Here is a breakdown of all Carrier pets, both Federation and Klingon, new and existing. Hopefully there arent any copy/paste typos.
Dont Panic! Cookies to those who dont over-analyze or jump to conclusions w/o trying for themselves:)
Federation Carrier Pets:Caitian Stalker Stealth Fighter
What do they do?
Stealth fighter. Masked Energy signature and can Disable a Targets Auxiliary subsystems and Jam a targets Sensors. Launches 3 at a time. Can launch up to 6 per hanger.
Who can use them?
Can be launched from any Federation Carrier.
Basic Stalker Stealth Fighter Fighters (Uncommon/Green Quality):
How do you get them?
2 are Standard on the Caitian Atrox Carrier. Can be claimed for free from a the Carrier Store contact at the shipyard. You must own the Caitian Atrox Carrier to claim.
Fighter gear:
Tetryon Pulse Cannons
Thoron Device
Hull Signature Masked
Advanced Stalker Stealth Fighter Fighters (Rare/Blue Quality):
How do you get them?
Can be purchased for Dilithium in the D-Store or the Dilithium Carrier Store contact at the shipyard. You must own the Caitian Atrox Carrier to purchase.
Fighter Gear:
Tetryon Pulse Cannons
Thoron Device
Anti-Proton Sweep
Hull Signature Masked
Peregrine Fighters
What do they do?
Basic Fighters of Starfleet. Good general purpose DPS. Launches 3 at a time. Can launch up to 6 per hanger.
Who can use them?
Can be launched from any Federation Carrier.
Basic Peregrine Fighters (Uncommon/Green Quality):
How do you get them?
Can be purchased for Energy Credits from a the Carrier Store contact at the shipyard.
Fighter Gear:
Phaser Pulse Cannon
Micro Photon Torpedoes
Advanced Peregrine Fighters (Rare/Blue Quality):
How do you get them?
Can be purchased for Dilithium in the D-Store or the Dilithium Carrier Store contact at the shipyard.
Fighter Gear:
Phaser Pulse Cannon
Dual Phaser Cannons
Quantum Torpedoes
Starfleet Shuttles
What do they do?
Basic Starfleet Shuttles. Less DPS than Fighters, but are tougher than Fighters. Launches 3 at a time. Can launch up to 6 per hanger.
Who can use them?
Can be launched from any Federation Carrier.
Type 8 shuttles (Uncommon/Green Quality):
How do you get them?
Can be purchased for Energy Credits from a the Carrier Store contact at the shipyard.
Shuttle Gear:
Phaser Array
Type 10 Shuttles (Rare/Blue Quality):
How do you get them?
Can be purchased for Dilithium in the D-Store or the Dilithium Carrier Store contact at the shipyard.
Shuttle Gear:
Phaser Pulse Cannon
Polarize Hull
Runabouts
What do they do?
Runabouts are much tougher than shuttles or fighters, but are not as fast or maneuverable. Runabouts can Tractor and slow your enemy target. Launches 2 at a time. Can launch up to 4 per hanger.
Who can use them?
Can be launched from any Federation Carrier.
Danube Runabouts (Uncommon/Green Quality):
How do you get them?
Can be purchased for Energy Credits from a the Carrier Store contact at the shipyard.
Runabout gear:
Phaser Array
Micro Photon Torpedoes
Tractor Beam I
Advanced Danube Runabouts (Rare/Blue Quality):
How do you get them?
Can be purchased for Dilithium in the D-Store or the Dilithium Carrier Store contact at the shipyard.
Runabout gear:
Phaser Array
Chroniton Torpedoes
Tractor Beam II
Delta Flyers
What do they do?
Flyers are much tougher than shuttles or fighters, but are not as fast or maneuverable. Flyers can drain your targets shields. Launches 2 at a time. Can launch up to 4 per hanger.
Who can use them?
Can be launched from any Federation Carrier.
Delta Flyers (Uncommon/Green Quality):
How do you get them?
Can be purchased for Energy Credits from a the Carrier Store contact at the shipyard.
Flyer gear:
Phaser Array
Micro Photon Torpedoes
Tachyon Beam I
Advanced Delta Flyers (Rare/Blue Quality):
How do you get them?
Can be purchased for Dilithium in the D-Store or the Dilithium Carrier Store contact at the shipyard.
Flyer gear:
Phaser Array
Transphasic Torpedoes
Tachyon Beam II
Shield Repair Units
What do they do?
Repairs you or your allies shields. Very fragile. Launches 2 at a time. Can launch up to 4 per hanger.
Who can use them?
Can be launched from any Federation Carrier.
Basic Shield Repair Units (Uncommon/Green Quality):
How do you get them?
Can be purchased for Energy Credits from a EC Carrier Store contact at the shipyard.
Shuttle Gear:
Shield Repair Beam
Advanced Shield Repair Units (Rare/Blue Quality):
How do you get them?
Can be purchased for Dilithium in the D-Store or the Dilithium Carrier Store contact at the shipyard.
Shuttle Gear:
Shield Repair Beam
Reinforced Hull
Comments
ToDoj Fighters
What do they do?
Basic ToDoj Fighters (Uncommon/Green Quality):
How do you get them?
Disruptor Pulse Cannon
Micro Photon Torpedoes
Advanced ToDoj Fighters (Rare/Blue Quality):
How do you get them?
Disruptor Pulse Cannon
Dual Disruptor Cannons
Quantum Torpedoes
Klingon Bird-of-Prey Raiders
What do they do?
Brel Bird-of-Prey Raider (Uncommon/Green Quality):
How do you get them?
Dual Disruptor Cannons
Disruptor Turret
Photon Torpedoes
Cannon Rapid Fire I
Torpedo High Yield I
Battle Cloak
B'Rotlh Bird-of-Prey Raider (Rare/Blue Quality):
How do you get them?
Dual Disruptor Cannons
Disruptor Turret
Quantum Torpedoes
Cannon Rapid Fire II
Torpedo High Yield II
Battle Cloak
Power Siphon Drones
What do they do?
Basic Power Siphon Drones (Uncommon/Green Quality):
How do you get them?
Power Siphon
(No Shields)
Advanced Power Siphon Drones (Rare/Blue Quality):
How do you get them?
Power Siphon
Deflector Shields
Shield Repair Shuttles
What do they do?
Who can use them?
Basic Shield Repair Shuttles (Uncommon/Green Quality):
How do you get them?
Shield Repair Beam
Advanced Shield Repair Shuttles (Rare/Blue Quality):
How do you get them?
Shield Repair Beam
Reinforced Hull
S'kul Fighters
What do they do?
Basic S'kul Fighters (Uncommon/Green Quality):
How do you get them?
Anti-Proton Pulse Cannons
Anti-Proton Dual Cannons
Ramming Speed I
Advanced S'kul Fighters (Rare/Blue Quality):
How do you get them?
Anti-Proton Pulse Cannons
Anti-Proton Dual Cannons
Ramming Speed II
Fer'Jai Frigates
What do they do?
Basic Fer'Jai Frigates (Uncommon/Green Quality):
How do you get them?
Anti-Proton Dual Cannons
Anti-Proton Turrets
Fore Chroniton Torpedo
Aft Tri-Cobalt Mine
Cannon Rapid Fire I
Torpedo High Yield I
Aceton Beam I
Enhanced Impulse Engines
Advanced Fer'Jai Frigates (Rare/Blue Quality):
How do you get them?
Anti-Proton Dual Cannons
Anti-Proton Turrets
Fore Chroniton Torpedo
Fore Tri-Cobalt Device
Aft Tri-Cobalt Mine
Cannon Rapid Fire II
Torpedo High Yield II
Aceton Beam I
Enhanced Impulse Engines
Orion Slavers
What do they do?
Basic Orion Slavers (Uncommon/Green Quality):
How do you get them?
Disruptor Beam Array
Photon Mines
Capture Crew
Steals Energy Credits or Commodities
Advanced Orion Slavers (Rare/Blue Quality):
How do you get them?
Disruptor Beam Array
Quantum Mines
Capture Crew
Steals Energy Credits, Commodities, or uncommon Contraband Commodities
Orion Interceptors
What do they do?
Basic Orion Interceptors (Uncommon/Green Quality):
How do you get them?
Disruptor Pulse Cannons
Hyper Impulse Engines
Weapon and Engine Power Drain Beam
Advanced Orion Interceptors (Rare/Blue Quality):
How do you get them?
Disruptor Pulse Cannons
Chroniton Torpedoes
Hyper Impulse Engines
Weapon and Engine Power Drain Beam
Orion Tachyon Drones
What do they do?
Basic Orion Tachyon Drones (Uncommon/Green Quality):
How do you get them?
Cycling Tachyon
Advanced Orion Tachyon Drones (Rare/Blue Quality):
How do you get them?
Cycling Tachyon
Deflector Shields
Orion Marauding Force
What do they do?
Basic Orion Marauding Force (Uncommon/Green Quality):
How do you get them?
Disruptor Pulse Cannons
Marauding Force Boarding Party
Advanced Orion Marauding Force (Rare/Blue Quality):
How do you get them?
Disruptor Pulse Cannons
Marauding Force Boarding Party
Reinforced Hull
fixed! thanks!
I have one question,and I would like a simple,yet honest answer from you.....does this mean more Federation carriers (or flightdeck cruisers) will be added?
You're going to have a *lot* of cookies left over, Geko. Jumping to conclusions and over-analyzing without testing is what at least half the posters do (*coughBrelRetrofitcough*).
Dang it! I just got my special mat out too...
But curious Geko, if you're ever going to introduce Very Rare fighters soon?
Now...next Season CARRIER BATTLES!!!!
http://img407.imageshack.us/img407/7977/fightersi.png
someone needs to make a KDF mashup
that sounds extreamly terrible to me. the last bit of pvp fun that wasn't ruled by pets, FvF pvp, has just been destroyed. there was more removed then added with the advent of fed carrier and blue quality pets.
I love it though. Played around with it for a while, very neat. Super glad to have a carrier Fed side, that was mostly why I played Klink.
The tractor beams and chronitons...I can see how that might be a bit much. I guess we'll see.
All the other pets seem fine, even the blues. Honestly, it isn't like carriers were O.P. before, and you could never kill anything with them, so I'm stoked about the blue pets. Hopefully they'll let you bump up the DPS somewhat.
Also what is all the talk of enhanced engines? What does that really mean? Just that they are faster?
Also, hate to burst some bubbles but... I know you may have wanted the standard shuttles in there for RP reasons but I cannot fathom a reason to use them. There is no point in trying to make carrier pets live longer. They are going to die at the first serious hit anyway and you can replace them fast enough to mitigate the problem. Why choose something with next to no DPS and no other winning qualities over something that can actually do something?
Furthermore, I understand you were probably wanting to run with a stealthy theme for the Caitian Stalkers and they are a nice craft but all the stealth and inability to target or see them makes basically no difference. If they are cloaked then they are not hurting you. If you use Beam Fire At Will, Eject Warp Plasma, Tykens, Gravity Well, or Photonic Shockwave you will kill them regardless of being able to target them. Like above, saving the fighters from blowing up serves no real function in this game. That is why the Skul fighters are awesome, they KNOW they are going to die so they just get it over with and hurt your enemy while doing it.
With the Delta Flyer why did you have to ruin its Advanced Version? Do those Transphasics deal more damage than Micro Photons because generally speaking Transphasic Torpedoes deal the least damage in the game and are wholly worthless. Also does it make sense for a ship that is designed to knock out shields to use Transphasics? I get the Voyager reference but it is not helpful in actual game mechanics.
I have noticed in Khitomer Accord (SP?) that my Fighters seem to do whatever the heck they want. They will go fight the gate on the other side of the map no matter how many times I tell them to come back or attack something else. They get a mind of their own and ignore you completely until they are all blown up. Same thing happens with the launchable pets like Saucers, the Aquarius, and Multivector pieces.
Any possibility of getting that cool Stalker as a playable fighter?
Just a quick Vid I did of the new Atrox for anyone who wants to see it a bit before making up their mind as to rather to buy it: http://www.youtube.com/watch?v=NHC1iyAY9P8
Why no runabouts for Klingons? (Phaser Procs, Chroniton Procs, Tractor Beams? What more debuffing do you want?)
Both this pic and the actual Holodeck D-store show the Advanced Danube as having Tractor Beam I, not Tractor Beam II, as per Geko's post. Is this a mistake with the ship card, or do the Advanced Danubes not have TB2?
Combine this with the known fact that APO doesn't work correctly against chronitons and multiple tractor beams. Oh, and also FAW still has a bug that makes it ignore accuracy modifiers on weapons, thus reducing our ability to combat spam.
I mentioned it... What about it in particular do you want to comment on? It is probably better than the Advanced Versions Transphasic.
KDF can have those, I wouldn't mind. KDF can have runabout clones, Fed can get siphon drones. I want those pets on my Vo'Quv, and want drones for my Atrox.
Missing siphon drones is kinda sad, as I was planning on going for a drain build.
Oh well. Maybe some day.
Um... I am not sure if you are voting in favor or against really... FAW is auto hit... It never misses last I checked. It is a bug admittedly but it is there. If APO will not save you then just maybe you should actually consider getting... Polarized Hull? Yeah... I know it is pretty worthless for any other reason buuuut you cannot help but want it for such situations. As for Chronitons, why should APO stop those? They are literally messing with your Time Frame. It is insane that APO allows you to get out of Warp Plasma but also to allow you to magically escape a Time Distortion? Pleeeease.
I thought I read somewhere that the average DPS for AI craft go up considerably with transphasic torpedoes because the AI does not try to time torpedoes with the target's shields dropping. Heck, I would probably get a DPS increase if I went to transphasics.
Edit: Clarifying what I am talking about
No, fighters do not gain the benefits to that console because the fighters are not your ship, and do not have the console installed.
The fighters are what they are: standalone entities with their own stats.
I tried that trick, it didn't work. I guess I am pretty good at hitting hull even when I dumbfire.
But yes, my Bortasqu' pet with transphasics packs a pretty hefty punch. I certainly don't feel the need for them to be anything else. Ok I lied, I could go with tricos =P
Sadly no... I have had someone with the best possible setup for Transphasics try to beat me down with them. With HY3 he managed some moderately impressive damage but his DPS was abhorrent.
The problem with them is that they deal next to no damage to begin with, deal very little through shields, and fire so slowly as to make their DPS easily negated by a Turret. If you want Hull killing power through shields get Hargh'Pengs. No BOFF skills required and they deal WAY more Direct to Hull DPS than Transphasics do. If you actually want to kill with Torps use either Plasma (if you are really good) or Quantums with Photons as a stand by.