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Feedback Pulsle and Tacs..

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited June 2012 in PvP Gameplay
Like I stated in a different Thread.. Feedback Pulse is apparently getting buffed by Tactical Officer buffs again. How ever not in the Insane way it did before.

With a Mk XII [PrtG] Deflector (+28) + 4x Mk XI rare Particle Generator Consles + 6 Points in Particle Generators I can get FBP 3 to show it returns 1 when it bounces enemy energy fire back.

With Attack Pattern Alpha (+47%) it jumps to 1.5
With Attack Pattern Alpha (+47%) + Go down Fighting (Base +25%) it becomes 1.7
With Attack Pattern Alpha (+47%) + Go Down Fighting (Base +25%) + Tactical Fleet (+30%) it becomes 2

Now if I'm reading that right, it's doing 200% damage back to the target? It seems like a deadly improvement. Thankfully it doesn't completely bypass shields, only 50% shield penetration.

This is yet another Science power that is getting a buff from Tac buffs.

So far the list of buffs is:
Gravity Well damage
Tractor Beam/Repulsor Damage
Tyken's Rift Damage
Photonic Shockwave Damage

And honestly I like that Tac effects these. Makes Tac/Science interesting for the way it can deal damage.

I'm wondering how ever what everyone else thinks on this.. is it too much? Not enough? The wrong way to go because it's one less reason to fly a Sci?
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    I can confirm this from my tests.

    Of course, there is little reason why it should not be the case, for any power that deals damage...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    sophlogimo wrote:
    I can confirm this from my tests.

    Of course, there is little reason why it should not be the case, for any power that deals damage...

    Well it was infact removed in STOs past as it was deemed silly, to have people one shot themselves.... of course I would say from Kilawpilath testing earlier it is about half as crazy as it used to be... still another example of a change Cryptic made at one time being reverted by some patch... most likely with out there knowing... also possibly by new staff not understanding changes made by old staff.... I wouldn't put it past them to simply forget why they changed it as well.... lol
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    sophlogimo wrote:
    I can confirm this from my tests.

    Of course, there is little reason why it should not be the case, for any power that deals damage...

    Might be the first time I agree with you. Same could be said with tbr and dem. As long as its not doing crazy damage I think its ok. It was not ok when fbp 1 on escorts were killing in seconds.

    Op, In your test you were using fbp3 if you said 1 then a red flag might pop.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    I'm just curious, since my main character is science.

    Why are they buffing a Science ability via Tac and not Sci?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    wrote:
    I'm just curious, since my main character is science.

    Why are they buffing a Science ability via Tac and not Sci?
    Mechanics. Attack Pattern Alpha, Go Down Fighting and Tactical Initiative are damage strength buffs. Everything that deals damage is affected by damage strength.Science Officers don't have damage strength buffs, so its powers can't improve damage of science powers.

    If you're asking why there is no such power - well, there isn't any Engineering Officer power that boosts healing either. There are heals and resists and energy buffs, but nothing that says "boost healing strength by 50 % for 15 seconds".

    I wonder if the underlying "problem" of STO or the Cryptic Engine is that there is a concept for damage strength, but no concept of "heal strength"? Healing and damage are too entirely seperate things, it's not just a negative sign or something. In TOR, heals can crit, in STO they can't.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Forgive them for they know not what they are doing....

    aka: any balancing and changes to the live server are a waste of time, until secrete background shinnies of awesomeness make all your wishes disappear, and the game will balance itself have a carrot
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Mechanics. Attack Pattern Alpha, Go Down Fighting and Tactical Initiative are damage strength buffs. Everything that deals damage is affected by damage strength.[...]

    Thre are, however, powers that are not buffed by the tactical captain powers, even though they do damage. Charged Particle Burst comes to mind.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    sophlogimo wrote:
    Thre are, however, powers that are not buffed by the tactical captain powers, even though they do damage. Charged Particle Burst comes to mind.
    That's because it deals something mysterious that is not damage, it deals "shield drain". We may consider it damage, but it is something else, since it also ignores damage reduction shields normally has. That'S what used to make these powers useful and effective (which they are no longer since everyone can have science resists that significantly reduces the drain.)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    sophlogimo wrote:
    Thre are, however, powers that are not buffed by the tactical captain powers, even though they do damage. Charged Particle Burst comes to mind.

    Tachyon Beam, Charged Particle Burst, and similar are "shield drain", meaning they are "not actually damage".
    They are classed in the same way energy drain is classed as a "drain" and not as "damage".

    Any sci power that deals real kinetic or energy damage will get buffed by tac powers.
    Technically even TB's lolkinetic damage gets boosted by tac stuff.

    Its sorta goofy, but this is also partially why CPB, Tachyon Beam, and alot of drains now sorta suck since they added PI to reduce there effect with very little/nothing to boost there effect besides flowcaps.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    tac abilities have been buffing FBP for awhile now. I noticed this when I was running a tac/recon which was months ago now. It's nowhere as stupid as it used to be. To the best of my knowledge, they never changed a tac's ability to buff it, they just nerfed the entire skill across the board. If I'm focus firing a sci/sci using it, I usually just pop a PH or a HE and just keep on firing right through it. With a tac, I'll sometimes do the same thing, but a lot more caution is needed and I have defintately fried myself on mulitiple occasions trying to seal his fate.

    I love running my tac/recon, and the only reason I dont do it is because it doesnt fit all that well within a premade layout. Having said that, for the synergy of classes and ships, it doesnt seem to fit that a tac captain is the most viable option in a sci ship (carriers excluded) atm. Im seeing some more sci/sci ships lately with grav well once again being an option, but if grav well is indeed buffed by tac abilities also, then why not run a buffed grav well? SNB is really the only reason
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    fallout23 wrote: »
    I love running my tac/recon, and the only reason I dont do it is because it doesnt fit all that well within a premade layout.

    Hmmm perhaps we need to have a tac/recon night and fly 5 of them ??? You know it would be fun. lol
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Husanak wrote: »
    Hmmm perhaps we need to have a tac/recon night and fly 5 of them ??? You know it would be fun. lol

    But i dont have a Recon :(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Husanak wrote: »
    Hmmm perhaps we need to have a tac/recon night and fly 5 of them ??? You know it would be fun. lol

    Indeed.. any Tac/Sci ship would be interesting. Recon or other wise. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Jsimon22 wrote: »
    But i dont have a Recon :(

    Who said your invited ?

    Kidden... you will just have to purchase a boobula and be the fat kid. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Husanak wrote: »
    Who said your invited ?

    Kidden... you will just have to purchase a boobula and be the fat kid. :)

    I thought the Atrox was the Fat Kid? :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    I thought the Atrox was the Fat Kid? :p

    Are you suggesting we invite the forums resident tactical carrier along for the evening ? :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Hey, I already made a thread about this a month ago!!!! :)

    http://forums.startrekonline.com/showthread.php?t=270206
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Hey, I already made a thread about this a month ago!!!! :)

    http://forums.startrekonline.com/showthread.php?t=270206

    And if I would have posted there it would have been Zombie Thread! :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    mmaavvaahh wrote:
    Forgive them for they know not what they are doing....

    aka: any balancing and changes to the live server are a waste of time, until secrete background shinnies of awesomeness make all your wishes disappear, and the game will balance itself have a carrot

    I forgive them, but I also expect them to pay homage to me with their bloody kidneys on my desk!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    yeah, my bugship can confirm this after blow up 2 times today, i attacked him with CRF3 full buffed and my ship blow up almost instant ....the damage returned to my was insane, each pulse hits over 3.5k with a 50% shield penetration. (and i was buffed with EPTS I and TSS 2 lol)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    playhard88 wrote:
    yeah, my bugship can confirm this after blow up 2 times today, i attacked him with CRF3 full buffed and my ship blow up almost instant ....the damage returned to my was insane, each pulse hits over 3.5k with a 50% shield penetration. (and i was buffed with EPTS I and TSS 2 lol)

    Not to mention I think it can also crit. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    sophlogimo wrote:
    Thre are, however, powers that are not buffed by the tactical captain powers, even though they do damage. Charged Particle Burst comes to mind.
    Hey, I already made a thread about this a month ago!!!! :)

    http://forums.startrekonline.com/showthread.php?t=270206

    We only read posts from cool people.

    Mustrum "So all the stuff I post is wasted?" Ridcully
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    I wonder if the underlying "problem" of STO or the Cryptic Engine is that there is a concept for damage strength, but no concept of "heal strength"? Healing and damage are too entirely seperate things, it's not just a negative sign or something. In TOR, heals can crit, in STO they can't.

    Well, in this case it's a matter of "damage strength" instead of "Weapon Strength" and "Sci Strength" and "Eng Strength"


    why should go down fighting increase the damage on a gravity well? They're being really really reckless when creating a black hole? :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    wrote:
    Well, in this case it's a matter of "damage strength" instead of "Weapon Strength" and "Sci Strength" and "Eng Strength"


    why should go down fighting increase the damage on a gravity well? They're being really really reckless when creating a black hole? :)
    Well, Cryptic'S Engine knows damage strength, not weapon, science or engineering strength. That's all I can tell you, not being privy to the actual code or data underlying all these things.

    Tactical Captains just work better under stress, and can even motivaite their people better under stress. Kirk was clearly a Tactical Captain, the way he pushed Scotty.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Don't give em any ideas. next we know tac cpt abilities will increase healing as well as dmg. "sry this is how it was always intended to work"
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    mmaavvaahh wrote:
    Don't give em any ideas. next we know tac cpt abilities will increase healing as well as dmg. "sry this is how it was always intended to work"

    Not healing persay.... just the resist values I think. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Oh,noes, feedbacking defiants again... :(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    this should be fixed ASAP, it have no sense that a tactical can do more damage with sci powers than a sci player lol
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Every ship has a "hidden" modifier. At one point, FBP was using this modifier in an inappropriate way. IIRC it was using it twice, once for each ship, upping the return damage. If things are back to insta-gibs I'd wonder if that bug got un-fixed.

    Here's Bort on the matter:
    http://forums.startrekonline.com/showpost.php?p=4007151&postcount=321

    http://forums.startrekonline.com/showpost.php?p=4007263&postcount=324
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    playhard88 wrote:
    this should be fixed ASAP, it have no sense that a tactical can do more damage with sci powers than a sci player lol

    I agree 100% with this.


    We only read posts from cool people.

    You're just saying this because I like the T3 Olympic sci ship!
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