With all the talk about people claiming that there is only one way allowed to PvP in this game (which I find is... rather narrow thinking), I wonder (and I mean this as a serious question of interest): Wouldn't it make sense to keep ships in a team in tight formations, so that everybody will benefit from each other's various abilities? All in a 10km sphere?
With all the talk about people claiming that there is only one way allowed to PvP in this game (which I find is... rather narrow thinking), I wonder (and I mean this as a serious question of interest): Wouldn't it make sense to keep ships in a team in tight formations, so that everybody will benefit from each other's various abilities? All in a 10km sphere?
thats why the powers work the way they do you nubtard.
you are supposed to stay within 10 and fly in formation.
Well, but there is certainly more to it than just all being in such a "fed ball", right? I mean, where within the sphere is everyone? Could it make sense to set the ball up as a wall? Etc.
you'd have to work together as a team to employ such a tactic. and in a 3d space, "walls" with limited definitions are of no consequence.
so no, your wall tactic has no use in pvp in this game. maybe a tabletop RPG might suit your thought process better.
Oh wow.. Actually fight a real team battle before commenting Sophlogimo.
Fedballs work in a way which is far more complicated than your formation.
#1 Tanks are at the front of the ball
#2. DPS escorts are in middle of the ball.
#3 DPS + Heal Cruisers are on the top or the bottom of the ball.
#4 Sci is right behind the escorts if not with them.
A formation is easy to scatter and the amount of coordination to do something like that in sto is ridiculously difficult. If you fly in formation, players will also lose an innate bonus defense as well as the ability to hit a target on an arc of their choosing. STO endgame pvp is more like a dogfight with big ships and small ships. Nobody stays in formation while in combat in any army anywhere.
Actually participate in some "real" team battles before you start commenting on strategy.
[SIGPIC][/SIGPIC] Aytanhi of TSI, TSI fleet founder and leader OrganizedPVP channel Admin Feel free to ask me about PVP or starship strategies. "No, I am not Borg!" /channel_join OrganizedPVP If you are interested in learning PVP, looking for a team, or a private match
With all the talk about people claiming that there is only one way allowed to PvP in this game (which I find is... rather narrow thinking), I wonder (and I mean this as a serious question of interest): Wouldn't it make sense to keep ships in a team in tight formations, so that everybody will benefit from each other's various abilities? All in a 10km sphere?
Here, let me help you tighten up that formation a little *hits gravity well button*
__________________________________________________
[SIGPIC][/SIGPIC] "I weary of the chase. Wait for me. I shall be merciful and quick."
With all the talk about people claiming that there is only one way allowed to PvP in this game (which I find is... rather narrow thinking), I wonder (and I mean this as a serious question of interest): Wouldn't it make sense to keep ships in a team in tight formations, so that everybody will benefit from each other's various abilities? All in a 10km sphere?
Yes, Ensign, that is the basis of team play. It is a fundamental principle. Team play is a requirement for successful PvP actions where the enemy is also exercising team play principles. Unfortunately, this simple fact is overlooked by many (dare I say almost all?) who enter the PvP queues.
Once you master this, then we loosen the formation up and introduce advanced strategies, though team play is always the foundation to build on.
__________________________________
STO Forum member since before February 2010. STO Academy's excellent skill planner here: Link I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
With all the talk about people claiming that there is only one way allowed to PvP in this game (which I find is... rather narrow thinking), I wonder (and I mean this as a serious question of interest): Wouldn't it make sense to keep ships in a team in tight formations, so that everybody will benefit from each other's various abilities? All in a 10km sphere?
This sounds nice, but its hard to implement when I need to fly at full speed in a straight line to keep targets directly behind me so I can shoot all my torps out of my TRIBBLE end. Seems crazy, but fast forward 8 minutes...
This sounds nice, but its hard to implement when I need to fly at full speed in a straight line to keep targets directly behind me so I can shoot all my torps out of my TRIBBLE end. Seems crazy, but fast forward 8 minutes...
Hm, looking at the posts here, I suddenly lost any urge to think about that subject any more. What could it have been that triggered that...
lol.
thats because its a dumb subject. and the guy who started it has no clue.
-Captain "Stating the obvious to the oblivious like Mustrum" Horizon
edit, okay its not dumb, its just not really a subject of conversation at all, if it were a discussion about team compostition and positioning like aytanhi's post, you may have gotten some constructive posts
Hm, looking at the posts here, I suddenly lost any urge to think about that subject any more. What could it have been that triggered that...
Maybe that's one of the new DOFFs?
Doesn't the new DOFF package include a new Counselor Ground Ability?
"Low Cut Open Uniform: 6 % chance per 10 seconds to placate any target with 5 km"?
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
Doesn't The New Doff Package Include A New Counselor Ground Ability?
"low Cut Open Uniform: 6 % Chance Per 10 Seconds To Placate Any Target With 5 Km"?
Y Feds Steal Orion Girl Powers?
__________________________________________________
[SIGPIC][/SIGPIC] "I weary of the chase. Wait for me. I shall be merciful and quick."
Hm, looking at the posts here, I suddenly lost any urge to think about that subject any more. What could it have been that triggered that...
sorry, but you're pretty adamant about not liking 5v5, so I guess we find it ironic that you would start a thread about teamwork. We both know you're more about fighting solo than using teamwork.
Well, but there is certainly more to it than just all being in such a "fed ball", right? I mean, where within the sphere is everyone? Could it make sense to set the ball up as a wall? Etc.
Remember, the enemy's gate is down.
_______________ CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that? Norvo Tigan@dontdrunkimshoot: hell ya, maybe
I bet if people wouldn't spiral up so much then you could back a squishy ship up against the inside of cracked planet with a protective perimeter created by other ships:o.
__________________________________________
Foundry: Yet Another Borg Mission
It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
May not actually be "way" cooler or even "slightly" cooler.
Formation flying in War (which is what PvP is) is for flying from point a to b... when the battle starts you move... You support each other. (yes killing people targeting your buddies is a form of defense).
Here take some notes from history... STO is far more like WW2 fighting then it is like space pew pew...
That formation flight sounds kinda of interesting to me. Not talking about the 'stay within 10km' rule of team, but rather executable commands that affect overrall team performance (boost to all engines, reduction to shields, blah blah for whatever reason). Now I don't think this would actually be implemented, but the idea of something like a group of three flying in chevron formation with ease of a button sounds pretty nifty especially for pve and whatnot... not too sure how well it would fit into pvp. kudos though
BoPs would benefit from it perhaps, but it'd require voice chat. Synchronized alphas, subnukes, evasives and battle cloaks etc.
Mixing ships in a formation could get ugly though, as escorts really need the freedom to move, not be tethered to a cruiser and sacrifice all maneuverability. The beauty of the Fedball is that the cruisers can set up a safe engagement zone between themselves that the escort can operate freely within. The above, if people understand their roles, normally occurs naturally even within a pug as a basic tactic, escort pilots know to stay at least near one cruiser, and ideally between several.
Due to the omni-directional nature of most support and healing powers, proximity is more important than shape, and generally occurs naturally. I'd even go as far as to argue concentrating on a formation would hinder concentrating on actually killing the enemy.
Comments
thats why the powers work the way they do you nubtard.
you are supposed to stay within 10 and fly in formation.
Arawn - SOB
OP *is* the new balance, whether you know it or not! Gecko says so.
Season 7 - Exodus, available online. U buy nao!
http://seekingalpha.com/article/738221-monetizing-perfect-world-s-latest-update
[SIGPIC][/SIGPIC]
you'd have to work together as a team to employ such a tactic. and in a 3d space, "walls" with limited definitions are of no consequence.
so no, your wall tactic has no use in pvp in this game. maybe a tabletop RPG might suit your thought process better.
Fedballs work in a way which is far more complicated than your formation.
#1 Tanks are at the front of the ball
#2. DPS escorts are in middle of the ball.
#3 DPS + Heal Cruisers are on the top or the bottom of the ball.
#4 Sci is right behind the escorts if not with them.
A formation is easy to scatter and the amount of coordination to do something like that in sto is ridiculously difficult. If you fly in formation, players will also lose an innate bonus defense as well as the ability to hit a target on an arc of their choosing. STO endgame pvp is more like a dogfight with big ships and small ships. Nobody stays in formation while in combat in any army anywhere.
Actually participate in some "real" team battles before you start commenting on strategy.
Aytanhi of TSI, TSI fleet founder and leader OrganizedPVP channel Admin
Feel free to ask me about PVP or starship strategies. "No, I am not Borg!"
/channel_join OrganizedPVP If you are interested in learning PVP, looking for a team, or a private match
Here, let me help you tighten up that formation a little *hits gravity well button*
[SIGPIC][/SIGPIC] "I weary of the chase. Wait for me. I shall be merciful and quick."
Yes, Ensign, that is the basis of team play. It is a fundamental principle. Team play is a requirement for successful PvP actions where the enemy is also exercising team play principles. Unfortunately, this simple fact is overlooked by many (dare I say almost all?) who enter the PvP queues.
Once you master this, then we loosen the formation up and introduce advanced strategies, though team play is always the foundation to build on.
STO Forum member since before February 2010.
STO Academy's excellent skill planner here: Link
I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
ROFL. This made me spit my milk all over my screen and up through my nose!
Arawn - SOB
OP *is* the new balance, whether you know it or not! Gecko says so.
Season 7 - Exodus, available online. U buy nao!
http://seekingalpha.com/article/738221-monetizing-perfect-world-s-latest-update
[SIGPIC][/SIGPIC]
This sounds nice, but its hard to implement when I need to fly at full speed in a straight line to keep targets directly behind me so I can shoot all my torps out of my TRIBBLE end. Seems crazy, but fast forward 8 minutes...
Fanfiction! ZOMG! Read it now!
kate-wintersbite.deviantart.com/art/0x01-Treachery-293641403
yay fallout!
lol.
thats because its a dumb subject. and the guy who started it has no clue.
-Captain "Stating the obvious to the oblivious like Mustrum" Horizon
edit, okay its not dumb, its just not really a subject of conversation at all, if it were a discussion about team compostition and positioning like aytanhi's post, you may have gotten some constructive posts
.....fast forward a half hour....
Doesn't the new DOFF package include a new Counselor Ground Ability?
"Low Cut Open Uniform: 6 % chance per 10 seconds to placate any target with 5 km"?
Y Feds Steal Orion Girl Powers?
[SIGPIC][/SIGPIC] "I weary of the chase. Wait for me. I shall be merciful and quick."
sorry, but you're pretty adamant about not liking 5v5, so I guess we find it ironic that you would start a thread about teamwork. We both know you're more about fighting solo than using teamwork.
Troll thread
Moving on.
you heard the man, nothing to see here.
move along.
go on...shoo. don't u folks have a game to play?
?
still here?
yeah, it is funny, ain't it...
Kinda useless observation lol.
Remember, the enemy's gate is down.
CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
Norvo Tigan@dontdrunkimshoot: hell ya, maybe
It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
Here take some notes from history... STO is far more like WW2 fighting then it is like space pew pew...
http://www.youtube.com/watch?v=VCGXPnYqks0
http://www.youtube.com/watch?v=idfMaeAk9z4 (btw head to around 14:00 and you will notice this is the film Lucas watched when he filmed Star Wars trench scene lol)
Now it's all about the spamball!
200 pets in a 1km sphere for ultimate support, that's how we roll these days!
Chillax. No Ego. No Drama.
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hahaha man that was good +1
Mixing ships in a formation could get ugly though, as escorts really need the freedom to move, not be tethered to a cruiser and sacrifice all maneuverability. The beauty of the Fedball is that the cruisers can set up a safe engagement zone between themselves that the escort can operate freely within. The above, if people understand their roles, normally occurs naturally even within a pug as a basic tactic, escort pilots know to stay at least near one cruiser, and ideally between several.
Due to the omni-directional nature of most support and healing powers, proximity is more important than shape, and generally occurs naturally. I'd even go as far as to argue concentrating on a formation would hinder concentrating on actually killing the enemy.
Formation flight is for shows and for travelling to the South during winter.