test content
What is the Arc Client?
Install Arc

EVE style overview needed

grtiggygrtiggy Member Posts: 444 Arc User
ok i know its not "needed" but it would be so very much nicer if i could actualy glance to the side of my screen and know exactly what is on grid and how far away and allow me to actualy select them insted of having to either tab through all the targets to get to the one i want or just visualy look for them and select, particuly with those annoying plasma torps that you NEED to locate quickly to deal with before they hit you and there is useualy a borg cube in the way.

Also the would be very usefull for carrier pilots so that one can order the fighters/BOP's to attack one target while being able to use your carriers abuilitys and weapons on a seperate target, like useing your grav well and guns on probes from one of the STF's while your fighters go and kill off the transformers and nanite generators.

http://2.bp.blogspot.com/-5ce9kSbuijY/TWO1_vdep4I/AAAAAAAABHQ/8lVO5nuiozI/s1600/bb_overview.png

of course that overview would be more LCARS like for STO :-P
Post edited by grtiggy on

Comments

  • corsair114corsair114 Member Posts: 276
    edited June 2012
    You are aware that the Attack command available to carriers has your pets go after your active target, right?
  • grtiggygrtiggy Member Posts: 444 Arc User
    edited June 2012
    yes but they dont stay on the target when you start attacking another one, that and they have the tendency to go off and do there own thing
  • yinepuhotepgamesyinepuhotepgames Member Posts: 45 Arc User
    edited July 2012
    I'm with the OP. The overview (and the ability to customize it for different uses) was one of the best things about EVE. Something like it would make a lot of space actions much easier.
    --

    Coffee, chocolate, bacon, and phasers. What more do I need?
  • anelkanelk Member Posts: 38 Arc User
    edited July 2012
    I also find it annoying that fightercrafts insists in attacking same thing I do. and if I'm working on a team mate, trying to heal his beat up ship, the fighters just sit aroundpicking their noses instead of doing something useful... like shooting the one I told them to shoot before I switched target.
    Not much point with an "army" that don't follow orders just because the general has to do something else meanwhile.
  • deadspacex64deadspacex64 Member Posts: 565 Arc User
    edited July 2012
    wouldn't want to see that listbox in the game...ugly no matter what they did with it. just looks cheesy. like something you'd see in a 2000 game or something. 'we don't have time nor the inclination to make anything nice looking...so here's a list!'

    rather see minimap functionality expanded, ability to resize, tactical icons for ships, fighters, destructables, color coded(customizable), master 10km circle, with optional arcs within, and the ability to select specific targets.

    while i'm still in dream land....would like to be able to have weapons fire at different targets to...you know, multi target options. funny how a browser game can do it...and sto can't.

    and/or set weapon crews for specific targeting priorities per weapon:

    my target (default)
    fighters (targeting me//targeting allies//all)
    projectiles (targeting me//targeting allies//all)

    it's nice to dream....
    Dr. Patricia Tanis ~ "Bacon is for sycophants and products of incest."
    Donate Brains, zombies in Washington DC are starving.
  • grtiggygrtiggy Member Posts: 444 Arc User
    edited July 2012
    tbh it doesnt really matter what the hell it looks like, as long as it does its job, tbh graphics and eye candy come way after functionality in any game.
  • deadspacex64deadspacex64 Member Posts: 565 Arc User
    edited July 2012
    grtiggy wrote: »
    tbh it doesnt really matter what the hell it looks like, as long as it does its job, tbh graphics and eye candy come way after functionality in any game.

    no, they matter in this game, a list doesn't fit with anything in the star trek universe, whereas a tactical map does. this game attempts to create an atmosphere rather than whatever can be thrown together. it's not eve. it's a game based on something specific in television, literature, and film. not a generic space game.

    that atmosphere is part of it. the graphics matter, the presentation matters. and if you haven't noticed...a lot of functionality is not included because there were those that felt it wasn't part of the star trek universe way of doing things.
    Dr. Patricia Tanis ~ "Bacon is for sycophants and products of incest."
    Donate Brains, zombies in Washington DC are starving.
  • grtiggygrtiggy Member Posts: 444 Arc User
    edited July 2012
    in all fairness they kinda ditched the "Star Trek " universe way of doing things when klinks and feddys declared war and got all buddy buddy at DS9 then had kinks mixing "nerve tonics" for scared little orion women.

    just sayin.....
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited July 2012
    no, they matter in this game, a list doesn't fit with anything in the star trek universe


    You heard it here folks, in the year 2409 there are no more lists!!

    Except for the friend's list.

    Oh, and the Fleet Roster list.


    ...



    Oh, yeah and the list of active missions.


    ...And episode lists...


    Um, woops, also PvP and PvE queues, which are organized bizarrely!?! into lists...


    But other than those FREAK exceptions. We have evolved, as a united species, beyond the need to list things in the future. Get with the program, slackers. :P
  • deadspacex64deadspacex64 Member Posts: 565 Arc User
    edited July 2012
    funny guys aren't you? pull up window lists and a list used in a fight...oh wait, where's that at? comparing fleet rosters and such to a tactical list or tactical map? seriously? yep, i saw a lot of combat lists all through the eps...no wait, i didn't. tactical maps.

    and here's a shocker...crew lists were actually lists. you can see that in a few eps. for combat a list, as the various directors of the various series knew is useless. whereas a tactical map, which is used is far more valuable as an at a glance tool.

    can see there's a few here that seemed to take umbrage at me calling eve a generic space game. so they feel the need to snap back. sad really, if you love eve and it's interface so much play it.

    not saying they don't throw canon out the window faster than a ferengi sprints for latinum if there's profit involved...but wanting a list, when you could have something more is stupid. wanting because eve has one is even stupider. never had the problems the op mentioned picking targets, switching targets, etc. so either way don't care, it would be nice to have a tactical map for at-a-glance disposition of forces, but not necessary.

    maybe learn to play better and you wouldn't feel the need for a list?
    Dr. Patricia Tanis ~ "Bacon is for sycophants and products of incest."
    Donate Brains, zombies in Washington DC are starving.
  • eveoracleeveoracle Member Posts: 0 Arc User
    edited July 2012
    +1

    10char
  • dant158#3249 dant158 Member Posts: 11 Arc User
    edited July 2012
    eve style overview would be a superb addition for STO


    /signed
  • yinepuhotepgamesyinepuhotepgames Member Posts: 45 Arc User
    edited July 2012
    You ever notice that, whenever someone suggests something that could actually make gameplay easier and more enjoyable to casual players, SOMEONE has to jump up and start insulting anyone who's not a hardcore ganker?
    --

    Coffee, chocolate, bacon, and phasers. What more do I need?
Sign In or Register to comment.