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BUG: Mudd is still a problem

SystemSystem Member, NoReporting Posts: 178,019 Arc User
So, the BIG problem with Mudd in the past was that when he warped out, he popped up a hail window (closing your other windows) to say good bye. I hated him for that.

Then, there is a "fix" announced to make him not do that and there was much rejoicing.

Now, when he warps out, his hail window does NOT pop up, but something happens that makes your current windows (i.e., Azura II interface) close.

I just happened to be in the perfect place to see him, see him warp out and have my Azura II interface close unexpectedly at the exact same instant I heard his "warp" sound.

Please re-fix this age old issue. thanks!
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    I got the window once today.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    I got the window once today.

    Me too. I get that annoying thing all the time.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Yes, I'll add my voice to this.. STILL getting mugged by Mudd, despite the patch notes stating he's been "fixed"...

    While on the subject of "not as stated".. a couple of "patches" ago, (March 23rd) the "Reward-Biochemist Vorta Doff" from the last FE, would enable us to "replicate" Ketracel White WITHOUT it being "slotted" in our "active roster"..... NOT... !!!

    Also, I'm STILL getting "Hypo's" from the "Confiscate Contraband from Crew" !!!

    The phrase "if it ain't broke - don't fix it", comes to mind.. but in these instances, it should read, "IF you haven't fixed it - DON'T state that you have" :mad:

    I Love this game, but these "little" bugs grate on my patience....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Could his farewell be simply turned off, and KDF marauders be given an opportunity to loot him? I think I would greatly prefer that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Can someone explain why we even need him?

    We already have trade freighters that work fine.

    Just delete this fool! Execute Mudd!!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    i'm going to have to agree with removing mudd alltogether, he's so annoying that i now avoid being near the places he stops at unless i have to..

    and yes, he still messes up my windows, did they state they fixed it?
    and then forget to actually include the fix in the code?
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