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Anti Aliasing artifacting on all ATI Driversm 11.x to 12.4.

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Ok I own a HD 6750 and when I set either bloom or shadows on High Anti aliasing will begin to show artifacts, instead of antialiasing the lines they get lighted up a bit or something, like alot of objects appear to have light/white pixels around them.

It seems to happen only with Shadows and/or bloom on..

When is this going to be fixed? Ive seeon someone else complaining about the very same thing but I cant find the post right now.

I've tried every recent ATI catalyst driver even the older 11.x drivers. Its definately a game bug. DX9 or 10 doesnt matter, same issue happens if I use Adaptive Anti aliasing or even with Supersampling.

Its not that annoying but its not supposed to be this way. Some things are not aliased at all it seems while other stuff just works fine. Seems to depend on the environment as well.

This doesnt appear to happen on my Nvidia cards anyway...


I must say I'm surprised that nobody else has noticed this before, since its definately not the drivers that are causing these artifacts, or most people dont play at highest settings?


SCREENSHOT:
http://www.zeta-aquilae.net/Test/artifacts.jpg
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    I´m experiencing the same problems with my 5770.
    Did you find out something useful yet?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Alright, the newest Catalyst Driver did the job!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Ok I own a HD 6750 and when I set either bloom or shadows on High Anti aliasing will begin to show artifacts, instead of antialiasing the lines they get lighted up a bit or something, like alot of objects appear to have light/white pixels around them.

    It seems to happen only with Shadows and/or bloom on..

    When is this going to be fixed? Ive seeon someone else complaining about the very same thing but I cant find the post right now.

    I've tried every recent ATI catalyst driver even the older 11.x drivers. Its definately a game bug. DX9 or 10 doesnt matter, same issue happens if I use Adaptive Anti aliasing or even with Supersampling.

    Its not that annoying but its not supposed to be this way. Some things are not aliased at all it seems while other stuff just works fine. Seems to depend on the environment as well.

    This doesnt appear to happen on my Nvidia cards anyway...


    I must say I'm surprised that nobody else has noticed this before, since its definately not the drivers that are causing these artifacts, or most people dont play at highest settings?


    10 to 1 says it's the settings you have set in catalyst. for some reason in the new 12.4 they moved the edge enhancement option to video, but either way having the edge enhancement too high will create the white pixeled outlines like your describing. It seems like every new version they come out with the values are slightly tweaked so check the actual catalyst/AMD vision engine settings first. Unless you completely manually removed the entire driver set the remove or roll back hasn't actually been fulling removing/reverting the drivers. So the fact you've tried a bunch of different drivers doesn't mean this might not still be the cause. a quite but really annoying *** way to test it would be to just put all options in catalyst/amd vision engine to use application settings and then just adjust settings in game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    I get the same artifacts/oddities, and I got a GeForce GTX 550, so it's not specific to AMD cards. I personally spent pretty much an entire day attempting to figure this out. I just chalked it up to the STO engine just being the way it is.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Ok I own a HD 6750 and when I set either bloom or shadows on High Anti aliasing will begin to show artifacts, instead of antialiasing the lines they get lighted up a bit or something, like alot of objects appear to have light/white pixels around them.

    I've been forcing antialiasing in the CCC, and using the full-screen mode (supersomething) at box 4... forget the name. It works much better than the antialiasing in game, even when the game was set to 8.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    krenlik wrote: »
    I've been forcing antialiasing in the CCC, and using the full-screen mode (supersomething) at box 4... forget the name. It works much better than the antialiasing in game, even when the game was set to 8.

    Well, thats the weird thing, even using Supersampling (4x or 8x) gives these strange artifacts where this is a totally different Anti aliasing method then regular Multisampling,


    SCREENSHOT:
    http://www.zeta-aquilae.net/Test/artifacts.jpg

    You can clearly see in this area that AA is bugged and artifacting, the problem is it happens on some locations, and not on all locations. It has to do with Shadows or Lightning, putting my Shadows on Low will make it disappear, Putting it on Medium and High will show the artifacts.
    10 to 1 says it's the settings you have set in catalyst. for some reason in the new 12.4 they moved the edge enhancement option to video, but either way having the edge enhancement too high will create the white pixeled outlines like your describing. It seems like every new version they come out with the values are slightly tweaked so check the actual catalyst/AMD vision engine settings first. Unless you completely manually removed the entire driver set the remove or roll back hasn't actually been fulling removing/reverting the drivers. So the fact you've tried a bunch of different drivers doesn't mean this might not still be the cause. a quite but really annoying *** way to test it would be to just put all options in catalyst/amd vision engine to use application settings and then just adjust settings in game.

    My catalyst settings are all standard at the moment, except for forcing Supersampling instead of multisampling but that had no single effect on this problem. Ive tried changing every bit of catalyst setting I could change and nothing solves this issue. Again tried every older Catalyst driver, newer catalyst driver, except for 12.4.

    Ive seen older posts of people having the same problem.

    Video Settings and Edge enhancement have nothing to do with 3D Rendering, but with normal Video playback with i.e. external third party video players.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Yes, that's what you get if you use the in-game antialiasing. If you go into CCC and do the Force Antialiasing, then Supersampling actually works. (I only tried the forcing with 12.4, so can't say for sure that it works with 12.3, but suspect that's true.)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    krenlik wrote: »
    Yes, that's what you get if you use the in-game antialiasing. If you go into CCC and do the Force Antialiasing, then Supersampling actually works.

    I have supersampling forced, and all transparent textures are anti aliased so supersampling is definately working, which should not be the in-game AA. But I could try totally turning off the AA in game, Ill try that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    I have supersampling forced, and all transparent textures are anti aliased so supersampling is definately working, which should not be the in-game AA. But I could try totally turning off the AA in game, Ill try that.

    If that doesn't work, use 12.4. That's my setup. If that doesn't work... Idunno what to tell you.

    Btw, it's Force, 4x Box as my settings, just in case it isn't working with edge detect, etc.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    krenlik wrote: »
    If that doesn't work, use 12.4. That's my setup. If that doesn't work... Idunno what to tell you.

    Btw, it's Force, 4x Box as my settings, just in case it isn't working with edge detect, etc.

    Heh well with 12.1 or whatever driver i installed it dosnt seem willing to force any AA not even with external tools like Ati tray tool or RadeonPro. I will upgrade to 12.4 and see if there has been any fixes.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Actually the edge enhancement does effect 3d graphics as well as the video, which is why it makes no sense that they moved that setting to the purely video tab. Then again when it comes to their graphics card software and drivers they make about as much sense and an outdoor water park on mars.

    Stupid question but have you tried changing the sharpness on your monitor if it has a setting for it to see if that clears it up. Not sure with a flat panel computer monitor but I know with using my tv for a comp monitor if the sharpness is too high I get the white pixel artifacts.

    what other programs/games if any are you having this problem with other than STO?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Further note... that outline thing seems to happen for me at starfleet academy, also. Don't notice it elsewhere. I think it may be a bloom artifact.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Just an update; Its still not entirely fixed. No driver rollback or update solves it.
    Forcing AA in catalyst (or/and with profiles on gameclient.exe/launcher) or with any external program i can think of doesn't work whenever I totally disable the games AA.

    DirectX9 vs 11 no effect either. Its impossible to force AA in this game and at the same time disabling the in-game AA afaik. Or its because of my crossfire setup but i doubt that.

    I think Ill go back to Nvidia since I never encountered these problems with my Nvidia GPU's.
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