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Lack Of Nacelle Lights Problem...

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Ok when i first started playing STO i noticed, as im sure many others have, that when you move in sector space, or any space for that matter, that the warp nacelles eave a trail of light behind your ship as you fly about...

Ever since i upgraded my ship at Vice Admiral to the Prometheus Multi Vector Advanced Escort ship, these lights have dissapeard, i nolonger see them, and i want to see them the game doesnt look the same without them.

I also tried creating a klingon and new fed charactors to see if itwas jsut a problem with my ship but the issue persists on both those new ships, if anyone knows how to fix this i would love to know, thanks.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    I believe you;re thinking of engine trails. At least that's what I call them. I provided some links in this thread as they appear to have been removed from the game:

    http://forums.startrekonline.com/showthread.php?t=268302

    edit: At least removed for the time being. I believe the patch notes referenced in one of those threads mention that they may make a come back at a later date.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    I want them back. I miss them. Also, I want my warp out glow effect back!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    My engine trails are still there.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    I was wondering if it was just an Oddesey thing, I finally bought one and got outta the dread a few days ago and since then the Engine Trails are gone.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    If its for the sake of more ship customization I dont care when they come back. But knowing cryptic its probably some error in their programming...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    My engine trails are still there.

    Mine are too. I have the Aegis set. I wonder if having a set makes any difference.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    I'm happy their gone,horrible things...did you see captain Picard's ship or Kirk's or Janeways or any other captains ship have them?

    The Answer would be no....having said that.If you want them bad enough theres always the ageis set and the Breen ones that makes trails...

    Perhaps the best thing would be to allow everyone to decide for themself's via the video settings...cause I found them to be an eye sore.However many seem to like them for some strange reason.

    Also very distracting =) lol.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Mine are too. I have the Aegis set. I wonder if having a set makes any difference.

    It does, according to other threads.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    I'm glad they're gone. I never liked them. Ideally, they would be a disable option on them like there is for the kits.

    I could understand them at warp, but at Impulse?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    grylak wrote:
    I'm glad they're gone. I never liked them. Ideally, they would be a disable option on them like there is for the kits.

    I could understand them at warp, but at Impulse?

    I believe canon is that Impulse actually uses mass to generate thrust. I would think that would be where they would be appearing.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Really? I thought it was something to do with ionising particles and shooting them out the back, using the every action has an equal and opposite reaction formula to generate forward thrust.


    But then, I'm not an Impulse expert. All I know is, I don't see them when ships zip about at impulse on screen, and I wasn't fond of them in game. Like I say, the best option would be for it to be a toggle in a menu, like the kits are (thank you to whoever told me I could turn them off!)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Mine disappeared a couple updates ago and are still missing :(

    I like them.

    They help dispel that "I'm hanging in the middle of space going nowhere" feeling.

    Please bring an option so people can choose to use them... or not use them.

    Thank you.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    grylak wrote:
    Really? I thought it was something to do with ionising particles and shooting them out the back, using the every action has an equal and opposite reaction formula to generate forward thrust.


    But then, I'm not an Impulse expert. All I know is, I don't see them when ships zip about at impulse on screen, and I wasn't fond of them in game. Like I say, the best option would be for it to be a toggle in a menu, like the kits are (thank you to whoever told me I could turn them off!)

    They exist in the game because it would be harder to see if you're moving. Since the game has barley visible moving stars. But I also want a disable option.
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