We will be bringing the Tribble server down for extended maintenance to apply a new update.
ST.17.20120216a.9
General:
Updated the nano healing beams for Borg STFs so they will no longer be disabled by powers that knock Auxiliary systems offline, such as heavy graviton beam.
We will be bringing the Tribble server down for extended maintenance to apply a new update.
ST.17.20120216a.9
General:
Updated the nano healing beams for Borg STFs so they will no longer be disabled by powers that knock Auxiliary systems offline, such as heavy graviton beam.
We will be bringing the Tribble server down for extended maintenance to apply a new update.
ST.17.20120216a.9
General:
Updated the nano healing beams for Borg STFs so they will no longer be disabled by powers that knock Auxiliary systems offline, such as heavy graviton beam.
=( the one thing my MACO set was good for lol. Although it is nice to see the Borg adapt we have not found a way to beat them yet.
... but since it's basically a Borg/Science Hazard Emitters ability, based on Auxillary Power, why wouldn't disabling the Aux systems work?
It does know them off like as long as Auxiliary Power is knocked out. But the bug was the Transforms not having a Subsystem Healing abilities. When their Aux was knocked off line, it stayed off line.
We will be bringing the Tribble server down for extended maintenance to apply a new update.
ST.17.20120216a.9
General:
Updated the nano healing beams for Borg STFs so they will no longer be disabled by powers that knock Auxiliary systems offline, such as heavy graviton beam.
awwwww back to actually running the mission the right way again
We will be bringing the Tribble server down for extended maintenance to apply a new update.
ST.17.20120216a.9
General:
Updated the nano healing beams for Borg STFs so they will no longer be disabled by powers that knock Auxiliary systems offline, such as heavy graviton beam.
So you guys make the STFs harder by limiting what abilities players can interrupt/knock offline, but you still don't fix the invisible torpedo bug, or the super powerful torpedoes? Being hit by torpedoes that does 150k+ damage, to a hull with about 40k hitpoints, is NOT fun.
awwwww back to actually running the mission the right way again
heh you know it creamy.. its no fun if its too easy :P always like a good challange makes the rewards (once you get them) that much more; well, rewarding lol.
heh you know it creamy.. its no fun if its too easy :P always like a good challange makes the rewards (once you get them) that much more; well, rewarding lol.
heh, well those are guaranteed, thou the rare and proto techs, drop rate or not, a fair challenge is a good thing ( when its not taking the **** of overkill :P )
=( the one thing my MACO set was good for lol. Although it is nice to see the Borg adapt we have not found a way to beat them yet.
Yup, back to not using the full set again. :rolleyes:
Saves me spending precious edc's on getting the full set, and can go back to only getting the shield
We will be bringing the Tribble server down for extended maintenance to apply a new update.
ST.17.20120216a.9
General:
Updated the nano healing beams for Borg STFs so they will no longer be disabled by powers that knock Auxiliary systems offline, such as heavy graviton beam.
ok first you give a us a power to actually disables an ability as it is suppose to do....
Now you are taking it away?
I didnt realize that was a "broke" feature... Something that actually worked well for elite side.
Comments
You could have just said "They've adapted!" lol
=( the one thing my MACO set was good for lol. Although it is nice to see the Borg adapt we have not found a way to beat them yet.
It does know them off like as long as Auxiliary Power is knocked out. But the bug was the Transforms not having a Subsystem Healing abilities. When their Aux was knocked off line, it stayed off line.
awwwww back to actually running the mission the right way again
So you guys make the STFs harder by limiting what abilities players can interrupt/knock offline, but you still don't fix the invisible torpedo bug, or the super powerful torpedoes? Being hit by torpedoes that does 150k+ damage, to a hull with about 40k hitpoints, is NOT fun.
that would be nice I miss the good old days when they were fun before farmers
any word on ground bar bug hmm
Already fixed on Tribble.
heh you know it creamy.. its no fun if its too easy :P always like a good challange makes the rewards (once you get them) that much more; well, rewarding lol.
Cool, cool. I didn't see any patch notes, so that info helps a lot. Thanks.
Yeah , those 2 chips and that green console
Thanks for making me check my Holodeck patch notes to make sure that was mentioned.
heh, well those are guaranteed, thou the rare and proto techs, drop rate or not, a fair challenge is a good thing ( when its not taking the **** of overkill :P )
Yup, back to not using the full set again. :rolleyes:
Saves me spending precious edc's on getting the full set, and can go back to only getting the shield
ok first you give a us a power to actually disables an ability as it is suppose to do....
Now you are taking it away?
I didnt realize that was a "broke" feature... Something that actually worked well for elite side.