ok i know its not "needed" but it would be so very much nicer if i could actualy glance to the side of my screen and know exactly what is on grid and how far away and allow me to actualy select them insted of having to either tab through all the targets to get to the one i want or just visualy look for them and select, particuly with those annoying plasma torps that you NEED to locate quickly to deal with before they hit you and there is useualy a borg cube in the way.
Also the would be very usefull for carrier pilots so that one can order the fighters/BOP's to attack one target while being able to use your carriers abuilitys and weapons on a seperate target, like useing your grav well and guns on probes from one of the STF's while your fighters go and kill off the transformers and nanite generators.
http://2.bp.blogspot.com/-5ce9kSbuijY/TWO1_vdep4I/AAAAAAAABHQ/8lVO5nuiozI/s1600/bb_overview.png
of course that overview would be more LCARS like for STO :-P
Comments
Coffee, chocolate, bacon, and phasers. What more do I need?
Not much point with an "army" that don't follow orders just because the general has to do something else meanwhile.
rather see minimap functionality expanded, ability to resize, tactical icons for ships, fighters, destructables, color coded(customizable), master 10km circle, with optional arcs within, and the ability to select specific targets.
while i'm still in dream land....would like to be able to have weapons fire at different targets to...you know, multi target options. funny how a browser game can do it...and sto can't.
and/or set weapon crews for specific targeting priorities per weapon:
my target (default)
fighters (targeting me//targeting allies//all)
projectiles (targeting me//targeting allies//all)
it's nice to dream....
Donate Brains, zombies in Washington DC are starving.
no, they matter in this game, a list doesn't fit with anything in the star trek universe, whereas a tactical map does. this game attempts to create an atmosphere rather than whatever can be thrown together. it's not eve. it's a game based on something specific in television, literature, and film. not a generic space game.
that atmosphere is part of it. the graphics matter, the presentation matters. and if you haven't noticed...a lot of functionality is not included because there were those that felt it wasn't part of the star trek universe way of doing things.
Donate Brains, zombies in Washington DC are starving.
just sayin.....
You heard it here folks, in the year 2409 there are no more lists!!
Except for the friend's list.
Oh, and the Fleet Roster list.
...
Oh, yeah and the list of active missions.
...And episode lists...
Um, woops, also PvP and PvE queues, which are organized bizarrely!?! into lists...
But other than those FREAK exceptions. We have evolved, as a united species, beyond the need to list things in the future. Get with the program, slackers. :P
and here's a shocker...crew lists were actually lists. you can see that in a few eps. for combat a list, as the various directors of the various series knew is useless. whereas a tactical map, which is used is far more valuable as an at a glance tool.
can see there's a few here that seemed to take umbrage at me calling eve a generic space game. so they feel the need to snap back. sad really, if you love eve and it's interface so much play it.
not saying they don't throw canon out the window faster than a ferengi sprints for latinum if there's profit involved...but wanting a list, when you could have something more is stupid. wanting because eve has one is even stupider. never had the problems the op mentioned picking targets, switching targets, etc. so either way don't care, it would be nice to have a tactical map for at-a-glance disposition of forces, but not necessary.
maybe learn to play better and you wouldn't feel the need for a list?
Donate Brains, zombies in Washington DC are starving.
10char
/signed
Coffee, chocolate, bacon, and phasers. What more do I need?