We had a great discussion tonight about potential weapons proc adjustments. These would make the game a bit simpler for new players to understand and add more of a balanced feel. Basically add choice to the game.
Disruptors - no change (hull debuff)
Polaron - Energy level debuff or maybe a chance to drop a random subsystem's power to 25/50?
Plasma - DoT proc tuned a bit to level or increased to scale with weapons power/aux
Phaser - Reduce the current proc to a chance to disable weapons only
Tetryon - 10-20% shield resistance debuff (scale with skill)
Antiproton - No change (crit)
As you can see, the goal is to keep the same feel but make the choices more consistent and a bit easier to deal with both in PVE and PVP scenarios.
Yup. The Phaser proc is completely absurd. 90% of the PvP population uses Phasers for the proc ONLY. I hope you are paying attention Gozer! Run a statistic on the back end. If 90% of the pvp population is using Phasers then obviously something is making it more attractive than the other 5 weapon type procs when it comes to PvP. And this is a sure sign that either the other 5 weapon types/procs suck OR the Phaser is OP.
In my opinion the Phaser proc isn't overpowered as much as it is over performing relative to the other weapons procs. I mean which sounds more attractive? Disabling an entire subsystem for 5 seconds or minus 162 all shield facings on a 15k shield? Gozer do something please!!
Comments
In my opinion the Phaser proc isn't overpowered as much as it is over performing relative to the other weapons procs. I mean which sounds more attractive? Disabling an entire subsystem for 5 seconds or minus 162 all shield facings on a 15k shield? Gozer do something please!!
-Captain Shift-