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How did the Enterprise E survive in the Briar patch?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited March 2012 in Ten Forward
Movie - Star Trek Insurrection

The enterprise is traversing the briar patch, to make contact with the federation council about the Baku and plans to relocate them to another planet

In pursuit are the Son'a, who hail the enterprise, then fires a photon torpedo at it.

So my questions are:

1) Why didn't the ship stop dead in it's tracks when the bridge officer spoke to Commander RIker? cause we all know, talking to bridge officers in star trek (online) means ships decloak and stop immediately.

2) How, when under fire, did they manage to go to full impulse? cause we all know, ships can't go to full impulse when under attack!

:D:D
Post edited by Unknown User on
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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    AdamPD wrote: »
    So my questions are:

    1) Why didn't the ship stop dead in it's tracks when the bridge officer spoke to Commander RIker? cause we all know, talking to bridge officers in star trek (online) means ships decloak and stop immediately.

    2) How, when under fire, did they manage to go to full impulse? cause we all know, ships can't go to full impulse when under attack!

    1) Riker disabled that option in the options menu

    2) Evasive maneuvers and Deuterium tanks. Duh.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    My only question is ... what was with the joystick! /facepalm
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Riker is Q!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    jkstocbr wrote:
    My only question is ... what was with the joystick! /facepalm

    Lol, do joysticks work with STO? :p
    2) Evasive maneuvers and Deuterium tanks. Duh.

    You may have a point...La forge did say "We're burning deuterium down here!", heh
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Tumerboy wrote: »
    Riker is Q!
    Nah, he gave up that option in "Hide and Q". ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Sprint01 wrote:
    1) Riker disabled that option in the options menu
    This is important because a lot of players don't realize you can turn off that "stop when pop-up appears" system in the game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Cosmic_One wrote: »
    This is important because a lot of players don't realize you can turn off that "stop when pop-up appears" system in the game.

    But I've gotten used to it and have come to rely on it. But, you are correct. The option to turn it off is there.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Cosmic_One wrote: »
    This is important because a lot of players don't realize you can turn off that "stop when pop-up appears" system in the game.

    Took me two years to find that option, heh;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Cosmic_One wrote: »
    This is important because a lot of players don't realize you can turn off that "stop when pop-up appears" system in the game.

    i wonder how many still dont realise you can turn of the shield ring quadrants during combat?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    i wonder how many still dont realise you can turn of the shield ring quadrants during combat?
    Cryptic could reactivate that Mission Hail thing from a few weeks ago and we can fly around and see how many ships randomly stop in the Sectors? :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    i wonder how many still dont realise you can turn of the shield ring quadrants during combat?

    Wait why would you want to do that? It's good to know what side of a ship is weakest!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    The behaviour of 'emergency brake when called' is arguably quite realistic because there are a lot of drivers today who jam on the brakes when they get distracted by anything from young ladies to the side of the road, an incoming sms, a dropped french fry, accident on another road 1/4 mile away... etc etc

    :D


    As for whether joysticks work in STO - they do but they are over sensitive and you need a joy2key mapping software to do the key/button assignments.

    An Xbox controller is much easier to use actually.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    corgatag wrote:
    Wait why would you want to do that? It's good to know what side of a ship is weakest!

    I personally quite enjoy not seeing the shields around my ship, has a movie feel to it, but for telling which side is weakest look at your ship avatar :P
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Cosmic_One wrote: »
    This is important because a lot of players don't realize you can turn off that "stop when pop-up appears" system in the game.

    However the alternative is:
    • Crash into, or fly past, all large objects.
    • Still have a backlog of Sector Traffic Control popups.
    • Get stuck before your destination.

    If you fly past several sector borders, the popups will stack up. Upon reaching your destination, if you click the pop up on the screen to travel, it will actually take you all the way back to the first sector you passed.

    The on/off option in the options menu is simply trading one bad option for another.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    corgatag wrote:
    Wait why would you want to do that? It's good to know what side of a ship is weakest!

    Two reasons

    1) more trek feeling and just looks pretty!

    2) You still get that in your HUD, and you want to be checking that for knowing what buffs/Debuffs your traget has. So it just gets you into that habit which helps your over all skills.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    What I want to know is how long it took the Enterprise to return to Earth after ejecting the warp core.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    MightionNY wrote: »
    What I want to know is how long it took the Enterprise to return to Earth after ejecting the warp core.

    Maybe they had the same magical systems that Voyager did and just... replicated a new one? or something like that? :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    temprus wrote: »
    Nah, he gave up that option in "Hide and Q". ;)

    Maybe he just created an illusion to make it look that way so everyone would get off his back.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Alternative: Picard never left the Nexus.

    He just thought he did.

    All of the timelines since then are just the product of his Irumodic syndrome addled brain dreaming up conflicting fantasies.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Dunnlang wrote:
    However the alternative is:
    • Crash into, or fly past, all large objects.
    • Still have a backlog of Sector Traffic Control popups.
    • Get stuck before your destination.

    If you fly past several sector borders, the popups will stack up. Upon reaching your destination, if you click the pop up on the screen to travel, it will actually take you all the way back to the first sector you passed.

    The on/off option in the options menu is simply trading one bad option for another.
    I've been playing for 2 years with it OFF and I've never had any of those problems. If I tell my ship to go to P'Jem it goes to P'Jem and stops when it gets there, whether I get pop-ups or not. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    I think that the "Most of the main characters are on the ship so it will survive anything" theory applies.

    Then there is the corollary: "When there are no main characters on the ship, the ship goes boom."
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    mizarone wrote: »
    Then there is the corollary: "When there are no main characters on the ship, the ship goes boom."

    Note how in Generations, the Enterprise-D's stardrive section exploded mere seconds after all of the main cast evacuated from it? :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    AdamPD wrote: »
    Lol, do joysticks work with STO? :p



    You may have a point...La forge did say "We're burning deuterium down here!", heh

    1.Yes joysticks work with STO.

    2.Because it is the Enterprise shouldn't that be the reason why it can do anything. Also just think about the Riker maneuver I wish it was in STO.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Picard Received A Galor Class Starship!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    MightionNY wrote: »
    What I want to know is how long it took the Enterprise to return to Earth after ejecting the warp core.

    The obvious answer is someone towed them.

    You think they'd build a space navy without space tugboats?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    If a Danube class runabout is able to tow a Galor class cruiser, then something a bit larger (such a a Defiant) should be powerful enough to tow a Sovereign.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Starfleet could also send out the Corps of Engineers, with a replacement warp drive, or even a temporary "spare tire" warp drive for such a ship.

    It may take a couple of weeks to get into place and hooked up, but that beats the decades or centuries of limping along at impulse.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Yeah... I figured it would be something like that... but whenever I think about La Forge ejecting the warp core in Insurrection, I just wanna scream "Hey, what a great idea! Eject the warp core to keep the ship from being destroyed! What, did you read the Engineering 101 manual after Generations?"

    Don't get me started on the idiocy surrounding the Engineering department of the Enterprise(s) in the TNG movies....

    I'd like to see a runabout tow a cruiser at warp, though.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Tumerboy wrote: »
    Starfleet could also send out the Corps of Engineers, with a replacement warp drive, or even a temporary "spare tire" warp drive for such a ship.

    It may take a couple of weeks to get into place and hooked up, but that beats the decades or centuries of limping along at impulse.

    Auxillary warp cores which there was a famous ship that had one in canon :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Zeuxidemus wrote:
    Auxillary warp cores which there was a famous ship that had one in canon :)

    In MSDs and sketsches only. Whenever they somehow "lost" their core, the famous ship's crew suddenly forgot all about their auxillary warp core... ;)
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