Using directx 11, I'm getting a weird glitch on floor textures. It seems like, as the camera's point of view moves, areas of the floor flicker between normal and shadowed lighting.
Looks like this:




Seems to go away when I switch to low or no shadows, though.
It'd also go away if I used dx9, of course, but then ground combat stutters horribly, the screen freezes, and occasionally the whole graphics driver crashes.
(Windows 7 64-bit, NVIDIA GeForce GTX 260, latest driver)
Comments
I actually notice it most often on those maps, DS9 and spacedock and the like are usually okay.
That and the black "textures" issue has kept me back on DX9.