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Formation flight

sophlogimosophlogimo Member Posts: 6,507 Arc User
edited June 2012 in PvP Gameplay
With all the talk about people claiming that there is only one way allowed to PvP in this game (which I find is... rather narrow thinking), I wonder (and I mean this as a serious question of interest): Wouldn't it make sense to keep ships in a team in tight formations, so that everybody will benefit from each other's various abilities? All in a 10km sphere?
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  • thishorizonthishorizon Member Posts: 1,158
    edited June 2012
    sophlogimo wrote: »
    With all the talk about people claiming that there is only one way allowed to PvP in this game (which I find is... rather narrow thinking), I wonder (and I mean this as a serious question of interest): Wouldn't it make sense to keep ships in a team in tight formations, so that everybody will benefit from each other's various abilities? All in a 10km sphere?

    thats why the powers work the way they do you nubtard.

    you are supposed to stay within 10 and fly in formation.
  • thepleasuredomethepleasuredome Member Posts: 308
    edited June 2012
    Isn't said formation typically referred to as a fedball anyway?

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  • thishorizonthishorizon Member Posts: 1,158
    edited June 2012
    sophlogimo wrote: »
    Well, but there is certainly more to it than just all being in such a "fed ball", right? I mean, where within the sphere is everyone? Could it make sense to set the ball up as a wall? Etc.

    you'd have to work together as a team to employ such a tactic. and in a 3d space, "walls" with limited definitions are of no consequence.

    so no, your wall tactic has no use in pvp in this game. maybe a tabletop RPG might suit your thought process better.
  • aytanhiaytanhi Member Posts: 107 Arc User
    edited June 2012
    Oh wow.. Actually fight a real team battle before commenting Sophlogimo.

    Fedballs work in a way which is far more complicated than your formation.
    #1 Tanks are at the front of the ball
    #2. DPS escorts are in middle of the ball.
    #3 DPS + Heal Cruisers are on the top or the bottom of the ball.
    #4 Sci is right behind the escorts if not with them.

    A formation is easy to scatter and the amount of coordination to do something like that in sto is ridiculously difficult. If you fly in formation, players will also lose an innate bonus defense as well as the ability to hit a target on an arc of their choosing. STO endgame pvp is more like a dogfight with big ships and small ships. Nobody stays in formation while in combat in any army anywhere.

    Actually participate in some "real" team battles before you start commenting on strategy.
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  • beezle23beezle23 Member Posts: 0 Arc User
    edited June 2012
    sophlogimo wrote: »
    With all the talk about people claiming that there is only one way allowed to PvP in this game (which I find is... rather narrow thinking), I wonder (and I mean this as a serious question of interest): Wouldn't it make sense to keep ships in a team in tight formations, so that everybody will benefit from each other's various abilities? All in a 10km sphere?

    Here, let me help you tighten up that formation a little *hits gravity well button* :tongue:
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  • crusty8maccrusty8mac Member Posts: 1,381 Arc User
    edited June 2012
    sophlogimo wrote: »
    With all the talk about people claiming that there is only one way allowed to PvP in this game (which I find is... rather narrow thinking), I wonder (and I mean this as a serious question of interest): Wouldn't it make sense to keep ships in a team in tight formations, so that everybody will benefit from each other's various abilities? All in a 10km sphere?

    Yes, Ensign, that is the basis of team play. It is a fundamental principle. Team play is a requirement for successful PvP actions where the enemy is also exercising team play principles. Unfortunately, this simple fact is overlooked by many (dare I say almost all?) who enter the PvP queues.

    Once you master this, then we loosen the formation up and introduce advanced strategies, though team play is always the foundation to build on.
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  • thepleasuredomethepleasuredome Member Posts: 308
    edited June 2012
    beezle23 wrote: »
    Here, let me help you tighten up that formation a little *hits gravity well button* :tongue:

    ROFL. This made me spit my milk all over my screen and up through my nose!

    Arawn - SOB
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    OP *is* the new balance, whether you know it or not! Gecko says so.
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  • falloutx23falloutx23 Member Posts: 456
    edited June 2012
    sophlogimo wrote: »
    With all the talk about people claiming that there is only one way allowed to PvP in this game (which I find is... rather narrow thinking), I wonder (and I mean this as a serious question of interest): Wouldn't it make sense to keep ships in a team in tight formations, so that everybody will benefit from each other's various abilities? All in a 10km sphere?

    This sounds nice, but its hard to implement when I need to fly at full speed in a straight line to keep targets directly behind me so I can shoot all my torps out of my TRIBBLE end. Seems crazy, but fast forward 8 minutes...
  • radkipradkip Member Posts: 0 Arc User
    edited June 2012
    and in a 3d space, "walls" with limited definitions are of no consequence.
    Just a silly question, but have you seen five KDF ships each drop that space cover shield at the same time, effectively creating a wall in space? :D
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  • sonicshowersonicshower Member Posts: 216 Arc User
    edited June 2012
    Fed Ball is formation flying
    sh2sxc7.gif
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  • thishorizonthishorizon Member Posts: 1,158
    edited June 2012
    falloutx23 wrote: »
    This sounds nice, but its hard to implement when I need to fly at full speed in a straight line to keep targets directly behind me so I can shoot all my torps out of my TRIBBLE end. Seems crazy, but fast forward 8 minutes...

    yay fallout!
  • thishorizonthishorizon Member Posts: 1,158
    edited June 2012
    sophlogimo wrote: »
    Hm, looking at the posts here, I suddenly lost any urge to think about that subject any more. What could it have been that triggered that...

    lol.

    thats because its a dumb subject. and the guy who started it has no clue.


    -Captain "Stating the obvious to the oblivious like Mustrum" Horizon

    edit, okay its not dumb, its just not really a subject of conversation at all, if it were a discussion about team compostition and positioning like aytanhi's post, you may have gotten some constructive posts

    .....fast forward a half hour....
  • sovereignmansovereignman Member Posts: 0 Arc User
    edited June 2012
    Smells like the Battle of Wolf 359 to me.

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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited June 2012
    sophlogimo wrote: »
    Hm, looking at the posts here, I suddenly lost any urge to think about that subject any more. What could it have been that triggered that...
    Maybe that's one of the new DOFFs?

    Doesn't the new DOFF package include a new Counselor Ground Ability?
    "Low Cut Open Uniform: 6 % chance per 10 seconds to placate any target with 5 km"?
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  • beezle23beezle23 Member Posts: 0 Arc User
    edited June 2012
    maybe That's One Of The New Doffs?

    Doesn't The New Doff Package Include A New Counselor Ground Ability?
    "low Cut Open Uniform: 6 % Chance Per 10 Seconds To Placate Any Target With 5 Km"?

    Y Feds Steal Orion Girl Powers?
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  • falloutx23falloutx23 Member Posts: 456
    edited June 2012
    sophlogimo wrote: »
    Hm, looking at the posts here, I suddenly lost any urge to think about that subject any more. What could it have been that triggered that...

    sorry, but you're pretty adamant about not liking 5v5, so I guess we find it ironic that you would start a thread about teamwork. We both know you're more about fighting solo than using teamwork.
  • mavairomavairo Member Posts: 579
    edited June 2012
    Coming from the guy that can't even build a proper 1v1 ship, and that's his "specialty".. yeah

    Troll thread

    Moving on.
  • thishorizonthishorizon Member Posts: 1,158
    edited June 2012
    mavairo wrote: »
    Coming from the guy that can't even build a proper 1v1 ship, and that's his "specialty".. yeah

    Troll thread

    Moving on.

    you heard the man, nothing to see here.

    move along.

    go on...shoo. don't u folks have a game to play?

    ?

    still here?

    yeah, it is funny, ain't it...
  • marctraiderzmarctraiderz Member Posts: 539 Arc User
    edited June 2012
    I suppose it doesnt matter if you dont teamplay. Extend requires 7.5km range, TSS/HE requires 10km. and the rest as well.

    Kinda useless observation lol.
  • redrickyredricky Member Posts: 1,004 Arc User
    edited June 2012
    sophlogimo wrote: »
    Well, but there is certainly more to it than just all being in such a "fed ball", right? I mean, where within the sphere is everyone? Could it make sense to set the ball up as a wall? Etc.

    Remember, the enemy's gate is down.
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  • stevehalestevehale Member Posts: 437
    edited June 2012
    I bet if people wouldn't spiral up so much then you could back a squishy ship up against the inside of cracked planet with a protective perimeter created by other ships:o.
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  • husanakxhusanakx Member Posts: 1,674 Arc User
    edited June 2012
    Formation flying in War (which is what PvP is) is for flying from point a to b... when the battle starts you move... You support each other. (yes killing people targeting your buddies is a form of defense).

    Here take some notes from history... STO is far more like WW2 fighting then it is like space pew pew...

    http://www.youtube.com/watch?v=VCGXPnYqks0

    http://www.youtube.com/watch?v=idfMaeAk9z4 (btw head to around 14:00 and you will notice this is the film Lucas watched when he filmed Star Wars trench scene lol)
  • dassemstodassemsto Member Posts: 792 Arc User
    edited June 2012
    fedball? that's sooo season 1...


    Now it's all about the spamball!


    200 pets in a 1km sphere for ultimate support, that's how we roll these days!
  • talzerotwotalzerotwo Member Posts: 0 Arc User
    edited June 2012
    That formation flight sounds kinda of interesting to me. Not talking about the 'stay within 10km' rule of team, but rather executable commands that affect overrall team performance (boost to all engines, reduction to shields, blah blah for whatever reason). Now I don't think this would actually be implemented, but the idea of something like a group of three flying in chevron formation with ease of a button sounds pretty nifty especially for pve and whatnot... not too sure how well it would fit into pvp. kudos though :)
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  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited June 2012
    dassemsto wrote: »
    fedball? that's sooo season 1...


    Now it's all about the spamball!


    200 pets in a 1km sphere for ultimate support, that's how we roll these days!

    hahaha man that was good +1
  • ebeneezergoodeebeneezergoode Member Posts: 227 Arc User
    edited June 2012
    BoPs would benefit from it perhaps, but it'd require voice chat. Synchronized alphas, subnukes, evasives and battle cloaks etc.

    Mixing ships in a formation could get ugly though, as escorts really need the freedom to move, not be tethered to a cruiser and sacrifice all maneuverability. The beauty of the Fedball is that the cruisers can set up a safe engagement zone between themselves that the escort can operate freely within. The above, if people understand their roles, normally occurs naturally even within a pug as a basic tactic, escort pilots know to stay at least near one cruiser, and ideally between several.

    Due to the omni-directional nature of most support and healing powers, proximity is more important than shape, and generally occurs naturally. I'd even go as far as to argue concentrating on a formation would hinder concentrating on actually killing the enemy.
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited June 2012
    I don't think anyone flies in formation during combat.

    Formation flight is for shows and for travelling to the South during winter.
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