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Season 5 Dev Blog #33

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited March 2012 in Galactic News Network [PC]
Details about the new ship interior Duty Officer assignments are revealed in this entry of the Season 5 News Dev Blog series.


Link to the news article.
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Oh why does my computer have to be broken at the moment :'(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    whoot more functional interiors, we have now reached beta stage with the interiors :p can't wait to see them in their full glory, see ya in game for the mining event brandon, im not missing this one :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    This is something we've all been waiting for, thank you for all the hard work!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    It's a good move, certainly, I just wish that when you say we get to talk to our crews, we actually get to talk to our crews. These shipboard contacts are strangers and I certainly didn't approve their transfers to my ship.

    Maybe someday...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    With this, the Mugato Pet and the Lock Boxes going (for now) it should be a good week.:D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    That sounds cool. One question, do we get to set who these officers are? IE will they be the Bridge Officers that we pick, or some random NPC that is the same for everyone?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Now if they can just get my crew to obey my orders and wear the same uniforms as me and my BOFF's I will be a fully happy person.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    What about my Jem'Hadar Attack Ship? It only has a bridge. It doesn't have all these other interior spaces like other ships, how is it going to work?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    It's a good move, certainly, I just wish that when you say we get to talk to our crews, we actually get to talk to our crews. These shipboard contacts are strangers and I certainly didn't approve their transfers to my ship.

    Maybe someday...

    I'm with you here this would have been a good time to re-locate our department heads where they belong to, giving a minor meaning to the currently unfinished department head system.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Thanks for this, it's been a longtime coming!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Still waiting on First Officer :)

    Leveling 400 Duty Officers will be fun.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Wow, seems pretty cool. Can you answer a couple quick questions? First, the contacts seem to be doffs as opposed to buffs. Any reason you're not utilizing the Dept Head assignments for these contacts? Second, since these appear to be doffs, I'm assuming this is just another way to access the doff assignments? Will these assignments count towards the 20 limit? Finally, a few people on zone chat were talking about this patch making kerrat warzone a 20 hour daily and doing away with the 30logo minute cooldown. Comment?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Most interesting development.

    I would like to ask, however - will the Science, Tactical and Operations officer contacts be based on our respective BOff toons, or will they be generic defaults?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    This sounds awesome. Just one question: does this mean that the random crewman wandering around my ship will be replaced with my actual doffs? That would be nice for immersion purposes.

    Also, will we be able to customize those people and even our doffs?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    What about my Jem'Hadar Attack Ship? It only has a bridge. It doesn't have all these other interior spaces like other ships, how is it going to work?

    From what I have read there will be a special console on the ships that do not have full interiors that will allow you to access all of these assignments.
    Wow, seems pretty cool. Can you answer a couple quick questions? First, the contacts seem to be doffs as opposed to buffs.

    If by "buffs" you mean "boffs", boff stands for BRIDGE officer. Boffs are only on the BRIDGE, therefore the NPCs you interact with OFF the bridge are not Boffs.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    This sounds great!

    -> on my way to Tribble.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Trading up sounds nice as a feature, and I log in almost solely to continue "DOffing", but I just can't stop thinking about the fact that we're buying, selling, and trading in PEOPLE in the DOff system. It just rubs me the wrong way.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Glad to see some foot traffic will be hitting ship ineriors. I hope updates to customize our ships crew uniform and such are next.

    I think you'll need to tell the new F2P folks how to reach their ship inerior. Its kinda hidden away and expect folks to no know where it is.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    njdss4 wrote: »
    Trading up sounds nice as a feature, but I just can't stop thinking about the fact that we're buying, selling, and trading in PEOPLE in the DOff system. It just rubs me the wrong way.

    They're redshirts. They don't count. ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    SInce you're now adding this long awaited function to the game (And thank you very much for this), will you finally be fixing the NPC spawn rates on KDF ships aswell? EG: STILL when I go to deck on my BoP I can have 100+ NPC crew spawn and flood the walkways.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    This is awesome, and will add some immersion. While you're tinkering with the interiors, how about making a door, marked as shuttle bay, activate our shuttle list, instead of having to ask our transporter chief.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Sweet sounds great! Thanks can't wait to try it out
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Please tell me we can finally customize our crew's uniforms! (demographic customization would be nice as well, as in foundry level customization with 10-20 slots for randomly spawning crew)

    Maybe some more unlockables for visual effects for ship interiors (themes/etc)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Riddle me this...

    With specific reference to the new mining mission...

    What on earth would inspire someone to pay 350,000 Dilithium... for an EVA suit that I can get for free from a single mission!? :eek:

    Is it equipped with a personal warp drive and dilithium refinement system that makes it more expensive than an entire starship?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    This is beyond a phenominal improvement. And, for FREE.

    If anybody actually can find room to complain, they are completely, failboat, wrong.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    njdss4 wrote: »
    Trading up sounds nice as a feature, and I log in almost solely to continue "DOffing", but I just can't stop thinking about the fact that we're buying, selling, and trading in PEOPLE in the DOff system. It just rubs me the wrong way.

    Don't think of it like slavery, think of it like Major League Baseball. You're recruiting, and trading new players for your team.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Wow, seems pretty cool. Can you answer a couple quick questions? First, the contacts seem to be doffs as opposed to buffs. Any reason you're not utilizing the Dept Head assignments for these contacts? Second, since these appear to be doffs, I'm assuming this is just another way to access the doff assignments? Will these assignments count towards the 20 limit?
    sumghai wrote:
    Most interesting development.

    I would like to ask, however - will the Science, Tactical and Operations officer contacts be based on our respective BOff toons, or will they be generic defaults?


    Department Heads are not being used simply because of technical limitations. We would really like to do that, but it isn't technically feasible at the moment. Hopefully some day.

    These assignments do count towards the 20 limit. Some are only found here; the purpose of this is to give you a second chance to find that rare assignment you've been having trouble finding, or to use the static always-there assignments to make hypos or regenerators or assemble turrets from schematics.

    This sounds awesome. Just one question: does this mean that the random crewman wandering around my ship will be replaced with my actual doffs? That would be nice for immersion purposes.

    Also, will we be able to customize those people and even our doffs?

    Random crewmembers will unfortunately still be random crewmembers. That requires some tech we don't have...yet. This didn't require any new tech, just a whole lot of work.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Heretic wrote:
    Random crewmembers will unfortunately still be random crewmembers. That requires some tech we don't have...yet. This didn't require any new tech, just a whole lot of work.

    That's a little disappointing. I'd like to see this linked to the foundry if you guys can do that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Heretic wrote:
    Department Heads are not being used simply because of technical limitations. We would really like to do that, but it isn't technically feasible at the moment. Hopefully some day.

    TRIBBLE. Well, maybe someday.
    Heretic wrote:
    These assignments do count towards the 20 limit. Some are only found here; the purpose of this is to give you a second chance to find that rare assignment you've been having trouble finding, or to use the static always-there assignments to make hypos or regenerators or assemble turrets from schematics.

    Okay...will we ever see an option to allow for more than 20 doff assignments at a time? Maybe in the D-store or C-store?
    Heretic wrote:
    Random crewmembers will unfortunately still be random crewmembers. That requires some tech we don't have...yet. This didn't require any new tech, just a whole lot of work.

    Okay, but what about customizing the random crewmembers? I think it can be done relatively easily: we can just filter what kinds of uniforms we want to see on our ship, from the six "default" versions and the C-store uniforms.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Hopefully this will lead to an interior revamp.

    Scaling

    Quality

    Size

    Customizable NPC uniforms

    Social mini-games (Poker, etc)

    Would certainly help wrap up the package so to speak. :)
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