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Looking for a garumba pvp build...

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited June 2012 in PvP Gameplay
Looking to do a garumba pvp build with disruptor cannons. Any ideas would be awesome
Post edited by Unknown User on

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Tac Team 1 - Delta 1 - Rapid Fire 2 - Rapid Fire 3
    Tac Team 1 - Beta 1 - Omega 1
    Emergency Power to Weapons 1
    Emergency Power to Shields 1 - Aux to Damp 1
    Hazards 1 - Transfer Shield Strength 2

    4 Disruptor Dual Heavy
    3 Turrets

    4 Piece Borg Set

    2 Power Settings...
    Weapon (Switch it on when you have Emergency to Shields up)
    100 - 25 -50 - 25
    Shields (Switch to when you have Emergency to Weapons up)
    75 - 50 - 50 -25

    Run with 2 Shield boosters... and one Regen Booster. (yes regen boost)

    Pew Pew
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Take the Fleet Escort build from the Hilbert Guide and replace the phasers with disruptors. It works very well for both my tac and my sci characters in a gurumba.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    A gurumba build is 1 tractorbeam then the normal escort setup. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Step by Step how to build a Garumba!

    1, Buy Garumba
    2, Buy Plasmotic Leech
    3, Put Plasmotic Leech on Garumba
    4, throw random boffs and weapons on it that don't really matter
    5, Congrats you will now be nearly immortal and likely be running over 100 (easily) on all your power settings.

    Thus concludes this lesson on how to build a Garumba.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Husanak wrote: »
    Tac Team 1 - Delta 1 - Rapid Fire 2 - Rapid Fire 3
    Tac Team 1 - Beta 1 - Omega 1
    Emergency Power to Weapons 1
    Emergency Power to Shields 1 - Aux to Damp 1
    Hazards 1 - Transfer Shield Strength 2

    4 Disruptor Dual Heavy
    3 Turrets

    4 Piece Borg Set

    2 Power Settings...
    Weapon (Switch it on when you have Emergency to Shields up)
    100 - 25 -50 - 25
    Shields (Switch to when you have Emergency to Weapons up)
    75 - 50 - 50 -25

    Run with 2 Shield boosters... and one Regen Booster. (yes regen boost)

    Pew Pew

    What, no aux2batt?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    fallout23 wrote: »
    What, no aux2batt?

    Aux to Bats is for da cruizers. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    TT1-RF1-APO1-RF3
    TT1-APD1-APO1 (or beta, whatever u prefer)

    EPTS1-RSP1
    EPTS1

    ST1-TSS2 (or HE1-TSS2, which do you favor?)
    Also you could try
    TB1-TSS2 (where u want to hit your target with better hit chance + the nasty beam)

    With some alterations the Gurumba is pretty equivalent to the fleet escort alike ship.
    I would take 2 Omega's because i think thats a necessity for all escort-like ships. And it might help your turnrate if your in siege mode.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    TT1-RF1-APO1-RF3
    TT1-SV-APO1
    EPTS1-ATS1
    EPTS1
    HE1-TSS2

    Is what im doing right now. Same build I use on my fed in his Jem'Hadar ship.
    But the tractor beam certainly has its good points for this build and the evil deathstar beam.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    TT1-RF1-APO1-RF3
    TT1-APD1-APO1 (or beta, whatever u prefer)

    EPTS1-RSP1
    EPTS1

    ST1-TSS2 (or HE1-TSS2, which do you favor?)
    Also you could try
    TB1-TSS2 (where u want to hit your target with better hit chance + the nasty beam)

    With some alterations the Gurumba is pretty equivalent to the fleet escort alike ship.
    I would take 2 Omega's because i think thats a necessity for all escort-like ships. And it might help your turnrate if your in siege mode.

    Don't 3 attack patterns have cool down issues?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    thats why i use scatter volley. it has cooldown issues with the 2 rapid fires but it can help clear spam sometimes and without running torps theres going to be some sort of cooldown overlap no matter what

    ive pulled 5200 dps in ka space elite in this thing as it is. but its terribly squishy in pvp

    ---UPDATED---
    New build changes:

    Running 3 evasive conn officers, 1 warp core engineer and 1 tractor beam officer
    for consoles 4 disruptor induction coils, a field generator, borg console, plasmonic leech and 2 rcs consoles.

    http://www.stoacademy.com/tools/skillplanner/index.php?build=vexgarumba_0
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    CrustyMac wrote: »
    Don't 3 attack patterns have cool down issues?

    You can cycle Omega, Delta (or Beta) with another Omega to have one up constantly.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Rapid Fire is better in PVP for the damage it provides.

    Scatter Volley is good in PVP to help in killing Mine spam, and it assists in dealing with targets that are fans of the "Spiral up" stratigy to avoid cannons as it seems to give your DHC's a slight boost in up and down arcs. (As far as I have witnessed)

    Edit:

    Also eitiher of these two builds are useable in PVP at this time.
    Husanak wrote: »
    Tac Team 1 - Delta 1 - Rapid Fire 2 - Rapid Fire 3
    Tac Team 1 - Beta 1 - Omega 1
    Emergency Power to Weapons 1
    Emergency Power to Shields 1 - Aux to Damp 1
    Hazards 1 - Transfer Shield Strength 2

    4 Disruptor Dual Heavy
    3 Turrets

    4 Piece Borg Set

    2 Power Settings...
    Weapon (Switch it on when you have Emergency to Shields up)
    100 - 25 -50 - 25
    Shields (Switch to when you have Emergency to Weapons up)
    75 - 50 - 50 -25

    Run with 2 Shield boosters... and one Regen Booster. (yes regen boost)

    Pew Pew


    TT1-RF1-APO1-RF3
    TT1-APD1-APO1 (or beta, whatever u prefer)

    EPTS1-RSP1
    EPTS1

    ST1-TSS2 (or HE1-TSS2, which do you favor?)
    Also you could try
    TB1-TSS2 (where u want to hit your target with better hit chance + the nasty beam)

    With some alterations the Gurumba is pretty equivalent to the fleet escort alike ship.
    I would take 2 Omega's because i think thats a necessity for all escort-like ships. And it might help your turnrate if your in siege mode.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    SteveHale wrote: »
    You can cycle Omega, Delta (or Beta) with another Omega to have one up constantly.

    I learn something new every day.
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