Im not holding my breath considering how unfinished Skyrim was, superb game though when you start adding the content that should have been in from the Workshop mods
I love the series, I started with Daggerfall....but it has become increasingly simplified and stripped of depth with each sequel after Morrowind, so it doesn't really excite me like it would have.. say... 6 years ago..
To be honest with you, I play Elder Scrolls games to get away from other people in a fantasy setting...
Im not holding my breath considering how unfinished Skyrim was, superb game though when you start adding the content that should have been in from the Workshop mods
There were only a couple things I noticed it lacking, such as crafting arrows. I thought they did an amazing job out the door with it. I can't complain.
Considering there was no dragonborn during the era it's supposedly taking place, hopefully there will be no shouts. I am looking foreward to finally seeing Elyswer and the Black Marsh though.
The Elder Scrolls Online is Revealed on the cover. This to me is a big big WoW! I love my scifi, but at the sametime I love the sword and magic fantasy too. So I don't know about you guys, this will be on my wish list for next year. Oh that's right it's reported for a 2012 release!
i am very much looking forward to it, but i hope they have been working on it for sometime. 2013 sounds pretty early for a game of that magnitude. i certainly dont want a rushed game.
oops your right 2013 hehe. I have 2012 on the brain for some reason. But I was reading they have been working on the MMO side for sometime, and they feel it's finally ready for a 2013 release. So I don't think it was something they just started like last year, maybe it's been worked on for over 5 years, and they finally have the graphics model they want to use for it.
i am very much looking forward to it, but i hope they have been working on it for sometime. 2013 sounds pretty early for a game of that magnitude. i certainly dont want a rushed game.
Well, what was hinted a while back, they're recycling at least some the base environment (minus buildings and NPCs, which are being rebuilt to reflect the much earlier setting), which takes a HUGE chunk out of the scope since Bethesda's been sitting on the terrain of the entire continent for over a decade, despite how little of it has actually been used in the modern games.
A new combat system can't be bad - TES's weakness has always been the combat system. However it's highly unlikely they'll keep the character system, which is unbalanced with a capital unbalanced, specifically meant to allow the development of veritable man-gods that shake the earth and knock dragons out of the sky with their manhood. They might be ready to shed the whole idea of defined classes, but I don't see any MMO being ready for the implications of wholly unrestricted character advancement.
From the first reveal they're using the Hero engine. TOR uses a heavily modified version of it, but otherwise the games it's used on don't speak well for it.
All I have to say, Bethesda/Zenimax's QA combines with the hero engine's reputation in ways that are hilarious and terrifying. Imagine a 20 man epic raid against one of the Daedera Princes. Four hours in, raid reset is tomorrow, you think you finally have the final boss figured out... And the tank gets his head stuck in the ceiling, forcing you to scrub the whole week's work.
Bethesda has had 5 major releases in about 18 years. I can't see them rushing anything.
At least I hope not.
Except this isn't Bethesda. Judging by the MMO related job postings Zenimax has been making (none of which are for Bethesda) they passed this one off to another company owned by Zenimax and will most likely slap the Bethesda name on it at the end like they do with all their non-Bethesda releases. And Zenimax as a whole doesn't share Bethesda's glacial release schedule. When they picked up the Star Trek license they put out games on every system in sight and even threw them on a couple of the previous generation systems for good measure and wrapped it all up before the renewal deadline.
1) This is not developed by Bethesda Softworks. It's being developed by Zenimax Online Studios, a sister-company.
2) This game will use a standard hotbar system like RIFT/WOW etc.
3) This game will be third person perspective.
4) This has been in development since 2007.
In short, I'd wait and see but I was really hoping they do something similar to Darkfall, which is a first-person, action-oriented game.
I am of mixed opinion regarding the reveal. I love big, expansive, games and that's something TES has always been. However, this game seems to throw away everything that really made the TES series unique in favor of copying a WOW model of play and that's really disheartening.
Forget the sandbox folks, according to the reveal we are back to trinity classes favoring healers, hotbar auto attacks, set appearances from gear so everyone looks the same, no housing, limited crafting, third person...
I don't WANT WOW 2.0. I didn't want it for SWTOR and I don't want it for TES. So, I am not sure I am going to look forward to this game's release.
Should be a great game. Hopefully they wont make lock picks micro transaction items. Seriously, that would bite so hardcore who would do that?
Should be a good game though, All of the elder scrolls games were nothing short of amazing. I can't play any of them without wandering around lost in the beautiful environments.
Should be a good game though, All of the elder scrolls games were nothing short of amazing. I can't play any of them without wandering around lost in the beautiful environments.
By some miracle, I always manage to roam in the correct direction on the first try. I don't know how I manage it. I guess I have a knack to follow the subtle clues that are programmed in. In Skyrim I managed to roam aimlessly and still bump into pretty much every recruitable companion right away. It was getting obnoxious after a while, I was thinking that everyone in the game was a follower.
I go into a random mining outpost and some woman wants to leave her husband to follow me around the wilderness, and she doesn't even have a weapon beyond a pickaxe! I'm a dangerous man around npcs. Still need some work on the pc front though, hrmm.
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KRII LUN AUS
To be honest with you, I play Elder Scrolls games to get away from other people in a fantasy setting...
There were only a couple things I noticed it lacking, such as crafting arrows. I thought they did an amazing job out the door with it. I can't complain.
Ironically, you're already in all our fantasy settings.
http://www.gameinformer.com/b/features/archive/2012/05/03/june-cover-revealed-the-elder-scrolls-online.aspx
The Elder Scrolls Online is Revealed on the cover. This to me is a big big WoW! I love my scifi, but at the sametime I love the sword and magic fantasy too. So I don't know about you guys, this will be on my wish list for next year. Oh that's right it's reported for a 2012 release!
i am very much looking forward to it, but i hope they have been working on it for sometime. 2013 sounds pretty early for a game of that magnitude. i certainly dont want a rushed game.
Well, what was hinted a while back, they're recycling at least some the base environment (minus buildings and NPCs, which are being rebuilt to reflect the much earlier setting), which takes a HUGE chunk out of the scope since Bethesda's been sitting on the terrain of the entire continent for over a decade, despite how little of it has actually been used in the modern games.
A new combat system can't be bad - TES's weakness has always been the combat system. However it's highly unlikely they'll keep the character system, which is unbalanced with a capital unbalanced, specifically meant to allow the development of veritable man-gods that shake the earth and knock dragons out of the sky with their manhood. They might be ready to shed the whole idea of defined classes, but I don't see any MMO being ready for the implications of wholly unrestricted character advancement.
From the first reveal they're using the Hero engine. TOR uses a heavily modified version of it, but otherwise the games it's used on don't speak well for it.
All I have to say, Bethesda/Zenimax's QA combines with the hero engine's reputation in ways that are hilarious and terrifying. Imagine a 20 man epic raid against one of the Daedera Princes. Four hours in, raid reset is tomorrow, you think you finally have the final boss figured out... And the tank gets his head stuck in the ceiling, forcing you to scrub the whole week's work.
Bethesda has had 5 major releases in about 18 years. I can't see them rushing anything.
At least I hope not.
Except this isn't Bethesda. Judging by the MMO related job postings Zenimax has been making (none of which are for Bethesda) they passed this one off to another company owned by Zenimax and will most likely slap the Bethesda name on it at the end like they do with all their non-Bethesda releases. And Zenimax as a whole doesn't share Bethesda's glacial release schedule. When they picked up the Star Trek license they put out games on every system in sight and even threw them on a couple of the previous generation systems for good measure and wrapped it all up before the renewal deadline.
http://www.youtube.com/watch?v=kM0ItOrSW3s
2) This game will use a standard hotbar system like RIFT/WOW etc.
3) This game will be third person perspective.
4) This has been in development since 2007.
In short, I'd wait and see but I was really hoping they do something similar to Darkfall, which is a first-person, action-oriented game.
It's a shame that they felt the need to copy WOW.
Forget the sandbox folks, according to the reveal we are back to trinity classes favoring healers, hotbar auto attacks, set appearances from gear so everyone looks the same, no housing, limited crafting, third person...
I don't WANT WOW 2.0. I didn't want it for SWTOR and I don't want it for TES. So, I am not sure I am going to look forward to this game's release.
I think many TES players play the games more for the mods then the original content.
Should be a good game though, All of the elder scrolls games were nothing short of amazing. I can't play any of them without wandering around lost in the beautiful environments.
By some miracle, I always manage to roam in the correct direction on the first try. I don't know how I manage it. I guess I have a knack to follow the subtle clues that are programmed in. In Skyrim I managed to roam aimlessly and still bump into pretty much every recruitable companion right away. It was getting obnoxious after a while, I was thinking that everyone in the game was a follower.
I go into a random mining outpost and some woman wants to leave her husband to follow me around the wilderness, and she doesn't even have a weapon beyond a pickaxe! I'm a dangerous man around npcs. Still need some work on the pc front though, hrmm.