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Match target speed...

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Am I the only person who wishes this was an option or have I just missed it? I think it would be great for setting up your alpha strike.

bjoly
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Never tried it but right click -> follow may work....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Never tried it but right click -> follow may work....

    follow only works if the target is friendly
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Obviously, the Heisenberg Compensators in the transporters shunt the unused probability clouds through the deflector so that people looking at your ship can see where it is, but not know how fast it's going.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Graleron wrote:
    Obviously, the Heisenberg Compensators in the transporters shunt the unused probability clouds through the deflector so that people looking at your ship can see where it is, but not know how fast it's going.

    But surely we can fix that by relaying MK IV ronsenberg pulsers to their reflective matrix, thereby calculating the speed at which they are leaving their current location?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    cakuzma wrote: »
    follow only works if the target is friendly

    Thanks. Hadn't tried it but saw it there.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    oddly you can lock a neutral for follow and stay following when it turns hostile (only managed this with the ferengi ship in war is good for business)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Obviously, the Heisenberg Compensators in the transporters shunt the unused probability clouds through the deflector so that people looking at your ship can see where it is, but not know how fast it's going.
    LOL, they can say how fast ships are going at warp...but not at impulse it seems!^^
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    Graleron wrote:
    Obviously, the Heisenberg Compensators in the transporters shunt the unused probability clouds through the deflector so that people looking at your ship can see where it is, but not know how fast it's going.

    I think I have a new favorite post on the forums. You have won an internet and 10 e-cookies.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2012
    wrote:
    Thanks. Hadn't tried it but saw it there.
    Unfortunately, 'Follow Target' and 'Match Target's Speed' (along with 'Match Target Course' and 'Orbit Target') are not options I ever expect to see them add, despite the utility of them. I would hope that they eventually get added but I'm truly not optimistic.

    Cryptic are more than welcome to prove me wrong though! Pretty please with chocolate sprinkles and cherries on top!
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