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Particle Generators + Feedback Pulse

playhard88playhard88 Member Posts: 733 Arc User
edited June 2012 in PvP Gameplay
Particle generators are bug? according to this list: , is not affecting FBP: http://home.comcast.net/~amicus/Skill%20Point%20Effects.htm
John Sheridan@playhard88 - FED Tactical
Vin Naftero@playhard88 - FED Sciencie
K'tan@playhard88 - KDF Tactical
Argento@playhard88 - RRF Tactical (FED)
Post edited by playhard88 on

Comments

  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited June 2012
    something about it got fixed, so something about it might have been broken
  • matteo716maikaimatteo716maikai Member Posts: 823
    edited June 2012
    i think partical generators as it is boost way too many science powers dmg and even eject warp plasma damage.

    almost all of the dmg science powers are boosted by it.
  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited June 2012
    On my Carrier, FBP gets buffed by Particle Generators. The way it gets buffed is in the reflection percentage of damage returned from what I can tell. :confused:
    You think that your beta test was bad?
    Think about this:
    American Football has been in open beta for 144 years. ~Kotaku
    [SIGPIC][/SIGPIC]
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  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited June 2012
    My carrier has 9 in Particle Generators, 4x Rare Mk XI Particle Generator Consoles and a Mk XII Very Rare Deflector with [PrtG]

    my Reflection for FBP 3 is at 1 (Buffed to 2 from tac buffs) if I take even one console off it drops below 1 to .93ish.
    You think that your beta test was bad?
    Think about this:
    American Football has been in open beta for 144 years. ~Kotaku
    [SIGPIC][/SIGPIC]
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited June 2012
    I believe that the chart above may be referencing only Tooltip information, and not actual parsed data. Particle Generators does increase FBP's damage, but not by increasing the % that is reflected. Instead, it applies a skill-based increase to the damage after the % is determined.

    In other words, if you're hit for 1000 damage and your FBP will reflect 20%, that 200 damage becomes the base that is subsequently modified by your Particle Generator skill.

    We plan to look into the mechanics of the power when there's time, and see if we can streamline that into directly modifying the % reflected, without modifying the overall effectiveness.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • playhard88playhard88 Member Posts: 733 Arc User
    edited June 2012
    thx for passing by borticus.

    When u take a look into feedback pulse, please check that tactical buffs (GDF, APA, etc) are buffing the damage of feedback pulse, and the result is a tactical capitan doing more damage with a sci skill than a sci capitan.
    John Sheridan@playhard88 - FED Tactical
    Vin Naftero@playhard88 - FED Sciencie
    K'tan@playhard88 - KDF Tactical
    Argento@playhard88 - RRF Tactical (FED)
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited June 2012
    playhard88 wrote: »
    thx for passing by borticus.

    When u take a look into feedback pulse, please check that tactical buffs (GDF, APA, etc) are buffing the damage of feedback pulse, and the result is a tactical capitan doing more damage with a sci skill than a sci capitan.

    This is a system-wide issue that doesn't have an easy fix, but it's on our radar to see if we can address it.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited June 2012
    This is a system-wide issue that doesn't have an easy fix, but it's on our radar to see if we can address it.
    Maybe instead of fixing that directly, what if some Science Class skills raise the damage strength of science powers? Say, Dampening Field and Science Fleet?

    Though that wouldn't actually help where science now needs help. Powers like Tachyon Beam or Charged Particle Burst don't even deal damage, but they are now considerably weakened thanks to the strong, constant resists against them.

    I would like to see this resists turned into a reactive resistance buff - once affected, you get resistance to subsequent effects for 15 seconds or so. So that science power stacking is ineffective, but the single power is still useful.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • dassemstodassemsto Member Posts: 792 Arc User
    edited June 2012
    Maybe instead of fixing that directly, what if some Science Class skills raise the damage strength of science powers? Say, Dampening Field and Science Fleet?

    But they have such long CD :(

    I think tac captain buffs should buff weapons only.
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  • falloutx23falloutx23 Member Posts: 456
    edited June 2012
    sophlogimo wrote: »
    Or maybe tac captain buffs should give a flat damage bonus given in numbers, not given in % of damage dealt. So it'd not be +50% for APA, but "+500 Damage per attack" or something like that.

    That would be way more complicated to figure out different flat boosts for every different power in the game, not to mention different versions of the same power. You can't have tacscorts slotting a dem1 and applying 500 hull damage per shot. Percentage is fine, but I do agree that they should should change it so it doesn't affect exotic types of damage
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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited June 2012
    i like that tac buffs help those science powers, but they are a tad to helpful. sci captains in sci ships need a way to boost those shield draining powers the same way tacs can buff those damage dealing sci powers.

    maybe sci captains should get a skill that buffs operations, a buff for all sci skills, the same way a tac captain gets APA that buffs all damage.
  • zackarysszackaryss Member Posts: 61 Arc User
    edited June 2012
    i hope its fixed soon i use fbp on carrier toons
    @ZackerySS - Joined on Aug 2008: year of the greenpig
    [SIGPIC][/SIGPIC]
  • hurleybirdhurleybird Member Posts: 909
    edited June 2012
    This is a system-wide issue that doesn't have an easy fix, but it's on our radar to see if we can address it.

    edit: misinterpreted.
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