test content
What is the Arc Client?
Install Arc

Attn Pugs, here's a free Voicechat for you to use.

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited June 2012 in PvP Gameplay
http://www.raidcall.com/

And it takes up a great deal less bandwidth than skype. Also, unlike LOLSTO's ingame voice chat this actually works. And works beautifully.
There's no committment to buy what so ever. Get some of your buddys on your friends list to hop on RC with you whenever you guys get a wild hair and decide to pvp. Congrats, you now have access to the single biggest tool that those ebil premades have, without spending $ each month. Solid Reliable and Rapid communication.

Installation is incredibly easy, as is setting up your servers. Joining servers is also incredibly easy. (for those of you that don't like vent cause you can't get it to work... this is so painfully easy it is almost simply point and click to join a server)

I use RC all the time, when playing starcraft2 in the teams ques (as I am strictly a pug there), Sins of a solar empire, sometimes in STO when our vent crashes and bombs out (as vent is prone to do. Never had RC do it), RIFT, wow etc.

If you have friends, (you do have friends right?) shoot them whatever your server info is, or join your buddy's server at the start of a match. If you or your friends are too lazy to setup a new server (even though it only takes like a minute tops) my RC servers are open to everyone. Alliance of Gamers and CAC Backup. Or shoot it out to team chat. Post something in Zone like "getting everyone situated on RC. 1 sec plz" so the other team doesn't just bum rush you. Most premades will not move towards the spawn if you ask them to give you a sec. If it's a pug you are against (which are the ones most likely not to listen to your request.. also funnily enough most pveers are Pugs) once everyone is situated, you'll probably start murdering them even if they are humping your spawn.

Now, once everyone is on RC, what do you do? Start by calling targets. Look for whoever you think is weakest on the enemy team, call out the target (by default IIRC Raidcall uses an open mic system which you can change to a push to talk easily). Everyone that hears it? bring your guns to bear on it. Step two, once a large amount of heals and resistances come into the target (but before they can fully repair said target ideally) call out for a sub nucleaonic beam if there's a sci on your side. Watch the hilarity ensue. If there is no Sci captains on your team, you'll have to attempt to jump targets and stay ahead of the enemy cross heals. Eventually if you are cycling targets enough, you'll find the gap between healing cool downs (assuming your enemy is smart enough to actually heal team mates) and get kills. Step three, call out for heals, and periodically give people an idea on how much longer it will be before either your best damage skills, or heals will be available.
Post edited by Unknown User on
«1

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Good tip. This is a pretty solid option for VoN... but you know the masses will remain unclean and ignore this post. I hate that.

    I have no idea how people can play any type of team oriented tactical game without some sort of VoN be it vent, skype, ts, or this gem. No wonder pugs are a clusterkuf.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Also it's worth pointing out, that Raidcall is also supported by many games in game, so you can see who's talking without having to tab over to a new window. It brings up a little display in game, of who's in the channel with you and an icon appears by their name when they speak.

    I haven't tried it with STO in a while, so I don't know if STO has said support yet or not. (probably not.. they couldn't be bothered to have actual in game support for the 360 controller despite having advertised said support on the back of the box)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Mavairo wrote:
    Also it's worth pointing out, that Raidcall is also supported by many games in game, so you can see who's talking without having to tab over to a new window. It brings up a little display in game, of who's in the channel with you and an icon appears by their name when they speak.

    I haven't tried it with STO in a while, so I don't know if STO has said support yet or not. (probably not.. they couldn't be bothered to have actual in game support for the 360 controller despite having advertised said support on the back of the box)
    I think it works much like TS Overlay and is game independent?

    Regardless, it is a great feature to have no matter which voice option you use. I can't remember if it supports sending the speaker/channel list to the G510 LED readouts (or any other gaming kb like that) though. - There could be a plug-in made for it though.

    EDIT

    Tested with Mav and it does not have a working overlay sadly.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Post removed
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    you are dead on why ppl refuse to play 5 v 5...5 ships focusing on 1 has no chance, is usually dead in under 10 seconds and every time that players returns he is immediately focused on again and popped ....noone wants to fly for 10 seconds and then stare and a re-spawn timer over and over again...not only that but most pvp'ers are outright mean, in many cases the new players find themselves under a verbal barrage of insults.

    I take it then you advocate ganking players... and we wonder why it’s open season on premades :rolleyes:



    Suggesting a tactic like this is meant to swell the dismal PvP numbers? It's one of the primary causes of new players to PvP being overwhelmed not to play again.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    It's one of the primary causes of new players to PvP being overwhelmed not to play again.
    My comment is not limited to STO PvP and applies to PvP in any game:

    Many to One targetting is a valid tactic that ensures enemies are removed from the battlefield quickly. If that means taking a weak opponent out first, then so be it. Decreasing OPFOR numbers increases your team's chance of killing the next target.

    Maybe I misunderstood the meaning of your post. Perhaps you meant continuous griefing of a weak target? I will agree with you there. But Mav's post does not suggest griefing. In fact, he goes further to suggest that OPFOR is in actual team-mode - note the sentence where he states:
    Mavairo wrote:
    ...once a large amount of heals and resistances come into the target (but before they can fully repair said target ideally)...
    What he described was a true Many vs Many engagement where one team is on the offensive and the others react with defensive heals etc.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Post removed.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Post removed.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Post removed.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    post removed.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Post removed.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    post removed.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Post removed.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Setting up your Push To Talk key.

    Click on the little wrench icon towards the upper right corner. This will bring up a new menu, go to Voice Settings, click Push To Talk. Click on the box on the right side, and press whatever key or mouse button you wish to be your push to talk.

    This keeps you from having a constantly open mic, why is this good? one it prevents feedback for those of us that do not have a head set, but a boom mic and speakers. It also prevents rather potentially embarrassing moments from slipping through to your buddies. (not that I'm speaking from experience or anything on that last part...)

    Hit Apply then OK to close the window. If you just hit apply this leaves the menu open for tweaking other items. Going to Audio settings will allow you to adjust your inbound volume levels, and out bound (inbound is what you hear, outbound is the mic) levels. For my setup I use a little less than half on each, but each mic, headset, or speakers, will be different.

    If you ever want to change your settings on the fly without clicking the wrench icon you can do so simply by adjusting the sliders on the right side of the screen the speaker icon naturally is the inbound, the lil mic is the out bound. You will also no doubt notice there's a chat window here as well, so you can link things amongst yourselves, without having to resort to ye old CTRL C and then CTRL V like you would in game. Or chat, if there's more relevant to the match conversation going on in the voice channel.

    The program also has it's own PM system so you can check messages given to you by your buddies if they aren't on when you are, etc.

    The contacts Tab, is where you add people to your RC friends list. It's also where you can ignore problematic players if you are in other channels you don't own.

    The Groups Tab, is where you can search for new groups, recommended groups, as well as get access to an Events and contests calendar.

    You can also Favorite channels you frequent often to keep them on an easy to find list. Simply click the little star on the upper left side.

    If you are playing a game that supports the in game channel feature, you do not have to do anything fancy, RC automatically makes itself discreetly present. You can also move it's location around on the screen, or simply close out the little window entirely.

    The other settings and options are pretty straight forward as well.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Ha, I've been accused of a lot things as an individual and as a team, but being called out for having 5 people pick the same target is getting pretty lame.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    post removed.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    i thought star trek online had a built in voice chat program?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    maicake716 wrote:
    i thought star trek online had a built in voice chat program?

    If you can call that a voice chat program.. sure it does. It only works like 40 percent of the time, has horrible voice quality, lag issues, screws up your chat channels, and can cause a massive memory leak that will crash out your game and anything else that happens to be running at the time.

    It also suffers from an uncustomizable push to talk key (N... seriously it's N think about how fail that is for where your hands sit while gaming) as well. Oh it also doesn't have a hot link capable chat program built in, no dedicated friends list so you can find your buddies when they aren't playing sto...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    I have had the biggest laugh in awhile. As the post turns. But to the op it is nice to see someone is trying to help the new guys.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Ouch. Man I need to watch were I leave these things... I'm sorry....

    Oh hi there.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Post removed.

    Sorry, I wanted to join in. But thanks for the heads up on this free voice chat doohicky.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Mav, you have earned my respect for what you did there. I thank you. I love the community as much as you do, so I appreciate it. You know what it is. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Done with pleasure, sir. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Ow damnit I tripped on this again..
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Son of a gun

    No more drinkin!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Mavairo wrote:
    Son of a gun

    No more drinkin!

    go mav go!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    I bet my sobriety on the forums only lasts as long as it takes for me to encounter someone or something incredibly stupid either in game or real life :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Couple of questions that the website doesn't seem to cover...

    What are the system requirements for the client and server, respectively? You'd think they'd be listed where potential users can easily find it.

    What do you need to do in order to allow connections through a Firewall or NAT if you're running a server?

    If users are installing their own servers, what's "Cloud-based" about this?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    There's no server hosting on your part, they carry the servers (like Vent and Team Speak)

    The requirements for the program are probably lower than that of whatever browser you are presently using, I'll fire it up in a sec and tell you how much it raises my memory usage.

    You create the spot in their servers. I leave my firewall on specific Permission based. (It is annoying to have to have it ask permission every single time.. I'll fix that to auto do it later) so even a fairly aggressive firewall and nat settings, you will still be able to make your own channels, and join others.

    It's taking up a very small footprint right now. I'd say it's taking up less than 50 megs of ram. my processor isn't shifting any bit right now.

    If you can play sto, you can easily run RC :)

    The whole thing other than your client is cloud based, hope that helps :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Mavairo wrote:
    There's no server hosting on your part, they carry the servers (like Vent and Team Speak)

    The requirements for the program are probably lower than that of whatever browser you are presently using, I'll fire it up in a sec and tell you how much it raises my memory usage.

    You create the spot in their servers. I leave my firewall on specific Permission based. (It is annoying to have to have it ask permission every single time.. I'll fix that to auto do it later) so even a fairly aggressive firewall and nat settings, you will still be able to make your own channels, and join others.

    It's taking up a very small footprint right now. I'd say it's taking up less than 50 megs of ram. my processor isn't shifting any bit right now.

    If you can play sto, you can easily run RC :)

    The whole thing other than your client is cloud based, hope that helps :)

    Thanks for the response! I'll think about giving it a try. How does this compare to TeamSpeak in features and performance?
Sign In or Register to comment.