I work with computers, networks and databases for more than 10 years now, included working for a #1 market leader which involved 1st and 2nd line support on those parts of IT.
So I am familiar with troubles on computernetworks and on databases.
I am also defending most developers, programmers and other technical engineers when end-users complain about problems in this complex area.
But on the other hand, Star Trek is a very highly respected name in the market.
For comparison:
Runescape -another F2P MMO which ended up in the Guinness Book of Records- never went down this much. And they also work with very complicated databases.
The same thing can be said for a product like Google or facebook. How often could end-users not use Google?
When was the last time you could not login on facebook?
The keyword on both products is redundancy.
To explain the word 'redundancy' without getting into technical terms:
nowadays it is possible to keep your services up and running for end-users if the hardware, alpha- and beta testing, maintenance etcetera is set up professionally.
You can take one server down for maintenance, while keeping your other servers running.
If that is not possible, it means that your maintence is technically bad planned or bad tested
(yes, maintenance also has to be tested...)
If you have to take 100% of your servers down to properly look into a problem as you state, that can only mean 2 things imo with my experience:
1) You have not set up your hardware and testing environment in such a way you can simulate your live environment
or
2) The devs find it more convenient to take down all servers then to do everything that is needed to keep the end-users satisfied and the product up and running.
I think this is really a matter of priority:
Do you want to do everything that is necessary to solve a problem asap, including taking 100% of your live environment down
or
Do you want to do everything that is necessary to keep your live-environment up and running and your (paying and non-paying) end-users satisfied?
I think the latter should be most important, but appearently the devs don't think so or can't make so.
Anyway, good luck solving it devs, and I hope redundancy will be a more important aspect in the near future because this product has a big potential and aside from the technical issues you are doing a pretty good job over there.
Thumbs up, fingers crossed.
For each time the server falls over because some Cryptic idiot gets the microwave & the server plug confused, can gold members get some C-Points?? This is PATHETIC at this point.
The shard is currently offline. We are aware of the issue and working on a resolution.
Really?! You guys keep saying that but clearly, all you're doing is slapping a bandaid on it and not fixing squat! I don't care if you keep the servers offline for the rest of the damn day! FIX THEM PROPERLY!!! :mad:
I was in the middle of my fight with the Devidians and about to enter the portal when this crash occurred, I better be able to continue from that point on or I will be slightly put out....>.<
I guess it's the Bug again mentioned last sunday to monday... so no point in crying, just hoping that the Dev-Team can track it down this time and kill the bug so this "unexpected" downtimes will not continue anymore. And if not... I hope that you apply a new patch, especially for the DoFF-missions, again before restarting servers.
Man this is a daily occurrence and it's totally frustrating. You get some time with friends and bang the server goes down! You folks need to stop fixing symptoms and get the real problem fixed. I have never been in an online game that has as many down times/server crashes as this game! And I've played many online games.
Comments
http://nooooooooooooooo.com/
A Sunday is not a Sunday until the game crashes.
Gold members need a month free or 800 stipend now. I understand F2P people spend money too, but the c-store is still up.
This is getting ridiculous.
So I am familiar with troubles on computernetworks and on databases.
I am also defending most developers, programmers and other technical engineers when end-users complain about problems in this complex area.
But on the other hand, Star Trek is a very highly respected name in the market.
For comparison:
Runescape -another F2P MMO which ended up in the Guinness Book of Records- never went down this much. And they also work with very complicated databases.
The same thing can be said for a product like Google or facebook. How often could end-users not use Google?
When was the last time you could not login on facebook?
The keyword on both products is redundancy.
To explain the word 'redundancy' without getting into technical terms:
nowadays it is possible to keep your services up and running for end-users if the hardware, alpha- and beta testing, maintenance etcetera is set up professionally.
You can take one server down for maintenance, while keeping your other servers running.
If that is not possible, it means that your maintence is technically bad planned or bad tested
(yes, maintenance also has to be tested...)
If you have to take 100% of your servers down to properly look into a problem as you state, that can only mean 2 things imo with my experience:
1) You have not set up your hardware and testing environment in such a way you can simulate your live environment
or
2) The devs find it more convenient to take down all servers then to do everything that is needed to keep the end-users satisfied and the product up and running.
I think this is really a matter of priority:
Do you want to do everything that is necessary to solve a problem asap, including taking 100% of your live environment down
or
Do you want to do everything that is necessary to keep your live-environment up and running and your (paying and non-paying) end-users satisfied?
I think the latter should be most important, but appearently the devs don't think so or can't make so.
Anyway, good luck solving it devs, and I hope redundancy will be a more important aspect in the near future because this product has a big potential and aside from the technical issues you are doing a pretty good job over there.
Thumbs up, fingers crossed.
You really should have known better.... You know sunday is expected unexpected crash time.
why am i not surprised.
Really?! You guys keep saying that but clearly, all you're doing is slapping a bandaid on it and not fixing squat! I don't care if you keep the servers offline for the rest of the damn day! FIX THEM PROPERLY!!! :mad:
:mad:
'nuff said.......
:eek:
No kidding. Every single Sunday for how many weeks now?