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Lets Talk Plasma Weapons... Devs plz take a look!

SystemSystem Member, NoReporting Posts: 178,019 Arc User
OK so as we all know plasma weapons are not worth having fitted to your ship for pvp as all the STF maco/omega/HG/borg sets have resist to the damage type in turn as the borg use plasma based weapons...

This leaves them at bottom pick for weapons loadouts...

*** IDEA: what i would like to see happen, is all STF space sets changed to resist against 'borg weapons' and not plasma as a whole, so to make it fair for players that would like to use plasma in there loadouts or just to balance the whole problem out... inkeeping with the stf goal of fighting the borg and giving tech to help fight the borg and not anyone that uses plasma based weapons... also on a side note this makes the new reman set, HY plasma bonus kind of laking as almost everyone you will fight in pvp has a plasma resisted shield on from the stf gear.

What do you lot think?

Also to the Dev team. can you even make this happen? and would it be hard to do ? ie. change the STF shield sets resist bonus to 'borg only' and not plasma damage?

thanks for reading.

Nova.
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    I think that removing the 20% damage reduction on these set items would be a welcome change; especially in PVP.

    However, the issue I see with this change is that, the Borg use Plasma Beam weapons, not some unknown energy weapon type. Therefore, I’d rather see all of the Anti-Borg set shield items get re-modulate shield frequency ability, that clears the Borg de-buff hazard that removes your shields. That would be at least beneficial in fighting the Borg; not some 20% plasma resistance that you can’t even use when you have no shields anyway.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Why not just change the sets to have half the current plasma resists agaisnt all energy and kenetic damage types (kinda like a spare neutronium plate) rather than hamstringing the set. That way no one damage type is singled out and they still retain their place as the best gear in the game without being "too much."
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Teleon wrote: »
    I think that removing the 20% damage reduction on these set items would be a welcome change; especially in PVP.

    However, the issue I see with this change is that, the Borg use Plasma Beam weapons, not some unknown energy weapon type. Therefore, I’d rather see all of the Anti-Borg set shield items get re-modulate shield frequency ability, that clears the Borg de-buff hazard that removes your shields. That would be at least beneficial in fighting the Borg; not some 20% plasma resistance that you can’t even use when you have no shields anyway.
    Element_0 wrote:
    Why not just change the sets to have half the current plasma resists agaisnt all energy and kenetic damage types (kinda like a spare neutronium plate) rather than hamstringing the set. That way no one damage type is singled out and they still retain their place as the best gear in the game without being "too much."

    both good ideas.... and thats the problem as you pointed out... plasma damage is getting singled out here!

    yes i understand the borg use them. but i think its high time we bring plasma weapons back in to the fold...

    keep the ideas coming guys....

    Nova
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Element_0 wrote:
    Why not just change the sets to have half the current plasma resists agaisnt all energy and kenetic damage types (kinda like a spare neutronium plate) rather than hamstringing the set. That way no one damage type is singled out and they still retain their place as the best gear in the game without being "too much."

    That would nerf the hole off those of us who spend nearly all our time fighting the Borg, though.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    fauxpasiii wrote: »
    That would nerf the hole off those of us who spend nearly all our time fighting the Borg, though.

    Interesting question in return... Would it make cruisers more valuable in STF runs? Science ships too? As heals and tanking might become important again....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Element_0 wrote:
    Interesting question in return... Would it make cruisers more valuable in STF runs? Science ships too? As heals and tanking might become important again....

    we could go down that road... its clear cryptic wants to make stf's abit harder to complete... however i just think that the plasma resist bonus needs to be changed all together to only damage from borg or replace the resist bonus with something else alltogether but something that has the same worth when fighting borg...

    Any dev ideas/comments? i would still like to know if this can even be done !?

    Nova
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Why not have cool set pieces with non-Plasma weapon defensive bonuses? Make it tough for people who have endgame Borg stuff to decide what to bring into PvP by making more cool things to choose from.

    Don't devalue the things we have, make other cool stuff instead!

    /see: KDF & the Cat Carrier derpage
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Element_0 wrote:
    Interesting question in return... Would it make cruisers more valuable in STF runs? Science ships too? As heals and tanking might become important again....

    I don't think so... the reason the STFs are so DPS-heavy (and thus slanted in favor of escort vessels) is that basically every objective is "destroy everything within X minutes" or "destroy everything before any of them reach point Z". The only task in STF that isn't purely about DPS is keeping the Kang alive, which can be done well by a strong healer.

    To make other classes useful in STF, it seems to me we'll need some mechanic changes. Engineers/tanks need to have ways to selectively draw aggro to themselves, and the penalty for getting blown up needs to be made to sting a bit more (the most recent patch may actually provide a bit of this). It would also help if there were objectives which it was easier to win by drawing off enemy fire and healing the NPCs, rather than just blowing up the enemy as quickly as possible.

    On the plasma topic though, I agree the cleanest option is to simply give the Borg an energy damage type that is unique to them and distinct from the plasma damage our weapons deal. That might be a very difficult thing to realize in the engine, though.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    I think the weapon type used by the borg needs to be seperated from our weapon types... It wouldn't hurt to buff the plasma proc, seeing as it's useless compared to phasers or antiproton.

    Here is a thread i posted about proc re-balancing last year. I would like to see each weapon type be as or nearly as viable as the other, and right now, that is NOT the case.

    Great thread OP, hopefully this will take off better than mine did last year!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    It will be interesting to find out what the NEW Prototype Plasma Projectile ability on the new REMAN Set does.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    It will be interesting to find out what the NEW Prototype Plasma Projectile ability on the new REMAN Set does.

    I found the info...

    Enjoy...

    gpgtx wrote:
    what??

    *goes and checks*

    well it does
    reman.jpg


    edit why can't i post a pic??? oh well there is the link any way
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Borg should be using a different energy type anyway. I believe their tagline was something along the lines of "You will be assimilated. We will add your biological and technological distinctiveness to our own. Resistance is futile." Not "we will collect your ashes and charred remains and add them to our superior recycling devices to fuel our ships."
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    it seems to boost the speed and defence for the high yield plasma torp thus getting it to your target faster and making it harder to kill the torp... fyi plasma HY's do epic damage if they hit when are buffed right... also its a free floating torp... IE. you fire it at someone and it will go after them and hit but if someone else gets in its way it will blow up on them... its a normal plasma torp / Tricobalt rolled in to 1 package with hull burn...

    Anyways... plasma needs a buff or change the stf resist bonus to it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Borg should be using a different energy type anyway. I believe their tagline was something along the lines of "You will be assimilated. We will add your biological and technological distinctiveness to our own. Resistance is futile." Not "we will collect your ashes and charred remains and add them to our superior recycling devices to fuel our ships."

    yeah your ship should get taken over and u start firing on the team same as ground would u turn in to a drone :eek:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    starlazers wrote:
    yeah your ship should get taken over and u start firing on the team same as ground would u turn in to a drone :eek:

    I just had to comment on this - I think this an excellent idea. Some kind of 'Scramble Sensors' effect, where Friend and Foe are swapped for a duration until your 'surviving crew' (-30% crew debuff?) 'retake the ship'/effect wears off. TactTeam could/should clear it, too.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Aren't Borg weapons supposed to be gravimetric, not plasma, anyway?

    So, wouldn't.it make sense to change the damage, and effect, of borg weapons? Kinda tired of being on fire anyway, lol.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Adondria wrote:
    Aren't Borg weapons supposed to be gravimetric, not plasma, anyway?

    So, wouldn't.it make sense to change the damage, and effect, of borg weapons? Kinda tired of being on fire anyway, lol.

    I believe it was established that their torpedoes are gravimetric. Don't know about the beams, but making them gravimetric is cool.

    The plasma beams and the plasma torpedoes don't look very Borg-like (in STO) when compared to the Borg weapons used in First Contact and/or Voyager. For that matter, they don't sound like Borg weapons either! Something to consider Cryptic?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    I have the Prototype Plasma Projectile, tied with my Plasma MK XII hye 1, it does great damage, and plasma damage and it appears this thing is harder to target, pretty cool
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    As far as I understand it, the OP's request is easy, and this isn't the first time this has been brought up either.

    Basicly, all Cryptic need to do is "cut and paste" the weapon stats for Borg Plasma Weapons, Remove what tags the mas "Plasma", replace it with "Borg", and have the sets resist that, as opposed to plasma. As it stands now, an entire energy type has been rendered even more of a joke than it alreayd was due to four of the endgame equipment sets granting massive resists against it.

    There's nothing to stop the devs from creating weapons with the exact same stats and numbers as plasma, but having them tagged differently so to speak. Just duplicate the values and call it something else, simple.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Yeah, I would like some kinda bonus to the Reman shields besides its high capacity... some kinda resistance to either kinetic or plasma resistance or whatever
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Adondria wrote:
    Aren't Borg weapons supposed to be gravimetric, not plasma, anyway?

    So, wouldn't.it make sense to change the damage, and effect, of borg weapons? Kinda tired of being on fire anyway, lol.
    DerekSlide wrote:
    I believe it was established that their torpedoes are gravimetric. Don't know about the beams, but making them gravimetric is cool.

    The plasma beams and the plasma torpedoes don't look very Borg-like (in STO) when compared to the Borg weapons used in First Contact and/or Voyager. For that matter, they don't sound like Borg weapons either! Something to consider Cryptic?

    My first thought is that I too would like them to be using Gravimetric Torpedoes too. BUT unfortunately it was never canonically stated that the Borg used Gravimetric Torpedoes, it was in the Starfleet Command 3 game where it become "borg standard".

    Only mention of Gravimetric Torpedoes was in Voyager, where it was used to take out the Omega Particle. Which apparently has a stronger punch that Tricobalt Devices. But would be interesting if the Borg did use a Gravity Torpedo (not gravitimetric) where it sort of produces mini gravity wells in attempt to hold you in place.


    As for Beams, perhaps it could be something technical like "Quantum Teradyne Beam", which sounds like something that would do some serious damage to Trek Starships.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    I tihnk the Borg already used gravmetric torpedoes... been in STFs in the past few months?

    They're invisible and their payload is ridiculous :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Azurian wrote: »
    As for Beams, perhaps it could be something technical like "Quantum Teradyne Beam", which sounds like something that would do some serious damage to Trek Starships.
    Um, a teradyne is a unit of energy equal to one trillion dynes. One dyne is 1/100,000 of a joule, which makes a teradyne equal to 10 megajoules (i.e. about 3 kilowatt-hours).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    ChibiClari wrote: »
    Um, a teradyne is a unit of energy equal to one trillion dynes. One dyne is 1/100,000 of a joule, which makes a teradyne equal to 10 megajoules (i.e. about 3 kilowatt-hours).

    You're taking my comment too literally, it was just a thrown out comment.

    What I was saying is that Cryptic create something that sounds more advanced than what Starfleet or the Empires have that the Borg would use, but yet be inferior to the technologies of the T'Kon or the Iconians.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    I am sure someone has pointed this out, but I am going to say it anyways. When sto launched plasma weapons were hard to use, but they had a great deal of damage to them if used correctly. The problem came as players kept complaining about Romulan npcs and there plasma weapons. Overtime those weapons kept getting nerfed again and again. Now there pretty much pointless. The only plasma weapons in game that do any damage are those that the Undine use, and the Borg use. Just thought Id point that out. If you revert the plasma weapons to the way they were at launch. They could be extremely useful in pvp and pve.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Your idea has merit buuut it does have two big problems.

    A) HYT Plasma deals Kinetic NOT Plasma and the Plasma DoT ignores shields.

    B) Plasma energy weapons were worthless BEFORE the Shield Resists. Their Proc is an utter joke. The extra tiiiiiiiiiiiiiiiiiiiiiiiiiiny bit of damage they provide does not even make them better than Tetryons which are the next most useless. Antiprotons outsrip their damage in every imaginable way.


    So to make Plasma Energy weapons GOOD we need to first give them a Proc that does something worthwhile and THEN change the STF gear.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Your idea has merit buuut it does have two big problems.

    A) HYT Plasma deals Kinetic NOT Plasma and the Plasma DoT ignores shields.

    B) Plasma energy weapons were worthless BEFORE the Shield Resists. Their Proc is an utter joke. The extra tiiiiiiiiiiiiiiiiiiiiiiiiiiny bit of damage they provide does not even make them better than Tetryons which are the next most useless. Antiprotons outsrip their damage in every imaginable way.


    So to make Plasma Energy weapons GOOD we need to first give them a Proc that does something worthwhile and THEN change the STF gear.

    Now we are talking... this is what i want to see happen, bring plasma back in to the fold... be nice not to be forced to use only 1 or 2 damage types on every ship ie. AP/DIS/PHA on every one of my ships to be effective.

    ANY DEV's care to comments on this matter ??

    Nova.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Or they could just add a PvP version of maco, omega, khg without plasma resistance. However then limit current anti-borg plasma resist sets to be usable in PvE only.

    That way we would have 2 versions of maco, omega khg. One version for STFs aka current ones, and second version of maco, omega, khg for PvP only without plasma resists.... Yeah we would have to grind for them again but I think its a pretty easy solution to make plasma usable again.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Auxas wrote:
    Or they could just add a PvP version of maco, omega, khg without plasma resistance. However then limit current anti-borg plasma resist sets to be usable in PvE only.

    That way we would have 2 versions of maco, omega khg. One version for STFs aka current ones, and second version of maco, omega, khg for PvP only without plasma resists.... Yeah we would have to grind for them again but I think its a pretty easy solution to make plasma usable again.

    ty for your post however. this is a bad idea for a few reasons... it will use more space for storing them in our banks ect, and will take more effort on the dev team to make a whole load of new sets...

    seems the easy way is to just change the sets we have and/or change plasma weapon proc...

    again still looking for a Dev comment on this, and maybe even a promise to pass the feed back along to the Dev team.

    nova.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    starlazers wrote:
    Now we are talking... this is what i want to see happen, bring plasma back in to the fold... be nice not to be forced to use only 1 or 2 damage types on every ship ie. AP/DIS/PHA on every one of my ships to be effective.

    ANY DEV's care to comments on this matter ??

    Nova.

    Phasers are known for their ability to be very tightly controlled as to their power and frequencies. I think we should change their Proc to actually allow them to have a chance to shoot through shields and resistances by managing to hit that lucky frequency required.

    This would free up Plasma to have the Phaser Proc which makes more sense. We rarely see Plasma used but the Plasma Torp used by the Romulans back in ToS was known for overloading systems with its plasma and blowing them out all over the ship it hit. So it would make more sense to give this power to plasma weapons.
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