As said before, this game was played in 2011.
Science has definitely gotten worse now. Skill tree changes hit the particular build in the video quite hard and I stopped playing it.
The TSI turdboat
>>>ST1, ST2, TSS3
>>>TrB1, HE2, PSW1, CPB3
>>>EPtS1, ES1
>>>EPtS1
>>>TT1, Delta1
powerlevels:
100/25/25/50
and 6 phaser arrays.
Comments
just curious
anyway, nice video!
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I'm just enraged by the wrong colour buttons! Reminds me of when my BoP had a blue button! :mad:
Think that's bad? I flew into a tribble warzone on a klink the other day and my whole UI turned fed-blue :mad:
Cryptic - Lead Systems Designer
"Play smart!"
My Idea: Make Science Resists work like Stun immunity. After the application of the resistable skill, you get a buff to counter the power (based on your resists skill). Then you get well played science vessels again, I think.
And I stop crying about my beloved Charged Particle Burst. You don't want me crying, do you?
PS: I also don't get why the middle of the screen is so cluttered. I couldn't fly like that. But maybe I am wrong and it actually improves situational awareness? But it seems to technical and not... beautiful then?
This video was made before Science was nefed to nathing.
Division Hispana
www.divisionhispana.com
I keep hearing this, but me, I never really felt any difference... What got worse, to be specific?
On an typical sci build, I would run:
ST1
TB1
TSS2
HE2
Tykens2
Scramble2
GW3
Now wich of these got changed? (Aside from targeting yourself with ST getting fixed) I know GW was tweaked a little this and that way, but GW has been revamped once a month since launch, for better or worse...
I know Siphon was changed a bit, but I still drain 43 from all subsystems for an extended period of time. Not really bad.
Iknow PSW3 got a giant boost (probably unintended but...)
So what got nerfed/changed?
I second this idea. At the very least it makes a single sci viable again, without making a team of sci 'overviable'. Perhaps forcing a class balance in team classes wherein with the CDs and resists to sci abilities, it would make sense to not have more than two or three sci running the same abilities (granted you could still have a sensor debuff sci, shield debuff sci, etc sci for variation, but its a start)? Obviously a bit more to it, but I do like that line of thinking. Such things could perhaps be applied to other classes in some aspects, stopping dps from breaching the 'designed pocket' and perhaps making extended battles make more sense with reduced healing effectiveness (hey, might make crew more effective in that case?) Worse comes to worse, could always instate one of them wow based ques where only so many of a type of class can que on a team, keeping whatever designs/codes cryptic has in a nice bow without having us pvpers finding ways around that :P. I dono, im rambling and have a headache atm :P
Chillax. No Ego. No Drama.
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Science has definitely gotten worse now. Skill tree changes hit the particular build in the video quite hard and I stopped playing it.
The TSI turdboat
>>>ST1, ST2, TSS3
>>>TrB1, HE2, PSW1, CPB3
>>>EPtS1, ES1
>>>EPtS1
>>>TT1, Delta1
powerlevels:
100/25/25/50
and 6 phaser arrays.
I've tried playing it more lately, and it just doesn't work. I think that if you want to do a Sci build now, you gotta go all out. Full aux etc.
Movin' the eyes is hard work man!
TSI -- Star Trek Online PvP Vidoes (Youtube)
/channel_join OrganizedPVP If you are interested in learning PVP, looking for a team, or a private match.
And why a full team of crusiers is more valid than a full team of scie?
An advantage of premades over pugs.. 15 to 0 is not sufficient?
Division Hispana
www.divisionhispana.com
*rimshot*
yes and we would like to fly our sci ships in pvp again
thx
a history of sto pvp: 2010 - 2011
a history of sto pvp: 2012 - 2013
Funny story, Era used to play on a 800x600 screen (it was probably slightly larger, something really small anyways) and then when he switched to a 1900x1200 screen he thought the UI was to far apart so he moved it all in. Creating a 800x600 screen within the larger screen. Does that make any sense??
Here's a picture of it anyways.
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It's like a little baby screen wrapped up by it's parent screen. So yeah, it makes sense.
The real question is how does he get those tiny little fingers to work the mouse?
CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
Norvo Tigan@dontdrunkimshoot: hell ya, maybe
Reminded me of this picture.
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UNless you mean he didn't just have low resolution, but a very small monitor?
I'm fairly certain he knows this...
Anyways, I think it was a 19'' fatty screen. But i'm not sure. Haha
Edit: Oh, and signatures now allow links?
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I've only flown my tac/sci lately, and she rocks harder than ever. PSW3 and TBR damage is unaffected by aux, and buffed by tac captain skills. FBP is aux dependant, but also affected by tac abilities.
I run full weapon and engines power on the RSV, and sometimes throw in an aux battery to boost my heals and especially my FBP if targeted. Works real nice! :biggrin:
Well, that's not really the sci I had in mind when i said that...
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[SIGPIC][/SIGPIC]
Glad you liked it. If there's actual interest in STO pvp vids maybe we should have another "post your own videos"-thread.
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/channel_join OrganizedPVP If you are interested in learning PVP, looking for a team, or a private match.