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First officer as playable captain???

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited May 2012 in Ten Forward
Sorry if its been covered, but i was reading an egineering report from a while back

http://forums.startrekonline.com/showthread.php?p=3708740

And it covered
Considered for Season 5

Fleet Starbases
Ability to construct new ships at Starbases
Territory Control Game
Customizable ship interiors
More Species (Androids, Aenar, Talaxian, Hologram species)
New advanced Tutorials for FED/KDF
Converting First Officer to Playable Captain and vice versa

I was wondering what ever happened to this idea, if it was still in the making, or just hearsay?? I think this could be a brilliant idea, or is this just me?? (Though it should probably only be available to gold members, for loyalty reason...but still...:eek::eek:)
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Most of thoose ideas was scrapped to the benefit of F2P and Grab-bags sadly.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    We don't know the status of this concept, or its possible implementation.

    I personally hope for a new end game mission type where Admiral level characters can put captain level boffs in our older ships and having a skirmish type gameplay mode (like LoTROs), with us commanding the battle rather than the ships.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    so basically command and conquer but in deep space?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    I suppose there are many possibilities that Cryptic could do, just will they. As it's f2p surly the game benefits but not the overall content of the game.

    £$£$ is needed to make really cool content...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    A lot of these were conceptual. Stahl tried to explain that as hard as he could, but there are still players who take anything a dev states on the forums as a promise, who get bent out of shape when things don't meet up to expectations. We might see some of these in the future, such as fleet bases with some sort of territory control (just speculation), but the stuff like this that was mentioned in the Engineering Reports are little more than wish list items, things that they'd like to put into the game if the opportunity presents itself.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Not sure i would trust ANY of my officers with a whole starship (a shuttle maybe)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    I'd like a take on Granting the First one of our ships from our list as a Base patrol Defence Temporary Duty Assignment. When the Federation was forced to bring older Ships out of mothballs during the Dominion Wars Most Senior Officers were given a ship.. Data too as Second officer had to scrap a vessel together and face the enemy.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    From what I understand, the Duty Officer system plays a huge role in the first officer to captain route. The Department Heads and First Officer needs to consume Duty Officers to absorb their power (join their team) and the First Officer needs to consume special Duty Officers to become Captain material. Whether this is still true or not, I have no idea. Anyway, here is a quote from Heretic made last year.
    Heretic wrote:
    Department Heads and First Officers

    Subsequent to the duty roster system going live we will be rolling out the next component of the system: Department Heads and your First Officer.

    Bridge officers will be able to "eat" duty officers of their own branch to learn those duty officer's passive abilities. (Fictionally, think of it as the duty officers are joining that bridge officer's staff.)

    With the appropriate expenditures of Merit/Honor and for bridge officers with adequate training, a player can appoint a bridge officer to head up one of six departments - Tactical, Security, Science, Medical, Engineering, Operations. Once heading up a department, those "eaten" duty officer skills will become active.

    (For the record, the term "eaten" is used in this description to make sure it is clear that the duty officer goes away.)

    Slotting between stations (the current "Assignment" tab), away team and department head slots are independent; if you slot a bridge officer into the Tactical Department Head slot, their passive powers will be in effect. That exact same bridge officer could also be slotted into a bridge station or away team, but whether that bridge officer is or isn't his or her department passives will be in effect.

    From department heads, a bridge officer can be promoted to a First Officer once you acquire special "trainer" duty officers. The skill imparted to a First Officer, however, will be an active, clickable skill that you can slot on your power bar and use in space.

    When you appoint a first officer, another BO can replace them as department head. Your first officer's passive duty officer skills will however still be active as a first officer - so this means you can effectively double up on the passives in one department.

    First Officers may be demoted, but there will be an associated cost, probably in Merit/Honor. The former first officer's skills will be retained, although inert unless reinstated. This is also true of department heads who are removed from their position - the passives they ate from their duty officers will still be there, they just will be inert and inactive until they are reinstated. The first officer skills have not been designed yet, but they are currently envisioned as being new skills, probably similar to your captain skills.

    Department head and first officer skills for bridge officers will be in addition to their existing skills - getting them to play nicely with the bridge officers' existing skills is one of the reasons why that part of the system will be rolled out after the duty officer part of the system.

    Department head skills are taken from duty officers in their own branch, so the passive skills they gain will in fact be associated with their branch of service. First officer active powers will probably also fall into this pattern as well, but there is still a lot of design that has to be done in this area so I can't promise anything.

    Integral to the introduction of department heads and your First Officer we will be revisiting the entire crew user interface in an effort to streamline and integrate it, all with an eye to allowing us to build even more deeply upon that to provide even more functionality and depth to your crew.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Im only getting my head around DOFS, but really isnt it just click who you want as First Officer through your tabs. I havent really yet noticed the effects they have. But as i said, ive only just started dedicating time to it.
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