: »
    The warzone is a sort of 3 sided capture the flag zone, 2 sides trying to capture it while the 3rd (the borg) try to stop you.

    Until you hit lvl20 it's fed against the borg, from lvl20 to lvl39 the KDF can enter and are supposed to try and beat the feds to the prize, but they usually just spend their time PKing feds that are out of their depth amongst the borg.

    After lvl40 you stop getting the mission (at least that's when my current toon stopped getting it). so you only have 2 reasons to be in there, farming gear and PVP.

    As to all of the players spawning at the same place, that's easy, the whole system is ****ed and has been since at least F2P which is when I started playing.

    No, actually War Zone was messed up way before F2P. The spent more time fixing bugs than changing anything.
  • alexindcobraalexindcobra Member Posts: 608
    edited July 2012
    sophlogimo wrote: »
    I have a feeling many of you have not got the gist of the OP's message, and confused it with something else,

    It is true - From a story point of view, Ker'rat does not make any plot sense at all within the STO story. In STO, the Klingons and the Federation have agreed to rest their war as far as the Borg are concerned. And for the subject "Klingon-Federation war" it doesn't make sense to involve the Borg at all.

    The Borg in Ker'rat should be replaced with Fed and KDF NPCs, with some remains of a former Borg presence as the loot. The awkward warping every few minutes should be removed. The several bugs (such as the stretching cubes, although that one seems to have become better recently) should be cleared from the map.

    Maybe one day Ker'rat will be repaired. That would be great!

    Finally, somebody gets what I'm talking about.
  • chubbz1975chubbz1975 Member Posts: 3 Arc User
    edited August 2012
    krell83sto wrote: »
    Best way to not get shot by KDF in Ker'rat.

    1) Don't GO there if that bothers you.

    Haha.. you dont go to warzone if you dont want to be suckered by kilingons while your trying to pick up gear for our ship.. not only do you have to contend with klings you have to contend with guys that wait till all the hard work is done and then blow up the hulks and win the purp0le.. something has to change
  • baudlbaudl Member Posts: 4,060 Arc User
    edited August 2012
    now ker'rat is a game feature i avoid intentionaly...it's so useless...if i want to do PVP i join the PVP queue...

    2 options in my opinion: first, make kerrat a new PVP map...without borg (i can see it as a borg debree field or something)

    as a capture the flag map (the flag being a borg artefact, that needs to be secured.

    second: open PVP...each side needs to collect artefacts that are scattered across the map...first to reach 100 wins.
    Go pro or go home
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited August 2012
    The whole storyline that Cryptic has half-assed needs to be revamped to make sense in a single direction with outlooks that make sense to both factions as the partake in it.
    Build up the confrontation between the factions before breaking it down in light of the Iconian plots.

    Are we, KDF versus feds at odds or not?
    Are we working together on fighting the Borg or not?
    Are the Undine a threat or not?
    Are the Iconians behind it or not?

    The back and fore story of STO makes no sense since it has not been followed to a conclusion before moving to the next chapter and what the Devs wrote in the path to 2409 has been almost ignored in favor of fan pandering to what they feel should be going on in the Star Trek universe. Often according to canon references that ahve no bearing in STO. No wonder many new players are clueless and confused.
    Cryptic has no idea what the story is anymore. They just want to keep you busy and shopping.


    Frankly Ker'rat is just as old and broken as many other missions in STO. Never updated to follow the fractured and jumbled storyline that STO tries to make work but fails at.

    After saying all that, Ker'rat is what it is. An open PvP zone that has the danger of getting you attacked without warning and especially at restart of the mission.
    Until they change it to/and/or make sense of the storyline that they wish to use in STO, Ker'rat will always be an dangerous place to play, PvP or mine for drops.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • supergaminggeeksupergaminggeek Member Posts: 616 Arc User
    edited August 2012
    There's a war zone where no one is. The system is the Otha System.
  • voporakvoporak Member Posts: 5,621 Arc User
    edited August 2012
    No! Don't let them touch Kerrat! Kerrat is one of the last fun places to go in the game. The moment Cryptic touches it will be so the feds and klings are allies, which takes away the PvP side of it. Then it's nothing more than a boring place with nothing to do but bash up Borg.
    I ask nothing but that you remember me.
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited August 2012
    voporak wrote: »
    No! Don't let them touch Kerrat! Kerrat is one of the last fun places to go in the game. The moment Cryptic touches it will be so the feds and klings are allies, which takes away the PvP side of it. Then it's nothing more than a boring place with nothing to do but bash up Borg.

    Agree, even getting 'spawn-ganked' by packs of feds can be fun. Yes, I TRULY hate the short duration between map reboots AND the common spawn point, but overall the map is fun to play in it's current state.
    KBF Lord MalaK
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