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New Change on Tribble: Chronitons and B'rels

playhard88playhard88 Member Posts: 733 Arc User
edited July 2012 in PvP Gameplay
Somes changes on tribble (season 6):
Systems:
  • Updated Chroniton torpedoes:
    • Inertial Dampers skill now correctly provides resistance to Turn Rate debuffs in space.
    • Chroniton Torpedo procs can now be resisted.
    • Inertial Dampers skill will reduce duration.
    • Powers that provide resistance or immunity will now function as intended against Chronitons.
    • Fixed some damage and proc duration inconsistencies among Torpedo Spread and Salvo with Chronitons
    • Resolved white box icon for Chroniton Procs.
  • Updated Galaxy Saucer Separation, Multi Vector Assault Mode, and Dkyr Support Craft launch so the pets match your pitch and roll when you separate.
    • The pets no longer always spawn horizontal.
  • Mines and targetable Torpedoes will now explode, deal damage and play their explosion FX more reliably.
  • Updated description on Stalker Fighter pets so it is clear they can only be launched from the Atrox.
  • Bridges officers no longer call out the wrong power name when casting Electro-Gravitic Field.
  • Increased HP of B'Rel Retrofit.
  • Increased Turn Rate of T3 and T4 Orion Flight Deck Cruiser.
  • Renamed Fleet Escorts to Patrol Escorts.
  • The shield damage proc for tetryon ground weapons now shows up in the combat log and as a damage floater.
  • Added scrolling combat text for shield damage.
  • Added icon for Klingon Honor Guard Adrenal Boost.
etc
etc
etc (ground stuff..)

YAY! :D
John Sheridan@playhard88 - FED Tactical
Vin Naftero@playhard88 - FED Sciencie
K'tan@playhard88 - KDF Tactical
Argento@playhard88 - RRF Tactical (FED)
Post edited by playhard88 on

Comments

  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited June 2012
    I'm all for putting skillpoints to get resistance on the Chroniton procs. But did they give APO immunity to this also? Another "Get out of jail for free" card for an already very powerful ability?
    XzRTofz.gif
  • therealsivartherealsivar Member Posts: 195 Arc User
    edited June 2012
    I'm happy that I can now get out of the Chronitons......I'm sad that I can no longer slow down a Jem'hadar that knows what it's doing with my Akira....

    The rest of it is meh...
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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited June 2012
    hopefully the dampeners fix actually effects the hold from a tractor beam now too. before speced into it all the way to 9 gave you no noticeable benefit.
  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited June 2012
    So now we just have to wait till Season 6 comes out, and then.. the nerfs shall begin!
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited June 2012
    I'm all for putting skillpoints to get resistance on the Chroniton procs. But did they give APO immunity to this also? Another "Get out of jail for free" card for an already very powerful ability?
    APO comes with a relatively high opportunity cost - you can't use another buff that gives you better damage results. Of course, with Tactical Team as it is, the opportunity cost is lower than it could be.
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  • therealsivartherealsivar Member Posts: 195 Arc User
    edited June 2012
    So the word is that the Chroniton 'fixes' don't actually work.....

    Can anybody confirm this?
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  • dassemstodassemsto Member Posts: 792 Arc User
    edited June 2012
    I like this... it may ofc nerf chrons into oblivion, but I'm so sick of them that I'll be happy if I never again see one.
    APO comes with a relatively high opportunity cost - you can't use another buff that gives you better damage results. Of course, with Tactical Team as it is, the opportunity cost is lower than it could be.

    A ship with 2xAPO is the favourite target of the Tac with TBR3! When an escort fires APO, I just start TBR, and he gets all the damage from every pulse without being pushed out of range. ;)

    (I learned this in the holodeck simulation on Bajor. I was popped in three 15k pulses by the big elite NPC ship, because I had APO running!)
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited July 2012
    PVE is OP.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • edited July 2012
    This content has been removed.
  • talzerotwotalzerotwo Member Posts: 0 Arc User
    edited July 2012
    methinks making subsystem repair useful in this case might seem appropriate as well
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