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Whats the point of PVP?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited June 2012 in PvP Gameplay
I have played many mmo's and have mainly pvp'd in all of them - but in STO what is the point? You join a queue and either get joined to a pro team who have qued together and win, or get joined to new team who lose while you try to explain how to at least get some kills. There needs to be seperate queues for made teams and randoms or there is no incentive for new players to join.

I joined sto after it went ftp as i no longer have the time to invest in a pay game (work commitments) and would still like to play against Rl players - but if the current imbalance persists I (like many new players to sto) will leave, and let the premade teams queue by themselves for hours on end waiting for a battle but with the warm feeling they get from not losing single batlle!
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Its a long term issue that is going to be resolved. Any of those pro teams are very friendly and will be more than happy to take you under their wing and team up with you any time so you dont have to go into a queue alone. Just ask in OPVP
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    this is true, but......you shouldnt have to make a premade team just to have a chance a winning. what if i just feel like doing a quick pvp match? what if i dnt feel like hunting for team mates?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    The point is to kill the enemy.

    S*D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    The point is to kill the enemy.

    S*D

    Understanding the point and actually execute it are two totally different things ;)

    Kkthxchnk

    M*T
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Understanding the point and actually execute it are two totally different things ;)

    Kkthxchnk

    M*T


    Couldn't agree more!

    Kkthxchnk
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    To get better at the game, cause you certainly won't be doing that with PvE.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    The point to PvP is to challenge yourself.

    I agree with the OP on almost every point. It sucks to be the new guy in STO's PvP. But once you get over that hump, PvP in STO can challenge the heck out of you, and that is a whole lot of fun. I queue up PuG often and I have had the fortune of flying with some rather good players too. My favorite games are when the match is so even you are pressured to make every move count. My second favorite are when you eke out a kill against overwhelming odds, losing all the while but giving it your best.

    I'm usually not the most diplomatic player, and on occasion have been known to type with my feelings, but something keeps dragging me back to the queues.

    Challenge.

    Everything else is secondary.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    brian334 wrote:
    The point to PvP is to challenge yourself.

    I agree with the OP on almost every point. It sucks to be the new guy in STO's PvP. But once you get over that hump, PvP in STO can challenge the heck out of you, and that is a whole lot of fun. I queue up PuG often and I have had the fortune of flying with some rather good players too. My favorite games are when the match is so even you are pressured to make every move count. My second favorite are when you eke out a kill against overwhelming odds, losing all the while but giving it your best.

    I'm usually not the most diplomatic player, and on occasion have been known to type with my feelings, but something keeps dragging me back to the queues.

    Challenge.

    Everything else is secondary.

    Too bad 99% of the PVE'ers and RP'ers here dont agree with that opinion buddy :p

    Thats why only 1% PvP's.

    And off that 1% a 0.5% will never understand anything and eventually disappears again back to the PVE queues.

    And the rest of the 0.5% is us :(

    Thats the simple equation.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Radkip wrote: »
    To get better at the game, cause you certainly won't be doing that with PvE.

    This...
    brian334 wrote:
    The point to PvP is to challenge yourself.

    ...and this.

    :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    What is the point of PVP?

    To become one with one's self and the holy phaserproc, to be the ying of your teammate's yang, as a redshirt to throw ones self at the enemy with no thought of survival or medical insurance, as an engineer you must see the higher plane of the RSP and the hallowed armor consoles.

    *shakes head* Nope, no ****ing idea really lol.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    @Op.


    It's the Eye of the Tiger.

    its The.. Thrill of the Fight - Rising up To the Challenge of our Rivals.

    And when the last known survivor stalks his prey in the night...



    well, just rewatch rocky 1 thru 4. - then you'll be ready to test ur mettle.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    There is no real point in STO pvp other than having fun and competing against players for a change; instead of shooting dull AI ships.

    It is common to see mmo-gamers today who don't like pvp all together because it is always a source for whines and such. Some even wonder why it exists in the first place


    This is my opinion so ymmv,
    but basically what we have here is pretty much WoW-pvp; more arena style just without the points system and a lot more imbalances. Now this does not mean it is bad or not fun.

    However, there is the other sort of pvp that makes more "sense",
    that being for instance what oldschool mmorpgs like Eve Online and Dark Age of Camelot have - zones that can be entered and conquered; giving the alliances or guilds access to goodies, In eve online, you get rare materials and such to build ships etc.
    Imagine something like that in Star Trek Online, where you go neutral zone or expanses where Fed compete against KDF for materials, build ships and much more.

    This cannot work with the current model of the game, since it is simply too simple. Not to forget that when you get a ship and die, you just respawn with it.

    In eve online, you really have to take care of the ship in that huge sandbox. Strangely, in the Star Trek TV series, that happens, but not here in STO :(.
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