whoot more functional interiors, we have now reached beta stage with the interiors can't wait to see them in their full glory, see ya in game for the mining event brandon, im not missing this one
It's a good move, certainly, I just wish that when you say we get to talk to our crews, we actually get to talk to our crews. These shipboard contacts are strangers and I certainly didn't approve their transfers to my ship.
That sounds cool. One question, do we get to set who these officers are? IE will they be the Bridge Officers that we pick, or some random NPC that is the same for everyone?
It's a good move, certainly, I just wish that when you say we get to talk to our crews, we actually get to talk to our crews. These shipboard contacts are strangers and I certainly didn't approve their transfers to my ship.
Maybe someday...
I'm with you here this would have been a good time to re-locate our department heads where they belong to, giving a minor meaning to the currently unfinished department head system.
Wow, seems pretty cool. Can you answer a couple quick questions? First, the contacts seem to be doffs as opposed to buffs. Any reason you're not utilizing the Dept Head assignments for these contacts? Second, since these appear to be doffs, I'm assuming this is just another way to access the doff assignments? Will these assignments count towards the 20 limit? Finally, a few people on zone chat were talking about this patch making kerrat warzone a 20 hour daily and doing away with the 30logo minute cooldown. Comment?
I would like to ask, however - will the Science, Tactical and Operations officer contacts be based on our respective BOff toons, or will they be generic defaults?
This sounds awesome. Just one question: does this mean that the random crewman wandering around my ship will be replaced with my actual doffs? That would be nice for immersion purposes.
Also, will we be able to customize those people and even our doffs?
What about my Jem'Hadar Attack Ship? It only has a bridge. It doesn't have all these other interior spaces like other ships, how is it going to work?
From what I have read there will be a special console on the ships that do not have full interiors that will allow you to access all of these assignments.
Wow, seems pretty cool. Can you answer a couple quick questions? First, the contacts seem to be doffs as opposed to buffs.
If by "buffs" you mean "boffs", boff stands for BRIDGE officer. Boffs are only on the BRIDGE, therefore the NPCs you interact with OFF the bridge are not Boffs.
Trading up sounds nice as a feature, and I log in almost solely to continue "DOffing", but I just can't stop thinking about the fact that we're buying, selling, and trading in PEOPLE in the DOff system. It just rubs me the wrong way.
Trading up sounds nice as a feature, but I just can't stop thinking about the fact that we're buying, selling, and trading in PEOPLE in the DOff system. It just rubs me the wrong way.
SInce you're now adding this long awaited function to the game (And thank you very much for this), will you finally be fixing the NPC spawn rates on KDF ships aswell? EG: STILL when I go to deck on my BoP I can have 100+ NPC crew spawn and flood the walkways.
This is awesome, and will add some immersion. While you're tinkering with the interiors, how about making a door, marked as shuttle bay, activate our shuttle list, instead of having to ask our transporter chief.
Please tell me we can finally customize our crew's uniforms! (demographic customization would be nice as well, as in foundry level customization with 10-20 slots for randomly spawning crew)
Maybe some more unlockables for visual effects for ship interiors (themes/etc)
Trading up sounds nice as a feature, and I log in almost solely to continue "DOffing", but I just can't stop thinking about the fact that we're buying, selling, and trading in PEOPLE in the DOff system. It just rubs me the wrong way.
Don't think of it like slavery, think of it like Major League Baseball. You're recruiting, and trading new players for your team.
Wow, seems pretty cool. Can you answer a couple quick questions? First, the contacts seem to be doffs as opposed to buffs. Any reason you're not utilizing the Dept Head assignments for these contacts? Second, since these appear to be doffs, I'm assuming this is just another way to access the doff assignments? Will these assignments count towards the 20 limit?
I would like to ask, however - will the Science, Tactical and Operations officer contacts be based on our respective BOff toons, or will they be generic defaults?
Department Heads are not being used simply because of technical limitations. We would really like to do that, but it isn't technically feasible at the moment. Hopefully some day.
These assignments do count towards the 20 limit. Some are only found here; the purpose of this is to give you a second chance to find that rare assignment you've been having trouble finding, or to use the static always-there assignments to make hypos or regenerators or assemble turrets from schematics.
This sounds awesome. Just one question: does this mean that the random crewman wandering around my ship will be replaced with my actual doffs? That would be nice for immersion purposes.
Also, will we be able to customize those people and even our doffs?
Random crewmembers will unfortunately still be random crewmembers. That requires some tech we don't have...yet. This didn't require any new tech, just a whole lot of work.
Random crewmembers will unfortunately still be random crewmembers. That requires some tech we don't have...yet. This didn't require any new tech, just a whole lot of work.
That's a little disappointing. I'd like to see this linked to the foundry if you guys can do that.
Department Heads are not being used simply because of technical limitations. We would really like to do that, but it isn't technically feasible at the moment. Hopefully some day.
These assignments do count towards the 20 limit. Some are only found here; the purpose of this is to give you a second chance to find that rare assignment you've been having trouble finding, or to use the static always-there assignments to make hypos or regenerators or assemble turrets from schematics.
Okay...will we ever see an option to allow for more than 20 doff assignments at a time? Maybe in the D-store or C-store?
Random crewmembers will unfortunately still be random crewmembers. That requires some tech we don't have...yet. This didn't require any new tech, just a whole lot of work.
Okay, but what about customizing the random crewmembers? I think it can be done relatively easily: we can just filter what kinds of uniforms we want to see on our ship, from the six "default" versions and the C-store uniforms.
Comments
Maybe someday...
I'm with you here this would have been a good time to re-locate our department heads where they belong to, giving a minor meaning to the currently unfinished department head system.
Leveling 400 Duty Officers will be fun.
I would like to ask, however - will the Science, Tactical and Operations officer contacts be based on our respective BOff toons, or will they be generic defaults?
Also, will we be able to customize those people and even our doffs?
From what I have read there will be a special console on the ships that do not have full interiors that will allow you to access all of these assignments.
If by "buffs" you mean "boffs", boff stands for BRIDGE officer. Boffs are only on the BRIDGE, therefore the NPCs you interact with OFF the bridge are not Boffs.
-> on my way to Tribble.
I think you'll need to tell the new F2P folks how to reach their ship inerior. Its kinda hidden away and expect folks to no know where it is.
They're redshirts. They don't count.
Maybe some more unlockables for visual effects for ship interiors (themes/etc)
With specific reference to the new mining mission...
What on earth would inspire someone to pay 350,000 Dilithium... for an EVA suit that I can get for free from a single mission!? :eek:
Is it equipped with a personal warp drive and dilithium refinement system that makes it more expensive than an entire starship?
If anybody actually can find room to complain, they are completely, failboat, wrong.
Don't think of it like slavery, think of it like Major League Baseball. You're recruiting, and trading new players for your team.
Department Heads are not being used simply because of technical limitations. We would really like to do that, but it isn't technically feasible at the moment. Hopefully some day.
These assignments do count towards the 20 limit. Some are only found here; the purpose of this is to give you a second chance to find that rare assignment you've been having trouble finding, or to use the static always-there assignments to make hypos or regenerators or assemble turrets from schematics.
Random crewmembers will unfortunately still be random crewmembers. That requires some tech we don't have...yet. This didn't require any new tech, just a whole lot of work.
That's a little disappointing. I'd like to see this linked to the foundry if you guys can do that.
TRIBBLE. Well, maybe someday.
Okay...will we ever see an option to allow for more than 20 doff assignments at a time? Maybe in the D-store or C-store?
Okay, but what about customizing the random crewmembers? I think it can be done relatively easily: we can just filter what kinds of uniforms we want to see on our ship, from the six "default" versions and the C-store uniforms.
Scaling
Quality
Size
Customizable NPC uniforms
Social mini-games (Poker, etc)
Would certainly help wrap up the package so to speak.