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The Long Night (work in progress)

SystemSystem Member, NoReporting Posts: 178,019 Arc User
The Long Night
darrenkitlor

the conclusion to State Secrets and Drawing Proof

Wallpaper (16x9 aspect ratio):
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Synopsis:
..........After months of preparation, the Vulcan Separatists meet with the Federation War Commission to determine the validity of Undine Detection
..........Meanwhile, it's time to bring him out of the cold. He's not one to keep an addled mind or idle hands though. Find him without drawing attention to your crew and take him safely to Starfleet Command.
..........There are those discontent with wine and dress uniforms--those that would undermine the peace processes started on Vulcan. Lives are being lost on every front and some of those lives were ended by your own hands. . .

Major Maps:
(works in progress; highlight for spoilers)
Icari System
Plot: Find Gar'rul's shuttle above the planet.
Features: Branching options can lead to combat or peaceful resolutions.

Hoerby Research Station
Plot: Rescue Gar'rul from his captors and disable a militant nationalist group.
Features: Branching dialogue and objectives, lush city, day & night.

Federation Legislative Assembly
Plot: Lead the defense of Gar'rul's work and provide testimony during the trial.
Features: Extensive branching dialogue, weigh evidence during a trial. Different endings based on evidence presented.

Epilogue - Risa
Plot: Learn how Gar'rul came to terms with his actions during the trial
Features: Character-heavy dialogue and philosophical bent to conclude mission.

Development:
In Progress (Spring 2012)
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