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Why the change in minimum camera distance in space?

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    I can't zoom at all with my sovereign. :confused:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Man, never mind the Perpetual was gonna do this, or Cryptic did that junk... are they going to fix the camera zoom problem? While my Oddyssey looks "Okay" in it's full Jem'hadar dress, the Bortas looks like it might be pretty sweet looking, however it's hard to see the details half a sector away from my ship. Yeah I like the fluff stuff too, I love "beauty shots" of my ship, so what?

    I navigated close to one of the DS9 pylons for some close ups. When you move the camera behind the pylon so that it is between the camera and the bortas (or any ship) the camera switches to be between the pylon and the ship.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Tumerboy wrote: »
    It was put in to address complaints about zooming in so far as to have your camera clip through parts of your ship.

    The responsible party is exploring ways to make everyone happy.

    Any time we change something, we do not know what players will complain about. This was done, by a dev, to address complaints he has seen. In his eyes (and anyone else involved's eyes), he was fixing a problem. He obviously didn't know (nor did any of us) that there would be a backlash over this. We do our best to guess at what you guys would like/not like, but the dissatisfied parties are always the ones we hear. We heard people dissatisfied with the zoom levels the way they were, so we changed them. No we hear from parties dissatisfied with the change. Neither party is going to comment to the positive when the change goes to their favor. (by and large)

    I can understand the clipping problem but woah... I cannot tell what my ship is doing from that far away. It hurts my eyes trying to get a bead on the action.

    I think zooming in to where you can fill the screen with your ship is close enough. Any further is too far but not being able to get nearly that close can be too far away to see properly. I cannot fly my Kar'Fi at this distance because I cannot tell which end of me is facing where and I get lost amongst the other ships real fast.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Alecto wrote: »
    Completely agree AngelSilhouette and would love to be able to target different parts of a ship or see different parts of a ship become battle damaged, even come away from the main hull... in future.

    Haha I remember asking the STO / Zinc a few years ago in Vegas if there would be something like this and they practically laughed at me....never understood why this would be silly and not awsome...if Star Trek Legacy could pull it off I can see STO doing it...though with PWE I highly doubt it now.. :(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Xenor, they likely laughed not because it wouldn't be awesome, it would, for sure, but because by time you were seeing it in Vegas, there was no way to put such a system in without rebuilding much of the game from the ground up. Something that was definitely not attainable in the time we had.

    I agree it would be cool. However, currently, all characters use capsule collision. This is largely a processing time/power issue. Adding separate capsules for saucer, hull, and nacelles suddenly quadruples collision detection costs. We experimented with something similar for Champs way back when, but found it ultimately unsustainable.

    It's possible we could try again, but it's not a priority right now.

    Back on topic, I've been told that a fix is in, and should be coming in (probably) the next patch. I don't know what the 'fix' is, sorry.

    Lastly, going back to the perpetual discussion, Fleets are made up of a bunch of "captains" (despite actual rank) who all fly their own ships. It makes much more sense (to me) for a Fleet to have a space for all of those captains, with all of those ships to be, rather than having the capains seem to abandon their ships in favor of a single flagship.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Tumerboy wrote: »
    Lastly, going back to the perpetual discussion, Fleets are made up of a bunch of "captains" (despite actual rank) who all fly their own ships. It makes much more sense (to me) for a Fleet to have a space for all of those captains, with all of those ships to be, rather than having the capains seem to abandon their ships in favor of a single flagship.

    *twitch* A flagship is just a ship with a flag officer onboard... it has it's own captain who is not the flag officer... (unless maybe that flag officer is a Commodore that just hasn't been officially promoted to Admiral yet)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    *twitch* A flagship is just a ship with a flag officer onboard... it has it's own captain who is not the flag officer... (unless maybe that flag officer is a Commodore that just hasn't been officially promoted to Admiral yet)

    This is why we need to be able to promote one of our BOFFS to Captain. I think it's idiotic that we have a bunch of Admirals running around in ships crewed by Commanders.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Man, never mind the Perpetual was gonna do this, or Cryptic did that junk... are they going to fix the camera zoom problem?

    Indeed, let's try to keep this particular thread focused and on-topic.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    This is why we need to be able to promote one of our BOFFS to Captain. I think it's idiotic that we have a bunch of Admirals running around in ships crewed by Commanders.

    This again.... You don't have a bunch of admirals so far as the story is concerned, there is just you. You are the special one saving everything, so far as the story goes everyone else is just an ordinary schlub. How do people not get that? It's all about you!!! Nobody else matters in the story. When I'm playing the story is about me and you are the schlub, when you are everyone else is. Even when people play a story mission together it is directed at them alone, they each see themselves in the primary spot in cutscenes and such.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Tumerboy wrote: »
    Back on topic, I've been told that a fix is in, and should be coming in (probably) the next patch. I don't know what the 'fix' is, sorry.



    Again , TB thanks for putting up with the people who hurl insults and generally act like their mamma never taught them no manners. You know who you are ... a lot of you posted in this thread.

    MOST of us actually appreciate you TB , and don't think that the team at Cryptic/PWE are in some conspiracy to steal all our money , cackle like madmen and watch the game die , while evilly counting all our money. Yes, there are a few, I am certain, but I am content to use an ignore function once I see their tinfoil hats.

    Seriously. Thanks TB, for the extremely prompt attention to this matter. I know we wouldn't have the "fix" whatever it ends up being , if it wasn't for you being an active presence here in the Forums. So thanks man.


    Peace, Love and Kittens
    - HippieJohn -
    - Envoy Eden -
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Tumerboy wrote: »
    Xenor, they likely laughed not because it wouldn't be awesome, it would, for sure, but because by time you were seeing it in Vegas, there was no way to put such a system in without rebuilding much of the game from the ground up. Something that was definitely not attainable in the time we had.

    I agree it would be cool. However, currently, all characters use capsule collision. This is largely a processing time/power issue. Adding separate capsules for saucer, hull, and nacelles suddenly quadruples collision detection costs. We experimented with something similar for Champs way back when, but found it ultimately unsustainable.

    It's possible we could try again, but it's not a priority right now.

    Shame the game wasn't built around that concept from the start and it's understandable that such a cosmetic addition to the game that requires so much work but adds so much epicosity would be low priority...

    I will continue to dream of the day when nacelles can be blown away from your enemies hull! :D

    Tumerboy wrote: »
    Back on topic, I've been told that a fix is in, and should be coming in (probably) the next patch. I don't know what the 'fix' is, sorry.

    Lastly, going back to the perpetual discussion, Fleets are made up of a bunch of "captains" (despite actual rank) who all fly their own ships. It makes much more sense (to me) for a Fleet to have a space for all of those captains, with all of those ships to be, rather than having the capains seem to abandon their ships in favor of a single flagship.

    Any chance you can dig into this "fix" please?

    My guess is that they will simply roll back the change, but if you could convince/suggest the dev responsible reduce the "collision size" that would be greatly appreciated!

    Thanks in advance if you do, no probs if you don't. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Man, never mind the Perpetual was gonna do this, or Cryptic did that junk... are they going to fix the camera zoom problem? While my Oddyssey looks "Okay" in it's full Jem'hadar dress, the Bortas looks like it might be pretty sweet looking, however it's hard to see the details half a sector away from my ship. Yeah I like the fluff stuff too, I love "beauty shots" of my ship, so what?

    Thank you for helping to get us back on track. :)
    Tumerboy wrote: »
    Xenor, they likely laughed not because it wouldn't be awesome, it would, for sure, but because by time you were seeing it in Vegas, there was no way to put such a system in without rebuilding much of the game from the ground up. Something that was definitely not attainable in the time we had.

    I agree it would be cool. However, currently, all characters use capsule collision. This is largely a processing time/power issue. Adding separate capsules for saucer, hull, and nacelles suddenly quadruples collision detection costs. We experimented with something similar for Champs way back when, but found it ultimately unsustainable.

    It's possible we could try again, but it's not a priority right now.

    Back on topic, I've been told that a fix is in, and should be coming in (probably) the next patch. I don't know what the 'fix' is, sorry.

    Lastly, going back to the perpetual discussion, Fleets are made up of a bunch of "captains" (despite actual rank) who all fly their own ships. It makes much more sense (to me) for a Fleet to have a space for all of those captains, with all of those ships to be, rather than having the capains seem to abandon their ships in favor of a single flagship.

    Can we at least shrink those collision boxes? If I absolutely have to do shuttle missions, I'd love to be able to fly closer to the big ships.

    Do you know when this patch is going in?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Alecto wrote: »
    Shame the game wasn't built around that concept from the start and it's understandable that such a cosmetic addition to the game that requires so much work but adds so much epicosity would be low priority...

    I will continue to dream of the day when nacelles can be blown away from your enemies hull! :D




    Any chance you can dig into this "fix" please?

    My guess is that they will simply roll back the change, but if you could convince/suggest the dev responsible reduce the "collision size" that would be greatly appreciated!

    Thanks in advance if you do, no probs if you don't. :)

    I agree, details needed please TB.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Tumerboy wrote: »
    Xenor, they likely laughed not because it wouldn't be awesome, it would, for sure, but because by time you were seeing it in Vegas, there was no way to put such a system in without rebuilding much of the game from the ground up. Something that was definitely not attainable in the time we had.

    I agree it would be cool. However, currently, all characters use capsule collision. This is largely a processing time/power issue. Adding separate capsules for saucer, hull, and nacelles suddenly quadruples collision detection costs. We experimented with something similar for Champs way back when, but found it ultimately unsustainable.

    It's possible we could try again, but it's not a priority right now.

    Back on topic, I've been told that a fix is in, and should be coming in (probably) the next patch. I don't know what the 'fix' is, sorry.

    Lastly, going back to the perpetual discussion, Fleets are made up of a bunch of "captains" (despite actual rank) who all fly their own ships. It makes much more sense (to me) for a Fleet to have a space for all of those captains, with all of those ships to be, rather than having the capains seem to abandon their ships in favor of a single flagship.

    Oh I know, it was jsut that I had almost no idea on how their system was going to go. I think it was a two-part question. I think I asked if it would be something similar to Legacy's or just a damage over time look that we had now. Didn't really care that they laughed seeing that later on Zinc actually had a "zomg, win" moment when I asked about ablative armor and transphasic weps haha.


    Good to see a fix is coming, thanks for the update Taco...err... Tummer :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Glad to see "the fix is in".

    For my part, I am glad that there are developers that care about things like the clipping issue on pregnant whales, to be honest though it never bothered me. It was just a bit depressing that down I can't get in to view the detail on my larger ships. I unnderstand the theory, but the execution was a bit extreme.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Good to see a fix in the works, I hope while at it the collision boxes are shrunk. Its a absolute pain when trying to leave Sol in sector space or even deep space K-7 when your ship cant even get itself out when you plot a course.

    Smaller collision boxes will greatly help me use my tactics on my Odyssey class starship like I used to use on my other smaller ships.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    I'm glad the fix is in, but I find myself curious, Tumerboy....

    Why would they take the time to tell you a fix is in, but not tell you what it actually is? I mean, it's not a big secret like say, the end reward for the next FE or anything like that...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Tumerboy wrote: »
    I don't know what the 'fix' is, sorry.

    Keep up the Good Work, TB and all the others at Cryptic. Not all of us think you are trying to ruin our game. Some of us appreciate all the work you do.

    Peace, and Sunshine
    - HippieJohn -

    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies. ~Alecto
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies. ~Alecto
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies. ~Alecto
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    I think it's time this thread was closed. When the fix goes live we'll know what it is and can begin a new and hopefully more positive critique at that time.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies. ~Alecto
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies. ~Alecto
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies. ~Alecto
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies. ~Alecto
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies. ~Alecto
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies. ~Alecto
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies. ~Alecto
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    There are no details because (from the perspective of the two people involved in the email) there was no need. We are co-workers. We trust each other.

    Last night (Saturday night), laying in bed with my laptop on my chest, I read much of this thread, and then went and sent off another email to the dev mentioned before, and our producer. In that email, I mentioned that it was only being reported with larger ships, and asking if collision could be adjusted instead of the camera itself. I thought this might be new information for the dev to work with.

    Now, It's Sunday morning, I'm still laying in bed, with my laptop on my chest, and I got an email back from my producer saying it's already been fixed. I replied with 'sweet, nevermind then.'

    We are coworkers, we are friends. I am not involved with these changes, I am acting as a messenger. There is no need to elaborate in such an email unless I specifically asked, which I did not. I trust my producer when he says a change has been made, much as he is trusting the dev who likely told him the same.

    I'm sorry I don't have any more info for you, but that's the way it is. In addition, this kind of breakdown of our internal, weekend emails back and forth will not happen again. Appreciate the fact that I am explaining this to you now. Do not feel entitled to such information in the future.

    ETA: I took no offense at people asking for more info. It is your nature to want to know everything. It is not however necessary. I am not withholding anything, I simply do not know, and as I said above, there was no reason for my producer to tell me either. It's all good guys, just be patient.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2012
    Tumerboy wrote: »
    I'm sorry I don't have any more info for you, but that's the way it is. In addition, this kind of breakdown of our internal, weekend emails back and forth will not happen again. Appreciate the fact that I am explaining this to you now. Do not feel entitled to such information in the future.

    I just wanted to know if you had any idea, predictions or assumptions of when the patch would be made live. :3
This discussion has been closed.