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PVP awakening

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited June 2012 in PvP Gameplay
PvP awakening
I have played many mmos and tried many pvp systems. After playing a few pvp matches on sunday using a good solid escort and cruiser. I feel I have a better grasp and understanding of pvp in sto. I recently made a post about how I felt the cruiser was underpowered damage wise compared to the escort/BOP that raigned over all. Some good solid posters pointed out how wrong I was and gave me a link to some pvp guides in these pvp forums. I found the information solid and I moved forward.

In each match I played Fed against Fed, or Fed against Klingon I found one probem. This problem being the overpowering Carrier. I threw insane amounts of dps at it with my escort. It hardly scratched it. When it was not being healed by others, it could heal itself indeffently until it was out of range or found another healer to support itself. I believe a simple nerf to the carrier would fix this problem. It contains two LT commander stations, along with a Commander station and lastly a Liutenant tacticle. This makes the ship overpowering in the area of survial if any Engineer or science officer goes to use one. They will be able to lay down heals and repairs like no cruser, no science, and no escort in the tier 5. No cruiser, no science, no escort of Tier five contains two tactical commander stations plus a commander, and then a Lt spot to top it off. Some may say well it has a bad turn rate, well so do allot of cruisers, but you dont see them getting two LT commander spots do you?

I also had the chance to take on some of the Empires Bird of preys, first and foremost there Battle cloak DOES NOT make them op. In the rare off chance a player who was flying one of these that were against me, there was some ELITE pilots out there sunday. Some of those BoP pilots I couldnt keep up with in my Defiant. I thought I was good, and then I found out I need to be better hehehe.

With the disturbing realization that cryptic was purposly making carriers op in pvp. I wanted to see just how bad things had gotten. I then went to K7 the old pvp station in sto. I found MK X gear for sale, but not pvp only orianted gear. Cryptic this is another basic rule of mmos you do not seem to understand. Its bad enough you break the most basic of basic, by not supporting the KDF to make this game a two faction game. Its worse that you do not understand for pvp to survive there must be incentive for players to pvp. Gear is the first step twords that, having pvp gear that can ONLY be obtained by pvping. I want star trek online to suvive and to go forward. If you continue to ignore the basics of a mmo, this game will die.

My final points are this if carriers were not in those pvp matches I played in, they would have been a whole lot more enjoyable. Cruisers would have had purpose, but as it is right now why should a ordinary mmo player go with a crusier? When they can have a carrier with more birdge officer power then any tier 5 ship. The amount of damage needed to take down a carrier is insane with or without heals. This mean even with a escort its far too extreme. In a cruiser you might as well be spitting spit balls at those darn carriers. Allot of good it will do you.

Lastly on a lore point. In the TOS episode journey to bable, was the first time that a escort like ship was seen and supported in the star trek universe. If you listen to the descrption of the small ship attacking the Enterprise. You find it vary similiar to the Description sisko gives of the Defiant. A overloaded ship for its size. The only differance was that ship was a one way trip in the TOS time pariod. Battle cruisers have been the foremost Iconic ship in the star trek unvierse. Yet carriers have not been seen in ANY episode, and ANY movie in the star trek universe. I think if Gene Roddenberry wanted Carriers in the universe he created he had plenty of time to get them in TOS as well as TNG. You can try to bring RL Naval tradations in all you want. My privious point shuts carriers down in the star trek univers . This is whats so fustraiting about a carrier being the main piece and op piece in a star trek pvp engagement

I recently posted a somewhat smaller topic that covered some of this, but I was not satisfied with its lack of detail. This is why I posted this topic above. Heres the link to my post, that I thought was lacking in detail. http://forums.startrekonline.com/showthread.php?t=273376
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    An escort cannot solo a carrier, that does not mean it is OP. Try focus firing with your team for better results.
    I doubt your understanding of PVP in STO is very refined after a "Sunday of matches."
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Hm, I would like to see how your escort does its DPS. WIlling to do a 1v1 later today just for seeing DPS vs heal?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Sworoth wrote: »
    PvP awakening
    /snip

    My final points are this if carriers were not in those pvp matches I played in, they would have been a whole lot more enjoyable. Cruisers would have had purpose, but as it is right now why should a ordinary mmo player go with a crusier? When they can have a carrier with more birdge officer power then any tier 5 ship. The amount of damage needed to take down a carrier is insane with or without heals. This mean even with a escort its far too extreme. In a cruiser you might as well be spitting spit balls at those darn carriers. Allot of good it will do you.

    /snap

    Carriers do NOT have more BO slots then other T5 ships. At the moment the most OP ships are the C-stroe Oddys and the Lockbox ships. That is 5 cruisers and one Escort. If you think that a Cruiser is worse at tanking or DPS then the carrier you are mistaken.

    Carrier pets are CC units, their DPS is neglible, as they can be destroyed. A Sci oddy has SA (~33% dmg increase without added energy drain) and 8 weapons slots.

    So in short Cruisers rule all atm. Carriers are not OP.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    sorry to burst your bubble guys, but carriers are the most op ships in PVP atm.

    There has been sto PVP tournaments where a 5 man unspecced full carrier team went through and stomped every other team setup out there.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Hm. And you think that is so because... the pets are too strong?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Miogaruna wrote: »
    sorry to burst your bubble guys, but carriers are the most op ships in PVP atm.

    There has been sto PVP tournaments where a 5 man unspecced full carrier team went through and stomped every other team setup out there.

    yes, i remember those carriers, however that was before the many nerfs carriers suffered, and before the introduction of +1 ships and consoles.

    There are broken pets, powers and consoles, but that doesn't make the carrier as a class OP. Trey that unsepcced match (lol@ old skilltree) and repeat with a bunch of C-store oddys, guess who is going to win.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    "Carriers do NOT have more BO slots then other T5 ships. At the moment the most OP ships are the C-stroe Oddys and the Lockbox ships. That is 5 cruisers and one Escort. If you think that a Cruiser is worse at tanking or DPS then the carrier you are mistaken.

    Carrier pets are CC units, their DPS is neglible, as they can be destroyed. A Sci oddy has SA (~33% dmg increase without added energy drain) and 8 weapons slots.

    So in short Cruisers rule all atm. Carriers are not OP."

    __________________
    Look it up man a two LT commander spots beat a LT commander and a Ensign/LT spot. Point two Rank three abilities do more then rank one or two abilities. There by they do have more BO slots then any tier 5. The fact is carriers have become popular because people know they are op. On my fed vrs fed match my team had escorts and cruisers. The other team had two carriers cruisers and some escorts. Take a guess which side won?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    mmaavvaahh wrote:
    There are broken pets, powers and consoles, but that doesn't make the carrier as a class OP.
    Wait...what...lol

    You're saying that everything carriers are supposed to use is OP, but carriers aren't OP. This doesn't compute...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    I remember rolling very good teams with 4 carriers and a bop long before nerfs and buffs ect ect as well...

    Bottom line you throw a couple engis in a ship with cruiser hull and sci ship shields... and have them support a couple more carriers... ya its game over good luck against that. The ship itself is over powered... most of us don't wine cause unless a team of guys is asinine enough to run 5 carriers, its doesn't happen.

    Really the main issue is the carriers are treated like sci ships... meaning they end up with 20k in shields and 50k+ in hull which is in itself sort of bs. (its also how someone with a tactical captain and almost zero shield heals can be considered zombie like... that alone says all that needs to be said)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    I agree, kill all carriers, even the KDF carriers. Take them all out of the game, and refund peoples money for them, than make it so that we can retrofit any ship to be up to our level so that its alot more of a variety. would be nice to use some of the lower level ships in end game because they look cool as ****. Thats IMO tho.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    To the op, Carrier are only op if u have no idea what you are doing.

    If u enters a arena and u have no anti spam for a carrier team your SoL. But a semi competent premade vs a carrier premade. Will kill spam, separate, and execute burst carriers. Just like cruiser fed balls.

    LETS NERF ALL CRUISER BECAUSE THEY CAN cross heal lulz

    Carriers are only op to people who can’t read buffs and have no timing or do not have a escort. A well placed SNB will ruin a carrier’s day. A well placed tact capt alpha, will execute a carrier.

    One anti spam boat will destroy any damage a carrier can muster. A SNB there some burst there good bye carrier.

    The real reason everyone is QQ now is because they nerf science ( grav well) and most sci powers which really were a strong counter to carriers. Now everyone runs cruiser healer or cannon escort. You rarely see a anti spam boat FAW escort, grav well sci vessel at all in arenas anymore. This makes carrier seem op, even more op when there more than 1 because there counter is almost extinct.

    Nothing a smart burst oriented escort cant can do, lets nerf them lulz

    This new tunnel vision is because of the new skill tree does not promote diversity in specialization as it did before the changes.

    For example one high skill lvl grav well before the skill tree changes would pull everything in its grasp no escape. A whole carrier team could be envelope by one grav well/ewp. Now grav well is a joke even if u spawn extra’s with Doffs the pull is nothing. The new grav well is 1/3 the strength of the old, who want to play that, no one. Who wants to play any SV there a shadow of their old selves? Shield drainers gone as well. Energy drainers got buffed ;). The counter that are still there, but are fewer and far between.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Every time I pvp the carrier is the op ship that survives everything sent against it. As much as I would like them to remove these abominations to the Star trek universe its not going to happen. What I will settle for is a nerf that makes them equal to cruisers. I believe the problem is in the bridge officer set up. They have access to more high end abilities then the other tier 5 ships. This being said others have said its there pets that are op. All I want is a balancing of this ship to make it equal to the other tier 5 ships. Right now however the carrier is the center op piece in pvp. Lastly I am most certainly not saying nerf it to the extreme where its useless, cryptic opened this door, and the players should not suffer for it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Wait...what...lol

    You're saying that everything carriers are supposed to use is OP, but carriers aren't OP. This doesn't compute...

    Consoles come from cruisers escorts, not carriers. Broken powers belong to all ships, nothing especially carriers like (chroniton procs have not counter) Energy siphon pets are broken. But that is the pet not the class. People hate the Danube but there aren't as bad as the Siphones, imv. If you sit still, don't kill the pets, and then get another tractor your to blame.
    Husanak wrote: »
    I remember rolling very good teams with 4 carriers and a bop long before nerfs and buffs ect ect as well...

    Bottom line you throw a couple engis in a ship with cruiser hull and sci ship shields... and have them support a couple more carriers... ya its game over good luck against that. The ship itself is over powered... most of us don't wine cause unless a team of guys is asinine enough to run 5 carriers, its doesn't happen.

    Really the main issue is the carriers are treated like sci ships... meaning they end up with 20k in shields and 50k+ in hull which is in itself sort of bs. (its also how someone with a tactical captain and almost zero shield heals can be considered zombie like... that alone says all that needs to be said)

    HOnestly, what about 5 eng in Tac-Oddy, circling ES3, and a bunch of heals as extra. As you said yourself the high lvl SCi powers are a non issues, so the Carrier becomes an annoying sci ship. Anyone really think that 5 carrier > 5 cruisers.
    Sworoth wrote: »
    Every time I pvp the carrier is the op ship that survives everything sent against it. [...] They have access to more high end abilities then the other tier 5 ships. [...] All I want is a balancing of this ship to make it equal to the other tier 5 ships[...] cryptic opened this door, and the players should not suffer for it.

    Everytime i pvp i die to DHC, nerf DHC! the logic doesn't fly. They don't have access to more high-end abilities.
    I want balancing to, but that ship has sailed with ultra-rare doffs, +1 ships and consoles. None of which is a carrier. Since Gozer just stated that balance is an after thought in the current Development (nothing new really, but at least he admitted it) i wouldn't get my hopes up.
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