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so who's excited about 40% shield bleed Transphasics?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited June 2012 in PvP Gameplay
*Increased Transphasic Torpedo and Mine shield penetration from 20% to 40%.

i think we might have a choice besides quantums and pangs here gentlemen. a couple of doffs, a rapid fire transphasic or two, and you might have measurable shields bleed kinetic dps.

tactical captains in sci ships with repulsers just got more dangerous
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    the problem will be the b'rel with a torp-build
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~BranFlakes
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    -drools-

    excuse me, does anyone have a towel to help me clean up this mess?

    i can not wait :P
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~BranFlakes
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Wait what?!

    OMG.

    I need a Disruptor and DEM Toon NAO

    What a coincidence... I happen to have a Vorcha with a DEM2 setup... now for the distruptors.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    SteveHale wrote: »
    I must be doing mine wrong. Mine is very hit and miss (literally and figuratively). Going to have to take another look. :o

    3 Phasics... ACCx3... use 3 Purple Torp doffs and you don't need any stinking rapid fire junk. ;)
    1 Breen Phasic torp thingy.... the torp doff procs reset the cool down on it.
    2 Phasic mine launchers... cause why not don't EVER decloak

    2 piece KHG for the + torp dmg
    Stay Cloaked for the + DMG bonus
    2 piece borg... for the hull heal
    2 Neuto armours
    1 Mono Armour

    Run FULL aux cause you never need to decloak... run polarized hull and Hazards and roll them. Keep an omega around... and just spam the torps on the fools. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Husanak wrote: »
    3 Phasics... ACCx3... use 3 Purple Torp doffs and you don't need any stinking rapid fire junk. ;)
    1 Breen Phasic torp thingy.... the torp doff procs reset the cool down on it.
    2 Phasic mine launchers... cause why not don't EVER decloak

    2 piece KHG for the + torp dmg
    Stay Cloaked for the + DMG bonus
    2 piece borg... for the hull heal
    2 Neuto armours
    1 Mono Armour

    Run FULL aux cause you never need to decloak... run polarized hull and Hazards and roll them. Keep an omega around... and just spam the torps on the fools. :)

    Either that, or more noobbops are on the way. :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Ok anyone else wonder why the line stating 20 to 40 is listed under Duty officers ?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    .......................................................................
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Mavairo wrote:
    Wait what?!

    OMG.

    I need a Disruptor and DEM Toon NAO

    What a coincidence... I happen to have a Vorcha with a DEM2 setup... now for the distruptors.

    this is what im thinking too, that disruptor using, vorcha prefering engineer of mine needed something to do...

    whats the low down on the torp dofs anyway? never used them before. they reduce the cooldown i take it?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Interesting indeed. Maybe they will be finally worth using. Or they are too good to not be used. COuld at least change the metagame to look into more hull resists and hull heals?

    Of course ,the Rapid Fire Transphasic Launcher could make it easily OP. It will certainly seen as mandatory for Transphasic weapon users.

    If it was me, I would probably have increased the DPS of the torpedo instead.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    this is what im thinking too, that disruptor using, vorcha prefering engineer of mine needed something to do...

    whats the low down on the torp dofs anyway? never used them before. they reduce the cooldown i take it?

    Yep. Each has a 20% chance to reduce the cooldown on every torp launcher, which seems to kick in when the torp has hit or missed its target. White: 2 seconds, green 3 seconds, blue 4 seconds and purple 5 seconds. That means, by the way, that photons are still the dps monsters, but with half of the damage of a transphasic going through the opponent's shields, these suddenly become very interesting.

    With three blue projectile weapons doffs, average cooldown for transphasics goes down from 10.5 seconds to 4.81 seconds. Average through-shield dpv will be 1077.5, making it 288 dps. Average dps against non-shielded stuff will still be a moderate 448 (compared to 1324 for photons or for 1019 for quantums).

    With all the talk about transphasic B'rel builds, I wonder if I should stick with my Charged Particle Burst...


    Edit: Oh, and I feel glad to have bought the two Delta Flyer hangars, too. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    sophlogimo wrote:
    With all the talk about transphasic B'rel builds, I wonder if I should stick with my Charged Particle Burst...

    Well not in a carrier... no brel would need to be with in 5k of a ship that couldn't force them to be.

    Honstly if your are committing to torps the photons + doffs are no longer the dps champs... if you get a torp doff proc on a torp launcher it lowers the cool down on ALL torpedo tubes... meaning 3 of any type of torp will hit the global of 1 sec... pew pew. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Husanak wrote: »
    Well not in a carrier... no brel would need to be with in 5k of a ship that couldn't force them to be.
    [...]

    Well, that torpedo flight time give me time to react, then. I'll try it out when that hits Holodeck, I guess.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    sophlogimo wrote:
    Well, that torpedo flight time give me time to react, then. I'll try it out when that hits Holodeck, I guess.

    ya try it out... seriously though if I attack you from the back at 9k out... and never get closer the 6k what are you going to do about it... turn around with your 7 turn rate and catch my brel with 40+ turn rate ?

    Honestly you would be much better off in a recon sci ship if you really want to catch brels.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Husanak wrote: »
    ya try it out... seriously though if I attack you from the back at 9k out... and never get closer the 6k what are you going to do about it... turn around with your 7 turn rate and catch my brel with 40+ turn rate ?

    Honestly you would be much better off in a recon sci ship if you really want to catch brels.

    Well, if that is everything the B'rel does, then it is jus a mild annoyance even with the new transphasics and three purple projectile weapons doffs (which would give you one volley every 3.88 seconds, for 228 base dps per torp... so even with 4 torps and a captain specced out to use them, we are not talking about more than 2500 unbuffed b
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    sophlogimo wrote:
    Well, if that is everything the B'rel does, then it is jus a mild annoyance even with the new transphasics and three purple projectile weapons doffs (which would give you one volley every 3.88 seconds, for 228 base dps per torp... so even with 4 torps and a captain specced out to use them, we are not talking about more than 2500 unbuffed b
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    fallout23 wrote: »
    ive never heard a husanack build referred to as simply annoying before...

    trust me, you dont want him "annoying" you...

    Actually, I'd love to see that attack happen, to find out if I'm right about the damage potential or not. ^^ But we'll have to wait until this hits holodeck, I don't test much on tribble these days.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Interesting, I might need to come back to STO for a bit to test this. Also like the fact that the pandas got called out in the patch notes :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    sophlogimo wrote:
    Well, if that is everything the B'rel does, then it is jus a mild annoyance even with the new transphasics and three purple projectile weapons doffs (which would give you one volley every 3.88 seconds, for 228 base dps per torp... so even with 4 torps and a captain specced out to use them, we are not talking about more than 2500 unbuffed b
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Husanak wrote: »
    So that is going to equal around 3k in dmg against your maco shield per torp.

    Meaning 8-12k per torp in an alpha strike, before hull resistance? That'll not kill the Tolerance. :p
    Your also mistaken on the 3.88 sec.

    Multiple Torp tubes are effected by each doff proc... so if one procs it lowers the cool down on ALL torp tunes... with 3 tubes running it is pretty close to 100% up time... meaning 1 torp every 1 second.

    Hm, I have never observed it that way. But cool if that's the case!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Yes, Qaw, I too look foward to this change. It might actually make me fly my Tac B'rel as something different. OR put a new Tac I've been Leveling in a B'rel.

    It's a fun thought. THat and the fact that the Market is about to be FLOODED with Doffs might even make it cheaper to buy these Doffs before the 20th thanks to the Gamma Pack craze to get the Jem'hadar Attack ship. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    My concern would be how reliably could 5 b'rels mix tac/sci for max debuff w/stacking apbs, sensor scan, fomm, et al kill on an opening salvo? If not opening salvo, follow ups after major hull resists like bfi/he have gone into cooldowns. I could see where it may be feasible 5 brels w/using TS puts most of an entire teams hull resists in cooldown, leaving a 15 sec or so wait until they die on the next pass.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Iamid wrote:
    My concern would be how reliably could 5 b'rels mix tac/sci for max debuff w/stacking apbs, sensor scan, fomm, et al kill on an opening salvo? If not opening salvo, follow ups after major hull resists like bfi/he have gone into cooldowns. I could see where it may be feasible 5 brels w/using TS puts most of an entire teams hull resists in cooldown, leaving a 15 sec or so wait until they die on the next pass.

    Ya it could be interesting... I think 5 phasic brels now could be interesting.

    Honestly it wouldn't be that hard to defend against though... Brace For impact... Polarized hull or hazards or better yet both... and you have almost 100% up time on extreme kinetic resist. I run Aux to damp on my escort, I know I have taken hy3 quantums to my hull and not popped. The kinetic resist does seem to neuter torps pretty well.

    I don't know I see this as one more interesting tactical option possibly. (testing will be needed I am sure) I run my brel transphasic boat now cause its funny to see people have no idea what to do... popping RSP like that is going to help them ect. If it becomes wide spread people will figure out they get Brace for Impact for free. ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Husanak wrote: »
    Ok anyone else wonder why the line stating 20 to 40 is listed under Duty officers ?

    If I had to guess, I'd say because it's likely Heretics doing :p

    Really looking forward to giving these a whirl now. This is the first systems based change in a loooooong time that hasn't left me either angry, or confused as to the why :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Husanak wrote: »
    Ya it could be interesting... I think 5 phasic brels now could be interesting.

    Honestly it wouldn't be that hard to defend against though... Brace For impact... Polarized hull or hazards or better yet both... and you have almost 100% up time on extreme kinetic resist. I run Aux to damp on my escort, I know I have taken hy3 quantums to my hull and not popped. The kinetic resist does seem to neuter torps pretty well.

    I don't know I see this as one more interesting tactical option possibly. (testing will be needed I am sure) I run my brel transphasic boat now cause its funny to see people have no idea what to do... popping RSP like that is going to help them ect. If it becomes wide spread people will figure out they get Brace for Impact for free. ;)

    I guess the question would be how many eng/sci slots would have to be used to counter the damage at the expense of cc and/or shield buffs. At that point a couple of the brels could in theory keep the other team in combat mode while rest of their team could switch to a more traditional dhc crf builds. But, it is all hypothetical at this point.

    Also, lets not forget people can get 10 crystals reliably now w/the doff packs. This means there will be more people w/the ferengi +10 damage to torps/mines console. Not sure how many will want to spend 4400 c-points for it, but the jem ship lotto may be enough for people. As much as I can't stand the lotto concept & lobi crystals, this is very tempting for me.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    nice, u can get killed even with your shield at 100%, Very reallistic

    I know you will be happy with your build husanak, but u really think that is fine kill someone without even fire a single hit to his shields? i know is still too quickly for take a conclusion like that, but looking the current damage that u can do with your build, the extra 20% will be a real issue...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Shields aren't everything. So if you have a limited number of eng slots in your ship, EPTSx2 isn't the way to go any more.

    I love this. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    SteveHale wrote: »
    I must be doing mine wrong. Mine is very hit and miss (literally and figuratively). Going to have to take another look. :o


    my brel torp build went from 4-500k to literally 8-900 overnight thanks to some of his recommendations thank QAW!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    playhard88 wrote:
    nice, u can get killed even with your shield at 100%, Very reallistic

    I know you will be happy with your build husanak, but u really think that is fine kill someone without even fire a single hit to his shields? i know is still too quickly for take a conclusion like that, but looking the current damage that u can do with your build, the extra 20% will be a real issue...

    Bleed kills happen all the time right now, I don't know shields have been way to important for way to long. This might be an interesting way get people to build more well rounded ships. Having to consider hull resists instead of just blindly chaining tac teams and emergency power to shields sounds fine to me.

    Yes I run my brel mostly to chase down the fat kids in Kerrat that think there awsome with there zombie dual rsp builds. I take great pleasure in blowing em up while there rsp is glowing.

    Also just to note that when you spam a ton of torps... you do take shields down it just takes awhile. I have run into people that do really have polarized hull and use there BFI's and I do wear there shields down. Especialy if they where relying on 2 copies of rsp to heal em.
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