Can those who have been doing bases on tribble give a breakdown of amounts and types etc of inputs required for the bases? Im just trying to get a more accurate idea of what sample types, doffs, commodties etc are needed.
It's a pretty diverse set. Just looking at the last few projects the 12th has run, the big ones:
Dilithium
Bridge Officer Skill Points
Energy Credits
Fleet Marks
Everything asks for fleet marks, and almost everything asks for at least one or two of the others.
As for doffs, I've seen a lot of different specializations, usually quality restricted. Right now we have one running that wants 2 white flight deck officers and 10 white conn officers, one that wants 6 white damage control engineers and 6 white hazard systems officers, and one that wants 6 white and 6 green security officers. From the dev screenshots, it looks like some of the bigger projects just take any doff of the specified quality. Basically, if you're feeding a starbase, go easy on the doff compactor.
Commodities are big. We've got one that wants 1,000 shield generators, one with 250 warp coils, another with 250 stem bolts. It also hits the hard to get commodities. Our current special project wants 50 contraband, and the dev journal for the Reinforcement Pack says the gamma quadrant commodities come in at some point, as well.
There's also oddball inputs all over the place. Our active engineering project asks for 40 of the heavy phaser satellite turrets you build from doff assignments, and another one wants 9 of the peregrine fighter hangar items (accepted the green ones from the EC vendor just fine). We had another one that wanted batteries and I think I remember a few days back one asking for hyposprays.
Remember, this is all tier 0 stuff - we'll be hitting tier 1 military today, and I don't think anyone's actually finished an upgrade project yet, so who knows what will come into play past this.
Comments
Dilithium
Bridge Officer Skill Points
Energy Credits
Fleet Marks
Everything asks for fleet marks, and almost everything asks for at least one or two of the others.
As for doffs, I've seen a lot of different specializations, usually quality restricted. Right now we have one running that wants 2 white flight deck officers and 10 white conn officers, one that wants 6 white damage control engineers and 6 white hazard systems officers, and one that wants 6 white and 6 green security officers. From the dev screenshots, it looks like some of the bigger projects just take any doff of the specified quality. Basically, if you're feeding a starbase, go easy on the doff compactor.
Commodities are big. We've got one that wants 1,000 shield generators, one with 250 warp coils, another with 250 stem bolts. It also hits the hard to get commodities. Our current special project wants 50 contraband, and the dev journal for the Reinforcement Pack says the gamma quadrant commodities come in at some point, as well.
There's also oddball inputs all over the place. Our active engineering project asks for 40 of the heavy phaser satellite turrets you build from doff assignments, and another one wants 9 of the peregrine fighter hangar items (accepted the green ones from the EC vendor just fine). We had another one that wanted batteries and I think I remember a few days back one asking for hyposprays.
Remember, this is all tier 0 stuff - we'll be hitting tier 1 military today, and I don't think anyone's actually finished an upgrade project yet, so who knows what will come into play past this.