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TRIBBLE Maintenance and Release Notes - February 23, 2012

SystemSystem Member, NoReporting Posts: 178,019 Arc User
We will be bringing the Tribble server down for extended maintenance to apply a new update.
ST.17.20120216a.9

General:
  • Updated the nano healing beams for Borg STFs so they will no longer be disabled by powers that knock Auxiliary systems offline, such as heavy graviton beam.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    We will be bringing the Tribble server down for extended maintenance to apply a new update.
    ST.17.20120216a.9

    General:
    • Updated the nano healing beams for Borg STFs so they will no longer be disabled by powers that knock Auxiliary systems offline, such as heavy graviton beam.

    You could have just said "They've adapted!" lol :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    I'm glad the bug is getting fixed :) makes the stfs a challenge again :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    ... but since it's basically a Borg/Science Hazard Emitters ability, based on Auxillary Power, why wouldn't disabling the Aux systems work?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    We will be bringing the Tribble server down for extended maintenance to apply a new update.
    ST.17.20120216a.9

    General:
    • Updated the nano healing beams for Borg STFs so they will no longer be disabled by powers that knock Auxiliary systems offline, such as heavy graviton beam.

    =( the one thing my MACO set was good for lol. Although it is nice to see the Borg adapt we have not found a way to beat them yet.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    ... but since it's basically a Borg/Science Hazard Emitters ability, based on Auxillary Power, why wouldn't disabling the Aux systems work?

    It does know them off like as long as Auxiliary Power is knocked out. But the bug was the Transforms not having a Subsystem Healing abilities. When their Aux was knocked off line, it stayed off line.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    We will be bringing the Tribble server down for extended maintenance to apply a new update.
    ST.17.20120216a.9

    General:
    • Updated the nano healing beams for Borg STFs so they will no longer be disabled by powers that knock Auxiliary systems offline, such as heavy graviton beam.

    awwwww back to actually running the mission the right way again :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    We will be bringing the Tribble server down for extended maintenance to apply a new update.
    ST.17.20120216a.9

    General:
    • Updated the nano healing beams for Borg STFs so they will no longer be disabled by powers that knock Auxiliary systems offline, such as heavy graviton beam.

    So you guys make the STFs harder by limiting what abilities players can interrupt/knock offline, but you still don't fix the invisible torpedo bug, or the super powerful torpedoes? Being hit by torpedoes that does 150k+ damage, to a hull with about 40k hitpoints, is NOT fun.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Graham6410 wrote: »
    I'm glad the bug is getting fixed :) makes the stfs a challenge again :)

    that would be nice I miss the good old days when they were fun before farmers

    any word on ground bar bug hmm
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Zero, is anyone looking at the mouse-throttle bug yet?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Zanshi wrote: »
    Zero, is anyone looking at the mouse-throttle bug yet?

    Already fixed on Tribble. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    awwwww back to actually running the mission the right way again :p

    heh you know it creamy.. its no fun if its too easy :P always like a good challange makes the rewards (once you get them) that much more; well, rewarding lol.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Already fixed on Tribble. :)

    Cool, cool. I didn't see any patch notes, so that info helps a lot. Thanks. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    heh you know it creamy.. its no fun if its too easy :P always like a good challange makes the rewards (once you get them) that much more; well, rewarding lol.

    Yeah , those 2 chips and that green console
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    Zanshi wrote: »
    Cool, cool. I didn't see any patch notes, so that info helps a lot. Thanks. :)

    Thanks for making me check my Holodeck patch notes to make sure that was mentioned. ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    bradshire wrote: »
    Yeah , those 2 chips and that green console

    heh, well those are guaranteed, thou the rare and proto techs, drop rate or not, a fair challenge is a good thing ( when its not taking the **** of overkill :P )
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    LtSmith wrote:
    =( the one thing my MACO set was good for lol. Although it is nice to see the Borg adapt we have not found a way to beat them yet.

    Yup, back to not using the full set again. :rolleyes:
    Saves me spending precious edc's on getting the full set, and can go back to only getting the shield ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2012
    We will be bringing the Tribble server down for extended maintenance to apply a new update.
    ST.17.20120216a.9

    General:
    • Updated the nano healing beams for Borg STFs so they will no longer be disabled by powers that knock Auxiliary systems offline, such as heavy graviton beam.

    ok first you give a us a power to actually disables an ability as it is suppose to do....
    Now you are taking it away?

    I didnt realize that was a "broke" feature... Something that actually worked well for elite side.
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